X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=cb107f0e8e7aa0803b5240eab1acdfd89fe1597b;hb=c016432550c0997a4d876c015de95db969f48dc2;hp=14dc59eb8b3d4afb3d0612acee25b480cbf53f8b;hpb=4dd0e80d7283d532b9e37a8431a29ce5e6793298;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 14dc59eb..cb107f0e 100644 --- a/src/game.c +++ b/src/game.c @@ -2251,6 +2251,7 @@ static void UpdateGameControlValues(void) level.game_engine_type == GAME_ENGINE_TYPE_MM ? MM_HEALTH(game_mm.laser_overload_value) : game.health); + int sync_random_frame = INIT_GFX_RANDOM(); // random, but synchronized UpdatePlayfieldElementCount(); @@ -2325,24 +2326,44 @@ static void UpdateGameControlValues(void) stored_player[player_nr].num_white_keys; } - // try to display as many collected keys as possible in the default game panel - for (i = STD_NUM_KEYS; i < MAX_NUM_KEYS + 1; i++) // EMC keys + white key + // re-arrange keys on game panel, if needed or if defined by style settings + for (i = 0; i < MAX_NUM_KEYS + 1; i++) // all normal keys + white key { int nr = GAME_PANEL_KEY_1 + i; - int emc_key = get_key_element_from_nr(i); - int element = (i < MAX_NUM_KEYS ? emc_key : EL_DC_KEY_WHITE); struct GamePanelControlInfo *gpc = &game_panel_controls[nr]; struct TextPosInfo *pos = gpc->pos; - // check if panel position is undefined for a certain EMC key or white key - if (gpc->value != EL_EMPTY && pos->x == -1 && pos->y == -1) + // skip check if key is not in the player's inventory + if (gpc->value == EL_EMPTY) + continue; + + // check if keys should be arranged on panel from left to right + if (pos->style == STYLE_LEFTMOST_POSITION) + { + // check previous key positions (left from current key) + for (k = 0; k < i; k++) + { + int nr_new = GAME_PANEL_KEY_1 + k; + + if (game_panel_controls[nr_new].value == EL_EMPTY) + { + game_panel_controls[nr_new].value = gpc->value; + gpc->value = EL_EMPTY; + + break; + } + } + } + + // check if "undefined" keys can be placed at some other position + if (pos->x == -1 && pos->y == -1) { int nr_new = GAME_PANEL_KEY_1 + i % STD_NUM_KEYS; // 1st try: display key at the same position as normal or EM keys if (game_panel_controls[nr_new].value == EL_EMPTY) { - game_panel_controls[nr_new].value = element; + game_panel_controls[nr_new].value = gpc->value; } else { @@ -2353,7 +2374,7 @@ static void UpdateGameControlValues(void) if (game_panel_controls[nr_new].value == EL_EMPTY) { - game_panel_controls[nr_new].value = element; + game_panel_controls[nr_new].value = gpc->value; break; } @@ -2515,11 +2536,13 @@ static void UpdateGameControlValues(void) int last_anim_random_frame = gfx.anim_random_frame; int element = gpc->value; int graphic = el2panelimg(element); + int init_gfx_random = (graphic_info[graphic].anim_global_sync ? + sync_random_frame : INIT_GFX_RANDOM()); if (gpc->value != gpc->last_value) { gpc->gfx_frame = 0; - gpc->gfx_random = INIT_GFX_RANDOM(); + gpc->gfx_random = init_gfx_random; } else { @@ -2527,7 +2550,7 @@ static void UpdateGameControlValues(void) if (ANIM_MODE(graphic) == ANIM_RANDOM && IS_NEXT_FRAME(gpc->gfx_frame, graphic)) - gpc->gfx_random = INIT_GFX_RANDOM(); + gpc->gfx_random = init_gfx_random; } if (ANIM_MODE(graphic) == ANIM_RANDOM) @@ -2536,8 +2559,7 @@ static void UpdateGameControlValues(void) if (ANIM_MODE(graphic) == ANIM_CE_SCORE) gpc->gfx_frame = element_info[element].collect_score; - gpc->frame = getGraphicAnimationFrame(el2panelimg(gpc->value), - gpc->gfx_frame); + gpc->frame = getGraphicAnimationFrame(graphic, gpc->gfx_frame); if (ANIM_MODE(graphic) == ANIM_RANDOM) gfx.anim_random_frame = last_anim_random_frame; @@ -2549,11 +2571,13 @@ static void UpdateGameControlValues(void) { int last_anim_random_frame = gfx.anim_random_frame; int graphic = gpc->graphic; + int init_gfx_random = (graphic_info[graphic].anim_global_sync ? + sync_random_frame : INIT_GFX_RANDOM()); if (gpc->value != gpc->last_value) { gpc->gfx_frame = 0; - gpc->gfx_random = INIT_GFX_RANDOM(); + gpc->gfx_random = init_gfx_random; } else { @@ -2561,7 +2585,7 @@ static void UpdateGameControlValues(void) if (ANIM_MODE(graphic) == ANIM_RANDOM && IS_NEXT_FRAME(gpc->gfx_frame, graphic)) - gpc->gfx_random = INIT_GFX_RANDOM(); + gpc->gfx_random = init_gfx_random; } if (ANIM_MODE(graphic) == ANIM_RANDOM) @@ -2626,6 +2650,10 @@ static void DisplayGameControlValues(void) if (PANEL_DEACTIVATED(pos)) continue; + if (pos->class == get_hash_from_key("extra_panel_items") && + !setup.prefer_extra_panel_items) + continue; + gpc->last_value = value; gpc->last_frame = frame; @@ -4419,7 +4447,9 @@ void InitGame(void) game.restart_level = FALSE; game.restart_game_message = NULL; + game.request_active = FALSE; + game.request_active_or_moving = FALSE; if (level.game_engine_type == GAME_ENGINE_TYPE_MM) InitGameActions_MM();