X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=bc31c194de0672b1a07164c40710502c6d7562ca;hb=c9433eab5c4317ed4f89164b386a7d33562e29be;hp=8157320c70d80b292499ed86e3894e28ad931ed3;hpb=192bb88f2e18aeec39614040d52e7d9fabebdb99;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 8157320c..bc31c194 100644 --- a/src/game.c +++ b/src/game.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2001 Artsoft Entertainment * +* (c) 1995-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -76,6 +76,10 @@ #define DX_TIME (DX + XX_TIME) #define DY_TIME (DY + YY_TIME) +/* values for initial player move delay (initial delay counter value) */ +#define INITIAL_MOVE_DELAY_OFF -1 +#define INITIAL_MOVE_DELAY_ON 0 + /* values for player movement speed (which is in fact a delay value) */ #define MOVE_DELAY_NORMAL_SPEED 8 #define MOVE_DELAY_HIGH_SPEED 4 @@ -136,6 +140,7 @@ static struct { ".burning", SND_ACTION_BURNING, TRUE }, { ".growing", SND_ACTION_UNKNOWN, TRUE }, { ".attacking", SND_ACTION_UNKNOWN, TRUE }, + { ".activated", SND_ACTION_UNKNOWN, TRUE }, /* other (non-loop) sound actions are optional */ { ".stepping", SND_ACTION_MOVING, FALSE }, /* discrete moving */ @@ -491,9 +496,18 @@ void DrawGameDoorValues() int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW); } -void InitGameEngine() + +/* + ============================================================================= + InitGameSound() + ----------------------------------------------------------------------------- + initialize sound effect lookup table for element actions + ============================================================================= +*/ + +void InitGameSound() { - static int sound_effect_properties[NUM_SOUND_EFFECTS]; + int sound_effect_properties[NUM_SOUND_EFFECTS]; int i, j; #if 0 @@ -575,12 +589,87 @@ void InitGameEngine() #endif } + +/* + ============================================================================= + InitGameEngine() + ----------------------------------------------------------------------------- + initialize game engine due to level / tape version number + ============================================================================= +*/ + +static void InitGameEngine() +{ + int i; + + game.engine_version = (tape.playing ? tape.engine_version : + level.game_version); + +#if 0 + printf("level %d: level version == %06d\n", level_nr, level.game_version); + printf(" tape version == %06d [%s] [file: %06d]\n", + tape.engine_version, (tape.playing ? "PLAYING" : "RECORDING"), + tape.file_version); + printf(" => game.engine_version == %06d\n", game.engine_version); +#endif + + /* dynamically adjust player properties according to game engine version */ + game.initial_move_delay = + (game.engine_version <= VERSION_IDENT(2,0,1) ? INITIAL_MOVE_DELAY_ON : + INITIAL_MOVE_DELAY_OFF); + + /* dynamically adjust player properties according to level information */ + game.initial_move_delay_value = + (level.double_speed ? MOVE_DELAY_HIGH_SPEED : MOVE_DELAY_NORMAL_SPEED); + + /* dynamically adjust element properties according to game engine version */ + { + static int ep_em_slippery_wall[] = + { + EL_BETON, + EL_MAUERWERK, + EL_MAUER_LEBT, + EL_MAUER_X, + EL_MAUER_Y, + EL_MAUER_XY + }; + static int ep_em_slippery_wall_num = SIZEOF_ARRAY_INT(ep_em_slippery_wall); + + for (i=0; i VERSION_IDENT(2,0,1)) + Elementeigenschaften2[EL_MAUERND] |= EP_BIT_EM_SLIPPERY_WALL; + else + Elementeigenschaften2[EL_MAUERND] &= ~EP_BIT_EM_SLIPPERY_WALL; + } +} + + +/* + ============================================================================= + InitGame() + ----------------------------------------------------------------------------- + initialize and start new game + ============================================================================= +*/ + void InitGame() { - int i, j, x, y; boolean emulate_bd = TRUE; /* unless non-BOULDERDASH elements found */ boolean emulate_sb = TRUE; /* unless non-SOKOBAN elements found */ boolean emulate_sp = TRUE; /* unless non-SUPAPLEX elements found */ + int i, j, x, y; + + InitGameEngine(); #if DEBUG #if USE_NEW_AMOEBA_CODE @@ -636,9 +725,8 @@ void InitGame() player->last_move_dir = MV_NO_MOVING; player->is_moving = FALSE; - player->move_delay = -1; /* no initial move delay */ - player->move_delay_value = - (level.double_speed ? MOVE_DELAY_HIGH_SPEED : MOVE_DELAY_NORMAL_SPEED); + player->move_delay = game.initial_move_delay; + player->move_delay_value = game.initial_move_delay_value; player->push_delay = 0; player->push_delay_value = 5; @@ -729,6 +817,10 @@ void InitGame() } } + game.emulation = (emulate_bd ? EMU_BOULDERDASH : + emulate_sb ? EMU_SOKOBAN : + emulate_sp ? EMU_SUPAPLEX : EMU_NONE); + /* correct non-moving belts to start moving left */ for (i=0; i<4; i++) if (game.belt_dir[i] == MV_NO_MOVING) @@ -828,68 +920,6 @@ void InitGame() } } - game.version = (tape.playing ? tape.game_version : level.game_version); - game.emulation = (emulate_bd ? EMU_BOULDERDASH : - emulate_sb ? EMU_SOKOBAN : - emulate_sp ? EMU_SUPAPLEX : EMU_NONE); - - /* dynamically adjust element properties according to game engine version */ - { - static int ep_em_slippery_wall[] = - { - EL_BETON, /* dummy entry; may be overwritten with EL_MAUERND */ - EL_BETON, - EL_MAUERWERK, - EL_MAUER_LEBT, - EL_MAUER_X, - EL_MAUER_Y, - EL_MAUER_XY - }; -#if 1 - static int ep_em_slippery_wall_num = SIZEOF_ARRAY_INT(ep_em_slippery_wall); -#else - static int ep_em_slippery_wall_num = - sizeof(ep_em_slippery_wall) / sizeof(int); -#endif - -#if 1 - printf("level %d: level version == %06d\n", level_nr, level.game_version); - printf(" tape version == %06d\n", tape.game_version); - printf(" => game.version == %06d\n", game.version); - - /* - printf("level %d: game.version == %06d\n", level_nr, level.game_version); - printf(" file_version == %06d\n", level.file_version); - */ -#endif - - if (game.version > VERSION_IDENT(2,0,1)) - ep_em_slippery_wall[0] = EL_MAUERND; - else - ep_em_slippery_wall[0] = EL_BETON; /* dummy entry */ - - Elementeigenschaften2[EL_MAUERND] &= ~EP_BIT_EM_SLIPPERY_WALL; - - for (i=0; i= GAME_VERSION_2_0) -#endif - Elementeigenschaften2[ep_em_slippery_wall[i]] |= - EP_BIT_EM_SLIPPERY_WALL; - else - Elementeigenschaften2[ep_em_slippery_wall[i]] &= - ~EP_BIT_EM_SLIPPERY_WALL; - } - - if (IS_EM_SLIPPERY_WALL(EL_MAUERND)) - printf("IS_EM_SLIPPERY_WALL(EL_MAUERND)\n"); - else - printf("! IS_EM_SLIPPERY_WALL(EL_MAUERND)\n"); - } - if (BorderElement == EL_LEERRAUM) { SBX_Left = 0; @@ -4186,6 +4216,7 @@ void MauerAbleger(int ax, int ay) DrawGraphic(SCREENX(ax-1), SCREENY(ay), GFX_MAUER_LEFT); new_wall = TRUE; } + if (rechts_frei) { Feld[ax+1][ay] = EL_MAUERND; @@ -4765,14 +4796,18 @@ void GameActions() else if (element == EL_SHIELD_PASSIVE) { DrawGraphicAnimation(x, y, GFX_SHIELD_PASSIVE, 6, 4, ANIM_NORMAL); +#if 0 if (!(FrameCounter % 4)) PlaySoundLevel(x, y, SND_SHIELD_PASSIVE_ACTIVATED); +#endif } else if (element == EL_SHIELD_ACTIVE) { DrawGraphicAnimation(x, y, GFX_SHIELD_ACTIVE, 6, 4, ANIM_NORMAL); +#if 0 if (!(FrameCounter % 4)) PlaySoundLevel(x, y, SND_SHIELD_ACTIVE_ACTIVATED); +#endif } if (game.magic_wall_active) @@ -4936,6 +4971,19 @@ void GameActions() CloseAllOpenTimegates(); } + for (i=0; ishield_active_time_left) + PlaySoundLevel(player->jx, player->jy, SND_SHIELD_ACTIVE_ACTIVATED); + else if (player->shield_passive_time_left) + PlaySoundLevel(player->jx, player->jy, SND_SHIELD_PASSIVE_ACTIVATED); + } + } + if (TimeFrames >= (1000 / GameFrameDelay)) { TimeFrames = 0; @@ -4943,12 +4991,14 @@ void GameActions() for (i=0; ishield_passive_time_left--; - if (stored_player[i].shield_active_time_left > 0) - stored_player[i].shield_active_time_left--; + if (player->shield_active_time_left > 0) + player->shield_active_time_left--; } } @@ -5169,7 +5219,7 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy) return FALSE; #else if (!FrameReached(&player->move_delay, player->move_delay_value) && - !(tape.playing && tape.game_version < GAME_VERSION_2_0)) + !(tape.playing && tape.file_version < FILE_VERSION_2_0)) return FALSE; #endif @@ -6033,7 +6083,7 @@ int DigField(struct PlayerInfo *player, return MF_NO_ACTION; #else if (!FrameReached(&player->push_delay, player->push_delay_value) && - !(tape.playing && tape.game_version < GAME_VERSION_2_0) && + !(tape.playing && tape.file_version < FILE_VERSION_2_0) && element != EL_SPRING) return MF_NO_ACTION; #endif @@ -6275,7 +6325,7 @@ int DigField(struct PlayerInfo *player, return MF_NO_ACTION; #else if (!FrameReached(&player->push_delay, player->push_delay_value) && - !(tape.playing && tape.game_version < GAME_VERSION_2_0) && + !(tape.playing && tape.file_version < FILE_VERSION_2_0) && element != EL_BALLOON) return MF_NO_ACTION; #endif