X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=ce6ca3ab084668cdfcd63662c5408697270e0fce;hb=d4665f01d15ba3679f378819710a84d6c2348a9c;hp=1fbb21a5cef1115e2672f62d0f3dd47f907f9da4;hpb=776100a335243955272732ccba109d366e0ba3fd;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 1fbb21a5..ce6ca3ab 100644 --- a/src/game.c +++ b/src/game.c @@ -23,6 +23,9 @@ #include "joystick.h" #include "network.h" +/* this switch controls how rocks move horizontally */ +#define OLD_GAME_BEHAVIOUR FALSE + /* for DigField() */ #define DF_NO_PUSH 0 #define DF_DIG 1 @@ -144,7 +147,7 @@ static unsigned int getStateCheckSum(int counter) checksum += mult++ * StorePlayer[x][y]; checksum += mult++ * Frame[x][y]; checksum += mult++ * AmoebaNr[x][y]; - checksum += mult++ * JustHit[x][y]; + checksum += mult++ * JustStopped[x][y]; checksum += mult++ * Stop[x][y]; */ } @@ -366,6 +369,7 @@ void InitGame() player->MovDir = MV_NO_MOVING; player->MovPos = 0; player->Pushing = FALSE; + player->Switching = FALSE; player->GfxPos = 0; player->Frame = 0; @@ -419,6 +423,8 @@ void InitGame() AllPlayersGone = FALSE; game.magic_wall_active = FALSE; game.magic_wall_time_left = 0; + for (i=0; i<4; i++) + game.belt_dir[i] = MV_NO_MOVING; for (i=0; iscore; position = k; break; } #ifdef ONE_PER_NAME - else if (!strncmp(setup.player_name, highscore[k].Name, MAX_NAMELEN - 1)) + else if (!strncmp(setup.player_name, highscore[k].Name, + MAX_PLAYER_NAME_LEN)) break; /* player already there with a higher score */ #endif @@ -1113,13 +1120,22 @@ void Explode(int ex, int ey, int phase, int mode) if (IS_MOVING(ex, ey) || IS_BLOCKED(ex, ey)) { + /* put moving element to center field (and let it explode there) */ center_element = MovingOrBlocked2Element(ex, ey); RemoveMovingField(ex, ey); + Feld[ex][ey] = center_element; } - for (y=ey-1; y0 && IS_FREE(x-1, y) && (IS_FREE(x-1, y+1) || Feld[x-1][y+1] == EL_SALZSAEURE)); @@ -2420,12 +2443,14 @@ void ContinueMoving(int x, int y) int newx = x + dx, newy = y + dy; int step = (horiz_move ? dx : dy) * TILEX/8; - if (CAN_FALL(element) && horiz_move && !IS_SP_ELEMENT(element)) - step*=2; - else if (element == EL_TROPFEN) + if (element == EL_TROPFEN) step/=2; else if (Store[x][y] == EL_MORAST_VOLL || Store[x][y] == EL_MORAST_LEER) step/=4; +#if OLD_GAME_BEHAVIOUR + else if (CAN_FALL(element) && horiz_move && !IS_SP_ELEMENT(element)) + step*=2; +#endif MovPos[x][y] += step; @@ -2489,7 +2514,7 @@ void ContinueMoving(int x, int y) DrawLevelField(newx, newy); Stop[newx][newy] = TRUE; - JustHit[x][newy] = 3; + JustStopped[newx][newy] = 3; if (DONT_TOUCH(element)) /* object may be nasty to player or others */ { @@ -3555,8 +3580,8 @@ void GameActions() for (y=0; y0) - JustHit[x][y]--; + if (JustStopped[x][y] > 0) + JustStopped[x][y]--; #if DEBUG if (IS_BLOCKED(x, y)) @@ -4344,6 +4369,7 @@ int DigField(struct PlayerInfo *player, if (mode == DF_NO_PUSH) { + player->Switching = FALSE; player->push_delay = 0; return MF_NO_ACTION; } @@ -4353,7 +4379,7 @@ int DigField(struct PlayerInfo *player, element = Feld[x][y]; - switch(element) + switch (element) { case EL_LEERRAUM: PlaySoundLevel(x, y, SND_EMPTY); @@ -4500,6 +4526,72 @@ int DigField(struct PlayerInfo *player, } break; + case EL_BELT1_SWITCH_L: + case EL_BELT1_SWITCH_M: + case EL_BELT1_SWITCH_R: + case EL_BELT2_SWITCH_L: + case EL_BELT2_SWITCH_M: + case EL_BELT2_SWITCH_R: + case EL_BELT3_SWITCH_L: + case EL_BELT3_SWITCH_M: + case EL_BELT3_SWITCH_R: + case EL_BELT4_SWITCH_L: + case EL_BELT4_SWITCH_M: + case EL_BELT4_SWITCH_R: + { + static int belt_base_element[4] = + { + EL_BELT1_SWITCH_L, + EL_BELT2_SWITCH_L, + EL_BELT3_SWITCH_L, + EL_BELT4_SWITCH_L + }; + static int belt_move_dir[3] = + { + MV_LEFT, + MV_NO_MOVING, + MV_RIGHT + }; + + int belt_nr = (element < EL_BELT2_SWITCH_L ? 0 : + element < EL_BELT3_SWITCH_L ? 1 : + element < EL_BELT4_SWITCH_L ? 2 : 3); + int belt_dir_nr = element - belt_base_element[belt_nr]; + int belt_dir_nr_next = (belt_dir_nr + 1) % 3; + int belt_dir_next = belt_move_dir[belt_dir_nr_next]; + int xx, yy; + + if (player->Switching) + return MF_ACTION; + + game.belt_dir[belt_nr] = belt_dir_next; + + for (yy=0; yySwitching = TRUE; + + return MF_ACTION; + } + break; + case EL_SP_EXIT: if (local_player->gems_still_needed > 0) return MF_NO_ACTION; @@ -4579,6 +4671,8 @@ int DigField(struct PlayerInfo *player, player->programmed_action = move_direction; DOUBLE_PLAYER_SPEED(player); + PlaySoundLevel(x, y, SND_GATE); + break; case EL_EM_GATE_1X: @@ -4594,6 +4688,8 @@ int DigField(struct PlayerInfo *player, player->programmed_action = move_direction; DOUBLE_PLAYER_SPEED(player); + PlaySoundLevel(x, y, SND_GATE); + break; case EL_SP_PORT1_LEFT: @@ -4635,6 +4731,8 @@ int DigField(struct PlayerInfo *player, player->programmed_action = move_direction; DOUBLE_PLAYER_SPEED(player); + PlaySoundLevel(x, y, SND_GATE); + break; case EL_AUSGANG_ZU: