X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=bbcb6604b16bdccee0f34e8393092cd1bca4a158;hb=113df1c4ad60b24a31ec6498f8cd3b2d4cd9dbfd;hp=8f5a51fe4fb9d77af9a4ec40888aba90f454fed9;hpb=77f9631ec22275d3016783caee7135efd0cf04ec;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 8f5a51fe..bbcb6604 100644 --- a/src/game.c +++ b/src/game.c @@ -9168,6 +9168,11 @@ void AdvanceFrameAndPlayerCounters(int player_nr) { int i; +#if 0 + Error(ERR_NETWORK_CLIENT, "advancing frame counter from %d to %d", + FrameCounter, FrameCounter + 1); +#endif + /* advance frame counters (global frame counter and time frame counter) */ FrameCounter++; TimeFrames++; @@ -9218,15 +9223,10 @@ void AdvanceFrameAndPlayerCounters(int player_nr) void StartGameActions(boolean init_network_game, boolean record_tape, long random_seed) { -#if 1 unsigned long new_random_seed = InitRND(random_seed); if (record_tape) TapeStartRecording(new_random_seed); -#else - if (record_tape) - TapeStartRecording(random_seed); -#endif #if defined(NETWORK_AVALIABLE) if (init_network_game) @@ -9241,10 +9241,6 @@ void StartGameActions(boolean init_network_game, boolean record_tape, game_status = GAME_MODE_PLAYING; -#if 0 - InitRND(random_seed); -#endif - InitGame(); } @@ -9311,11 +9307,19 @@ void GameActions() if (!network_player_action_received) return; /* failed to get network player actions in time */ + + /* do not yet reset "network_player_action_received" (for tape.pausing) */ } if (tape.pausing) return; + /* at this point we know that we really continue executing the game */ + +#if 1 + network_player_action_received = FALSE; +#endif + recorded_player_action = (tape.playing ? TapePlayAction() : NULL); if (tape.set_centered_player) @@ -9483,7 +9487,9 @@ void GameActions_RND() ScrollPlayer(&stored_player[i], SCROLL_GO_ON); } +#if 0 network_player_action_received = FALSE; +#endif ScrollScreen(NULL, SCROLL_GO_ON); @@ -12673,7 +12679,7 @@ void RequestQuitGame(boolean ask_if_really_quit) { #if defined(NETWORK_AVALIABLE) if (options.network) - SendToServer_StopPlaying(); + SendToServer_StopPlaying(NETWORK_STOP_BY_PLAYER); else #endif {