X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=b88998efb9b0f61b1f09e178c53fb5e80483d40f;hb=613ba6c5cd3a99bfcfc25c95083b4f00b2dec584;hp=8b5d2a79f7a5cc4bc6e2f5305540b9c45ad61c51;hpb=0a87fde47bcff35f196024766f8d0d00319a28d1;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 8b5d2a79..b88998ef 100644 --- a/src/game.c +++ b/src/game.c @@ -101,6 +101,7 @@ int game_emulation = EMU_NONE; + #ifdef DEBUG #if 0 static unsigned int getStateCheckSum(int counter) @@ -153,6 +154,7 @@ static unsigned int getStateCheckSum(int counter) + void GetPlayerConfig() { if (sound_status == SOUND_OFF) @@ -169,6 +171,145 @@ void GetPlayerConfig() InitJoysticks(); } +static void InitField(int x, int y, boolean init_game) +{ + switch (Feld[x][y]) + { + case EL_SPIELFIGUR: + case EL_SP_MURPHY: + if (init_game) + Feld[x][y] = EL_SPIELER1; + /* no break! */ + case EL_SPIELER1: + case EL_SPIELER2: + case EL_SPIELER3: + case EL_SPIELER4: + if (init_game) + { + struct PlayerInfo *player = &stored_player[Feld[x][y] - EL_SPIELER1]; + int jx = player->jx, jy = player->jy; + + player->present = TRUE; + + /* + if (!network_playing || player->connected) + */ + + if (!options.network || player->connected) + { + player->active = TRUE; + + /* remove potentially duplicate players */ + if (StorePlayer[jx][jy] == Feld[x][y]) + StorePlayer[jx][jy] = 0; + + StorePlayer[x][y] = Feld[x][y]; + + if (options.verbose) + { + printf("Player %d activated.\n", player->element_nr); + printf("[Local player is %d and currently %s.]\n", + local_player->element_nr, + local_player->active ? "active" : "not active"); + } + } + + Feld[x][y] = EL_LEERRAUM; + player->jx = player->last_jx = x; + player->jy = player->last_jy = y; + } + break; + + case EL_BADEWANNE: + if (x < lev_fieldx-1 && Feld[x+1][y] == EL_SALZSAEURE) + Feld[x][y] = EL_BADEWANNE1; + else if (x > 0 && Feld[x-1][y] == EL_SALZSAEURE) + Feld[x][y] = EL_BADEWANNE2; + else if (y > 0 && Feld[x][y-1] == EL_BADEWANNE1) + Feld[x][y] = EL_BADEWANNE3; + else if (y > 0 && Feld[x][y-1] == EL_SALZSAEURE) + Feld[x][y] = EL_BADEWANNE4; + else if (y > 0 && Feld[x][y-1] == EL_BADEWANNE2) + Feld[x][y] = EL_BADEWANNE5; + break; + + case EL_KAEFER_R: + case EL_KAEFER_O: + case EL_KAEFER_L: + case EL_KAEFER_U: + case EL_KAEFER: + case EL_FLIEGER_R: + case EL_FLIEGER_O: + case EL_FLIEGER_L: + case EL_FLIEGER_U: + case EL_FLIEGER: + case EL_BUTTERFLY_R: + case EL_BUTTERFLY_O: + case EL_BUTTERFLY_L: + case EL_BUTTERFLY_U: + case EL_BUTTERFLY: + case EL_FIREFLY_R: + case EL_FIREFLY_O: + case EL_FIREFLY_L: + case EL_FIREFLY_U: + case EL_FIREFLY: + case EL_PACMAN_R: + case EL_PACMAN_O: + case EL_PACMAN_L: + case EL_PACMAN_U: + case EL_MAMPFER: + case EL_MAMPFER2: + case EL_ROBOT: + case EL_PACMAN: + case EL_SP_SNIKSNAK: + case EL_SP_ELECTRON: + InitMovDir(x, y); + break; + + case EL_AMOEBE_VOLL: + case EL_AMOEBE_BD: + InitAmoebaNr(x, y); + break; + + case EL_TROPFEN: + if (y == lev_fieldy - 1) + { + Feld[x][y] = EL_AMOEBING; + Store[x][y] = EL_AMOEBE_NASS; + } + break; + + case EL_DYNAMIT: + MovDelay[x][y] = 96; + break; + + case EL_BIRNE_AUS: + local_player->lights_still_needed++; + break; + + case EL_SOKOBAN_FELD_LEER: + local_player->sokobanfields_still_needed++; + break; + + case EL_MAULWURF: + case EL_PINGUIN: + local_player->friends_still_needed++; + break; + + case EL_SCHWEIN: + case EL_DRACHE: + MovDir[x][y] = 1 << RND(4); + break; + + case EL_SP_EMPTY: + Feld[x][y] = EL_LEERRAUM; + break; + + default: + break; + } +} + void InitGame() { int i, j, x, y; @@ -255,7 +396,20 @@ void InitGame() ScreenMovPos = 0; ScreenGfxPos = 0; - AllPlayersGone = SiebAktiv = FALSE; + if (level.high_speed) + { + MoveSpeed = 4; + ScrollStepSize = TILEX/4; + } + else + { + MoveSpeed = 8; + ScrollStepSize = TILEX/8; + } + + AllPlayersGone = FALSE; + SiebAktiv = FALSE; + SiebCount = 0; for (i=0; ijx, jy = player->jy; - - player->present = TRUE; - - /* - if (!network_playing || player->connected) - */ - - if (!options.network || player->connected) - { - player->active = TRUE; - - /* remove potentially duplicate players */ - if (StorePlayer[jx][jy] == Feld[x][y]) - StorePlayer[jx][jy] = 0; - - StorePlayer[x][y] = Feld[x][y]; - - if (options.verbose) - { - printf("Player %d activated.\n", player->element_nr); - printf("[Local player is %d and currently %s.]\n", - local_player->element_nr, - local_player->active ? "active" : "not active"); - } - } - - Feld[x][y] = EL_LEERRAUM; - player->jx = player->last_jx = x; - player->jy = player->last_jy = y; - - break; - } - case EL_BADEWANNE: - if (x < lev_fieldx-1 && Feld[x+1][y] == EL_SALZSAEURE) - Feld[x][y] = EL_BADEWANNE1; - else if (x > 0 && Feld[x-1][y] == EL_SALZSAEURE) - Feld[x][y] = EL_BADEWANNE2; - else if (y > 0 && Feld[x][y-1] == EL_BADEWANNE1) - Feld[x][y] = EL_BADEWANNE3; - else if (y > 0 && Feld[x][y-1] == EL_SALZSAEURE) - Feld[x][y] = EL_BADEWANNE4; - else if (y > 0 && Feld[x][y-1] == EL_BADEWANNE2) - Feld[x][y] = EL_BADEWANNE5; - break; - case EL_KAEFER_R: - case EL_KAEFER_O: - case EL_KAEFER_L: - case EL_KAEFER_U: - case EL_KAEFER: - case EL_FLIEGER_R: - case EL_FLIEGER_O: - case EL_FLIEGER_L: - case EL_FLIEGER_U: - case EL_FLIEGER: - case EL_BUTTERFLY_R: - case EL_BUTTERFLY_O: - case EL_BUTTERFLY_L: - case EL_BUTTERFLY_U: - case EL_BUTTERFLY: - case EL_FIREFLY_R: - case EL_FIREFLY_O: - case EL_FIREFLY_L: - case EL_FIREFLY_U: - case EL_FIREFLY: - case EL_PACMAN_R: - case EL_PACMAN_O: - case EL_PACMAN_L: - case EL_PACMAN_U: - case EL_MAMPFER: - case EL_MAMPFER2: - case EL_ROBOT: - case EL_PACMAN: - InitMovDir(x, y); - break; - case EL_AMOEBE_VOLL: - case EL_AMOEBE_BD: - InitAmoebaNr(x, y); - break; - case EL_TROPFEN: - if (y == lev_fieldy - 1) - { - Feld[x][y] = EL_AMOEBING; - Store[x][y] = EL_AMOEBE_NASS; - } - break; - case EL_DYNAMIT: - MovDelay[x][y] = 96; - break; - case EL_BIRNE_AUS: - local_player->lights_still_needed++; - break; - case EL_SOKOBAN_FELD_LEER: - local_player->sokobanfields_still_needed++; - break; - case EL_MAULWURF: - case EL_PINGUIN: - local_player->friends_still_needed++; - break; - case EL_SCHWEIN: - case EL_DRACHE: - MovDir[x][y] = 1 << RND(4); - break; - default: - break; - } + InitField(x, y, TRUE); } /* check if any connected player was not found in playfield */ @@ -617,7 +655,9 @@ void InitMovDir(int x, int y) if (element != EL_KAEFER && element != EL_FLIEGER && element != EL_BUTTERFLY && - element != EL_FIREFLY) + element != EL_FIREFLY && + element != EL_SP_SNIKSNAK && + element != EL_SP_ELECTRON) break; for (i=0; i<4; i++) @@ -632,7 +672,8 @@ void InitMovDir(int x, int y) MovDir[x][y] = direction[0][i]; break; } - else if (element == EL_FLIEGER || element == EL_FIREFLY) + else if (element == EL_FLIEGER || element == EL_FIREFLY || + element == EL_SP_SNIKSNAK || element == EL_SP_ELECTRON) { MovDir[x][y] = direction[1][i]; break; @@ -1051,7 +1092,7 @@ void Explode(int ex, int ey, int phase, int mode) } if (center_element == EL_MAMPFER) - MampferNr = (MampferNr+1) % 4; + MampferNr = (MampferNr + 1) % MampferMax; return; } @@ -1087,6 +1128,7 @@ void Explode(int ex, int ey, int phase, int mode) element = Feld[x][y] = Store[x][y]; Store[x][y] = Store2[x][y] = 0; MovDir[x][y] = MovPos[x][y] = MovDelay[x][y] = 0; + InitField(x, y, FALSE); if (CAN_MOVE(element) || COULD_MOVE(element)) InitMovDir(x, y); DrawLevelField(x, y); @@ -1248,7 +1290,8 @@ void Impact(int x, int y) return; } - if (element == EL_BOMBE && (lastline || object_hit)) /* element is bomb */ + if ((element == EL_BOMBE || element == EL_SP_DISK_ORANGE) && + (lastline || object_hit)) /* element is bomb */ { Bang(x, y); return; @@ -1271,8 +1314,22 @@ void Impact(int x, int y) if (!lastline && object_hit) /* check which object was hit */ { if (CAN_CHANGE(element) && - (smashed == EL_SIEB_LEER || smashed == EL_SIEB2_LEER) && !SiebAktiv) - SiebAktiv = level.dauer_sieb * FRAMES_PER_SECOND; + (smashed == EL_SIEB_INAKTIV || smashed == EL_SIEB2_INAKTIV)) + { + int x, y; + int activated_magic_wall = + (smashed == EL_SIEB_INAKTIV ? EL_SIEB_LEER : EL_SIEB2_LEER); + + /* activate magic wall / mill */ + + for (y=0; y0) + if (Feld[x][y] == element && AmoebaNr[x][y] > 0) group_nr = AmoebaNr[x][y]; } @@ -2324,13 +2388,13 @@ void AmoebenVereinigen(int ax, int ay) { 0, +1 } }; - if (!new_group_nr) + if (new_group_nr == 0) return; for (i=0; i<4; i++) { - x = ax+xy[i%4][0]; - y = ay+xy[i%4][1]; + x = ax + xy[i][0]; + y = ay + xy[i][1]; if (!IN_LEV_FIELD(x, y)) continue; @@ -2342,14 +2406,22 @@ void AmoebenVereinigen(int ax, int ay) { int old_group_nr = AmoebaNr[x][y]; + if (old_group_nr == 0) + return; + AmoebaCnt[new_group_nr] += AmoebaCnt[old_group_nr]; AmoebaCnt[old_group_nr] = 0; AmoebaCnt2[new_group_nr] += AmoebaCnt2[old_group_nr]; AmoebaCnt2[old_group_nr] = 0; - for (yy=0; yy= 200 && element == EL_AMOEBE_BD) + if (element == EL_AMOEBE_BD && AmoebaCnt2[new_group_nr] >= 200) { - AmoebeUmwandeln2(newax, neway, EL_FELSBROCKEN); + AmoebeUmwandelnBD(newax, neway, EL_FELSBROCKEN); return; } } } - if (element!=EL_AMOEBE_NASS || neway 0) { - for (y=0; y0 && TimeFrames>=(1000/GameFrameDelay) && !tape.pausing) + if (TimeLeft > 0 && TimeFrames >= (1000 / GameFrameDelay) && !tape.pausing) { TimeFrames = 0; TimeLeft--; @@ -3547,7 +3660,7 @@ boolean MoveFigureOneStep(struct PlayerInfo *player, jy = player->jy = new_jy; StorePlayer[jx][jy] = player->element_nr; - player->MovPos = (dx > 0 || dy > 0 ? -1 : 1) * 7*TILEX/8; + player->MovPos = (dx > 0 || dy > 0 ? -1 : 1) * (TILEX - TILEX / MoveSpeed); ScrollFigure(player, SCROLL_INIT); @@ -3571,10 +3684,15 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy) /* should only happen if pre-1.2 tape recordings are played */ /* this is only for backward compatibility */ + int old_move_speed = MoveSpeed; + #if DEBUG printf("THIS SHOULD ONLY HAPPEN WITH PRE-1.2 LEVEL TAPES.