X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=c02e590f5fb026eb3d4c59cf09a03725a804b265;hb=7927e26b1ec2ef8b787a35d7867bdc40249cd2ee;hp=c0153bdf452c0cdc55ada397285bbd9bd3681481;hpb=f6bcc10ce7b517f04eb5cddf01c9ec29ee729b7e;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index c0153bdf..c02e590f 100644 --- a/src/game.c +++ b/src/game.c @@ -974,12 +974,13 @@ static struct GamePanelControlInfo game_panel_controls[] = #define GAME_CTRL_ID_UNDO 3 #define GAME_CTRL_ID_REDO 4 #define GAME_CTRL_ID_SAVE 5 -#define GAME_CTRL_ID_LOAD 6 -#define SOUND_CTRL_ID_MUSIC 7 -#define SOUND_CTRL_ID_LOOPS 8 -#define SOUND_CTRL_ID_SIMPLE 9 +#define GAME_CTRL_ID_PAUSE2 6 +#define GAME_CTRL_ID_LOAD 7 +#define SOUND_CTRL_ID_MUSIC 8 +#define SOUND_CTRL_ID_LOOPS 9 +#define SOUND_CTRL_ID_SIMPLE 10 -#define NUM_GAME_BUTTONS 10 +#define NUM_GAME_BUTTONS 11 /* forward declaration for internal use */ @@ -3035,7 +3036,15 @@ static void InitGameEngine() game.scroll_delay_value = MIN(MAX(MIN_SCROLL_DELAY, game.scroll_delay_value), MAX_SCROLL_DELAY); - FreeEngineSnapshotList(); + /* ---------- initialize game engine snapshots ---------------------------- */ + for (i = 0; i < MAX_PLAYERS; i++) + game.snapshot.last_action[i] = 0; + game.snapshot.changed_action = FALSE; + game.snapshot.mode = + (strEqual(setup.engine_snapshot_mode, STR_SNAPSHOT_MODE_EVERY_STEP) ? + SNAPSHOT_MODE_EVERY_STEP : + strEqual(setup.engine_snapshot_mode, STR_SNAPSHOT_MODE_EVERY_MOVE) ? + SNAPSHOT_MODE_EVERY_MOVE : SNAPSHOT_MODE_OFF); } int get_num_special_action(int element, int action_first, int action_last) @@ -3908,8 +3917,6 @@ void InitGame() /* blit playfield from scroll buffer to normal back buffer for fading in */ BlitScreenToBitmap(backbuffer); - - redraw_mask |= REDRAW_FROM_BACKBUFFER; /* !!! FIX THIS (END) !!! */ FadeIn(REDRAW_FIELD); @@ -3997,7 +4004,7 @@ void InitGame() game.restart_level = FALSE; - SaveEngineSnapshotToList(); + SaveEngineSnapshotToListInitial(); } void UpdateEngineValues(int actual_scroll_x, int actual_scroll_y) @@ -4384,13 +4391,16 @@ void GameEnd() local_player->LevelSolved_GameEnd = TRUE; - CloseDoor(DOOR_CLOSE_1); + if (!global.use_envelope_request) + CloseDoor(DOOR_CLOSE_1); if (local_player->LevelSolved_SaveTape) { SaveTapeChecked(tape.level_nr); /* ask to save tape */ } + CloseDoor(DOOR_CLOSE_ALL); + if (level_editor_test_game) { game_status = GAME_MODE_MAIN; @@ -4425,6 +4435,9 @@ void GameEnd() { game_status = GAME_MODE_SCORES; + /* needed if different viewport properties defined for scores */ + ChangeViewportPropertiesIfNeeded(); + DrawHallOfFame(hi_pos); if (raise_level) @@ -10681,15 +10694,13 @@ static void CheckSaveEngineSnapshot(struct PlayerInfo *player) static boolean player_was_snapping = FALSE; static boolean player_was_dropping = FALSE; - if (!tape.recording) - return; - if ((!player->is_moving && player_was_moving) || (player->MovPos == 0 && player_was_moving) || (player->is_snapping && !player_was_snapping) || (player->is_dropping && !player_was_dropping)) { - SaveEngineSnapshotToList(); + if (!SaveEngineSnapshotToList()) + return; player_was_moving = FALSE; player_was_snapping = TRUE; @@ -10958,6 +10969,23 @@ void GameActions() byte tape_action[MAX_PLAYERS]; int i; + for (i = 0; i < MAX_PLAYERS; i++) + { + struct PlayerInfo *player = &stored_player[i]; + + // allow engine snapshot if movement attempt was stopped + if ((game.snapshot.last_action[i] & KEY_MOTION) != 0 && + (player->action & KEY_MOTION) == 0) + game.snapshot.changed_action = TRUE; + + // allow engine snapshot in case of snapping/dropping attempt + if ((game.snapshot.last_action[i] & KEY_BUTTON) == 0 && + (player->action & KEY_BUTTON) != 0) + game.snapshot.changed_action = TRUE; + + game.snapshot.last_action[i] = player->action; + } + /* detect endless loops, caused by custom element programming */ if (recursion_loop_detected && recursion_loop_depth == 0) { @@ -11165,7 +11193,32 @@ void GameActions() } else { - GameActions_RND(); + GameActions_RND_Main(); + } + + BlitScreenToBitmap(backbuffer); + + CheckLevelTime(); + + AdvanceFrameAndPlayerCounters(-1); /* advance counters for all players */ + + if (options.debug) /* calculate frames per second */ + { + static unsigned int fps_counter = 0; + static int fps_frames = 0; + unsigned int fps_delay_ms = Counter() - fps_counter; + + fps_frames++; + + if (fps_delay_ms >= 500) /* calculate fps every 0.5 seconds */ + { + global.frames_per_second = 1000 * (float)fps_frames / fps_delay_ms; + + fps_frames = 0; + fps_counter = Counter(); + } + + redraw_mask |= REDRAW_FPS; } } @@ -11179,10 +11232,6 @@ void GameActions_EM_Main() effective_action[i] = stored_player[i].effective_action; GameActions_EM(effective_action, warp_mode); - - CheckLevelTime(); - - AdvanceFrameAndPlayerCounters(-1); /* advance counters for all players */ } void GameActions_SP_Main() @@ -11195,10 +11244,11 @@ void GameActions_SP_Main() effective_action[i] = stored_player[i].effective_action; GameActions_SP(effective_action, warp_mode); +} - CheckLevelTime(); - - AdvanceFrameAndPlayerCounters(-1); /* advance counters for all players */ +void GameActions_RND_Main() +{ + GameActions_RND(); } void GameActions_RND() @@ -11700,32 +11750,9 @@ void GameActions_RND() } #endif - CheckLevelTime(); - DrawAllPlayers(); PlayAllPlayersSound(); - if (options.debug) /* calculate frames per second */ - { - static unsigned int fps_counter = 0; - static int fps_frames = 0; - unsigned int fps_delay_ms = Counter() - fps_counter; - - fps_frames++; - - if (fps_delay_ms >= 500) /* calculate fps every 0.5 seconds */ - { - global.frames_per_second = 1000 * (float)fps_frames / fps_delay_ms; - - fps_frames = 0; - fps_counter = Counter(); - } - - redraw_mask |= REDRAW_FPS; - } - - AdvanceFrameAndPlayerCounters(-1); /* advance counters for all players */ - if (local_player->show_envelope != 0 && local_player->MovPos == 0) { ShowEnvelope(local_player->show_envelope - EL_ENVELOPE_1); @@ -11779,16 +11806,16 @@ static boolean AllPlayersInVisibleScreen() void ScrollLevel(int dx, int dy) { - int softscroll_offset = (setup.soft_scrolling ? 2 * TILEX_VAR : 0); + int scroll_offset = 2 * TILEX_VAR; int x, y; BlitBitmap(drawto_field, drawto_field, - FX + TILEX_VAR * (dx == -1) - softscroll_offset, - FY + TILEY_VAR * (dy == -1) - softscroll_offset, - SXSIZE - TILEX_VAR * (dx != 0) + 2 * softscroll_offset, - SYSIZE - TILEY_VAR * (dy != 0) + 2 * softscroll_offset, - FX + TILEX_VAR * (dx == 1) - softscroll_offset, - FY + TILEY_VAR * (dy == 1) - softscroll_offset); + FX + TILEX_VAR * (dx == -1) - scroll_offset, + FY + TILEY_VAR * (dy == -1) - scroll_offset, + SXSIZE - TILEX_VAR * (dx != 0) + 2 * scroll_offset, + SYSIZE - TILEY_VAR * (dy != 0) + 2 * scroll_offset, + FX + TILEX_VAR * (dx == 1) - scroll_offset, + FY + TILEY_VAR * (dy == 1) - scroll_offset); if (dx != 0) { @@ -14613,10 +14640,6 @@ ListNode *SaveEngineSnapshotBuffers() { ListNode *buffers = NULL; - /* do not save snapshots from editor */ - if (level_editor_test_game) - return NULL; - /* copy some special values to a structure better suited for the snapshot */ if (level.game_engine_type == GAME_ENGINE_TYPE_RND) @@ -14701,11 +14724,6 @@ ListNode *SaveEngineSnapshotBuffers() SaveSnapshotBuffer(&buffers, ARGS_ADDRESS_AND_SIZEOF(scroll_x)); SaveSnapshotBuffer(&buffers, ARGS_ADDRESS_AND_SIZEOF(scroll_y)); - /* save level identification information */ - - setString(&snapshot_level_identifier, leveldir_current->identifier); - snapshot_level_nr = level_nr; - #if 0 ListNode *node = engine_snapshot_list_rnd; int num_bytes = 0; @@ -14729,14 +14747,45 @@ void SaveEngineSnapshotSingle() /* finally save all snapshot buffers to single snapshot */ SaveSnapshotSingle(buffers); + + /* save level identification information */ + setString(&snapshot_level_identifier, leveldir_current->identifier); + snapshot_level_nr = level_nr; } -void SaveEngineSnapshotToList() +static boolean SaveEngineSnapshotToListExt(boolean initial_snapshot) { + boolean save_snapshot = + (initial_snapshot || + (game.snapshot.mode == SNAPSHOT_MODE_EVERY_STEP) || + (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE && + game.snapshot.changed_action)); + + game.snapshot.changed_action = FALSE; + + if (game.snapshot.mode == SNAPSHOT_MODE_OFF || + tape.quick_resume || + !save_snapshot) + return FALSE; + ListNode *buffers = SaveEngineSnapshotBuffers(); /* finally save all snapshot buffers to snapshot list */ SaveSnapshotToList(buffers); + + return TRUE; +} + +boolean SaveEngineSnapshotToList() +{ + return SaveEngineSnapshotToListExt(FALSE); +} + +void SaveEngineSnapshotToListInitial() +{ + FreeEngineSnapshotList(); + + SaveEngineSnapshotToListExt(TRUE); } void LoadEngineSnapshotValues() @@ -14758,26 +14807,31 @@ void LoadEngineSnapshotSingle() LoadEngineSnapshotValues(); } -void LoadEngineSnapshot_Undo() +void LoadEngineSnapshot_Undo(int steps) { - LoadSnapshotFromList_Older(); + LoadSnapshotFromList_Older(steps); LoadEngineSnapshotValues(); } -void LoadEngineSnapshot_Redo() +void LoadEngineSnapshot_Redo(int steps) { - LoadSnapshotFromList_Newer(); + LoadSnapshotFromList_Newer(steps); LoadEngineSnapshotValues(); } -boolean CheckEngineSnapshot() +boolean CheckEngineSnapshotSingle() { return (strEqual(snapshot_level_identifier, leveldir_current->identifier) && snapshot_level_nr == level_nr); } +boolean CheckEngineSnapshotList() +{ + return CheckSnapshotList(); +} + /* ---------- new game button stuff ---------------------------------------- */ @@ -14813,6 +14867,10 @@ static struct IMG_GAME_BUTTON_GFX_SAVE, &game.button.save, GAME_CTRL_ID_SAVE, "save game" }, + { + IMG_GAME_BUTTON_GFX_PAUSE2, &game.button.pause2, + GAME_CTRL_ID_PAUSE2, "pause game" + }, { IMG_GAME_BUTTON_GFX_LOAD, &game.button.load, GAME_CTRL_ID_LOAD, "load game" @@ -14863,7 +14921,6 @@ void CreateGameButtons() } if (id == GAME_CTRL_ID_STOP || - id == GAME_CTRL_ID_PAUSE || id == GAME_CTRL_ID_PLAY || id == GAME_CTRL_ID_SAVE || id == GAME_CTRL_ID_LOAD) @@ -14922,24 +14979,46 @@ void FreeGameButtons() FreeGadget(game_gadget[i]); } -void MapStopPlayButtons() +static void MapGameButtonsAtSamePosition(int id) { - UnmapGadget(game_gadget[GAME_CTRL_ID_UNDO]); - UnmapGadget(game_gadget[GAME_CTRL_ID_REDO]); + int i; - MapGadget(game_gadget[GAME_CTRL_ID_STOP]); - MapGadget(game_gadget[GAME_CTRL_ID_PLAY]); + for (i = 