X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=d0ffb3d24e0508366d23eff83488a606c6ab2f2f;hb=1903a68d7b7917ed45655391ecf5aaf995124eff;hp=c95f398b8b51908de424165fdba307b8e0e4a708;hpb=5a5342a6ab48037839b783adc4f3304331834a8c;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index c95f398b..d0ffb3d2 100644 --- a/src/game.c +++ b/src/game.c @@ -14,9 +14,9 @@ #include "libgame/libgame.h" #include "game.h" +#include "init.h" #include "tools.h" #include "screens.h" -#include "init.h" #include "files.h" #include "tape.h" #include "network.h" @@ -91,6 +91,11 @@ #define INIT_GFX_RANDOM() (SimpleRND(1000000)) +#define GET_NEW_PUSH_DELAY(e) ( (element_info[e].push_delay_fixed) + \ + RND(element_info[e].push_delay_random)) +#define GET_NEW_MOVE_DELAY(e) ( (element_info[e].move_delay_fixed) + \ + RND(element_info[e].move_delay_random)) + /* game button identifiers */ #define GAME_CTRL_ID_STOP 0 #define GAME_CTRL_ID_PAUSE 1 @@ -113,6 +118,8 @@ static void PlaySoundLevel(int, int, int); static void PlaySoundLevelNearest(int, int, int); static void PlaySoundLevelAction(int, int, int); static void PlaySoundLevelElementAction(int, int, int, int); +static void PlaySoundLevelActionIfLoop(int, int, int); +static void StopSoundLevelActionIfLoop(int, int, int); static void MapGameButtons(); static void HandleGameButtons(struct GadgetInfo *); @@ -152,38 +159,144 @@ struct ChangingElementInfo static struct ChangingElementInfo changing_element_list[] = { - { EL_NUT_CRACKING, EL_EMERALD, 6, NULL, NULL, NULL }, - { EL_PEARL_BREAKING, EL_EMPTY, 8, NULL, NULL, NULL }, - { EL_EXIT_OPENING, EL_EXIT_OPEN, 29, NULL, NULL, NULL }, - - { EL_SWITCHGATE_OPENING, EL_SWITCHGATE_OPEN, 29, NULL, NULL, NULL }, - { EL_SWITCHGATE_CLOSING, EL_SWITCHGATE_CLOSED, 29, NULL, NULL, NULL }, - - { EL_TIMEGATE_OPENING, EL_TIMEGATE_OPEN, 29, NULL, NULL, NULL }, - { EL_TIMEGATE_CLOSING, EL_TIMEGATE_CLOSED, 29, NULL, NULL, NULL }, - - { EL_ACID_SPLASH_LEFT, EL_EMPTY, 8, NULL, NULL, NULL }, - { EL_ACID_SPLASH_RIGHT, EL_EMPTY, 8, NULL, NULL, NULL }, - - { EL_SP_BUGGY_BASE, EL_SP_BUGGY_BASE_ACTIVATING, 0, - InitBuggyBase, NULL, NULL }, - { EL_SP_BUGGY_BASE_ACTIVATING,EL_SP_BUGGY_BASE_ACTIVE, 0, - InitBuggyBase, NULL, NULL }, - { EL_SP_BUGGY_BASE_ACTIVE, EL_SP_BUGGY_BASE, 0, - InitBuggyBase, WarnBuggyBase, NULL }, - - { EL_TRAP, EL_TRAP_ACTIVE, 0, - InitTrap, NULL, ActivateTrap }, - { EL_TRAP_ACTIVE, EL_TRAP, 31, - NULL, ChangeActiveTrap, NULL }, - - { EL_ROBOT_WHEEL_ACTIVE, EL_ROBOT_WHEEL, 0, - InitRobotWheel, RunRobotWheel, StopRobotWheel }, + { + EL_NUT_BREAKING, + EL_EMERALD, + 6, + NULL, + NULL, + NULL + }, + { + EL_PEARL_BREAKING, + EL_EMPTY, + 8, + NULL, + NULL, + NULL + }, + { + EL_EXIT_OPENING, + EL_EXIT_OPEN, + 29, + NULL, + NULL, + NULL + }, + { + EL_SWITCHGATE_OPENING, + EL_SWITCHGATE_OPEN, + 29, + NULL, + NULL, + NULL + }, + { + EL_SWITCHGATE_CLOSING, + EL_SWITCHGATE_CLOSED, + 29, + NULL, + NULL, + NULL + }, + { + EL_TIMEGATE_OPENING, + EL_TIMEGATE_OPEN, + 29, + NULL, + NULL, + NULL + }, + { + EL_TIMEGATE_CLOSING, + EL_TIMEGATE_CLOSED, + 29, + NULL, + NULL, + NULL + }, - { EL_TIMEGATE_SWITCH_ACTIVE, EL_TIMEGATE_SWITCH, 0, - InitTimegateWheel, RunTimegateWheel, NULL }, + { + EL_ACID_SPLASH_LEFT, + EL_EMPTY, + 8, + NULL, + NULL, + NULL + }, + { + EL_ACID_SPLASH_RIGHT, + EL_EMPTY, + 8, + NULL, + NULL, + NULL + }, + { + EL_SP_BUGGY_BASE, + EL_SP_BUGGY_BASE_ACTIVATING, + 0, + InitBuggyBase, + NULL, + NULL + }, + { + EL_SP_BUGGY_BASE_ACTIVATING, + EL_SP_BUGGY_BASE_ACTIVE, + 0, + InitBuggyBase, + NULL, + NULL + }, + { + EL_SP_BUGGY_BASE_ACTIVE, + EL_SP_BUGGY_BASE, + 0, + InitBuggyBase, + WarnBuggyBase, + NULL + }, + { + EL_TRAP, + EL_TRAP_ACTIVE, + 0, + InitTrap, + NULL, + ActivateTrap + }, + { + EL_TRAP_ACTIVE, + EL_TRAP, + 31, + NULL, + ChangeActiveTrap, + NULL + }, + { + EL_ROBOT_WHEEL_ACTIVE, + EL_ROBOT_WHEEL, + 0, + InitRobotWheel, + RunRobotWheel, + StopRobotWheel + }, + { + EL_TIMEGATE_SWITCH_ACTIVE, + EL_TIMEGATE_SWITCH, + 0, + InitTimegateWheel, + RunTimegateWheel, + NULL + }, - { EL_UNDEFINED, EL_UNDEFINED, -1, NULL } + { + EL_UNDEFINED, + EL_UNDEFINED, + -1, + NULL, + NULL, + NULL + } }; static struct ChangingElementInfo changing_element[MAX_NUM_ELEMENTS]; @@ -213,33 +326,33 @@ void GetPlayerConfig() static int getBeltNrFromBeltElement(int element) { - return (element < EL_CONVEYOR_BELT2_LEFT ? 0 : - element < EL_CONVEYOR_BELT3_LEFT ? 1 : - element < EL_CONVEYOR_BELT4_LEFT ? 2 : 3); + return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 : + element < EL_CONVEYOR_BELT_3_LEFT ? 1 : + element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3); } static int getBeltNrFromBeltActiveElement(int element) { - return (element < EL_CONVEYOR_BELT2_LEFT_ACTIVE ? 0 : - element < EL_CONVEYOR_BELT3_LEFT_ACTIVE ? 1 : - element < EL_CONVEYOR_BELT4_LEFT_ACTIVE ? 2 : 3); + return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 : + element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 : + element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3); } static int getBeltNrFromBeltSwitchElement(int element) { - return (element < EL_CONVEYOR_BELT2_SWITCH_LEFT ? 0 : - element < EL_CONVEYOR_BELT3_SWITCH_LEFT ? 1 : - element < EL_CONVEYOR_BELT4_SWITCH_LEFT ? 2 : 3); + return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 : + element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 : + element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3); } static int getBeltDirNrFromBeltSwitchElement(int element) { static int belt_base_element[4] = { - EL_CONVEYOR_BELT1_SWITCH_LEFT, - EL_CONVEYOR_BELT2_SWITCH_LEFT, - EL_CONVEYOR_BELT3_SWITCH_LEFT, - EL_CONVEYOR_BELT4_SWITCH_LEFT + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT }; int belt_nr = getBeltNrFromBeltSwitchElement(element); @@ -264,7 +377,9 @@ static int getBeltDirFromBeltSwitchElement(int element) static void InitField(int x, int y, boolean init_game) { - switch (Feld[x][y]) + int element = Feld[x][y]; + + switch (element) { case EL_SP_MURPHY: if (init_game) @@ -279,16 +394,16 @@ static void InitField(int x, int y, boolean init_game) stored_player[0].use_murphy_graphic = TRUE; } - Feld[x][y] = EL_PLAYER1; + Feld[x][y] = EL_PLAYER_1; } /* no break! */ - case EL_PLAYER1: - case EL_PLAYER2: - case EL_PLAYER3: - case EL_PLAYER4: + case EL_PLAYER_1: + case EL_PLAYER_2: + case EL_PLAYER_3: + case EL_PLAYER_4: if (init_game) { - struct PlayerInfo *player = &stored_player[Feld[x][y] - EL_PLAYER1]; + struct PlayerInfo *player = &stored_player[Feld[x][y] - EL_PLAYER_1]; int jx = player->jx, jy = player->jy; player->present = TRUE; @@ -320,15 +435,15 @@ static void InitField(int x, int y, boolean init_game) case EL_STONEBLOCK: if (x < lev_fieldx-1 && Feld[x+1][y] == EL_ACID) - Feld[x][y] = EL_ACIDPOOL_TOPLEFT; + Feld[x][y] = EL_ACID_POOL_TOPLEFT; else if (x > 0 && Feld[x-1][y] == EL_ACID) - Feld[x][y] = EL_ACIDPOOL_TOPRIGHT; - else if (y > 0 && Feld[x][y-1] == EL_ACIDPOOL_TOPLEFT) - Feld[x][y] = EL_ACIDPOOL_BOTTOMLEFT; + Feld[x][y] = EL_ACID_POOL_TOPRIGHT; + else if (y > 0 && Feld[x][y-1] == EL_ACID_POOL_TOPLEFT) + Feld[x][y] = EL_ACID_POOL_BOTTOMLEFT; else if (y > 0 && Feld[x][y-1] == EL_ACID) - Feld[x][y] = EL_ACIDPOOL_BOTTOM; - else if (y > 0 && Feld[x][y-1] == EL_ACIDPOOL_TOPRIGHT) - Feld[x][y] = EL_ACIDPOOL_BOTTOMRIGHT; + Feld[x][y] = EL_ACID_POOL_BOTTOM; + else if (y > 0 && Feld[x][y-1] == EL_ACID_POOL_TOPRIGHT) + Feld[x][y] = EL_ACID_POOL_BOTTOMRIGHT; break; case EL_BUG_RIGHT: @@ -377,7 +492,7 @@ static void InitField(int x, int y, boolean init_game) case EL_AMOEBA_DROP: if (y == lev_fieldy - 1) { - Feld[x][y] = EL_AMOEBA_CREATING; + Feld[x][y] = EL_AMOEBA_GROWING; Store[x][y] = EL_AMOEBA_WET; } break; @@ -407,31 +522,31 @@ static void InitField(int x, int y, boolean init_game) Feld[x][y] = EL_EMPTY; break; - case EL_EM_KEY1_FILE: - Feld[x][y] = EL_EM_KEY1; + case EL_EM_KEY_1_FILE: + Feld[x][y] = EL_EM_KEY_1; break; - case EL_EM_KEY2_FILE: - Feld[x][y] = EL_EM_KEY2; + case EL_EM_KEY_2_FILE: + Feld[x][y] = EL_EM_KEY_2; break; - case EL_EM_KEY3_FILE: - Feld[x][y] = EL_EM_KEY3; + case EL_EM_KEY_3_FILE: + Feld[x][y] = EL_EM_KEY_3; break; - case EL_EM_KEY4_FILE: - Feld[x][y] = EL_EM_KEY4; + case EL_EM_KEY_4_FILE: + Feld[x][y] = EL_EM_KEY_4; break; - case EL_CONVEYOR_BELT1_SWITCH_LEFT: - case EL_CONVEYOR_BELT1_SWITCH_MIDDLE: - case EL_CONVEYOR_BELT1_SWITCH_RIGHT: - case EL_CONVEYOR_BELT2_SWITCH_LEFT: - case EL_CONVEYOR_BELT2_SWITCH_MIDDLE: - case EL_CONVEYOR_BELT2_SWITCH_RIGHT: - case EL_CONVEYOR_BELT3_SWITCH_LEFT: - case EL_CONVEYOR_BELT3_SWITCH_MIDDLE: - case EL_CONVEYOR_BELT3_SWITCH_RIGHT: - case EL_CONVEYOR_BELT4_SWITCH_LEFT: - case EL_CONVEYOR_BELT4_SWITCH_MIDDLE: - case EL_CONVEYOR_BELT4_SWITCH_RIGHT: + case EL_CONVEYOR_BELT_1_SWITCH_LEFT: + case EL_CONVEYOR_BELT_1_SWITCH_MIDDLE: + case EL_CONVEYOR_BELT_1_SWITCH_RIGHT: + case EL_CONVEYOR_BELT_2_SWITCH_LEFT: + case EL_CONVEYOR_BELT_2_SWITCH_MIDDLE: + case EL_CONVEYOR_BELT_2_SWITCH_RIGHT: + case EL_CONVEYOR_BELT_3_SWITCH_LEFT: + case EL_CONVEYOR_BELT_3_SWITCH_MIDDLE: + case EL_CONVEYOR_BELT_3_SWITCH_RIGHT: + case EL_CONVEYOR_BELT_4_SWITCH_LEFT: + case EL_CONVEYOR_BELT_4_SWITCH_MIDDLE: + case EL_CONVEYOR_BELT_4_SWITCH_RIGHT: if (init_game) { int belt_nr = getBeltNrFromBeltSwitchElement(Feld[x][y]); @@ -461,6 +576,8 @@ static void InitField(int x, int y, boolean init_game) break; default: + if (IS_CUSTOM_ELEMENT(element) && CAN_MOVE(element)) + InitMovDir(x, y); break; } } @@ -473,7 +590,7 @@ void DrawGameDoorValues() for (j=0; j<4; j++) if (stored_player[i].key[j]) DrawMiniGraphicExt(drawto, DX_KEYS + j * MINI_TILEX, DY_KEYS, - el2edimg(EL_KEY1 + j)); + el2edimg(EL_KEY_1 + j)); DrawText(DX + XX_EMERALDS, DY + YY_EMERALDS, int2str(local_player->gems_still_needed, 3), FONT_TEXT_2); @@ -498,9 +615,13 @@ static void InitGameEngine() { int i; + /* set game engine from tape file when re-playing, else from level file */ game.engine_version = (tape.playing ? tape.engine_version : level.game_version); + /* dynamically adjust element properties according to game engine version */ + InitElementPropertiesEngine(game.engine_version); + #if 0 printf("level %d: level version == %06d\n", level_nr, level.game_version); printf(" tape version == %06d [%s] [file: %06d]\n", @@ -518,36 +639,6 @@ static void InitGameEngine() game.initial_move_delay_value = (level.double_speed ? MOVE_DELAY_HIGH_SPEED : MOVE_DELAY_NORMAL_SPEED); - /* dynamically adjust element properties according to game engine version */ - { - static int ep_em_slippery_wall[] = - { - EL_STEELWALL, - EL_WALL, - EL_WALL_GROWING, - EL_WALL_GROWING_X, - EL_WALL_GROWING_Y, - EL_WALL_GROWING_XY - }; - static int ep_em_slippery_wall_num = SIZEOF_ARRAY_INT(ep_em_slippery_wall); - - for (i=0; i VERSION_IDENT(2,0,1)) - Properties2[EL_WALL_GROWING_ACTIVE] |= EP_BIT_EM_SLIPPERY_WALL; - else - Properties2[EL_WALL_GROWING_ACTIVE] &=~EP_BIT_EM_SLIPPERY_WALL; - } - /* initialize changing elements information */ for (i=0; isuccessor; + changing_element[element].change_delay = (change->delay_fixed * + change->delay_frames); + } } @@ -612,7 +720,7 @@ void InitGame() struct PlayerInfo *player = &stored_player[i]; player->index_nr = i; - player->element_nr = EL_PLAYER1 + i; + player->element_nr = EL_PLAYER_1 + i; player->present = FALSE; player->active = FALSE; @@ -641,9 +749,10 @@ void InitGame() player->Pushing = FALSE; player->Switching = FALSE; player->GfxPos = 0; - player->Frame = 0; - + player->GfxDir = MV_NO_MOVING; player->GfxAction = ACTION_DEFAULT; + player->Frame = 0; + player->StepFrame = 0; player->use_murphy_graphic = FALSE; player->use_disk_red_graphic = FALSE; @@ -655,6 +764,8 @@ void InitGame() player->is_moving = FALSE; player->is_waiting = FALSE; + player->is_digging = FALSE; + player->is_collecting = FALSE; player->move_delay = game.initial_move_delay; player->move_delay_value = game.initial_move_delay_value; @@ -700,7 +811,7 @@ void InitGame() AllPlayersGone = FALSE; - game.yam_content_nr = 0; + game.yamyam_content_nr = 0; game.magic_wall_active = FALSE; game.magic_wall_time_left = 0; game.light_time_left = 0; @@ -724,7 +835,8 @@ void InitGame() { Feld[x][y] = Ur[x][y]; MovPos[x][y] = MovDir[x][y] = MovDelay[x][y] = 0; - Store[x][y] = Store2[x][y] = StorePlayer[x][y] = 0; + ChangeDelay[x][y] = 0; + Store[x][y] = Store2[x][y] = StorePlayer[x][y] = Back[x][y] = 0; AmoebaNr[x][y] = 0; JustStopped[x][y] = 0; Stop[x][y] = FALSE; @@ -734,6 +846,7 @@ void InitGame() GfxFrame[x][y] = 0; GfxAction[x][y] = ACTION_DEFAULT; GfxRandom[x][y] = INIT_GFX_RANDOM(); + GfxElement[x][y] = EL_UNDEFINED; } } @@ -913,7 +1026,7 @@ void InitGame() else { DrawTextExt(drawto, DX + XX_EMERALDS, DY + YY_EMERALDS, - int2str(level_nr, 3), FONT_LEVEL_NUMBER, FONT_OPAQUE); + int2str(level_nr, 3), FONT_LEVEL_NUMBER, BLIT_OPAQUE); BlitBitmap(drawto, drawto, DX + XX_EMERALDS, DY + YY_EMERALDS + 1, getFontWidth(FONT_LEVEL_NUMBER) * 3, @@ -937,11 +1050,11 @@ void InitGame() OpenDoor(DOOR_OPEN_ALL); - PlaySoundStereo(SND_GAME_STARTING, SOUND_MAX_RIGHT); + PlaySoundStereo(SND_GAME_STARTING, SOUND_MIDDLE); if (setup.sound_music) PlayMusic(level_nr); - KeyboardAutoRepeatOff(); + KeyboardAutoRepeatOffUnlessAutoplay(); if (options.debug) { @@ -1027,30 +1140,66 @@ void InitMovDir(int x, int y) break; default: - MovDir[x][y] = 1 << RND(4); - if (element != EL_BUG && - element != EL_SPACESHIP && - element != EL_BD_BUTTERFLY && - element != EL_BD_FIREFLY) - break; - - for (i=0; i<4; i++) + if (IS_CUSTOM_ELEMENT(element)) { - int x1 = x + xy[i][0]; - int y1 = y + xy[i][1]; - - if (!IN_LEV_FIELD(x1, y1) || !IS_FREE(x1, y1)) + if (element_info[element].move_direction_initial != MV_NO_MOVING) + MovDir[x][y] = element_info[element].move_direction_initial; + else if (element_info[element].move_pattern == MV_ALL_DIRECTIONS) + MovDir[x][y] = 1 << RND(4); + else if (element_info[element].move_pattern == MV_HORIZONTAL) + MovDir[x][y] = (RND(2) ? MV_LEFT : MV_RIGHT); + else if (element_info[element].move_pattern == MV_VERTICAL) + MovDir[x][y] = (RND(2) ? MV_UP : MV_DOWN); + else if (element_info[element].move_pattern & MV_ANY_DIRECTION) + MovDir[x][y] = element_info[element].move_pattern; + else if (element_info[element].move_pattern == MV_ALONG_LEFT_SIDE || + element_info[element].move_pattern == MV_ALONG_RIGHT_SIDE) { - if (element == EL_BUG || element == EL_BD_BUTTERFLY) + for (i=0; i<4; i++) { - MovDir[x][y] = direction[0][i]; - break; + int x1 = x + xy[i][0]; + int y1 = y + xy[i][1]; + + if (!IN_LEV_FIELD(x1, y1) || !IS_FREE(x1, y1)) + { + if (element_info[element].move_pattern == MV_ALONG_RIGHT_SIDE) + MovDir[x][y] = direction[0][i]; + else + MovDir[x][y] = direction[1][i]; + + break; + } } - else if (element == EL_SPACESHIP || element == EL_BD_FIREFLY || - element == EL_SP_SNIKSNAK || element == EL_SP_ELECTRON) + } + } + else + { + MovDir[x][y] = 1 << RND(4); + + if (element != EL_BUG && + element != EL_SPACESHIP && + element != EL_BD_BUTTERFLY && + element != EL_BD_FIREFLY) + break; + + for (i=0; i<4; i++) + { + int x1 = x + xy[i][0]; + int y1 = y + xy[i][1]; + + if (!IN_LEV_FIELD(x1, y1) || !IS_FREE(x1, y1)) { - MovDir[x][y] = direction[1][i]; - break; + if (element == EL_BUG || element == EL_BD_BUTTERFLY) + { + MovDir[x][y] = direction[0][i]; + break; + } + else if (element == EL_SPACESHIP || element == EL_BD_FIREFLY || + element == EL_SP_SNIKSNAK || element == EL_SP_ELECTRON) + { + MovDir[x][y] = direction[1][i]; + break; + } } } } @@ -1093,20 +1242,20 @@ void GameWon() local_player->LevelSolved = FALSE; - PlaySoundStereo(SND_GAME_WINNING, SOUND_MAX_RIGHT); + PlaySoundStereo(SND_GAME_WINNING, SOUND_MIDDLE); if (TimeLeft) { if (!tape.playing && setup.sound_loops) - PlaySoundExt(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT, + PlaySoundExt(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_VOLUME, SOUND_MIDDLE, SND_CTRL_PLAY_LOOP); while (TimeLeft > 0) { if (!tape.playing && !setup.sound_loops) - PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_RIGHT); + PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, SOUND_MIDDLE); if (TimeLeft > 0 && !(TimeLeft % 10)) - RaiseScore(level.score[SC_ZEITBONUS]); + RaiseScore(level.score[SC_TIME_BONUS]); if (TimeLeft > 100 && !(TimeLeft % 10)) TimeLeft -= 10; else @@ -1124,15 +1273,15 @@ void GameWon() else if (level.time == 0) /* level without time limit */ { if (!tape.playing && setup.sound_loops) - PlaySoundExt(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT, + PlaySoundExt(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_VOLUME, SOUND_MIDDLE, SND_CTRL_PLAY_LOOP); while (TimePlayed < 999) { if (!tape.playing && !setup.sound_loops) - PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_RIGHT); + PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, SOUND_MIDDLE); if (TimePlayed < 999 && !(TimePlayed % 10)) - RaiseScore(level.score[SC_ZEITBONUS]); + RaiseScore(level.score[SC_TIME_BONUS]); if (TimePlayed < 900 && !(TimePlayed % 10)) TimePlayed += 10; else @@ -1176,7 +1325,7 @@ void GameWon() if ((hi_pos = NewHiScore()) >= 0) { - game_status = HALLOFFAME; + game_status = GAME_MODE_SCORES; DrawHallOfFame(hi_pos); if (raise_level) { @@ -1186,7 +1335,7 @@ void GameWon() } else { - game_status = MAINMENU; + game_status = GAME_MODE_MAIN; if (raise_level) { level_nr++; @@ -1258,12 +1407,19 @@ int NewHiScore() return position; } -static void InitPlayerGfxAnimation(struct PlayerInfo *player, int action) +void InitPlayerGfxAnimation(struct PlayerInfo *player, int action, int dir) { - if (player->GfxAction != action) + if (player->GfxAction != action || player->GfxDir != dir) { +#if 0 + printf("Player frame reset! (%d => %d, %d => %d)\n", + player->GfxAction, action, player->GfxDir, dir); +#endif + player->GfxAction = action; + player->GfxDir = dir; player->Frame = 0; + player->StepFrame = 0; } } @@ -1371,9 +1527,11 @@ static int MovingOrBlocked2ElementIfNotLeaving(int x, int y) static void RemoveField(int x, int y) { Feld[x][y] = EL_EMPTY; + GfxElement[x][y] = EL_UNDEFINED; MovPos[x][y] = 0; MovDir[x][y] = 0; MovDelay[x][y] = 0; + ChangeDelay[x][y] = 0; } void RemoveMovingField(int x, int y) @@ -1400,7 +1558,7 @@ void RemoveMovingField(int x, int y) (Feld[oldx][oldy] == EL_QUICKSAND_EMPTYING || Feld[oldx][oldy] == EL_MAGIC_WALL_EMPTYING || Feld[oldx][oldy] == EL_BD_MAGIC_WALL_EMPTYING || - Feld[oldx][oldy] == EL_AMOEBA_DRIPPING)) + Feld[oldx][oldy] == EL_AMOEBA_DROPPING)) Feld[oldx][oldy] = get_next_element(Feld[oldx][oldy]); else Feld[oldx][oldy] = EL_EMPTY; @@ -1410,6 +1568,7 @@ void RemoveMovingField(int x, int y) Feld[newx][newy] = EL_EMPTY; MovPos[oldx][oldy] = MovDir[oldx][oldy] = MovDelay[oldx][oldy] = 0; MovPos[newx][newy] = MovDir[newx][newy] = MovDelay[newx][newy] = 0; + ChangeDelay[oldx][oldy] = ChangeDelay[newx][newy] = 0; GfxAction[oldx][oldy] = GfxAction[newx][newy] = ACTION_DEFAULT; DrawLevelField(oldx, oldy); @@ -1425,13 +1584,18 @@ void DrawDynamite(int x, int y) if (!IN_SCR_FIELD(sx, sy) || IS_PLAYER(x, y)) return; - if (Store[x][y]) + if (IS_WALKABLE_INSIDE(Back[x][y])) + return; + + if (Back[x][y]) + DrawGraphic(sx, sy, el2img(Back[x][y]), 0); + else if (Store[x][y]) DrawGraphic(sx, sy, el2img(Store[x][y]), 0); frame = getGraphicAnimationFrame(graphic, GfxFrame[x][y]); #if 1 - if (Store[x][y]) + if (Back[x][y] || Store[x][y]) DrawGraphicThruMask(sx, sy, graphic, frame); else DrawGraphic(sx, sy, graphic, frame); @@ -1454,19 +1618,21 @@ void CheckDynamite(int x, int y) if (MovDelay[x][y] != 0) { DrawDynamite(x, y); - - /* !!! correct: "PlaySoundLevelActionIfLoop" etc. !!! */ - PlaySoundLevelAction(x, y, ACTION_ACTIVE); + PlaySoundLevelActionIfLoop(x, y, ACTION_ACTIVE); return; } } +#if 1 + StopSoundLevelActionIfLoop(x, y, ACTION_ACTIVE); +#else if (Feld[x][y] == EL_DYNAMITE_ACTIVE || Feld[x][y] == EL_SP_DISK_RED_ACTIVE) StopSound(SND_DYNAMITE_ACTIVE); else StopSound(SND_DYNABOMB_ACTIVE); +#endif Bang(x, y); } @@ -1490,6 +1656,10 @@ void Explode(int ex, int ey, int phase, int mode) { int center_element = Feld[ex][ey]; + /* remove things displayed in background while burning dynamite */ + if (!IS_INDESTRUCTIBLE(Back[ex][ey])) + Back[ex][ey] = 0; + if (IS_MOVING(ex, ey) || IS_BLOCKED(ex, ey)) { /* put moving element to center field (and let it explode there) */ @@ -1498,7 +1668,7 @@ void Explode(int ex, int ey, int phase, int mode) Feld[ex][ey] = center_element; } - for (y=ey-1; y<=ey+1; y++) for(x=ex-1; x<=ex+1; x++) + for (y = ey - 1; y <= ey + 1; y++) for(x = ex - 1; x <= ex + 1; x++) { int element; @@ -1515,8 +1685,16 @@ void Explode(int ex, int ey, int phase, int mode) RemoveMovingField(x, y); } - if (IS_INDESTRUCTIBLE(element) || element == EL_FLAMES) +#if 1 + if (IS_EXPLOSION_PROOF(element)) + continue; +#else + if ((IS_INDESTRUCTIBLE(element) && + (game.engine_version < VERSION_IDENT(2,2,0) || + (!IS_WALKABLE_OVER(element) && !IS_WALKABLE_UNDER(element)))) || + element == EL_FLAMES) continue; +#endif if (IS_PLAYER(x, y) && SHIELD_ON(PLAYERINFO(x, y))) { @@ -1530,6 +1708,11 @@ void Explode(int ex, int ey, int phase, int mode) continue; } + /* save walkable background elements while explosion on same tile */ + if (IS_INDESTRUCTIBLE(element)) + Back[x][y] = element; + + /* ignite explodable elements reached by other explosion */ if (element == EL_EXPLOSION) element = Store2[x][y]; @@ -1537,16 +1720,16 @@ void Explode(int ex, int ey, int phase, int mode) { switch(StorePlayer[ex][ey]) { - case EL_PLAYER2: + case EL_PLAYER_2: Store[x][y] = EL_EMERALD_RED; break; - case EL_PLAYER3: + case EL_PLAYER_3: Store[x][y] = EL_EMERALD; break; - case EL_PLAYER4: + case EL_PLAYER_4: Store[x][y] = EL_EMERALD_PURPLE; break; - case EL_PLAYER1: + case EL_PLAYER_1: default: Store[x][y] = EL_EMERALD_YELLOW; break; @@ -1565,10 +1748,14 @@ void Explode(int ex, int ey, int phase, int mode) Store[x][y] = EL_BD_DIAMOND; else if (center_element == EL_SP_ELECTRON) Store[x][y] = EL_SP_INFOTRON; - else if (center_element == EL_YAMYAM) - Store[x][y] = level.yam_content[game.yam_content_nr][x-ex+1][y-ey+1]; else if (center_element == EL_AMOEBA_TO_DIAMOND) Store[x][y] = level.amoeba_content; + else if (center_element == EL_YAMYAM) + Store[x][y] = + level.yamyam_content[game.yamyam_content_nr][x - ex + 1][y - ey + 1]; + else if (IS_CUSTOM_ELEMENT(center_element)) + Store[x][y] = + element_info[center_element].content[x - ex + 1][y - ey + 1]; else if (element == EL_WALL_EMERALD) Store[x][y] = EL_EMERALD; else if (element == EL_WALL_DIAMOND) @@ -1585,7 +1772,7 @@ void Explode(int ex, int ey, int phase, int mode) Store[x][y] = EL_PEARL; else if (element == EL_WALL_CRYSTAL) Store[x][y] = EL_CRYSTAL; - else if (!IS_PFORTE(Store[x][y])) + else Store[x][y] = EL_EMPTY; if (x != ex || y != ey || @@ -1595,13 +1782,14 @@ void Explode(int ex, int ey, int phase, int mode) if (AmoebaNr[x][y] && (element == EL_AMOEBA_FULL || element == EL_BD_AMOEBA || - element == EL_AMOEBA_CREATING)) + element == EL_AMOEBA_GROWING)) { AmoebaCnt[AmoebaNr[x][y]]--; AmoebaCnt2[AmoebaNr[x][y]]--; } Feld[x][y] = EL_EXPLOSION; + GfxElement[x][y] = EL_UNDEFINED; MovDir[x][y] = MovPos[x][y] = 0; AmoebaNr[x][y] = 0; ExplodePhase[x][y] = 1; @@ -1609,7 +1797,8 @@ void Explode(int ex, int ey, int phase, int mode) } if (center_element == EL_YAMYAM) - game.yam_content_nr = (game.yam_content_nr + 1) % level.num_yam_contents; + game.yamyam_content_nr = + (game.yamyam_content_nr + 1) % level.num_yamyam_contents; return; } @@ -1639,7 +1828,7 @@ void Explode(int ex, int ey, int phase, int mode) if (IS_PLAYER(x, y)) KillHeroUnlessProtected(x, y); - else if (IS_EXPLOSIVE(element)) + else if (CAN_EXPLODE_BY_FIRE(element)) { Feld[x][y] = Store2[x][y]; Store2[x][y] = 0; @@ -1655,9 +1844,14 @@ void Explode(int ex, int ey, int phase, int mode) element = Feld[x][y] = Store[x][y]; Store[x][y] = Store2[x][y] = 0; - MovDir[x][y] = MovPos[x][y] = MovDelay[x][y] = 0; + + if (Back[x][y] && IS_INDESTRUCTIBLE(Back[x][y])) + element = Feld[x][y] = Back[x][y]; + Back[x][y] = 0; + + MovDir[x][y] = MovPos[x][y] = MovDelay[x][y] = ChangeDelay[x][y] = 0; InitField(x, y, FALSE); - if (CAN_MOVE(element) || COULD_MOVE(element)) + if (CAN_MOVE(element)) InitMovDir(x, y); DrawLevelField(x, y); @@ -1673,14 +1867,19 @@ void Explode(int ex, int ey, int phase, int mode) int frame = getGraphicAnimationFrame(graphic, phase - delay); if (phase == delay) - DrawCrumbledSand(SCREENX(x), SCREENY(y)); + DrawLevelFieldCrumbledSand(x, y); - if (IS_PFORTE(Store[x][y])) + if (IS_WALKABLE_OVER(Back[x][y]) && Back[x][y] != EL_EMPTY) { - DrawLevelElement(x, y, Store[x][y]); + DrawLevelElement(x, y, Back[x][y]); DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic, frame); } - else + else if (IS_WALKABLE_UNDER(Back[x][y])) + { + DrawGraphic(SCREENX(x), SCREENY(y), graphic, frame); + DrawLevelElementThruMask(x, y, Back[x][y]); + } + else if (!IS_WALKABLE_INSIDE(Back[x][y])) DrawGraphic(SCREENX(x), SCREENY(y), graphic, frame); } } @@ -1701,7 +1900,7 @@ void DynaExplode(int ex, int ey) if (IS_ACTIVE_BOMB(Feld[ex][ey])) { - player = &stored_player[Feld[ex][ey] - EL_DYNABOMB_PLAYER1_ACTIVE]; + player = &stored_player[Feld[ex][ey] - EL_DYNABOMB_PLAYER_1_ACTIVE]; dynabomb_size = player->dynabomb_size; dynabomb_xl = player->dynabomb_xl; player->dynabombs_left++; @@ -1765,13 +1964,13 @@ void Bang(int x, int y) RaiseScoreElement(element); Explode(x, y, EX_PHASE_START, EX_NORMAL); break; - case EL_DYNABOMB_PLAYER1_ACTIVE: - case EL_DYNABOMB_PLAYER2_ACTIVE: - case EL_DYNABOMB_PLAYER3_ACTIVE: - case EL_DYNABOMB_PLAYER4_ACTIVE: - case EL_DYNABOMB_NR: - case EL_DYNABOMB_SZ: - case EL_DYNABOMB_XL: + case EL_DYNABOMB_PLAYER_1_ACTIVE: + case EL_DYNABOMB_PLAYER_2_ACTIVE: + case EL_DYNABOMB_PLAYER_3_ACTIVE: + case EL_DYNABOMB_PLAYER_4_ACTIVE: + case EL_DYNABOMB_INCREASE_NUMBER: + case EL_DYNABOMB_INCREASE_SIZE: + case EL_DYNABOMB_INCREASE_POWER: DynaExplode(x, y); break; case EL_PENGUIN: @@ -1813,17 +2012,17 @@ static void InitBeltMovement() { static int belt_base_element[4] = { - EL_CONVEYOR_BELT1_LEFT, - EL_CONVEYOR_BELT2_LEFT, - EL_CONVEYOR_BELT3_LEFT, - EL_CONVEYOR_BELT4_LEFT + EL_CONVEYOR_BELT_1_LEFT, + EL_CONVEYOR_BELT_2_LEFT, + EL_CONVEYOR_BELT_3_LEFT, + EL_CONVEYOR_BELT_4_LEFT }; static int belt_base_active_element[4] = { - EL_CONVEYOR_BELT1_LEFT_ACTIVE, - EL_CONVEYOR_BELT2_LEFT_ACTIVE, - EL_CONVEYOR_BELT3_LEFT_ACTIVE, - EL_CONVEYOR_BELT4_LEFT_ACTIVE + EL_CONVEYOR_BELT_1_LEFT_ACTIVE, + EL_CONVEYOR_BELT_2_LEFT_ACTIVE, + EL_CONVEYOR_BELT_3_LEFT_ACTIVE, + EL_CONVEYOR_BELT_4_LEFT_ACTIVE }; int x, y, i, j; @@ -1874,24 +2073,24 @@ static void ToggleBeltSwitch(int x, int y) { static int belt_base_element[4] = { - EL_CONVEYOR_BELT1_LEFT, - EL_CONVEYOR_BELT2_LEFT, - EL_CONVEYOR_BELT3_LEFT, - EL_CONVEYOR_BELT4_LEFT + EL_CONVEYOR_BELT_1_LEFT, + EL_CONVEYOR_BELT_2_LEFT, + EL_CONVEYOR_BELT_3_LEFT, + EL_CONVEYOR_BELT_4_LEFT }; static int belt_base_active_element[4] = { - EL_CONVEYOR_BELT1_LEFT_ACTIVE, - EL_CONVEYOR_BELT2_LEFT_ACTIVE, - EL_CONVEYOR_BELT3_LEFT_ACTIVE, - EL_CONVEYOR_BELT4_LEFT_ACTIVE + EL_CONVEYOR_BELT_1_LEFT_ACTIVE, + EL_CONVEYOR_BELT_2_LEFT_ACTIVE, + EL_CONVEYOR_BELT_3_LEFT_ACTIVE, + EL_CONVEYOR_BELT_4_LEFT_ACTIVE }; static int belt_base_switch_element[4] = { - EL_CONVEYOR_BELT1_SWITCH_LEFT, - EL_CONVEYOR_BELT2_SWITCH_LEFT, - EL_CONVEYOR_BELT3_SWITCH_LEFT, - EL_CONVEYOR_BELT4_SWITCH_LEFT + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT }; static int belt_move_dir[4] = { @@ -1994,13 +2193,21 @@ static void ToggleSwitchgateSwitch(int x, int y) element == EL_SWITCHGATE_OPENING) { Feld[xx][yy] = EL_SWITCHGATE_CLOSING; +#if 1 + PlaySoundLevelAction(xx, yy, ACTION_CLOSING); +#else PlaySoundLevel(xx, yy, SND_SWITCHGATE_CLOSING); +#endif } else if (element == EL_SWITCHGATE_CLOSED || element == EL_SWITCHGATE_CLOSING) { Feld[xx][yy] = EL_SWITCHGATE_OPENING; +#if 1 + PlaySoundLevelAction(xx, yy, ACTION_OPENING); +#else PlaySoundLevel(xx, yy, SND_SWITCHGATE_OPENING); +#endif } } } @@ -2112,8 +2319,9 @@ void Impact(int x, int y) { boolean lastline = (y == lev_fieldy-1); boolean object_hit = FALSE; + boolean impact = (lastline || object_hit); int element = Feld[x][y]; - int smashed = 0; + int smashed = EL_UNDEFINED; if (!lastline) /* check if element below was hit */ { @@ -2121,10 +2329,12 @@ void Impact(int x, int y) return; object_hit = (!IS_FREE(x, y+1) && (!IS_MOVING(x, y+1) || - MovDir[x][y+1] != MV_DOWN || - MovPos[x][y+1] <= TILEY / 2)); + MovDir[x][y+1] != MV_DOWN || + MovPos[x][y+1] <= TILEY / 2)); if (object_hit) smashed = MovingOrBlocked2Element(x, y+1); + + impact = (lastline || object_hit); } if (!lastline && smashed == EL_ACID) /* element falls into acid */ @@ -2133,36 +2343,40 @@ void Impact(int x, int y) return; } - if (lastline || object_hit) + if (impact) { ResetGfxAnimation(x, y); DrawLevelField(x, y); } +#if 1 + if (impact && CAN_EXPLODE_IMPACT(element)) +#else if ((element == EL_BOMB || element == EL_SP_DISK_ORANGE || element == EL_DX_SUPABOMB) && (lastline || object_hit)) /* element is bomb */ +#endif { Bang(x, y); return; } - else if (element == EL_PEARL) + else if (impact && element == EL_PEARL) { Feld[x][y] = EL_PEARL_BREAKING; PlaySoundLevel(x, y, SND_PEARL_BREAKING); return; } - if (element == EL_AMOEBA_DROP && (lastline || object_hit)) + if (impact && element == EL_AMOEBA_DROP) { if (object_hit && IS_PLAYER(x, y+1)) KillHeroUnlessProtected(x, y+1); else if (object_hit && smashed == EL_PENGUIN) - Bang(x, y+1); + Bang(x, y + 1); else { - Feld[x][y] = EL_AMOEBA_CREATING; + Feld[x][y] = EL_AMOEBA_GROWING; Store[x][y] = EL_AMOEBA_WET; ResetRandomAnimationValue(x, y); @@ -2170,9 +2384,13 @@ void Impact(int x, int y) return; } +#if 1 + if (object_hit) /* check which object was hit */ +#else if (!lastline && object_hit) /* check which object was hit */ +#endif { - if (CAN_CHANGE(element) && + if (CAN_PASS_MAGIC_WALL(element) && (smashed == EL_MAGIC_WALL || smashed == EL_BD_MAGIC_WALL)) { @@ -2197,17 +2415,23 @@ void Impact(int x, int y) if (IS_PLAYER(x, y + 1)) { - KillHeroUnlessProtected(x, y+1); - return; + if (CAN_SMASH_PLAYER(element)) + { + KillHeroUnlessProtected(x, y+1); + return; + } } else if (smashed == EL_PENGUIN) { - Bang(x, y + 1); - return; + if (CAN_SMASH_PLAYER(element)) + { + Bang(x, y + 1); + return; + } } else if (element == EL_BD_DIAMOND) { - if (IS_ENEMY(smashed) && IS_BD_ELEMENT(smashed)) + if (IS_CLASSIC_ENEMY(smashed) && IS_BD_ELEMENT(smashed)) { Bang(x, y + 1); return; @@ -2222,11 +2446,18 @@ void Impact(int x, int y) Bang(x, y + 1); return; } +#if 1 + else if (CAN_SMASH_EVERYTHING(element)) +#else else if (element == EL_ROCK || element == EL_SP_ZONK || element == EL_BD_ROCK) +#endif { - if (IS_ENEMY(smashed) || + if (IS_CLASSIC_ENEMY(smashed) || +#if 1 + CAN_EXPLODE_SMASHED(smashed)) +#else smashed == EL_BOMB || smashed == EL_SP_DISK_ORANGE || smashed == EL_DX_SUPABOMB || @@ -2234,11 +2465,16 @@ void Impact(int x, int y) smashed == EL_PIG || smashed == EL_DRAGON || smashed == EL_MOLE) +#endif { Bang(x, y + 1); return; } +#if 1 + else if (!IS_MOVING(x, y + 1) && !IS_BLOCKED(x, y + 1)) +#else else if (!IS_MOVING(x, y + 1)) +#endif { if (smashed == EL_LAMP || smashed == EL_LAMP_ACTIVE) @@ -2248,8 +2484,8 @@ void Impact(int x, int y) } else if (smashed == EL_NUT) { - Feld[x][y+1] = EL_NUT_CRACKING; - PlaySoundLevel(x, y, SND_NUT_CRACKING); + Feld[x][y+1] = EL_NUT_BREAKING; + PlaySoundLevel(x, y, SND_NUT_BREAKING); RaiseScoreElement(EL_NUT); return; } @@ -2261,7 +2497,11 @@ void Impact(int x, int y) } else if (smashed == EL_DIAMOND) { +#if 1 + Feld[x][y+1] = EL_DIAMOND_BREAKING; +#else Feld[x][y+1] = EL_EMPTY; +#endif PlaySoundLevel(x, y, SND_DIAMOND_BREAKING); return; } @@ -2289,9 +2529,9 @@ void Impact(int x, int y) Feld[x][y+1] == EL_BD_MAGIC_WALL_ACTIVE)) { if (Feld[x][y+1] == EL_MAGIC_WALL_ACTIVE) - PlaySoundLevel(x, y, SND_MAGIC_WALL_CHANGING); + PlaySoundLevel(x, y, SND_MAGIC_WALL_FILLING); else if (Feld[x][y+1] == EL_BD_MAGIC_WALL_ACTIVE) - PlaySoundLevel(x, y, SND_BD_MAGIC_WALL_CHANGING); + PlaySoundLevel(x, y, SND_BD_MAGIC_WALL_FILLING); return; } @@ -2308,26 +2548,26 @@ void TurnRound(int x, int y) int x, y; } move_xy[] = { - { 0, 0 }, - {-1, 0 }, - {+1, 0 }, - { 0, 0 }, - { 0, -1 }, - { 0, 0 }, { 0, 0 }, { 0, 0 }, - { 0, +1 } + { 0, 0 }, + { -1, 0 }, + { +1, 0 }, + { 0, 0 }, + { 0, -1 }, + { 0, 0 }, { 0, 0 }, { 0, 0 }, + { 0, +1 } }; static struct { int left, right, back; } turn[] = { - { 0, 0, 0 }, + { 0, 0, 0 }, { MV_DOWN, MV_UP, MV_RIGHT }, - { MV_UP, MV_DOWN, MV_LEFT }, - { 0, 0, 0 }, - { MV_LEFT, MV_RIGHT, MV_DOWN }, - { 0,0,0 }, { 0,0,0 }, { 0,0,0 }, - { MV_RIGHT, MV_LEFT, MV_UP } + { MV_UP, MV_DOWN, MV_LEFT }, + { 0, 0, 0 }, + { MV_LEFT, MV_RIGHT, MV_DOWN }, + { 0,0,0 }, { 0,0,0 }, { 0,0,0 }, + { MV_RIGHT, MV_LEFT, MV_UP } }; int element = Feld[x][y]; @@ -2410,11 +2650,11 @@ void TurnRound(int x, int y) if (IN_LEV_FIELD(left_x, left_y) && (IS_FREE_OR_PLAYER(left_x, left_y) || - IS_MAMPF2(Feld[left_x][left_y]))) + IS_FOOD_DARK_YAMYAM(Feld[left_x][left_y]))) can_turn_left = TRUE; if (IN_LEV_FIELD(right_x, right_y) && (IS_FREE_OR_PLAYER(right_x, right_y) || - IS_MAMPF2(Feld[right_x][right_y]))) + IS_FOOD_DARK_YAMYAM(Feld[right_x][right_y]))) can_turn_right = TRUE; if (can_turn_left && can_turn_right) @@ -2461,13 +2701,13 @@ void TurnRound(int x, int y) int rnd = RND(rnd_value); if (IN_LEV_FIELD(left_x, left_y) && - (IS_FREE(left_x, left_y) || IS_GEM(Feld[left_x][left_y]))) + (IS_FREE(left_x, left_y) || IS_FOOD_PIG(Feld[left_x][left_y]))) can_turn_left = TRUE; if (IN_LEV_FIELD(right_x, right_y) && - (IS_FREE(right_x, right_y) || IS_GEM(Feld[right_x][right_y]))) + (IS_FREE(right_x, right_y) || IS_FOOD_PIG(Feld[right_x][right_y]))) can_turn_right = TRUE; if (IN_LEV_FIELD(move_x, move_y) && - (IS_FREE(move_x, move_y) || IS_GEM(Feld[move_x][move_y]))) + (IS_FREE(move_x, move_y) || IS_FOOD_PIG(Feld[move_x][move_y]))) can_move_on = TRUE; if (can_turn_left && @@ -2519,7 +2759,7 @@ void TurnRound(int x, int y) MovDir[x][y] = back_dir; if (!IS_FREE(x+move_xy[MovDir[x][y]].x, y+move_xy[MovDir[x][y]].y) && - !IS_GEM(Feld[x+move_xy[MovDir[x][y]].x][y+move_xy[MovDir[x][y]].y])) + !IS_FOOD_PIG(Feld[x+move_xy[MovDir[x][y]].x][y+move_xy[MovDir[x][y]].y])) MovDir[x][y] = old_move_dir; MovDelay[x][y] = 0; @@ -2646,8 +2886,8 @@ void TurnRound(int x, int y) for (i=0; i<4; i++) { - int ex = x + xy[i%4][0]; - int ey = y + xy[i%4][1]; + int ex = x + xy[i % 4][0]; + int ey = y + xy[i % 4][1]; if (IN_LEV_FIELD(ex, ey) && Feld[ex][ey] == EL_EXIT_OPEN) { @@ -2659,21 +2899,21 @@ void TurnRound(int x, int y) } MovDir[x][y] = MV_NO_MOVING; - if (attr_xx) + else if (attr_x > x) MovDir[x][y] |= (AllPlayersGone ? MV_LEFT : MV_RIGHT); - if (attr_yy) + else if (attr_y > y) MovDir[x][y] |= (AllPlayersGone ? MV_UP : MV_DOWN); if (element == EL_ROBOT) { int newx, newy; - if ((MovDir[x][y]&(MV_LEFT|MV_RIGHT)) && (MovDir[x][y]&(MV_UP|MV_DOWN))) - MovDir[x][y] &= (RND(2) ? (MV_LEFT|MV_RIGHT) : (MV_UP|MV_DOWN)); + if (MovDir[x][y] & MV_HORIZONTAL && MovDir[x][y] & MV_VERTICAL) + MovDir[x][y] &= (RND(2) ? MV_HORIZONTAL : MV_VERTICAL); Moving2Blocked(x, y, &newx, &newy); if (IN_LEV_FIELD(newx, newy) && IS_FREE_OR_PLAYER(newx, newy)) @@ -2687,13 +2927,13 @@ void TurnRound(int x, int y) MovDelay[x][y] = 1; - if ((MovDir[x][y]&(MV_LEFT|MV_RIGHT)) && (MovDir[x][y]&(MV_UP|MV_DOWN))) + if (MovDir[x][y] & MV_HORIZONTAL && MovDir[x][y] & MV_VERTICAL) { boolean first_horiz = RND(2); int new_move_dir = MovDir[x][y]; MovDir[x][y] = - new_move_dir & (first_horiz ? (MV_LEFT|MV_RIGHT) : (MV_UP|MV_DOWN)); + new_move_dir & (first_horiz ? MV_HORIZONTAL : MV_VERTICAL); Moving2Blocked(x, y, &newx, &newy); if (IN_LEV_FIELD(newx, newy) && @@ -2701,11 +2941,11 @@ void TurnRound(int x, int y) Feld[newx][newy] == EL_ACID || (element == EL_PENGUIN && (Feld[newx][newy] == EL_EXIT_OPEN || - IS_MAMPF3(Feld[newx][newy]))))) + IS_FOOD_PENGUIN(Feld[newx][newy]))))) return; MovDir[x][y] = - new_move_dir & (!first_horiz ? (MV_LEFT|MV_RIGHT) : (MV_UP|MV_DOWN)); + new_move_dir & (!first_horiz ? MV_HORIZONTAL : MV_VERTICAL); Moving2Blocked(x, y, &newx, &newy); if (IN_LEV_FIELD(newx, newy) && @@ -2713,7 +2953,7 @@ void TurnRound(int x, int y) Feld[newx][newy] == EL_ACID || (element == EL_PENGUIN && (Feld[newx][newy] == EL_EXIT_OPEN || - IS_MAMPF3(Feld[newx][newy]))))) + IS_FOOD_PENGUIN(Feld[newx][newy]))))) return; MovDir[x][y] = old_move_dir; @@ -2721,6 +2961,148 @@ void TurnRound(int x, int y) } } } + else if (element_info[element].move_pattern == MV_ALL_DIRECTIONS) + { + boolean can_turn_left = FALSE, can_turn_right = FALSE; + + if (IN_LEV_FIELD(left_x, left_y) && + (IS_FREE(left_x, left_y) || + (DONT_COLLIDE_WITH(element) && IS_FREE_OR_PLAYER(left_x, left_y)))) + can_turn_left = TRUE; + if (IN_LEV_FIELD(right_x, right_y) && + (IS_FREE(right_x, right_y) || + (DONT_COLLIDE_WITH(element) && IS_FREE_OR_PLAYER(right_x, right_y)))) + can_turn_right = TRUE; + + if (can_turn_left && can_turn_right) + MovDir[x][y] = (RND(3) ? (RND(2) ? left_dir : right_dir) : back_dir); + else if (can_turn_left) + MovDir[x][y] = (RND(2) ? left_dir : back_dir); + else if (can_turn_right) + MovDir[x][y] = (RND(2) ? right_dir : back_dir); + else + MovDir[x][y] = back_dir; + + MovDelay[x][y] = GET_NEW_MOVE_DELAY(element); + } + else if (element_info[element].move_pattern == MV_HORIZONTAL || + element_info[element].move_pattern == MV_VERTICAL) + { + if (element_info[element].move_pattern & old_move_dir) + MovDir[x][y] = back_dir; + else if (element_info[element].move_pattern == MV_HORIZONTAL) + MovDir[x][y] = (RND(2) ? MV_LEFT : MV_RIGHT); + else if (element_info[element].move_pattern == MV_VERTICAL) + MovDir[x][y] = (RND(2) ? MV_UP : MV_DOWN); + + MovDelay[x][y] = GET_NEW_MOVE_DELAY(element); + } + else if (element_info[element].move_pattern & MV_ANY_DIRECTION) + { + MovDir[x][y] = element_info[element].move_pattern; + MovDelay[x][y] = GET_NEW_MOVE_DELAY(element); + } + else if (element_info[element].move_pattern == MV_ALONG_LEFT_SIDE) + { + if (IN_LEV_FIELD(left_x, left_y) && + (IS_FREE(left_x, left_y) || + (DONT_COLLIDE_WITH(element) && IS_FREE_OR_PLAYER(left_x, left_y)))) + MovDir[x][y] = left_dir; + else if (!IN_LEV_FIELD(move_x, move_y) || + (!IS_FREE(move_x, move_y) && + (!DONT_COLLIDE_WITH(element) || !IS_FREE_OR_PLAYER(move_x, move_y)))) + MovDir[x][y] = right_dir; + + if (MovDir[x][y] != old_move_dir) + MovDelay[x][y] = GET_NEW_MOVE_DELAY(element); + } + else if (element_info[element].move_pattern == MV_ALONG_RIGHT_SIDE) + { + if (IN_LEV_FIELD(right_x, right_y) && + (IS_FREE(right_x, right_y) || + (DONT_COLLIDE_WITH(element) && IS_FREE_OR_PLAYER(right_x, right_y)))) + MovDir[x][y] = right_dir; + else if (!IN_LEV_FIELD(move_x, move_y) || + (!IS_FREE(move_x, move_y) && + (!DONT_COLLIDE_WITH(element) || !IS_FREE_OR_PLAYER(move_x, move_y)))) + MovDir[x][y] = left_dir; + + if (MovDir[x][y] != old_move_dir) + MovDelay[x][y] = GET_NEW_MOVE_DELAY(element); + } + else if (element_info[element].move_pattern == MV_TOWARDS_PLAYER || + element_info[element].move_pattern == MV_AWAY_FROM_PLAYER) + { + int attr_x = -1, attr_y = -1; + int newx, newy; + boolean move_away = + (element_info[element].move_pattern == MV_AWAY_FROM_PLAYER); + + if (AllPlayersGone) + { + attr_x = ExitX; + attr_y = ExitY; + } + else + { + int i; + + for (i=0; ijx, jy = player->jy; + + if (!player->active) + continue; + + if (attr_x == -1 || ABS(jx-x)+ABS(jy-y) < ABS(attr_x-x)+ABS(attr_y-y)) + { + attr_x = jx; + attr_y = jy; + } + } + } + + MovDir[x][y] = MV_NO_MOVING; + if (attr_x < x) + MovDir[x][y] |= (move_away ? MV_RIGHT : MV_LEFT); + else if (attr_x > x) + MovDir[x][y] |= (move_away ? MV_LEFT : MV_RIGHT); + if (attr_y < y) + MovDir[x][y] |= (move_away ? MV_DOWN : MV_UP); + else if (attr_y > y) + MovDir[x][y] |= (move_away ? MV_UP : MV_DOWN); + + MovDelay[x][y] = GET_NEW_MOVE_DELAY(element); + + if (MovDir[x][y] & MV_HORIZONTAL && MovDir[x][y] & MV_VERTICAL) + { + boolean first_horiz = RND(2); + int new_move_dir = MovDir[x][y]; + + MovDir[x][y] = + new_move_dir & (first_horiz ? MV_HORIZONTAL : MV_VERTICAL); + Moving2Blocked(x, y, &newx, &newy); + + if (IN_LEV_FIELD(newx, newy) && (IS_FREE(newx, newy) || + (DONT_COLLIDE_WITH(element) && + IS_FREE_OR_PLAYER(newx, newy)) || + Feld[newx][newy] == EL_ACID)) + return; + + MovDir[x][y] = + new_move_dir & (!first_horiz ? MV_HORIZONTAL : MV_VERTICAL); + Moving2Blocked(x, y, &newx, &newy); + + if (IN_LEV_FIELD(newx, newy) && (IS_FREE(newx, newy) || + (DONT_COLLIDE_WITH(element) && + IS_FREE_OR_PLAYER(newx, newy)) || + Feld[newx][newy] == EL_ACID)) + return; + + MovDir[x][y] = old_move_dir; + } + } } static boolean JustBeingPushed(int x, int y) @@ -2746,7 +3128,7 @@ static boolean JustBeingPushed(int x, int y) void StartMoving(int x, int y) { - static boolean use_spring_bug = TRUE; + boolean use_spring_bug = (game.engine_version < VERSION_IDENT(2,2,0)); boolean started_moving = FALSE; /* some elements can fall _and_ move */ int element = Feld[x][y]; @@ -2770,7 +3152,11 @@ void StartMoving(int x, int y) Feld[x][y] = EL_QUICKSAND_EMPTYING; Store[x][y] = EL_ROCK; +#if 1 + PlaySoundLevelAction(x, y, ACTION_EMPTYING); +#else PlaySoundLevel(x, y, SND_QUICKSAND_EMPTYING); +#endif } else if (Feld[x][y+1] == EL_QUICKSAND_EMPTY) { @@ -2788,7 +3174,11 @@ void StartMoving(int x, int y) Feld[x][y+1] = EL_QUICKSAND_FULL; Store[x][y+1] = Store[x][y]; Store[x][y] = 0; - PlaySoundLevel(x, y, SND_QUICKSAND_SLIPPING); +#if 1 + PlaySoundLevelAction(x, y, ACTION_FILLING); +#else + PlaySoundLevel(x, y, SND_QUICKSAND_FILLING); +#endif } } else if ((element == EL_ROCK || element == EL_BD_ROCK) && @@ -2799,7 +3189,11 @@ void StartMoving(int x, int y) Feld[x][y] = EL_QUICKSAND_FILLING; Store[x][y] = element; +#if 1 + PlaySoundLevelAction(x, y, ACTION_FILLING); +#else PlaySoundLevel(x, y, SND_QUICKSAND_FILLING); +#endif } else if (element == EL_MAGIC_WALL_FULL) { @@ -2857,7 +3251,7 @@ void StartMoving(int x, int y) Store[x][y] = 0; } } - else if (CAN_CHANGE(element) && + else if (CAN_PASS_MAGIC_WALL(element) && (Feld[x][y+1] == EL_MAGIC_WALL_ACTIVE || Feld[x][y+1] == EL_BD_MAGIC_WALL_ACTIVE)) { @@ -2899,7 +3293,7 @@ void StartMoving(int x, int y) started_moving = TRUE; } } - else if (IS_FREE(x, y+1)) + else if (IS_FREE(x, y+1) || Feld[x][y+1] == EL_DIAMOND_BREAKING) { if (JustStopped[x][y]) /* prevent animation from being restarted */ MovDir[x][y] = MV_DOWN; @@ -2909,7 +3303,7 @@ void StartMoving(int x, int y) } else if (element == EL_AMOEBA_DROP) { - Feld[x][y] = EL_AMOEBA_CREATING; + Feld[x][y] = EL_AMOEBA_GROWING; Store[x][y] = EL_AMOEBA_WET; } /* Store[x][y+1] must be zero, because: @@ -2991,12 +3385,13 @@ void StartMoving(int x, int y) if (!MovDelay[x][y]) /* start new movement phase */ { - /* all objects that can change their move direction after each step */ - /* (MAMPFER, MAMPFER2 and PACMAN go straight until they hit a wall */ + /* all objects that can change their move direction after each step + (YAMYAM, DARK_YAMYAM and PACMAN go straight until they hit a wall */ if (element != EL_YAMYAM && element != EL_DARK_YAMYAM && - element != EL_PACMAN) + element != EL_PACMAN && + !(element_info[element].move_pattern & MV_ANY_DIRECTION)) { TurnRound(x, y); @@ -3013,25 +3408,50 @@ void StartMoving(int x, int y) { MovDelay[x][y]--; - if (element == EL_ROBOT || - element == EL_YAMYAM || - element == EL_DARK_YAMYAM) +#if 0 + if (element == EL_YAMYAM) { - DrawLevelElementAnimationIfNeeded(x, y, element); - PlaySoundLevelAction(x, y, ACTION_WAITING); + printf("::: %d\n", + el_act_dir2img(EL_YAMYAM, ACTION_WAITING, MV_LEFT)); + DrawLevelElementAnimation(x, y, element); } - else if (element == EL_SP_ELECTRON) - DrawLevelElementAnimationIfNeeded(x, y, element); - else if (element == EL_DRAGON) +#endif + + if (MovDelay[x][y]) /* element still has to wait some time */ + { +#if 0 + /* !!! PLACE THIS SOMEWHERE AFTER "TurnRound()" !!! */ + ResetGfxAnimation(x, y); +#endif + GfxAction[x][y] = ACTION_WAITING; + } + + if (element == EL_ROBOT || +#if 0 + element == EL_PACMAN || +#endif + element == EL_YAMYAM || + element == EL_DARK_YAMYAM) + { +#if 0 + DrawLevelElementAnimation(x, y, element); +#else + DrawLevelElementAnimationIfNeeded(x, y, element); +#endif + PlaySoundLevelAction(x, y, ACTION_WAITING); + } + else if (element == EL_SP_ELECTRON) + DrawLevelElementAnimationIfNeeded(x, y, element); + else if (element == EL_DRAGON) { int i; int dir = MovDir[x][y]; int dx = (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0); int dy = (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0); - int graphic = (dir == MV_LEFT ? IMG_FLAMES1_LEFT : - dir == MV_RIGHT ? IMG_FLAMES1_RIGHT : - dir == MV_UP ? IMG_FLAMES1_UP : - dir == MV_DOWN ? IMG_FLAMES1_DOWN : IMG_EMPTY); + int graphic = (dir == MV_LEFT ? IMG_FLAMES_1_LEFT : + dir == MV_RIGHT ? IMG_FLAMES_1_RIGHT : + dir == MV_UP ? IMG_FLAMES_1_UP : + dir == MV_DOWN ? IMG_FLAMES_1_DOWN : IMG_EMPTY); int frame = getGraphicAnimationFrame(graphic, -1); for (i=1; i<=3; i++) @@ -3040,15 +3460,14 @@ void StartMoving(int x, int y) int sx = SCREENX(xx), sy = SCREENY(yy); int flame_graphic = graphic + (i - 1); - if (!IN_LEV_FIELD(xx, yy) || - IS_SOLID(Feld[xx][yy]) || Feld[xx][yy] == EL_EXPLOSION) + if (!IN_LEV_FIELD(xx, yy) || IS_DRAGONFIRE_PROOF(Feld[xx][yy])) break; if (MovDelay[x][y]) { int flamed = MovingOrBlocked2Element(xx, yy); - if (IS_ENEMY(flamed) || IS_EXPLOSIVE(flamed)) + if (IS_CLASSIC_ENEMY(flamed) || CAN_EXPLODE_BY_FIRE(flamed)) Bang(xx, yy); else RemoveMovingField(xx, yy); @@ -3072,29 +3491,33 @@ void StartMoving(int x, int y) return; } + + GfxAction[x][y] = ACTION_MOVING; } /* now make next step */ Moving2Blocked(x, y, &newx, &newy); /* get next screen position */ - if (IS_ENEMY(element) && IS_PLAYER(newx, newy) && + if (DONT_COLLIDE_WITH(element) && IS_PLAYER(newx, newy) && !PLAYER_PROTECTED(newx, newy)) { - #if 1 TestIfBadThingRunsIntoHero(x, y, MovDir[x][y]); return; #else - /* enemy got the player */ + /* player killed by element which is deadly when colliding with */ MovDir[x][y] = 0; KillHero(PLAYERINFO(newx, newy)); return; #endif } - else if ((element == EL_PENGUIN || element == EL_ROBOT || - element == EL_SATELLITE || element == EL_BALLOON) && + else if ((element == EL_PENGUIN || + element == EL_ROBOT || + element == EL_SATELLITE || + element == EL_BALLOON || + IS_CUSTOM_ELEMENT(element)) && IN_LEV_FIELD(newx, newy) && MovDir[x][y] == MV_DOWN && Feld[newx][newy] == EL_ACID) { @@ -3108,7 +3531,7 @@ void StartMoving(int x, int y) Feld[x][y] = EL_EMPTY; DrawLevelField(x, y); - PlaySoundLevel(newx, newy, SND_PENGUIN_PASSING_EXIT); + PlaySoundLevel(newx, newy, SND_PENGUIN_PASSING); if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy))) DrawGraphicThruMask(SCREENX(newx),SCREENY(newy), el2img(element), 0); @@ -3119,7 +3542,7 @@ void StartMoving(int x, int y) return; } - else if (IS_MAMPF3(Feld[newx][newy])) + else if (IS_FOOD_PENGUIN(Feld[newx][newy])) { if (DigField(local_player, newx, newy, 0, 0, DF_DIG) == MF_MOVING) DrawLevelField(newx, newy); @@ -3128,6 +3551,8 @@ void StartMoving(int x, int y) } else if (!IS_FREE(newx, newy)) { + GfxAction[x][y] = ACTION_WAITING; + if (IS_PLAYER(x, y)) DrawPlayerField(x, y); else @@ -3137,7 +3562,7 @@ void StartMoving(int