X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=b9b3cd76daa65a0a9c5c341e4d9d1fb5fc1fd946;hb=f1beb2260f7ddd444f951b3f90f733707b196686;hp=a250fc9da64528bed70d668aaee52d0c6a6f046f;hpb=6467d24a3a0f19645cd5ea89b4ca18a95021d657;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index a250fc9d..b9b3cd76 100644 --- a/src/game.c +++ b/src/game.c @@ -95,6 +95,7 @@ #define EMU_NONE 0 #define EMU_BOULDERDASH 1 #define EMU_SOKOBAN 2 +#define EMU_SUPAPLEX 3 /* to control special behaviour of certain game elements */ int game_emulation = EMU_NONE; @@ -315,6 +316,7 @@ void InitGame() int i, j, x, y; boolean emulate_bd = TRUE; /* unless non-BOULDERDASH elements found */ boolean emulate_sb = TRUE; /* unless non-SOKOBAN elements found */ + boolean emulate_sp = TRUE; /* unless non-SUPAPLEX elements found */ /* don't play tapes over network */ network_playing = (options.network && !tape.playing); @@ -390,6 +392,7 @@ void InitGame() MampferNr = 0; FrameCounter = 0; TimeFrames = 0; + TimePlayed = 0; TimeLeft = level.time; ScreenMovDir = MV_NO_MOVING; @@ -428,14 +431,19 @@ void InitGame() } } - for(y=0; yjx >= MIDPOSX-1) @@ -622,6 +631,7 @@ void InitMovDir(int x, int y) Feld[x][y] = EL_KAEFER; MovDir[x][y] = direction[0][element - EL_KAEFER_R]; break; + case EL_FLIEGER_R: case EL_FLIEGER_O: case EL_FLIEGER_L: @@ -629,6 +639,7 @@ void InitMovDir(int x, int y) Feld[x][y] = EL_FLIEGER; MovDir[x][y] = direction[0][element - EL_FLIEGER_R]; break; + case EL_BUTTERFLY_R: case EL_BUTTERFLY_O: case EL_BUTTERFLY_L: @@ -636,6 +647,7 @@ void InitMovDir(int x, int y) Feld[x][y] = EL_BUTTERFLY; MovDir[x][y] = direction[0][element - EL_BUTTERFLY_R]; break; + case EL_FIREFLY_R: case EL_FIREFLY_O: case EL_FIREFLY_L: @@ -643,6 +655,7 @@ void InitMovDir(int x, int y) Feld[x][y] = EL_FIREFLY; MovDir[x][y] = direction[0][element - EL_FIREFLY_R]; break; + case EL_PACMAN_R: case EL_PACMAN_O: case EL_PACMAN_L: @@ -650,14 +663,21 @@ void InitMovDir(int x, int y) Feld[x][y] = EL_PACMAN; MovDir[x][y] = direction[0][element - EL_PACMAN_R]; break; + + case EL_SP_SNIKSNAK: + MovDir[x][y] = MV_UP; + break; + + case EL_SP_ELECTRON: + MovDir[x][y] = MV_LEFT; + break; + default: MovDir[x][y] = 1 << RND(4); if (element != EL_KAEFER && element != EL_FLIEGER && element != EL_BUTTERFLY && - element != EL_FIREFLY && - element != EL_SP_SNIKSNAK && - element != EL_SP_ELECTRON) + element != EL_FIREFLY) break; for (i=0; i<4; i++) @@ -725,7 +745,7 @@ void GameWon() { if (!setup.sound_loops) PlaySoundStereo(SND_SIRR, PSND_MAX_RIGHT); - if (TimeLeft && !(TimeLeft % 10)) + if (TimeLeft > 0 && !(TimeLeft % 10)) RaiseScore(level.score[SC_ZEITBONUS]); if (TimeLeft > 100 && !(TimeLeft % 10)) TimeLeft -= 10; @@ -739,6 +759,29 @@ void GameWon() if (setup.sound_loops) StopSound(SND_SIRR); } + else if (level.time == 0) /* level without time limit */ + { + if (setup.sound_loops) + PlaySoundExt(SND_SIRR, PSND_MAX_VOLUME, PSND_MAX_RIGHT, PSND_LOOP); + + while(TimePlayed < 999) + { + if (!setup.sound_loops) + PlaySoundStereo(SND_SIRR, PSND_MAX_RIGHT); + if (TimePlayed < 999 && !(TimePlayed % 10)) + RaiseScore(level.score[SC_ZEITBONUS]); + if (TimePlayed < 900 && !(TimePlayed % 10)) + TimePlayed += 10; + else + TimePlayed++; + DrawText(DX_TIME, DY_TIME, int2str(TimePlayed, 3), FS_SMALL, FC_YELLOW); + BackToFront(); + Delay(10); + } + + if (setup.sound_loops) + StopSound(SND_SIRR); + } FadeSounds(); @@ -775,7 +818,7 @@ void GameWon() BackToFront(); } -boolean NewHiScore() +int NewHiScore() { int k, l; int position = -1; @@ -1043,6 +1086,9 @@ void Explode(int ex, int ey, int phase, int mode) Store[x][y] = EL_EDELSTEIN_GELB; break; } + + if (game_emulation == EMU_SUPAPLEX) + Store[x][y] = EL_LEERRAUM; } else if (center_element == EL_MAULWURF) Store[x][y] = EL_EDELSTEIN_ROT; @@ -1052,6 +1098,8 @@ void Explode(int ex, int ey, int phase, int mode) Store[x][y] = ((x == ex && y == ey) ? EL_DIAMANT : EL_EDELSTEIN); else if (center_element == EL_BUTTERFLY) Store[x][y] = EL_EDELSTEIN_BD; + else if (center_element == EL_SP_ELECTRON) + Store[x][y] = EL_SP_INFOTRON; else if (center_element == EL_MAMPFER) Store[x][y] = level.mampfer_inhalt[MampferNr][x-ex+1][y-ey+1]; else if (center_element == EL_AMOEBA2DIAM) @@ -1133,12 +1181,19 @@ void Explode(int ex, int ey, int phase, int mode) InitMovDir(x, y); DrawLevelField(x, y); } - else if (!(phase%delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + else if (!(phase % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) { + int graphic = GFX_EXPLOSION; + + if (game_emulation == EMU_SUPAPLEX) + graphic = (Store[x][y] == EL_SP_INFOTRON ? + GFX_SP_EXPLODE_INFOTRON : + GFX_SP_EXPLODE_EMPTY); + if (phase == delay) ErdreichAnbroeckeln(SCREENX(x), SCREENY(y)); - DrawGraphic(SCREENX(x), SCREENY(y), GFX_EXPLOSION+(phase/delay-1)); + DrawGraphic(SCREENX(x), SCREENY(y), graphic + (phase / delay - 1)); } } @@ -1187,7 +1242,10 @@ void Bang(int x, int y) { int element = Feld[x][y]; - PlaySoundLevel(x, y, SND_ROAAAR); + if (game_emulation == EMU_SUPAPLEX) + PlaySoundLevel(x, y, SND_SP_BOOOM); + else + PlaySoundLevel(x, y, SND_ROAAAR); if (IS_PLAYER(x, y)) /* remove objects that might cause smaller explosion */ element = EL_LEERRAUM; @@ -1349,7 +1407,7 @@ void Impact(int x, int y) return; } } - else if (element == EL_FELSBROCKEN) + else if (element == EL_FELSBROCKEN || element == EL_SP_ZONK) { if (IS_ENEMY(smashed) || smashed == EL_BOMBE || smashed == EL_SP_DISK_ORANGE || @@ -1403,6 +1461,7 @@ void Impact(int x, int y) case EL_EDELSTEIN_ROT: case EL_EDELSTEIN_LILA: case EL_DIAMANT: + case EL_SP_INFOTRON: sound = SND_PLING; break; case EL_KOKOSNUSS: @@ -1411,6 +1470,9 @@ void Impact(int x, int y) case EL_FELSBROCKEN: sound = SND_KLOPF; break; + case EL_SP_ZONK: + sound = SND_SP_ZONKDOWN; + break; case EL_SCHLUESSEL: case EL_SCHLUESSEL1: case EL_SCHLUESSEL2: @@ -1995,8 +2057,8 @@ void StartMoving(int x, int y) { MovDelay[x][y]--; - if (element == EL_ROBOT || element == EL_MAMPFER || - element == EL_MAMPFER2) + if (element == EL_ROBOT || + element == EL_MAMPFER || element == EL_MAMPFER2) { int phase = MovDelay[x][y] % 8; @@ -2010,6 +2072,8 @@ void StartMoving(int x, int y) && MovDelay[x][y]%4 == 3) PlaySoundLevel(x, y, SND_NJAM); } + else if (element == EL_SP_ELECTRON) + DrawGraphicAnimation(x, y, GFX2_SP_ELECTRON, 8, 