0; i < NUM_GAME_BUTTONS; i++) + if (i != id && + gamebutton_info[i].pos->x == gamebutton_info[id].pos->x && + gamebutton_info[i].pos->y == gamebutton_info[id].pos->y) + MapGadget(game_gadget[i]); +} + +static void UnmapGameButtonsAtSamePosition(int id) +{ + int i; + + for (i = 0; i < NUM_GAME_BUTTONS; i++) + if (i != id && + gamebutton_info[i].pos->x == gamebutton_info[id].pos->x && + gamebutton_info[i].pos->y == gamebutton_info[id].pos->y) + UnmapGadget(game_gadget[i]); } void MapUndoRedoButtons() { - UnmapGadget(game_gadget[GAME_CTRL_ID_STOP]); - UnmapGadget(game_gadget[GAME_CTRL_ID_PLAY]); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_REDO); MapGadget(game_gadget[GAME_CTRL_ID_UNDO]); MapGadget(game_gadget[GAME_CTRL_ID_REDO]); } +void UnmapUndoRedoButtons() +{ + UnmapGadget(game_gadget[GAME_CTRL_ID_UNDO]); + UnmapGadget(game_gadget[GAME_CTRL_ID_REDO]); + + MapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO); + MapGameButtonsAtSamePosition(GAME_CTRL_ID_REDO); +} + void MapGameButtons() { int i; @@ -14948,6 +15027,21 @@ void MapGameButtons() if (i != GAME_CTRL_ID_UNDO && i != GAME_CTRL_ID_REDO) MapGadget(game_gadget[i]); + + if (setup.show_snapshot_buttons) + { + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_SAVE); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE2); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_LOAD); + } + else + { + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_STOP); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PLAY); + } + + RedrawGameButtons(); } void UnmapGameButtons() @@ -14978,34 +15072,38 @@ void GameUndoRedoExt() RedrawPlayfield(); UpdateAndDisplayGameControlValues(); + DrawCompleteVideoDisplay(); DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime); DrawVideoDisplay(VIDEO_STATE_FRAME_ON, FrameCounter); + DrawVideoDisplay((tape.single_step ? VIDEO_STATE_1STEP_ON : + VIDEO_STATE_1STEP_OFF), 0); BackToFront(); } -void GameUndo() +void GameUndo(int steps) { - if (!CheckEngineSnapshot()) + if (!CheckEngineSnapshotList()) return; - LoadEngineSnapshot_Undo(); + LoadEngineSnapshot_Undo(steps); GameUndoRedoExt(); } -void GameRedo() +void GameRedo(int steps) { - if (!CheckEngineSnapshot()) + if (!CheckEngineSnapshotList()) return; - LoadEngineSnapshot_Redo(); + LoadEngineSnapshot_Redo(steps); GameUndoRedoExt(); } -static void HandleGameButtonsExt(int id) +static void HandleGameButtonsExt(int id, int button) { + int steps = BUTTON_STEPSIZE(button); boolean handle_game_buttons = (game_status == GAME_MODE_PLAYING || (game_status == GAME_MODE_MAIN && tape.show_game_buttons)); @@ -15027,6 +15125,7 @@ static void HandleGameButtonsExt(int id) break; case GAME_CTRL_ID_PAUSE: + case GAME_CTRL_ID_PAUSE2: if (options.network && game_status == GAME_MODE_PLAYING) { #if defined(NETWORK_AVALIABLE) @@ -15052,19 +15151,16 @@ static void HandleGameButtonsExt(int id) SendToServer_ContinuePlaying(); else #endif - { - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF, 0); - } + TapeTogglePause(TAPE_TOGGLE_MANUAL); } break; case GAME_CTRL_ID_UNDO: - GameUndo(); + GameUndo(steps); break; case GAME_CTRL_ID_REDO: - GameRedo(); + GameRedo(steps); break; case GAME_CTRL_ID_SAVE: @@ -15121,7 +15217,7 @@ static void HandleGameButtonsExt(int id) static void HandleGameButtons(struct GadgetInfo *gi) { - HandleGameButtonsExt(gi->custom_id); + HandleGameButtonsExt(gi->custom_id, gi->event.button); } void HandleSoundButtonKeys(Key key)