x, int y) } else if (element == EL_PIG && IN_LEV_FIELD(newx, newy)) { - if (IS_GEM(Feld[newx][newy])) + if (IS_FOOD_PIG(Feld[newx][newy])) { if (IS_MOVING(newx, newy)) RemoveMovingField(newx, newy); @@ -3147,7 +3572,7 @@ void StartMoving(int x, int y) DrawLevelField(newx, newy); } - PlaySoundLevel(x, y, SND_PIG_EATING); + PlaySoundLevel(x, y, SND_PIG_DIGGING); } else if (!IS_FREE(newx, newy)) { @@ -3179,7 +3604,9 @@ void StartMoving(int x, int y) int element2 = (IN_LEV_FIELD(newx2, newy2) ? MovingOrBlocked2Element(newx2, newy2) : EL_STEELWALL); - if ((wanna_flame || IS_ENEMY(element1) || IS_ENEMY(element2)) && + if ((wanna_flame || + IS_CLASSIC_ENEMY(element1) || + IS_CLASSIC_ENEMY(element2)) && element1 != EL_DRAGON && element2 != EL_DRAGON && element1 != EL_FLAMES && element2 != EL_FLAMES) { @@ -3211,10 +3638,10 @@ void StartMoving(int x, int y) DrawLevelField(newx, newy); } - PlaySoundLevel(x, y, SND_YAMYAM_EATING); + PlaySoundLevel(x, y, SND_YAMYAM_DIGGING); } else if (element == EL_DARK_YAMYAM && IN_LEV_FIELD(newx, newy) && - IS_MAMPF2(Feld[newx][newy])) + IS_FOOD_DARK_YAMYAM(Feld[newx][newy])) { if (AmoebaNr[newx][newy]) { @@ -3232,7 +3659,7 @@ void StartMoving(int x, int y) DrawLevelField(newx, newy); } - PlaySoundLevel(x, y, SND_DARK_YAMYAM_EATING); + PlaySoundLevel(x, y, SND_DARK_YAMYAM_DIGGING); } else if ((element == EL_PACMAN || element == EL_MOLE) && IN_LEV_FIELD(newx, newy) && IS_AMOEBOID(Feld[newx][newy])) @@ -3248,7 +3675,7 @@ void StartMoving(int x, int y) if (element == EL_MOLE) { Feld[newx][newy] = EL_AMOEBA_SHRINKING; - PlaySoundLevel(x, y, SND_MOLE_EATING); + PlaySoundLevel(x, y, SND_MOLE_DIGGING); MovDelay[newx][newy] = 0; /* start amoeba shrinking delay */ return; /* wait for shrinking amoeba */ } @@ -3256,7 +3683,7 @@ void StartMoving(int x, int y) { Feld[newx][newy] = EL_EMPTY; DrawLevelField(newx, newy); - PlaySoundLevel(x, y, SND_PACMAN_EATING); + PlaySoundLevel(x, y, SND_PACMAN_DIGGING); } } else if (element == EL_MOLE && IN_LEV_FIELD(newx, newy) && @@ -3272,23 +3699,30 @@ void StartMoving(int x, int y) TurnRound(x, y); - if (element == EL_BUG || element == EL_SPACESHIP || +#if 1 + DrawLevelElementAnimation(x, y, element); +#else + if (element == EL_BUG || + element == EL_SPACESHIP || element == EL_SP_SNIKSNAK) DrawLevelField(x, y); - else if (element == EL_BUG || element == EL_SPACESHIP || - element == EL_SP_SNIKSNAK || element == EL_MOLE) + else if (element == EL_MOLE) DrawLevelField(x, y); - else if (element == EL_BD_BUTTERFLY || element == EL_BD_FIREFLY) + else if (element == EL_BD_BUTTERFLY || + element == EL_BD_FIREFLY) DrawLevelElementAnimationIfNeeded(x, y, element); else if (element == EL_SATELLITE) DrawLevelElementAnimationIfNeeded(x, y, element); else if (element == EL_SP_ELECTRON) DrawLevelElementAnimationIfNeeded(x, y, element); +#endif if (DONT_TOUCH(element)) TestIfBadThingTouchesHero(x, y); +#if 0 PlaySoundLevelAction(x, y, ACTION_WAITING); +#endif return; } @@ -3310,9 +3744,9 @@ void ContinueMoving(int x, int y) int dy = (direction == MV_UP ? -1 : direction == MV_DOWN ? +1 : 0); int horiz_move = (dx != 0); int newx = x + dx, newy = y + dy; - int step = (horiz_move ? dx : dy) * TILEX / 8; + int step = (horiz_move ? dx : dy) * TILEX / MOVE_DELAY_NORMAL_SPEED; - if (element == EL_AMOEBA_DROP || element == EL_AMOEBA_DRIPPING) + if (element == EL_AMOEBA_DROP || element == EL_AMOEBA_DROPPING) step /= 2; else if (element == EL_QUICKSAND_FILLING || element == EL_QUICKSAND_EMPTYING) @@ -3327,6 +3761,8 @@ void ContinueMoving(int x, int y) step /= 2; else if (element == EL_SPRING && horiz_move) step *= 2; + else if (IS_CUSTOM_ELEMENT(element)) + step = SIGN(step) * element_info[element].move_stepsize; #if OLD_GAME_BEHAVIOUR else if (CAN_FALL(element) && horiz_move && !IS_SP_ELEMENT(element)) @@ -3339,6 +3775,7 @@ void ContinueMoving(int x, int y) { Feld[x][y] = EL_EMPTY; Feld[newx][newy] = element; + MovPos[x][y] = 0; /* force "not moving" for "crumbled sand" */ if (element == EL_MOLE) { @@ -3362,7 +3799,7 @@ void ContinueMoving(int x, int y) yy = y + xy[i][1]; if (IN_LEV_FIELD(xx, yy) && Feld[xx][yy] == EL_SAND) - DrawLevelField(xx, yy); /* for "DrawCrumbledSand()" */ + DrawLevelField(xx, yy); /* for "crumbled sand" */ } } @@ -3404,7 +3841,7 @@ void ContinueMoving(int x, int y) Feld[x][y] = EL_BD_MAGIC_WALL_DEAD; element = Feld[newx][newy] = Store[x][y]; } - else if (element == EL_AMOEBA_DRIPPING) + else if (element == EL_AMOEBA_DROPPING) { Feld[x][y] = get_next_element(element); element = Feld[newx][newy] = Store[x][y]; @@ -3418,6 +3855,9 @@ void ContinueMoving(int x, int y) MovPos[x][y] = MovDir[x][y] = MovDelay[x][y] = 0; MovDelay[newx][newy] = 0; + /* copy element change control values to new field */ + ChangeDelay[newx][newy] = ChangeDelay[x][y]; + /* copy animation control values to new field */ GfxFrame[newx][newy] = GfxFrame[x][y]; GfxAction[newx][newy] = GfxAction[x][y]; /* keep action one frame */ @@ -3457,7 +3897,7 @@ void ContinueMoving(int x, int y) TestIfFriendTouchesBadThing(newx, newy); if (CAN_SMASH(element) && direction == MV_DOWN && - (newy == lev_fieldy-1 || !IS_FREE(x, newy+1))) + (newy == lev_fieldy - 1 || !IS_FREE(x, newy + 1))) Impact(x, newy); } else /* still moving on */ @@ -3628,7 +4068,7 @@ void AmoebeUmwandelnBD(int ax, int ay, int new_element) if (AmoebaNr[x][y] == group_nr && (Feld[x][y] == EL_AMOEBA_DEAD || Feld[x][y] == EL_BD_AMOEBA || - Feld[x][y] == EL_AMOEBA_CREATING)) + Feld[x][y] == EL_AMOEBA_GROWING)) { AmoebaNr[x][y] = 0; Feld[x][y] = new_element; @@ -3656,10 +4096,14 @@ void AmoebeWaechst(int x, int y) if (DelayReached(&sound_delay, sound_delay_value)) { +#if 1 + PlaySoundLevelElementAction(x, y, Store[x][y], ACTION_GROWING); +#else if (Store[x][y] == EL_BD_AMOEBA) - PlaySoundLevel(x, y, SND_BD_AMOEBA_CREATING); + PlaySoundLevel(x, y, SND_BD_AMOEBA_GROWING); else - PlaySoundLevel(x, y, SND_AMOEBA_CREATING); + PlaySoundLevel(x, y, SND_AMOEBA_GROWING); +#endif sound_delay_value = 30; } } @@ -3669,10 +4113,10 @@ void AmoebeWaechst(int x, int y) MovDelay[x][y]--; if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) { - int frame = getGraphicAnimationFrame(IMG_AMOEBA_CREATING, + int frame = getGraphicAnimationFrame(IMG_AMOEBA_GROWING, 6 - MovDelay[x][y]); - DrawGraphic(SCREENX(x), SCREENY(y), IMG_AMOEBA_CREATING, frame); + DrawGraphic(SCREENX(x), SCREENY(y), IMG_AMOEBA_GROWING, frame); } if (!MovDelay[x][y]) @@ -3724,6 +4168,7 @@ void AmoebeAbleger(int ax, int ay) { int i; int element = Feld[ax][ay]; + int graphic = el2img(element); int newax = ax, neway = ay; static int xy[4][2] = { @@ -3740,6 +4185,9 @@ void AmoebeAbleger(int ax, int ay) return; } + if (IS_ANIMATED(graphic)) + DrawLevelGraphicAnimationIfNeeded(ax, ay, graphic); + if (!MovDelay[ax][ay]) /* start making new amoeba field */ MovDelay[ax][ay] = RND(FRAMES_PER_SECOND * 25 / (1 + level.amoeba_speed)); @@ -3845,18 +4293,22 @@ void AmoebeAbleger(int ax, int ay) if (element != EL_AMOEBA_WET || neway < ay || !IS_FREE(newax, neway) || (neway == lev_fieldy - 1 && newax != ax)) { - Feld[newax][neway] = EL_AMOEBA_CREATING; /* creation of new amoeba */ + Feld[newax][neway] = EL_AMOEBA_GROWING; /* creation of new amoeba */ Store[newax][neway] = element; } else if (neway == ay) { Feld[newax][neway] = EL_AMOEBA_DROP; /* drop left/right of amoeba */ - PlaySoundLevel(newax, neway, SND_AMOEBA_DROP_CREATING); +#if 1 + PlaySoundLevelAction(newax, neway, ACTION_GROWING); +#else + PlaySoundLevel(newax, neway, SND_AMOEBA_GROWING); +#endif } else { InitMovingField(ax, ay, MV_DOWN); /* drop dripping from amoeba */ - Feld[ax][ay] = EL_AMOEBA_DRIPPING; + Feld[ax][ay] = EL_AMOEBA_DROPPING; Store[ax][ay] = EL_AMOEBA_DROP; ContinueMoving(ax, ay); return; @@ -3871,8 +4323,12 @@ void Life(int ax, int ay) static int life[4] = { 2, 3, 3, 3 }; /* parameters for "game of life" */ int life_time = 40; int element = Feld[ax][ay]; + int graphic = el2img(element); boolean changed = FALSE; + if (IS_ANIMATED(graphic)) + DrawLevelGraphicAnimationIfNeeded(ax, ay, graphic); + if (Stop[ax][ay]) return; @@ -3902,7 +4358,7 @@ void Life(int ax, int ay) continue; if (((Feld[x][y] == element || - (element == EL_GAMEOFLIFE && IS_PLAYER(x, y))) && + (element == EL_GAME_OF_LIFE && IS_PLAYER(x, y))) && !Stop[x][y]) || (IS_FREE(x, y) && Stop[x][y])) nachbarn++; @@ -3924,7 +4380,7 @@ void Life(int ax, int ay) if (nachbarn >= life[2] && nachbarn <= life[3]) { Feld[xx][yy] = element; - MovDelay[xx][yy] = (element == EL_GAMEOFLIFE ? 0 : life_time-1); + MovDelay[xx][yy] = (element == EL_GAME_OF_LIFE ? 0 : life_time-1); if (!Stop[xx][yy]) DrawLevelField(xx, yy); Stop[xx][yy] = TRUE; @@ -3934,13 +4390,13 @@ void Life(int ax, int ay) } if (changed) - PlaySoundLevel(ax, ay, element == EL_GAMEOFLIFE ? SND_GAMEOFLIFE_CREATING : - SND_BIOMAZE_CREATING); + PlaySoundLevel(ax, ay, element == EL_BIOMAZE ? SND_BIOMAZE_GROWING : + SND_GAME_OF_LIFE_GROWING); } static void InitRobotWheel(int x, int y) { - MovDelay[x][y] = level.time_wheel * FRAMES_PER_SECOND; + ChangeDelay[x][y] = level.time_wheel * FRAMES_PER_SECOND; } static void RunRobotWheel(int x, int y) @@ -3956,7 +4412,7 @@ static void StopRobotWheel(int x, int y) static void InitTimegateWheel(int x, int y) { - MovDelay[x][y] = level.time_wheel * FRAMES_PER_SECOND; + ChangeDelay[x][y] = level.time_wheel * FRAMES_PER_SECOND; } static void RunTimegateWheel(int x, int y) @@ -3969,21 +4425,37 @@ void CheckExit(int x, int y) if (local_player->gems_still_needed > 0 || local_player->sokobanfields_still_needed > 0 || local_player->lights_still_needed > 0) + { + int element = Feld[x][y]; + int graphic = el2img(element); + + if (IS_ANIMATED(graphic)) + DrawLevelGraphicAnimationIfNeeded(x, y, graphic); + return; + } Feld[x][y] = EL_EXIT_OPENING; - PlaySoundLevelNearest(x, y, SND_EXIT_OPENING); + PlaySoundLevelNearest(x, y, SND_CLASS_EXIT_OPENING); } void CheckExitSP(int x, int y) { if (local_player->gems_still_needed > 0) + { + int element = Feld[x][y]; + int graphic = el2img(element); + + if (IS_ANIMATED(graphic)) + DrawLevelGraphicAnimationIfNeeded(x, y, graphic); + return; + } Feld[x][y] = EL_SP_EXIT_OPEN; - PlaySoundLevelNearest(x, y, SND_SP_EXIT_OPENING); + PlaySoundLevelNearest(x, y, SND_CLASS_SP_EXIT_OPENING); } static void CloseAllOpenTimegates() @@ -3999,7 +4471,11 @@ static void CloseAllOpenTimegates() if (element == EL_TIMEGATE_OPEN || element == EL_TIMEGATE_OPENING) { Feld[x][y] = EL_TIMEGATE_CLOSING; +#if 1 + PlaySoundLevelAction(x, y, ACTION_CLOSING); +#else PlaySoundLevel(x, y, SND_TIMEGATE_CLOSING); +#endif } } } @@ -4070,22 +4546,22 @@ void MauerWaechst(int x, int y) { if (MovDir[x][y] == MV_LEFT) { - if (IN_LEV_FIELD(x - 1, y) && IS_MAUER(Feld[x - 1][y])) + if (IN_LEV_FIELD(x - 1, y) && IS_WALL(Feld[x - 1][y])) DrawLevelField(x - 1, y); } else if (MovDir[x][y] == MV_RIGHT) { - if (IN_LEV_FIELD(x + 1, y) && IS_MAUER(Feld[x + 1][y])) + if (IN_LEV_FIELD(x + 1, y) && IS_WALL(Feld[x + 1][y])) DrawLevelField(x + 1, y); } else if (MovDir[x][y] == MV_UP) { - if (IN_LEV_FIELD(x, y - 1) && IS_MAUER(Feld[x][y - 1])) + if (IN_LEV_FIELD(x, y - 1) && IS_WALL(Feld[x][y - 1])) DrawLevelField(x, y - 1); } else { - if (IN_LEV_FIELD(x, y + 1) && IS_MAUER(Feld[x][y + 1])) + if (IN_LEV_FIELD(x, y + 1) && IS_WALL(Feld[x][y + 1])) DrawLevelField(x, y + 1); } @@ -4100,12 +4576,16 @@ void MauerWaechst(int x, int y) void MauerAbleger(int ax, int ay) { int element = Feld[ax][ay]; + int graphic = el2img(element); boolean oben_frei = FALSE, unten_frei = FALSE; boolean links_frei = FALSE, rechts_frei = FALSE; boolean oben_massiv = FALSE, unten_massiv = FALSE; boolean links_massiv = FALSE, rechts_massiv = FALSE; boolean new_wall = FALSE; + if (IS_ANIMATED(graphic)) + DrawLevelGraphicAnimationIfNeeded(ax, ay, graphic); + if (!MovDelay[ax][ay]) /* start