X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=ccf0d477ff73da12b16906bb0680613e628bcd92;hb=54a07f99492ff2571a6bec16fef524de5b4439fb;hp=cd8e534197d5bb95bad9bce7a6663f8eb03c9bf7;hpb=e77dd3ec50667c0c0bf1683a0fed15498c256010;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index cd8e5341..ccf0d477 100644 --- a/src/game.c +++ b/src/game.c @@ -1809,7 +1809,7 @@ void Explode(int ex, int ey, int phase, int mode) if (IS_PLAYER(x, y)) KillHeroUnlessProtected(x, y); - else if (IS_CAN_EXPLODE(element)) + else if (CAN_EXPLODE(element)) { Feld[x][y] = Store2[x][y]; Store2[x][y] = 0; @@ -3247,7 +3247,7 @@ void StartMoving(int x, int y) { int flamed = MovingOrBlocked2Element(xx, yy); - if (IS_ENEMY(flamed) || IS_CAN_EXPLODE(flamed)) + if (IS_ENEMY(flamed) || CAN_EXPLODE(flamed)) Bang(xx, yy); else RemoveMovingField(xx, yy);