X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=b88998efb9b0f61b1f09e178c53fb5e80483d40f;hb=613ba6c5cd3a99bfcfc25c95083b4f00b2dec584;hp=ec95ff6dcf71d38bed26507ac7ee088a04a5e998;hpb=95d786b6fe8474c30a22f839751e0d04c7682ded;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index ec95ff6d..b88998ef 100644 --- a/src/game.c +++ b/src/game.c @@ -176,6 +176,7 @@ static void InitField(int x, int y, boolean init_game) switch (Feld[x][y]) { case EL_SPIELFIGUR: + case EL_SP_MURPHY: if (init_game) Feld[x][y] = EL_SPIELER1; /* no break! */ @@ -260,6 +261,8 @@ static void InitField(int x, int y, boolean init_game) case EL_MAMPFER2: case EL_ROBOT: case EL_PACMAN: + case EL_SP_SNIKSNAK: + case EL_SP_ELECTRON: InitMovDir(x, y); break; @@ -298,6 +301,10 @@ static void InitField(int x, int y, boolean init_game) MovDir[x][y] = 1 << RND(4); break; + case EL_SP_EMPTY: + Feld[x][y] = EL_LEERRAUM; + break; + default: break; } @@ -389,7 +396,20 @@ void InitGame() ScreenMovPos = 0; ScreenGfxPos = 0; - AllPlayersGone = SiebAktiv = FALSE; + if (level.high_speed) + { + MoveSpeed = 4; + ScrollStepSize = TILEX/4; + } + else + { + MoveSpeed = 8; + ScrollStepSize = TILEX/8; + } + + AllPlayersGone = FALSE; + SiebAktiv = FALSE; + SiebCount = 0; for (i=0; i 0) { - for (y=0; y0 && TimeFrames>=(1000/GameFrameDelay) && !tape.pausing) + if (TimeLeft > 0 && TimeFrames >= (1000 / GameFrameDelay) && !tape.pausing) { TimeFrames = 0; TimeLeft--; @@ -3610,7 +3660,7 @@ boolean MoveFigureOneStep(struct PlayerInfo *player, jy = player->jy = new_jy; StorePlayer[jx][jy] = player->element_nr; - player->MovPos = (dx > 0 || dy > 0 ? -1 : 1) * 7*TILEX/8; + player->MovPos = (dx > 0 || dy > 0 ? -1 : 1) * (TILEX - TILEX / MoveSpeed); ScrollFigure(player, SCROLL_INIT); @@ -3634,10 +3684,15 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy) /* should only happen if pre-1.2 tape recordings are played */ /* this is only for backward compatibility */ + int old_move_speed = MoveSpeed; + #if DEBUG printf("THIS SHOULD ONLY HAPPEN WITH PRE-1.2 LEVEL TAPES.\n"); #endif + /* scroll remaining steps with finest movement resolution */ + MoveSpeed = 8; + while (player->MovPos) { ScrollFigure(player, SCROLL_GO_ON); @@ -3646,6 +3701,8 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy) DrawAllPlayers(); BackToFront(); } + + MoveSpeed = old_move_speed; } if (player->last_move_dir & (MV_LEFT | MV_RIGHT)) @@ -3780,7 +3837,7 @@ void ScrollFigure(struct PlayerInfo *player, int mode) else if (!FrameReached(&player->actual_frame_counter, 1)) return; - player->MovPos += (player->MovPos > 0 ? -1 : 1) * TILEX/8; + player->MovPos += (player->MovPos > 0 ? -1 : 1) * TILEX / MoveSpeed; player->GfxPos = ScrollStepSize * (player->MovPos / ScrollStepSize); if (Feld[last_jx][last_jy] == EL_PLAYER_IS_LEAVING) @@ -3820,7 +3877,7 @@ void ScrollScreen(struct PlayerInfo *player, int mode) if (ScreenMovPos) { - ScreenMovPos += (ScreenMovPos > 0 ? -1 : 1) * TILEX/8; + ScreenMovPos += (ScreenMovPos > 0 ? -1 : 1) * TILEX / MoveSpeed; ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize); redraw_mask |= REDRAW_FIELD; } @@ -4081,7 +4138,15 @@ int DigField(struct PlayerInfo *player, PlaySoundLevel(x, y, SND_PONG); break; + case EL_SPEED_PILL: + RemoveField(x, y); + MoveSpeed = 4; + ScrollStepSize = TILEX/4; + PlaySoundLevel(x, y, SND_PONG); + break; + case EL_DYNAMIT_AUS: + case EL_SP_DISK_RED: RemoveField(x, y); player->dynamite++; RaiseScoreElement(EL_DYNAMIT); @@ -4141,10 +4206,35 @@ int DigField(struct PlayerInfo *player, return MF_ACTION; break; + case EL_SP_TERMINAL: + { + int xx, yy; + + for (yy=0; yygems_still_needed > 0) + return MF_NO_ACTION; + + player->LevelSolved = player->GameOver = TRUE; + PlaySoundLevel(x, y, SND_BUING); + break; + case EL_FELSBROCKEN: case EL_BOMBE: case EL_KOKOSNUSS: case EL_ZEIT_LEER: + case EL_SP_ZONK: + case EL_SP_DISK_ORANGE: if (dy || mode == DF_SNAP) return MF_NO_ACTION; @@ -4195,6 +4285,42 @@ int DigField(struct PlayerInfo *player, return MF_NO_ACTION; break; + case EL_SP_PORT1_LEFT: + case EL_SP_PORT2_LEFT: + case EL_SP_PORT1_RIGHT: + case EL_SP_PORT2_RIGHT: + case EL_SP_PORT1_UP: + case EL_SP_PORT2_UP: + case EL_SP_PORT1_DOWN: + case EL_SP_PORT2_DOWN: + case EL_SP_PORT_X: + case EL_SP_PORT_Y: + case EL_SP_PORT_XY: + if ((dx == -1 && + element != EL_SP_PORT1_LEFT && + element != EL_SP_PORT2_LEFT && + element != EL_SP_PORT_X && + element != EL_SP_PORT_XY) || + (dx == +1 && + element != EL_SP_PORT1_RIGHT && + element != EL_SP_PORT2_RIGHT && + element != EL_SP_PORT_X && + element != EL_SP_PORT_XY) || + (dy == -1 && + element != EL_SP_PORT1_UP && + element != EL_SP_PORT2_UP && + element != EL_SP_PORT_Y && + element != EL_SP_PORT_XY) || + (dy == +1 && + element != EL_SP_PORT1_DOWN && + element != EL_SP_PORT2_DOWN && + element != EL_SP_PORT_Y && + element != EL_SP_PORT_XY) || + !IN_LEV_FIELD(x + dx, y + dy) || + !IS_FREE(x + dx, y + dy)) + return MF_NO_ACTION; + break; + case EL_AUSGANG_ZU: case EL_AUSGANG_ACT: /* door is not (yet) open */ @@ -4240,6 +4366,7 @@ int DigField(struct PlayerInfo *player, case EL_SOKOBAN_FELD_VOLL: case EL_SOKOBAN_OBJEKT: case EL_SONDE: + case EL_SP_DISK_YELLOW: if (mode == DF_SNAP) return MF_NO_ACTION;