building new wall */ MovDelay[ax][ay] = 6; @@ -4125,76 +4605,83 @@ void MauerAbleger(int ax, int ay) if (IN_LEV_FIELD(ax+1, ay) && IS_FREE(ax+1, ay)) rechts_frei = TRUE; - if (element == EL_WALL_GROWING_Y || element == EL_WALL_GROWING_XY) + if (element == EL_EXPANDABLE_WALL_VERTICAL || + element == EL_EXPANDABLE_WALL_ANY) { if (oben_frei) { - Feld[ax][ay-1] = EL_WALL_GROWING_ACTIVE; + Feld[ax][ay-1] = EL_EXPANDABLE_WALL_GROWING; Store[ax][ay-1] = element; MovDir[ax][ay-1] = MV_UP; if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay-1))) DrawGraphic(SCREENX(ax), SCREENY(ay - 1), - IMG_WALL_GROWING_ACTIVE_UP, 0); + IMG_EXPANDABLE_WALL_GROWING_UP, 0); new_wall = TRUE; } if (unten_frei) { - Feld[ax][ay+1] = EL_WALL_GROWING_ACTIVE; + Feld[ax][ay+1] = EL_EXPANDABLE_WALL_GROWING; Store[ax][ay+1] = element; MovDir[ax][ay+1] = MV_DOWN; if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay+1))) DrawGraphic(SCREENX(ax), SCREENY(ay + 1), - IMG_WALL_GROWING_ACTIVE_DOWN, 0); + IMG_EXPANDABLE_WALL_GROWING_DOWN, 0); new_wall = TRUE; } } - if (element == EL_WALL_GROWING_X || element == EL_WALL_GROWING_XY || - element == EL_WALL_GROWING) + if (element == EL_EXPANDABLE_WALL_HORIZONTAL || + element == EL_EXPANDABLE_WALL_ANY || + element == EL_EXPANDABLE_WALL) { if (links_frei) { - Feld[ax-1][ay] = EL_WALL_GROWING_ACTIVE; + Feld[ax-1][ay] = EL_EXPANDABLE_WALL_GROWING; Store[ax-1][ay] = element; MovDir[ax-1][ay] = MV_LEFT; if (IN_SCR_FIELD(SCREENX(ax-1), SCREENY(ay))) DrawGraphic(SCREENX(ax - 1), SCREENY(ay), - IMG_WALL_GROWING_ACTIVE_LEFT, 0); + IMG_EXPANDABLE_WALL_GROWING_LEFT, 0); new_wall = TRUE; } if (rechts_frei) { - Feld[ax+1][ay] = EL_WALL_GROWING_ACTIVE; + Feld[ax+1][ay] = EL_EXPANDABLE_WALL_GROWING; Store[ax+1][ay] = element; MovDir[ax+1][ay] = MV_RIGHT; if (IN_SCR_FIELD(SCREENX(ax+1), SCREENY(ay))) DrawGraphic(SCREENX(ax + 1), SCREENY(ay), - IMG_WALL_GROWING_ACTIVE_RIGHT, 0); + IMG_EXPANDABLE_WALL_GROWING_RIGHT, 0); new_wall = TRUE; } } - if (element == EL_WALL_GROWING && (links_frei || rechts_frei)) + if (element == EL_EXPANDABLE_WALL && (links_frei || rechts_frei)) DrawLevelField(ax, ay); - if (!IN_LEV_FIELD(ax, ay-1) || IS_MAUER(Feld[ax][ay-1])) + if (!IN_LEV_FIELD(ax, ay-1) || IS_WALL(Feld[ax][ay-1])) oben_massiv = TRUE; - if (!IN_LEV_FIELD(ax, ay+1) || IS_MAUER(Feld[ax][ay+1])) + if (!IN_LEV_FIELD(ax, ay+1) || IS_WALL(Feld[ax][ay+1])) unten_massiv = TRUE; - if (!IN_LEV_FIELD(ax-1, ay) || IS_MAUER(Feld[ax-1][ay])) + if (!IN_LEV_FIELD(ax-1, ay) || IS_WALL(Feld[ax-1][ay])) links_massiv = TRUE; - if (!IN_LEV_FIELD(ax+1, ay) || IS_MAUER(Feld[ax+1][ay])) + if (!IN_LEV_FIELD(ax+1, ay) || IS_WALL(Feld[ax+1][ay])) rechts_massiv = TRUE; if (((oben_massiv && unten_massiv) || - element == EL_WALL_GROWING_X || element == EL_WALL_GROWING) && + element == EL_EXPANDABLE_WALL_HORIZONTAL || + element == EL_EXPANDABLE_WALL) && ((links_massiv && rechts_massiv) || - element == EL_WALL_GROWING_Y)) + element == EL_EXPANDABLE_WALL_VERTICAL)) Feld[ax][ay] = EL_WALL; if (new_wall) - PlaySoundLevel(ax, ay, SND_WALL_GROWING); +#if 1 + PlaySoundLevelAction(ax, ay, ACTION_GROWING); +#else + PlaySoundLevel(ax, ay, SND_EXPANDABLE_WALL_GROWING); +#endif } void CheckForDragon(int x, int y) @@ -4251,7 +4738,7 @@ static void InitBuggyBase(int x, int y) int element = Feld[x][y]; int activating_delay = FRAMES_PER_SECOND / 4; - MovDelay[x][y] = + ChangeDelay[x][y] = (element == EL_SP_BUGGY_BASE ? 2 * FRAMES_PER_SECOND + RND(5 * FRAMES_PER_SECOND) - activating_delay : element == EL_SP_BUGGY_BASE_ACTIVATING ? @@ -4286,7 +4773,7 @@ static void WarnBuggyBase(int x, int y) static void InitTrap(int x, int y) { - MovDelay[x][y] = 2 * FRAMES_PER_SECOND + RND(5 * FRAMES_PER_SECOND); + ChangeDelay[x][y] = 2 * FRAMES_PER_SECOND + RND(5 * FRAMES_PER_SECOND); } static void ActivateTrap(int x, int y) @@ -4300,16 +4787,24 @@ static void ChangeActiveTrap(int x, int y) /* if new animation frame was drawn, correct crumbled sand border */ if (IS_NEW_FRAME(GfxFrame[x][y], graphic)) - DrawCrumbledSand(SCREENX(x), SCREENY(y)); + DrawLevelFieldCrumbledSand(x, y); } static void ChangeElement(int x, int y) { int element = Feld[x][y]; - if (MovDelay[x][y] == 0) /* initialize element change */ + if (ChangeDelay[x][y] == 0) /* initialize element change */ { - MovDelay[x][y] = changing_element[element].change_delay + 1; + ChangeDelay[x][y] = changing_element[element].change_delay + 1; + + if (IS_CUSTOM_ELEMENT(element) && HAS_CHANGE_EVENT(element, CE_DELAY)) + { + int max_random_delay = element_info[element].change.delay_random; + int delay_frames = element_info[element].change.delay_frames; + + ChangeDelay[x][y] += RND(max_random_delay * delay_frames); + } ResetGfxAnimation(x, y); ResetRandomAnimationValue(x, y); @@ -4318,25 +4813,68 @@ static void ChangeElement(int x, int y) changing_element[element].pre_change_function(x, y); } - MovDelay[x][y]--; + ChangeDelay[x][y]--; - if (MovDelay[x][y] != 0) /* continue element change */ + if (ChangeDelay[x][y] != 0) /* continue element change */ { - if (IS_ANIMATED(el2img(element))) - DrawLevelElementAnimationIfNeeded(x, y, element); + int graphic = el_act_dir2img(element, GfxAction[x][y], MovDir[x][y]); + + if (IS_ANIMATED(graphic)) + DrawLevelGraphicAnimationIfNeeded(x, y, graphic); if (changing_element[element].change_function) changing_element[element].change_function(x, y); } else /* finish element change */ { + if (IS_MOVING(x, y)) /* never change a running system ;-) */ + { + ChangeDelay[x][y] = 1; /* try change after next move step */ + + return; + } + + RemoveField(x, y); Feld[x][y] = changing_element[element].next_element; ResetGfxAnimation(x, y); ResetRandomAnimationValue(x, y); + InitField(x, y, FALSE); + if (CAN_MOVE(Feld[x][y])) + InitMovDir(x, y); + DrawLevelField(x, y); + if (CAN_BE_CRUMBLED(Feld[x][y])) + { + int sx = SCREENX(x), sy = SCREENY(y); + static int xy[4][2] = + { + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } + }; + int i; + + for(i=0; i<4; i++) + { + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; + int sxx = sx + xy[i][0]; + int syy = sy + xy[i][1]; + + if (!IN_LEV_FIELD(xx, yy) || + !IN_SCR_FIELD(sxx, syy) || + !CAN_BE_CRUMBLED(Feld[xx][yy]) || + IS_MOVING(xx, yy)) + continue; + + DrawLevelField(xx, yy); + } + } + if (changing_element[element].post_change_function) changing_element[element].post_change_function(x, y); } @@ -4392,7 +4930,14 @@ static void PlayerActions(struct PlayerInfo *player, byte player_action) SnapField(player, 0, 0); CheckGravityMovement(player); - InitPlayerGfxAnimation(player, ACTION_DEFAULT); + if (player->MovPos == 0) + { +#if 0 + printf("Trying... Player frame reset\n"); +#endif + + InitPlayerGfxAnimation(player, ACTION_DEFAULT, player->MovDir); + } if (player->MovPos == 0) /* needed for tape.playing */ player->is_moving = FALSE; @@ -4414,7 +4959,7 @@ void GameActions() byte *recorded_player_action; byte summarized_player_action = 0; - if (game_status != PLAYING) + if (game_status != GAME_MODE_PLAYING) return; action_delay_value = @@ -4440,7 +4985,7 @@ void GameActions() HandleNetworking(); #endif - if (game_status != PLAYING) + if (game_status != GAME_MODE_PLAYING) return; if (!network_player_action_received) @@ -4493,11 +5038,13 @@ void GameActions() ScrollScreen(NULL, SCROLL_GO_ON); +#if 0 FrameCounter++; TimeFrames++; for (i=0; iprogrammed_action = MV_DOWN; } } +/* + MoveFigureOneStep() + ----------------------------------------------------------------------------- + dx, dy: direction (non-diagonal) to try to move the player to + real_dx, real_dy: direction as read from input device (can be diagonal) +*/ + boolean MoveFigureOneStep(struct PlayerInfo *player, int dx, int dy, int real_dx, int real_dy) { @@ -4998,12 +5582,12 @@ boolean MoveFigureOneStep(struct PlayerInfo *player, element = MovingOrBlocked2ElementIfNotLeaving(new_jx, new_jy); #endif - if (DONT_GO_TO(element)) + if (DONT_RUN_INTO(element)) { if (element == EL_ACID && dx == 0 && dy == 1) { SplashAcid(jx, jy); - Feld[jx][jy] = EL_PLAYER1; + Feld[jx][jy] = EL_PLAYER_1; InitMovingField(jx, jy, MV_DOWN); Store[jx][jy] = EL_ACID; ContinueMoving(jx, jy); @@ -5175,6 +5759,8 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy) #endif #endif + player->StepFrame = 0; + if (moved & MF_MOVING) { if (old_jx != jx && old_jy == jy) @@ -5182,7 +5768,7 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy) else if (old_jx == jx && old_jy != jy) player->MovDir = (old_jy < jy ? MV_DOWN : MV_UP); - DrawLevelField(jx, jy); /* for "DrawCrumbledSand()" */ + DrawLevelField(jx, jy); /* for "crumbled sand" */ player->last_move_dir = player->MovDir; player->is_moving = TRUE; @@ -5242,7 +5828,7 @@ void ScrollFigure(struct PlayerInfo *player, int mode) if (player->MovPos == 0) { - if (IS_QUICK_GATE(Feld[last_jx][last_jy])) + if (IS_PASSABLE(Feld[last_jx][last_jy])) { /* continue with normal speed after quickly moving through gate */ HALVE_PLAYER_SPEED(player); @@ -5334,11 +5920,11 @@ void TestIfGoodThingHitsBadThing(int good_x, int good_y, int good_move_dir) test_element = MovingOrBlocked2ElementIfNotLeaving(test_x, test_y); #endif - /* 1st case: good thing is moving towards DONT_GO_TO style bad thing; + /* 1st case: good thing is moving towards DONT_RUN_INTO style bad thing; 2nd case: DONT_TOUCH style bad thing does not move away from good thing */ - if ((DONT_GO_TO(test_element) && good_move_dir == test_dir[i]) || - (DONT_TOUCH(test_element) && test_move_dir != test_dir[i])) + if ((DONT_RUN_INTO(test_element) && good_move_dir == test_dir[i]) || + (DONT_TOUCH(test_element) && test_move_dir != test_dir[i])) { kill_x = test_x; kill_y = test_y; @@ -5398,11 +5984,11 @@ void TestIfBadThingHitsGoodThing(int bad_x, int bad_y, int bad_move_dir) test_element = Feld[test_x][test_y]; - /* 1st case: good thing is moving towards DONT_GO_TO style bad thing; + /* 1st case: good thing is moving towards DONT_RUN_INTO style bad thing; 2nd case: DONT_TOUCH style bad thing does not move away from good thing */ - if ((DONT_GO_TO(bad_element) && bad_move_dir == test_dir[i]) || - (DONT_TOUCH(bad_element) && test_move_dir != test_dir[i])) + if ((DONT_RUN_INTO(bad_element) && bad_move_dir == test_dir[i]) || + (DONT_TOUCH(bad_element) && test_move_dir != test_dir[i])) { /* good thing is player or penguin that does not move away */ if (IS_PLAYER(test_x, test_y)) @@ -5510,8 +6096,8 @@ void TestIfBadThingTouchesOtherBadThing(int bad_x, int bad_y) continue; element = Feld[x][y]; - if (IS_AMOEBOID(element) || element == EL_GAMEOFLIFE || - element == EL_AMOEBA_CREATING || element == EL_AMOEBA_DROP) + if (IS_AMOEBOID(element) || element == EL_GAME_OF_LIFE || + element == EL_AMOEBA_GROWING || element == EL_AMOEBA_DROP) { kill_x = x; kill_y = y; @@ -5530,8 +6116,8 @@ void KillHero(struct PlayerInfo *player) if (!player->active) return; - if (IS_PFORTE(Feld[jx][jy])) - Feld[jx][jy] = EL_EMPTY; + /* remove accessible field at the player's position */ + Feld[jx][jy] = EL_EMPTY; /* deactivate shield (else Bang()/Explode() would not work right) */ player->shield_normal_time_left = 0; @@ -5554,7 +6140,7 @@ void BuryHero(struct PlayerInfo *player) if (!player->active) return; - PlaySoundLevel(jx, jy, SND_PLAYER_DYING); + PlaySoundLevel(jx, jy, SND_CLASS_PLAYER_DYING); PlaySoundLevel(jx, jy, SND_GAME_LOSING); player->GameOver = TRUE; @@ -5583,6 +6169,39 @@ void RemoveHero(struct PlayerInfo *player) ExitY = ZY = jy; } +/* + checkDiagonalPushing() + ----------------------------------------------------------------------------- + check if diagonal input device direction results in pushing of object + (by checking if the alternative direction is walkable, diggable, ...) +*/ + +static boolean checkDiagonalPushing(struct PlayerInfo *player, + int x, int y, int real_dx, int real_dy) +{ + int