X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=ce62844112c7360d8d833ad87ba72c7ae53325f7;hb=5892805548bddfab434b9f1a0d376e4bf2cb10a4;hp=a32fcfa7f5e4111302fe2a814b7363248861660a;hpb=d546faadf5916b83ccba0515c73cc404c4daa6be;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index a32fcfa7..ce628441 100644 --- a/src/game.c +++ b/src/game.c @@ -5641,6 +5641,21 @@ void RelocatePlayer(int jx, int jy, int el_player_raw) CheckTriggeredElementChangeByPlayer(jx, jy, element, CE_PLAYER_ENTERS_X, player->index_bit, enter_side); + +#if 1 + if (player->is_switching) + { + /* ensure that relocation while still switching an element does not cause + a new element to be treated as also switched directly after relocation + (this is important for teleporter switches that teleport the player to + a place where another teleporter switch is in the same direction, which + would then incorrectly be treated as immediately switched before the + direction key that caused the switch was released) */ + + player->switch_x += jx - old_jx; + player->switch_y += jy - old_jy; + } +#endif } void Explode(int ex, int ey, int phase, int mode) @@ -13622,8 +13637,14 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) if (Feld[jx][jy] == EL_EXIT_OPEN || Feld[jx][jy] == EL_EM_EXIT_OPEN || +#if 1 + Feld[jx][jy] == EL_EM_EXIT_OPENING || +#endif Feld[jx][jy] == EL_STEEL_EXIT_OPEN || Feld[jx][jy] == EL_EM_STEEL_EXIT_OPEN || +#if 1 + Feld[jx][jy] == EL_EM_STEEL_EXIT_OPENING || +#endif Feld[jx][jy] == EL_SP_EXIT_OPEN || Feld[jx][jy] == EL_SP_EXIT_OPENING) /* <-- special case */ { @@ -14760,8 +14781,14 @@ static int DigField(struct PlayerInfo *player, } else if (element == EL_EXIT_OPEN || element == EL_EM_EXIT_OPEN || +#if 1 + element == EL_EM_EXIT_OPENING || +#endif element == EL_STEEL_EXIT_OPEN || element == EL_EM_STEEL_EXIT_OPEN || +#if 1 + element == EL_EM_STEEL_EXIT_OPENING || +#endif element == EL_SP_EXIT_OPEN || element == EL_SP_EXIT_OPENING) {