2, ANIM_NORMAL); else if (element == EL_DRACHE) { int i; @@ -2232,12 +2296,14 @@ void StartMoving(int x, int y) TurnRound(x, y); if (element == EL_KAEFER || element == EL_FLIEGER || - element == EL_SP_SNIKSNAK || element == EL_SP_ELECTRON) + element == EL_SP_SNIKSNAK) DrawLevelField(x, y); else if (element == EL_BUTTERFLY || element == EL_FIREFLY) DrawGraphicAnimation(x, y, el2gfx(element), 2, 4, ANIM_NORMAL); else if (element == EL_SONDE) DrawGraphicAnimation(x, y, GFX_SONDE_START, 8, 2, ANIM_NORMAL); + else if (element == EL_SP_ELECTRON) + DrawGraphicAnimation(x, y, GFX2_SP_ELECTRON, 8, 2, ANIM_NORMAL); return; } @@ -3122,6 +3188,68 @@ void CheckForDragon(int x, int y) } } +static void CheckBuggyBase(int x, int y) +{ + int element = Feld[x][y]; + + if (element == EL_SP_BUG) + { + if (!MovDelay[x][y]) /* start activating buggy base */ + MovDelay[x][y] = 2 * FRAMES_PER_SECOND + RND(5 * FRAMES_PER_SECOND); + + if (MovDelay[x][y]) /* wait some time before activating base */ + { + MovDelay[x][y]--; + if (MovDelay[x][y] < 5 && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawGraphic(SCREENX(x), SCREENY(y), GFX_SP_BUG_WARNING); + if (MovDelay[x][y]) + return; + + Feld[x][y] = EL_SP_BUG_ACTIVE; + } + } + else if (element == EL_SP_BUG_ACTIVE) + { + if (!MovDelay[x][y]) /* start activating buggy base */ + MovDelay[x][y] = 1 * FRAMES_PER_SECOND + RND(1 * FRAMES_PER_SECOND); + + if (MovDelay[x][y]) /* wait some time before activating base */ + { + MovDelay[x][y]--; + if (MovDelay[x][y]) + { + int i; + static int xy[4][2] = + { + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } + }; + + if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawGraphic(SCREENX(x),SCREENY(y), GFX_SP_BUG_ACTIVE + SimpleRND(4)); + + for (i=0; i<4; i++) + { + int xx = x + xy[i][0], yy = y + xy[i][1]; + + if (IS_PLAYER(xx, yy)) + { + PlaySoundLevel(x, y, SND_SP_BUG); + break; + } + } + + return; + } + + Feld[x][y] = EL_SP_BUG; + DrawLevelField(x, y); + } + } +} + static void PlayerActions(struct PlayerInfo *player, byte player_action) { static byte stored_player_action[MAX_PLAYERS]; @@ -3365,9 +3493,9 @@ void GameActions() extern unsigned int last_RND(); printf("DEBUG: %03d last RND was %d \t [state checksum is %d]\n", - level.time - TimeLeft, + TimePlayed, last_RND(), - getStateCheckSum(level.time - TimeLeft)); + getStateCheckSum(TimePlayed)); } */ #endif @@ -3460,6 +3588,12 @@ void GameActions() MauerAbleger(x, y); else if (element == EL_BURNING) CheckForDragon(x, y); + else if (element == EL_SP_BUG || element == EL_SP_BUG_ACTIVE) + CheckBuggyBase(x, y); + else if (element == EL_SP_TERMINAL) + DrawGraphicAnimation(x, y, GFX2_SP_TERMINAL, 7, 12, ANIM_NORMAL); + else if (element == EL_SP_TERMINAL_ACTIVE) + DrawGraphicAnimation(x, y, GFX2_SP_TERMINAL_ACTIVE, 7, 4, ANIM_NORMAL); if (SiebAktiv) { @@ -3518,22 +3652,29 @@ void GameActions() } } - if (TimeLeft > 0 && TimeFrames >= (1000 / GameFrameDelay) && !tape.pausing) + if (TimeFrames >= (1000 / GameFrameDelay) && !tape.pausing) { TimeFrames = 0; - TimeLeft--; + TimePlayed++; if (tape.recording || tape.playing) - DrawVideoDisplay(VIDEO_STATE_TIME_ON, level.time-TimeLeft); + DrawVideoDisplay(VIDEO_STATE_TIME_ON, TimePlayed); - if (TimeLeft<=10) - PlaySoundStereo(SND_GONG, PSND_MAX_RIGHT); + if (TimeLeft > 0) + { + TimeLeft--; - DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW); + if (TimeLeft <= 10) + PlaySoundStereo(SND_GONG, PSND_MAX_RIGHT); - if (!TimeLeft) - for (i=0; igems_still_needed, 3), FS_SMALL, FC_YELLOW); - PlaySoundLevel(x, y, SND_PONG); + if (element == EL_SP_INFOTRON) + PlaySoundLevel(x, y, SND_SP_INFOTRON); + else + PlaySoundLevel(x, y, SND_PONG); break; case EL_SPEED_PILL: @@ -4153,7 +4305,10 @@ int DigField(struct PlayerInfo *player, DrawText(DX_DYNAMITE, DY_DYNAMITE, int2str(local_player->dynamite, 3), FS_SMALL, FC_YELLOW); - PlaySoundLevel(x, y, SND_PONG); + if (element == EL_SP_DISK_RED) + PlaySoundLevel(x, y, SND_SP_INFOTRON); + else + PlaySoundLevel(x, y, SND_PONG); break; case EL_DYNABOMB_NR: @@ -4211,12 +4366,16 @@ int DigField(struct PlayerInfo *player, int xx, yy; for (yy=0; yyLevelSolved = player->GameOver = TRUE; - PlaySoundLevel(x, y, SND_BUING); + PlaySoundStereo(SND_SP_EXIT, PSND_MAX_RIGHT); break; case EL_FELSBROCKEN: @@ -4235,7 +4394,6 @@ int DigField(struct PlayerInfo *player, case EL_ZEIT_LEER: case EL_SP_ZONK: case EL_SP_DISK_ORANGE: - case EL_SP_DISK_YELLOW: if (dy || mode == DF_SNAP) return MF_NO_ACTION; @@ -4266,6 +4424,8 @@ int DigField(struct PlayerInfo *player, PlaySoundLevel(x+dx, y+dy, SND_PUSCH); else if (element == EL_KOKOSNUSS) PlaySoundLevel(x+dx, y+dy, SND_KNURK); + else if (IS_SP_ELEMENT(element)) + PlaySoundLevel(x+dx, y+dy, SND_SP_ZONKPUSH); else PlaySoundLevel(x+dx, y+dy, SND_KLOPF); break; @@ -4286,6 +4446,42 @@ int DigField(struct PlayerInfo *player, return MF_NO_ACTION; break; + case EL_SP_PORT1_LEFT: + case EL_SP_PORT2_LEFT: + case EL_SP_PORT1_RIGHT: + case EL_SP_PORT2_RIGHT: + case EL_SP_PORT1_UP: + case EL_SP_PORT2_UP: + case EL_SP_PORT1_DOWN: + case EL_SP_PORT2_DOWN: + case EL_SP_PORT_X: + case EL_SP_PORT_Y: + case EL_SP_PORT_XY: + if ((dx == -1 && + element != EL_SP_PORT1_LEFT && + element != EL_SP_PORT2_LEFT && + element != EL_SP_PORT_X && + element != EL_SP_PORT_XY) || + (dx == +1 && + element != EL_SP_PORT1_RIGHT && + element != EL_SP_PORT2_RIGHT && + element != EL_SP_PORT_X && + element != EL_SP_PORT_XY) || + (dy == -1 && + element != EL_SP_PORT1_UP && + element != EL_SP_PORT2_UP && + element != EL_SP_PORT_Y && + element != EL_SP_PORT_XY) || + (dy == +1 && + element != EL_SP_PORT1_DOWN && + element != EL_SP_PORT2_DOWN && + element != EL_SP_PORT_Y && + element != EL_SP_PORT_XY) || + !IN_LEV_FIELD(x + dx, y + dy) || + !IS_FREE(x + dx, y + dy)) + return MF_NO_ACTION; + break; + case EL_AUSGANG_ZU: case EL_AUSGANG_ACT: /* door is not (yet) open */ @@ -4331,6 +4527,7 @@ int DigField(struct PlayerInfo *player, case EL_SOKOBAN_FELD_VOLL: case EL_SOKOBAN_OBJEKT: case EL_SONDE: + case EL_SP_DISK_YELLOW: if (mode == DF_SNAP) return MF_NO_ACTION; @@ -4408,12 +4605,7 @@ int DigField(struct PlayerInfo *player, break; default: - if (IS_EATABLE(element)) /* other kinds of 'dirt' */ - Feld[x][y] = EL_LEERRAUM; - else - return MF_NO_ACTION; - - break; + return MF_NO_ACTION; } player->push_delay = 0;