jx, jy, dx, dy, xx, yy; + + if (real_dx == 0 || real_dy == 0) /* no diagonal direction => push */ + return TRUE; + + /* diagonal direction: check alternative direction */ + jx = player->jx; + jy = player->jy; + dx = x - jx; + dy = y - jy; + xx = jx + (dx == 0 ? real_dx : 0); + yy = jy + (dy == 0 ? real_dy : 0); + + return (!IN_LEV_FIELD(xx, yy) || IS_SOLID_FOR_PUSHING(Feld[xx][yy])); +} + +/* + DigField() + ----------------------------------------------------------------------------- + x, y: field next to player (non-diagonal) to try to dig to + real_dx, real_dy: direction as read from input device (can be diagonal) +*/ + int DigField(struct PlayerInfo *player, int x, int y, int real_dx, int real_dy, int mode) { @@ -5594,27 +6213,38 @@ int DigField(struct PlayerInfo *player, dy == +1 ? MV_DOWN : MV_NO_MOVING); int element; - player->is_digging = FALSE; - if (player->MovPos == 0) + { + player->is_digging = FALSE; + player->is_collecting = FALSE; + } + + if (player->MovPos == 0) /* last pushing move finished */ player->Pushing = FALSE; - if (mode == DF_NO_PUSH) + if (mode == DF_NO_PUSH) /* player just stopped pushing */ { player->Switching = FALSE; player->push_delay = 0; + return MF_NO_ACTION; } if (IS_MOVING(x, y) || IS_PLAYER(x, y)) return MF_NO_ACTION; - if (IS_TUBE(Feld[jx][jy])) +#if 0 + if (IS_TUBE(Feld[jx][jy]) || IS_TUBE(Back[jx][jy])) +#else + if (IS_TUBE(Feld[jx][jy]) || + (IS_TUBE(Back[jx][jy]) && game.engine_version >= VERSION_IDENT(2,2,0))) +#endif { int i = 0; + int tube_element = (IS_TUBE(Feld[jx][jy]) ? Feld[jx][jy] : Back[jx][jy]); int tube_leave_directions[][2] = { - { EL_TUBE_ALL, MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN }, + { EL_TUBE_ANY, MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN }, { EL_TUBE_VERTICAL, MV_UP | MV_DOWN }, { EL_TUBE_HORIZONTAL, MV_LEFT | MV_RIGHT }, { EL_TUBE_VERTICAL_LEFT, MV_LEFT | MV_UP | MV_DOWN }, @@ -5628,7 +6258,7 @@ int DigField(struct PlayerInfo *player, { -1, MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN } }; - while (tube_leave_directions[i][0] != Feld[jx][jy]) + while (tube_leave_directions[i][0] != tube_element) { i++; if (tube_leave_directions[i][0] == -1) /* should not happen */ @@ -5641,6 +6271,12 @@ int DigField(struct PlayerInfo *player, element = Feld[x][y]; +#if 1 + if (mode == DF_SNAP && !IS_SNAPPABLE(element) && + game.engine_version >= VERSION_IDENT(2,2,0)) + return MF_NO_ACTION; +#endif + switch (element) { case EL_EMPTY: @@ -5652,6 +6288,13 @@ int DigField(struct PlayerInfo *player, case EL_SP_BUGGY_BASE: case EL_SP_BUGGY_BASE_ACTIVATING: RemoveField(x, y); +#if 1 + if (mode != DF_SNAP && element != EL_EMPTY) + { + GfxElement[x][y] = (CAN_BE_CRUMBLED(element) ? EL_SAND : element); + player->is_digging = TRUE; + } +#endif PlaySoundLevelElementAction(x, y, element, ACTION_DIGGING); break; @@ -5665,6 +6308,13 @@ int DigField(struct PlayerInfo *player, case EL_PEARL: case EL_CRYSTAL: RemoveField(x, y); +#if 1 + if (mode != DF_SNAP) + { + GfxElement[x][y] = element; + player->is_collecting = TRUE; + } +#endif local_player->gems_still_needed -= (element == EL_DIAMOND ? 3 : element == EL_PEARL ? 5 : element == EL_CRYSTAL ? 8 : 1); @@ -5694,7 +6344,7 @@ int DigField(struct PlayerInfo *player, TimeLeft += 10; DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FONT_TEXT_2); } - PlaySoundStereo(SND_EXTRA_TIME_COLLECTING, SOUND_MAX_RIGHT); + PlaySoundStereo(SND_EXTRA_TIME_COLLECTING, SOUND_MIDDLE); break; case EL_SHIELD_NORMAL: @@ -5721,34 +6371,34 @@ int DigField(struct PlayerInfo *player, PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); break; - case EL_DYNABOMB_NR: + case EL_DYNABOMB_INCREASE_NUMBER: RemoveField(x, y); player->dynabomb_count++; player->dynabombs_left++; RaiseScoreElement(EL_DYNAMITE); - PlaySoundLevel(x, y, SND_DYNABOMB_NR_COLLECTING); + PlaySoundLevel(x, y, SND_DYNABOMB_INCREASE_NUMBER_COLLECTING); break; - case EL_DYNABOMB_SZ: + case EL_DYNABOMB_INCREASE_SIZE: RemoveField(x, y); player->dynabomb_size++; RaiseScoreElement(EL_DYNAMITE); - PlaySoundLevel(x, y, SND_DYNABOMB_SZ_COLLECTING); + PlaySoundLevel(x, y, SND_DYNABOMB_INCREASE_SIZE_COLLECTING); break; - case EL_DYNABOMB_XL: + case EL_DYNABOMB_INCREASE_POWER: RemoveField(x, y); player->dynabomb_xl = TRUE; RaiseScoreElement(EL_DYNAMITE); - PlaySoundLevel(x, y, SND_DYNABOMB_XL_COLLECTING); + PlaySoundLevel(x, y, SND_DYNABOMB_INCREASE_POWER_COLLECTING); break; - case EL_KEY1: - case EL_KEY2: - case EL_KEY3: - case EL_KEY4: + case EL_KEY_1: + case EL_KEY_2: + case EL_KEY_3: + case EL_KEY_4: { - int key_nr = element - EL_KEY1; + int key_nr = element - EL_KEY_1; int graphic = el2edimg(element); RemoveField(x, y); @@ -5758,17 +6408,17 @@ int DigField(struct PlayerInfo *player, graphic); DrawMiniGraphicExt(window, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS, graphic); - PlaySoundLevel(x, y, SND_KEY_COLLECTING); + PlaySoundLevel(x, y, SND_CLASS_KEY_COLLECTING); break; } - case EL_EM_KEY1: - case EL_EM_KEY2: - case EL_EM_KEY3: - case EL_EM_KEY4: + case EL_EM_KEY_1: + case EL_EM_KEY_2: + case EL_EM_KEY_3: + case EL_EM_KEY_4: { - int key_nr = element - EL_EM_KEY1; - int graphic = el2edimg(EL_KEY1 + key_nr); + int key_nr = element - EL_EM_KEY_1; + int graphic = el2edimg(EL_KEY_1 + key_nr); RemoveField(x, y); player->key[key_nr] = TRUE; @@ -5777,7 +6427,7 @@ int DigField(struct PlayerInfo *player, graphic); DrawMiniGraphicExt(window, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS, graphic); - PlaySoundLevel(x, y, SND_KEY_COLLECTING); + PlaySoundLevel(x, y, SND_CLASS_KEY_COLLECTING); break; } @@ -5811,23 +6461,23 @@ int DigField(struct PlayerInfo *player, } break; - case EL_CONVEYOR_BELT1_SWITCH_LEFT: - case EL_CONVEYOR_BELT1_SWITCH_MIDDLE: - case EL_CONVEYOR_BELT1_SWITCH_RIGHT: - case EL_CONVEYOR_BELT2_SWITCH_LEFT: - case EL_CONVEYOR_BELT2_SWITCH_MIDDLE: - case EL_CONVEYOR_BELT2_SWITCH_RIGHT: - case EL_CONVEYOR_BELT3_SWITCH_LEFT: - case EL_CONVEYOR_BELT3_SWITCH_MIDDLE: - case EL_CONVEYOR_BELT3_SWITCH_RIGHT: - case EL_CONVEYOR_BELT4_SWITCH_LEFT: - case EL_CONVEYOR_BELT4_SWITCH_MIDDLE: - case EL_CONVEYOR_BELT4_SWITCH_RIGHT: + case EL_CONVEYOR_BELT_1_SWITCH_LEFT: + case EL_CONVEYOR_BELT_1_SWITCH_MIDDLE: + case EL_CONVEYOR_BELT_1_SWITCH_RIGHT: + case EL_CONVEYOR_BELT_2_SWITCH_LEFT: + case EL_CONVEYOR_BELT_2_SWITCH_MIDDLE: + case EL_CONVEYOR_BELT_2_SWITCH_RIGHT: + case EL_CONVEYOR_BELT_3_SWITCH_LEFT: + case EL_CONVEYOR_BELT_3_SWITCH_MIDDLE: + case EL_CONVEYOR_BELT_3_SWITCH_RIGHT: + case EL_CONVEYOR_BELT_4_SWITCH_LEFT: + case EL_CONVEYOR_BELT_4_SWITCH_MIDDLE: + case EL_CONVEYOR_BELT_4_SWITCH_RIGHT: if (!player->Switching) { player->Switching = TRUE; ToggleBeltSwitch(x, y); - PlaySoundLevel(x, y, SND_CONVEYOR_BELT_SWITCH_ACTIVATING); + PlaySoundLevel(x, y, SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING); } return MF_ACTION; break; @@ -5838,7 +6488,7 @@ int DigField(struct PlayerInfo *player, { player->Switching = TRUE; ToggleSwitchgateSwitch(x, y); - PlaySoundLevel(x, y, SND_SWITCHGATE_SWITCH_ACTIVATING); + PlaySoundLevel(x, y, SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING); } return MF_ACTION; break; @@ -5863,20 +6513,20 @@ int DigField(struct PlayerInfo *player, return MF_ACTION; break; - case EL_BALLOON_SEND_LEFT: - case EL_BALLOON_SEND_RIGHT: - case EL_BALLOON_SEND_UP: - case EL_BALLOON_SEND_DOWN: - case EL_BALLOON_SEND_ANY_DIRECTION: - if (element == EL_BALLOON_SEND_ANY_DIRECTION) + case EL_BALLOON_SWITCH_LEFT: + case EL_BALLOON_SWITCH_RIGHT: + case EL_BALLOON_SWITCH_UP: + case EL_BALLOON_SWITCH_DOWN: + case EL_BALLOON_SWITCH_ANY: + if (element == EL_BALLOON_SWITCH_ANY) game.balloon_dir = move_direction; else - game.balloon_dir = (element == EL_BALLOON_SEND_LEFT ? MV_LEFT : - element == EL_BALLOON_SEND_RIGHT ? MV_RIGHT : - element == EL_BALLOON_SEND_UP ? MV_UP : - element == EL_BALLOON_SEND_DOWN ? MV_DOWN : + game.balloon_dir = (element == EL_BALLOON_SWITCH_LEFT ? MV_LEFT : + element == EL_BALLOON_SWITCH_RIGHT ? MV_RIGHT : + element == EL_BALLOON_SWITCH_UP ? MV_UP : + element == EL_BALLOON_SWITCH_DOWN ? MV_DOWN : MV_NO_MOVING); - PlaySoundLevel(x, y, SND_BALLOON_SWITCH_ACTIVATING); + PlaySoundLevel(x, y, SND_CLASS_BALLOON_SWITCH_ACTIVATING); return MF_ACTION; break; @@ -5902,14 +6552,17 @@ int DigField(struct PlayerInfo *player, player->Pushing = TRUE; +#if 0 + if (element == EL_ROCK) + printf("::: wanna push [%d] [%d]\n", + FrameCounter, player->push_delay_value); +#endif + if (!IN_LEV_FIELD(x+dx, y+dy) || !IS_FREE(x+dx, y+dy)) return MF_NO_ACTION; - if (real_dy) - { - if (IN_LEV_FIELD(jx, jy+real_dy) && !IS_SOLID(Feld[jx][jy+real_dy])) - return MF_NO_ACTION; - } + if (!checkDiagonalPushing(player, x, y, real_dx, real_dy)) + return MF_NO_ACTION; if (player->push_delay == 0) player->push_delay = FrameCounter; @@ -5948,27 +6601,27 @@ int DigField(struct PlayerInfo *player, PlaySoundLevelElementAction(x, y, element, ACTION_PUSHING); break; - case EL_GATE1: - case EL_GATE2: - case EL_GATE3: - case EL_GATE4: - if (!player->key[element - EL_GATE1]) + case EL_GATE_1: + case EL_GATE_2: + case EL_GATE_3: + case EL_GATE_4: + if (!player->key[element - EL_GATE_1]) return MF_NO_ACTION; break; - case EL_GATE1_GRAY: - case EL_GATE2_GRAY: - case EL_GATE3_GRAY: - case EL_GATE4_GRAY: - if (!player->key[element - EL_GATE1_GRAY]) + case EL_GATE_1_GRAY: + case EL_GATE_2_GRAY: + case EL_GATE_3_GRAY: + case EL_GATE_4_GRAY: + if (!player->key[element - EL_GATE_1_GRAY]) return MF_NO_ACTION; break; - case EL_EM_GATE1: - case EL_EM_GATE2: - case EL_EM_GATE3: - case EL_EM_GATE4: - if (!player->key[element - EL_EM_GATE1]) + case EL_EM_GATE_1: + case EL_EM_GATE_2: + case EL_EM_GATE_3: + case EL_EM_GATE_4: + if (!player->key[element - EL_EM_GATE_1]) return MF_NO_ACTION; if (!IN_LEV_FIELD(x + dx, y + dy) || !IS_FREE(x + dx, y + dy)) return MF_NO_ACTION; @@ -5977,14 +6630,14 @@ int DigField(struct PlayerInfo *player, player->programmed_action = move_direction; DOUBLE_PLAYER_SPEED(player); - PlaySoundLevel(x, y, SND_GATE_PASSING); + PlaySoundLevel(x, y, SND_CLASS_GATE_PASSING); break; - case EL_EM_GATE1_GRAY: - case EL_EM_GATE2_GRAY: - case EL_EM_GATE3_GRAY: - case EL_EM_GATE4_GRAY: - if (!player->key[element - EL_EM_GATE1_GRAY]) + case EL_EM_GATE_1_GRAY: + case EL_EM_GATE_2_GRAY: + case EL_EM_GATE_3_GRAY: + case EL_EM_GATE_4_GRAY: + if (!player->key[element - EL_EM_GATE_1_GRAY]) return MF_NO_ACTION; if (!IN_LEV_FIELD(x + dx, y + dy) || !IS_FREE(x + dx, y + dy)) return MF_NO_ACTION; @@ -5993,7 +6646,11 @@ int DigField(struct PlayerInfo *player, player->programmed_action = move_direction; DOUBLE_PLAYER_SPEED(player); +#if 1 + PlaySoundLevelAction(x, y, ACTION_PASSING); +#else PlaySoundLevel(x, y, SND_GATE_PASSING); +#endif break; case EL_SWITCHGATE_OPEN: @@ -6008,37 +6665,37 @@ int DigField(struct PlayerInfo *player, PlaySoundLevelElementAction(x, y, element, ACTION_PASSING); break; - case EL_SP_PORT1_LEFT: - case EL_SP_PORT2_LEFT: - case EL_SP_PORT1_RIGHT: - case EL_SP_PORT2_RIGHT: - case EL_SP_PORT1_UP: - case EL_SP_PORT2_UP: - case EL_SP_PORT1_DOWN: - case EL_SP_PORT2_DOWN: - case EL_SP_PORT_X: - case EL_SP_PORT_Y: - case EL_SP_PORT_XY: + case EL_SP_PORT_LEFT: + case EL_SP_PORT_RIGHT: + case EL_SP_PORT_UP: + case EL_SP_PORT_DOWN: + case EL_SP_PORT_HORIZONTAL: + case EL_SP_PORT_VERTICAL: + case EL_SP_PORT_ANY: + case EL_SP_GRAVITY_PORT_LEFT: + case EL_SP_GRAVITY_PORT_RIGHT: + case EL_SP_GRAVITY_PORT_UP: + case EL_SP_GRAVITY_PORT_DOWN: if ((dx == -1 && - element != EL_SP_PORT1_LEFT && - element != EL_SP_PORT2_LEFT && - element != EL_SP_PORT_X && - element != EL_SP_PORT_XY) || + element != EL_SP_PORT_LEFT && + element != EL_SP_GRAVITY_PORT_LEFT && + element != EL_SP_PORT_HORIZONTAL && + element != EL_SP_PORT_ANY) || (dx == +1 && - element != EL_SP_PORT1_RIGHT && - element != EL_SP_PORT2_RIGHT && - element != EL_SP_PORT_X && - element != EL_SP_PORT_XY) || + element != EL_SP_PORT_RIGHT && + element != EL_SP_GRAVITY_PORT_RIGHT && + element != EL_SP_PORT_HORIZONTAL && + element != EL_SP_PORT_ANY) || (dy == -1 && - element != EL_SP_PORT1_UP && - element != EL_SP_PORT2_UP && - element != EL_SP_PORT_Y && - element != EL_SP_PORT_XY) || + element != EL_SP_PORT_UP && + element != EL_SP_GRAVITY_PORT_UP && + element != EL_SP_PORT_VERTICAL && + element != EL_SP_PORT_ANY) || (dy == +1 && - element != EL_SP_PORT1_DOWN && - element != EL_SP_PORT2_DOWN && - element != EL_SP_PORT_Y && - element != EL_SP_PORT_XY) || + element != EL_SP_PORT_DOWN && + element != EL_SP_GRAVITY_PORT_DOWN && + element != EL_SP_PORT_VERTICAL && + element != EL_SP_PORT_ANY) || !IN_LEV_FIELD(x + dx, y + dy) || !IS_FREE(x + dx, y + dy)) return MF_NO_ACTION; @@ -6047,10 +6704,10 @@ int DigField(struct PlayerInfo *player, player->programmed_action = move_direction; DOUBLE_PLAYER_SPEED(player); - PlaySoundLevel(x, y, SND_SP_PORT_PASSING); + PlaySoundLevel(x, y, SND_CLASS_SP_PORT_PASSING); break; - case EL_TUBE_ALL: + case EL_TUBE_ANY: case EL_TUBE_VERTICAL: case EL_TUBE_HORIZONTAL: case EL_TUBE_VERTICAL_LEFT: @@ -6065,7 +6722,7 @@ int DigField(struct PlayerInfo *player, int i = 0; int tube_enter_directions[][2] = { - { EL_TUBE_ALL, MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN }, + { EL_TUBE_ANY, MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN }, { EL_TUBE_VERTICAL, MV_UP | MV_DOWN }, { EL_TUBE_HORIZONTAL, MV_LEFT | MV_RIGHT }, { EL_TUBE_VERTICAL_LEFT, MV_RIGHT | MV_UP | MV_DOWN }, @@ -6089,7 +6746,7 @@ int DigField(struct PlayerInfo *player, if (!