X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=c5d941dd093b0882faf8d9b2dbd16c1e7ea23f86;hb=c118d37bf6ad02e90d4ea7c4a4d7d34d8f745c26;hp=49874ed7a437dbf6d2d1ac380eb90708d698cd6a;hpb=eb8011858b57a461b9076c551179d4e22f195149;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 49874ed7..c5d941dd 100644 --- a/src/game.c +++ b/src/game.c @@ -15639,15 +15639,21 @@ void RequestRestartGame(char *message) boolean has_started_game = hasStartedNetworkGame(); int request_mode = (has_started_game ? REQ_ASK : REQ_CONFIRM); + int door_state = DOOR_CLOSE_1; - if (Request(message, request_mode | REQ_STAY_CLOSED) && has_started_game) + if (Request(message, request_mode | REQ_STAY_OPEN) && has_started_game) { + CloseDoor(door_state); + StartGameActions(network.enabled, setup.autorecord, level.random_seed); } else { - // needed in case of envelope request to close game panel - CloseDoor(DOOR_CLOSE_1); + // if game was invoked from level editor, also close tape recorder door + if (level_editor_test_game) + door_state = DOOR_CLOSE_ALL; + + CloseDoor(door_state); SetGameStatus(GAME_MODE_MAIN); @@ -15655,45 +15661,73 @@ void RequestRestartGame(char *message) } } -void CheckGameOver(void) +static char *getRestartGameMessage(void) +{ + boolean play_again = hasStartedNetworkGame(); + static char message[MAX_OUTPUT_LINESIZE]; + char *game_over_text = "Game over!"; + char *play_again_text = " Play it again?"; + + if (level.game_engine_type == GAME_ENGINE_TYPE_MM && + game_mm.game_over_message != NULL) + game_over_text = game_mm.game_over_message; + + snprintf(message, MAX_OUTPUT_LINESIZE, "%s%s", game_over_text, + (play_again ? play_again_text : "")); + + return message; +} + +boolean CheckRestartGame(void) { static boolean last_game_over = FALSE; static int game_over_delay = 0; int game_over_delay_value = 50; boolean game_over = checkGameFailed(); - // do not handle game over if request dialog is already active - if (game.request_active) - return; - - // do not ask to play again if game was never actually played - if (!game.GamePlayed) - return; - if (!game_over) { last_game_over = FALSE; game_over_delay = game_over_delay_value; - return; + return FALSE; } if (game_over_delay > 0) { - if (game_over_delay == game_over_delay_value) + if (game_over_delay == game_over_delay_value / 2) PlaySound(SND_GAME_LOSING); game_over_delay--; - return; + return FALSE; } + // do not handle game over if request dialog is already active + if (game.request_active) + return FALSE; + + // do not ask to play again if game was never actually played + if (!game.GamePlayed) + return FALSE; + + // do not ask to play again if this was disabled in setup menu + if (!setup.ask_on_game_over) + return FALSE; + if (last_game_over != game_over) - game.restart_game_message = (hasStartedNetworkGame() ? - "Game over! Play it again?" : - "Game over!"); + game.restart_game_message = getRestartGameMessage(); last_game_over = game_over; + + if (game.restart_game_message != NULL) + { + RequestRestartGame(game.restart_game_message); + + return TRUE; + } + + return FALSE; } boolean checkGameSolved(void)