(tube_enter_directions[i][1] & move_direction)) return MF_NO_ACTION; /* tube has no opening in this direction */ - PlaySoundLevel(x, y, SND_TUBE_PASSING); + PlaySoundLevel(x, y, SND_CLASS_TUBE_PASSING); } break; @@ -6105,9 +6762,9 @@ int DigField(struct PlayerInfo *player, return MF_NO_ACTION; if (element == EL_EXIT_OPEN) - PlaySoundLevel(x, y, SND_EXIT_PASSING); + PlaySoundLevel(x, y, SND_CLASS_EXIT_PASSING); else - PlaySoundLevel(x, y, SND_SP_EXIT_PASSING); + PlaySoundLevel(x, y, SND_CLASS_SP_EXIT_PASSING); break; @@ -6124,7 +6781,7 @@ int DigField(struct PlayerInfo *player, TimeLeft += 10; DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FONT_TEXT_2); DrawLevelField(x, y); - PlaySoundStereo(SND_TIME_ORB_FULL_COLLECTING, SOUND_MAX_RIGHT); + PlaySoundStereo(SND_TIME_ORB_FULL_COLLECTING, SOUND_MIDDLE); return MF_ACTION; break; @@ -6147,16 +6804,8 @@ int DigField(struct PlayerInfo *player, || !IS_SB_ELEMENT(element)))) return MF_NO_ACTION; - if (dx && real_dy) - { - if (IN_LEV_FIELD(jx, jy+real_dy) && !IS_SOLID(Feld[jx][jy+real_dy])) - return MF_NO_ACTION; - } - else if (dy && real_dx) - { - if (IN_LEV_FIELD(jx+real_dx, jy) && !IS_SOLID(Feld[jx+real_dx][jy])) - return MF_NO_ACTION; - } + if (!checkDiagonalPushing(player, x, y, real_dx, real_dy)) + return MF_NO_ACTION; if (player->push_delay == 0) player->push_delay = FrameCounter; @@ -6186,17 +6835,33 @@ int DigField(struct PlayerInfo *player, Feld[x+dx][y+dy] = EL_SOKOBAN_FIELD_FULL; local_player->sokobanfields_still_needed--; if (element == EL_SOKOBAN_OBJECT) - PlaySoundLevel(x, y, SND_SOKOBAN_FIELD_FILLING); +#if 1 + PlaySoundLevelAction(x+dx, y+dy, ACTION_FILLING); +#else + PlaySoundLevel(x, y, SND_CLASS_SOKOBAN_FIELD_FILLING); +#endif else +#if 1 + PlaySoundLevelAction(x+dx, y+dy, ACTION_PUSHING); +#else PlaySoundLevel(x, y, SND_SOKOBAN_OBJECT_PUSHING); +#endif } else { Feld[x+dx][y+dy] = EL_SOKOBAN_OBJECT; if (element == EL_SOKOBAN_FIELD_FULL) +#if 1 + PlaySoundLevelAction(x+dx, y+dy, ACTION_EMPTYING); +#else PlaySoundLevel(x, y, SND_SOKOBAN_FIELD_EMPTYING); +#endif else +#if 1 + PlaySoundLevelAction(x+dx, y+dy, ACTION_PUSHING); +#else PlaySoundLevel(x, y, SND_SOKOBAN_OBJECT_PUSHING); +#endif } } else @@ -6216,7 +6881,7 @@ int DigField(struct PlayerInfo *player, game.emulation == EMU_SOKOBAN) { player->LevelSolved = player->GameOver = TRUE; - PlaySoundLevel(x, y, SND_SOKOBAN_GAME_SOLVING); + PlaySoundLevel(x, y, SND_GAME_SOKOBAN_SOLVING); } break; @@ -6227,7 +6892,41 @@ int DigField(struct PlayerInfo *player, break; default: - if (IS_PUSHABLE(element)) + + if (IS_WALKABLE(element)) + { + break; + } + else if (IS_DIGGABLE(element)) + { + RemoveField(x, y); +#if 1 + if (mode != DF_SNAP) + { + GfxElement[x][y] = + (CAN_BE_CRUMBLED(element) ? EL_SAND : GFX_ELEMENT(element)); + player->is_digging = TRUE; + } +#endif + PlaySoundLevelElementAction(x, y, element, ACTION_DIGGING); + + break; + } + else if (IS_COLLECTIBLE(element)) + { + RemoveField(x, y); +#if 1 + if (mode != DF_SNAP) + { + GfxElement[x][y] = element; + player->is_collecting = TRUE; + } +#endif + PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); + + break; + } + else if (IS_PUSHABLE(element)) { if (mode == DF_SNAP) return MF_NO_ACTION; @@ -6235,23 +6934,19 @@ int DigField(struct PlayerInfo *player, if (CAN_FALL(element) && dy) return MF_NO_ACTION; + if (!player->Pushing && + game.engine_version >= RELEASE_IDENT(2,2,0,7)) + player->push_delay_value = GET_NEW_PUSH_DELAY(element); + player->Pushing = TRUE; - if (!IN_LEV_FIELD(x+dx, y+dy) || !IS_FREE(x+dx, y+dy)) + if (!IN_LEV_FIELD(x + dx, y + dy) || !IS_FREE(x + dx, y + dy)) return MF_NO_ACTION; - if (dx && real_dy) - { - if (IN_LEV_FIELD(jx, jy+real_dy) && !IS_SOLID(Feld[jx][jy+real_dy])) - return MF_NO_ACTION; - } - else if (dy && real_dx) - { - if (IN_LEV_FIELD(jx+real_dx, jy) && !IS_SOLID(Feld[jx+real_dx][jy])) - return MF_NO_ACTION; - } + if (!checkDiagonalPushing(player, x, y, real_dx, real_dy)) + return MF_NO_ACTION; - if (player->push_delay == 0) + if (player->push_delay == 0) /* new pushing; restart delay */ player->push_delay = FrameCounter; if (!FrameReached(&player->push_delay, player->push_delay_value) && @@ -6261,7 +6956,12 @@ int DigField(struct PlayerInfo *player, RemoveField(x, y); Feld[x + dx][y + dy] = element; +#if 1 + if (game.engine_version < RELEASE_IDENT(2,2,0,7)) + player->push_delay_value = GET_NEW_PUSH_DELAY(element); +#else player->push_delay_value = 2 + RND(8); +#endif DrawLevelField(x + dx, y + dy); PlaySoundLevelElementAction(x, y, element, ACTION_PUSHING); @@ -6274,8 +6974,8 @@ int DigField(struct PlayerInfo *player, player->push_delay = 0; - if (Feld[x][y] != element) /* really digged something */ - player->is_digging = TRUE; + if (Feld[x][y] != element) /* really digged/collected something */ + player->is_collecting = !player->is_digging; return MF_MOVING; } @@ -6285,6 +6985,9 @@ boolean SnapField(struct PlayerInfo *player, int dx, int dy) int jx = player->jx, jy = player->jy; int x = jx + dx, y = jy + dy; + if (player->MovPos && game.engine_version >= VERSION_IDENT(2,2,0)) + return FALSE; + if (!player->active || !IN_LEV_FIELD(x, y)) return FALSE; @@ -6297,7 +7000,13 @@ boolean SnapField(struct PlayerInfo *player, int dx, int dy) player->Pushing = FALSE; player->snapped = FALSE; - player->is_digging = FALSE; + + if (player->MovPos == 0) + { + player->is_digging = FALSE; + player->is_collecting = FALSE; + } + return FALSE; } @@ -6309,11 +7018,13 @@ boolean SnapField(struct PlayerInfo *player, int dx, int dy) dy < 0 ? MV_UP : dy > 0 ? MV_DOWN : MV_NO_MOVING); - if (!DigField(player, x, y, 0, 0, DF_SNAP)) + if (DigField(player, x, y, 0, 0, DF_SNAP) == MF_NO_ACTION) return FALSE; player->snapped = TRUE; player->is_digging = FALSE; + player->is_collecting = FALSE; + DrawLevelField(x, y); BackToFront(); @@ -6334,8 +7045,19 @@ boolean PlaceBomb(struct PlayerInfo *player) IS_ACTIVE_BOMB(element) || element == EL_EXPLOSION) return FALSE; +#if 0 + if (element != EL_EMPTY) + return FALSE; +#endif + if (element != EL_EMPTY) + { +#if 0 Store[jx][jy] = element; +#else + Back[jx][jy] = element; +#endif + } MovDelay[jx][jy] = 96; @@ -6362,18 +7084,18 @@ boolean PlaceBomb(struct PlayerInfo *player) #endif } - PlaySoundLevel(jx, jy, SND_DYNAMITE_DROPPING); + PlaySoundLevelAction(jx, jy, ACTION_DROPPING); } else { Feld[jx][jy] = - EL_DYNABOMB_PLAYER1_ACTIVE + (player->element_nr - EL_PLAYER1); + EL_DYNABOMB_PLAYER_1_ACTIVE + (player->element_nr - EL_PLAYER_1); player->dynabombs_left--; if (IN_SCR_FIELD(SCREENX(jx), SCREENY(jy))) DrawGraphicThruMask(SCREENX(jx), SCREENY(jy), el2img(Feld[jx][jy]), 0); - PlaySoundLevel(jx, jy, SND_DYNABOMB_DROPPING); + PlaySoundLevelAction(jx, jy, ACTION_DROPPING); } return TRUE; @@ -6454,20 +7176,35 @@ static void PlaySoundLevelNearest(int x, int y, int sound_action) sound_action); } -static void PlaySoundLevelAction(int x, int y, int sound_action) +static void PlaySoundLevelAction(int x, int y, int action) { - PlaySoundLevelElementAction(x, y, Feld[x][y], sound_action); + PlaySoundLevelElementAction(x, y, Feld[x][y], action); } -static void PlaySoundLevelElementAction(int x, int y, int element, - int sound_action) +static void PlaySoundLevelElementAction(int x, int y, int element, int action) { - int sound_effect = element_info[element].sound[sound_action]; + int sound_effect = element_info[element].sound[action]; if (sound_effect != SND_UNDEFINED) PlaySoundLevel(x, y, sound_effect); } +static void PlaySoundLevelActionIfLoop(int x, int y, int action) +{ + int sound_effect = element_info[Feld[x][y]].sound[action]; + + if (sound_effect != SND_UNDEFINED && IS_LOOP_SOUND(sound_effect)) + PlaySoundLevel(x, y, sound_effect); +} + +static void StopSoundLevelActionIfLoop(int x, int y, int action) +{ + int sound_effect = element_info[Feld[x][y]].sound[action]; + + if (sound_effect != SND_UNDEFINED && IS_LOOP_SOUND(sound_effect)) + StopSoundExt(sound_effect, SND_CTRL_STOP_SOUND); +} + void RaiseScore(int value) { local_player->score += value; @@ -6483,22 +7220,31 @@ void RaiseScoreElement(int element) case EL_EMERALD_YELLOW: case EL_EMERALD_RED: case EL_EMERALD_PURPLE: - RaiseScore(level.score[SC_EDELSTEIN]); + case EL_SP_INFOTRON: + RaiseScore(level.score[SC_EMERALD]); break; case EL_DIAMOND: - RaiseScore(level.score[SC_DIAMANT]); + RaiseScore(level.score[SC_DIAMOND]); + break; + case EL_CRYSTAL: + RaiseScore(level.score[SC_CRYSTAL]); + break; + case EL_PEARL: + RaiseScore(level.score[SC_PEARL]); break; case EL_BUG: case EL_BD_BUTTERFLY: - RaiseScore(level.score[SC_KAEFER]); + case EL_SP_ELECTRON: + RaiseScore(level.score[SC_BUG]); break; case EL_SPACESHIP: case EL_BD_FIREFLY: - RaiseScore(level.score[SC_FLIEGER]); + case EL_SP_SNIKSNAK: + RaiseScore(level.score[SC_SPACESHIP]); break; case EL_YAMYAM: case EL_DARK_YAMYAM: - RaiseScore(level.score[SC_MAMPFER]); + RaiseScore(level.score[SC_YAMYAM]); break; case EL_ROBOT: RaiseScore(level.score[SC_ROBOT]); @@ -6507,16 +7253,26 @@ void RaiseScoreElement(int element) RaiseScore(level.score[SC_PACMAN]); break; case EL_NUT: - RaiseScore(level.score[SC_KOKOSNUSS]); + RaiseScore(level.score[SC_NUT]); break; case EL_DYNAMITE: - RaiseScore(level.score[SC_DYNAMIT]); + case EL_DYNABOMB_INCREASE_NUMBER: + case EL_DYNABOMB_INCREASE_SIZE: + case EL_DYNABOMB_INCREASE_POWER: + RaiseScore(level.score[SC_DYNAMITE]); + break; + case EL_SHIELD_NORMAL: + case EL_SHIELD_DEADLY: + RaiseScore(level.score[SC_SHIELD]); + break; + case EL_EXTRA_TIME: + RaiseScore(level.score[SC_TIME_BONUS]); break; - case EL_KEY1: - case EL_KEY2: - case EL_KEY3: - case EL_KEY4: - RaiseScore(level.score[SC_SCHLUESSEL]); + case EL_KEY_1: + case EL_KEY_2: + case EL_KEY_3: + case EL_KEY_4: + RaiseScore(level.score[SC_KEY]); break; default: break; @@ -6537,7 +7293,7 @@ void RequestQuitGame(boolean ask_if_really_quit) else #endif { - game_status = MAINMENU; + game_status = GAME_MODE_MAIN; DrawMainMenu(); } } @@ -6698,7 +7454,7 @@ static void HandleGameButtons(struct GadgetInfo *gi) { int id = gi->custom_id; - if (game_status != PLAYING) + if (game_status != GAME_MODE_PLAYING) return; switch (id)