\n"); #endif + /* scroll remaining steps with finest movement resolution */ + MoveSpeed = 8; + while (player->MovPos) { ScrollFigure(player, SCROLL_GO_ON); @@ -3583,6 +3701,8 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy) DrawAllPlayers(); BackToFront(); } + + MoveSpeed = old_move_speed; } if (player->last_move_dir & (MV_LEFT | MV_RIGHT)) @@ -3717,7 +3837,7 @@ void ScrollFigure(struct PlayerInfo *player, int mode) else if (!FrameReached(&player->actual_frame_counter, 1)) return; - player->MovPos += (player->MovPos > 0 ? -1 : 1) * TILEX/8; + player->MovPos += (player->MovPos > 0 ? -1 : 1) * TILEX / MoveSpeed; player->GfxPos = ScrollStepSize * (player->MovPos / ScrollStepSize); if (Feld[last_jx][last_jy] == EL_PLAYER_IS_LEAVING) @@ -3742,7 +3862,7 @@ void ScrollFigure(struct PlayerInfo *player, int mode) void ScrollScreen(struct PlayerInfo *player, int mode) { - static long screen_frame_counter = 0; + static unsigned long screen_frame_counter = 0; if (mode == SCROLL_INIT) { @@ -3757,7 +3877,7 @@ void ScrollScreen(struct PlayerInfo *player, int mode) if (ScreenMovPos) { - ScreenMovPos += (ScreenMovPos > 0 ? -1 : 1) * TILEX/8; + ScreenMovPos += (ScreenMovPos > 0 ? -1 : 1) * TILEX / MoveSpeed; ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize); redraw_mask |= REDRAW_FIELD; } @@ -4006,6 +4126,7 @@ int DigField(struct PlayerInfo *player, case EL_EDELSTEIN_ROT: case EL_EDELSTEIN_LILA: case EL_DIAMANT: + case EL_SP_INFOTRON: RemoveField(x, y); local_player->gems_still_needed -= (element == EL_DIAMANT ? 3 : 1); if (local_player->gems_still_needed < 0) @@ -4017,7 +4138,15 @@ int DigField(struct PlayerInfo *player, PlaySoundLevel(x, y, SND_PONG); break; + case EL_SPEED_PILL: + RemoveField(x, y); + MoveSpeed = 4; + ScrollStepSize = TILEX/4; + PlaySoundLevel(x, y, SND_PONG); + break; + case EL_DYNAMIT_AUS: + case EL_SP_DISK_RED: RemoveField(x, y); player->dynamite++; RaiseScoreElement(EL_DYNAMIT); @@ -4077,10 +4206,35 @@ int DigField(struct PlayerInfo *player, return MF_ACTION; break; + case EL_SP_TERMINAL: + { + int xx, yy; + + for (yy=0; yygems_still_needed > 0) + return MF_NO_ACTION; + + player->LevelSolved = player->GameOver = TRUE; + PlaySoundLevel(x, y, SND_BUING); + break; + case EL_FELSBROCKEN: case EL_BOMBE: case EL_KOKOSNUSS: case EL_ZEIT_LEER: + case EL_SP_ZONK: + case EL_SP_DISK_ORANGE: if (dy || mode == DF_SNAP) return MF_NO_ACTION; @@ -4131,6 +4285,42 @@ int DigField(struct PlayerInfo *player, return MF_NO_ACTION; break; + case EL_SP_PORT1_LEFT: + case EL_SP_PORT2_LEFT: + case EL_SP_PORT1_RIGHT: + case EL_SP_PORT2_RIGHT: + case EL_SP_PORT1_UP: + case EL_SP_PORT2_UP: + case EL_SP_PORT1_DOWN: + case EL_SP_PORT2_DOWN: + case EL_SP_PORT_X: + case EL_SP_PORT_Y: + case EL_SP_PORT_XY: + if ((dx == -1 && + element != EL_SP_PORT1_LEFT && + element != EL_SP_PORT2_LEFT && + element != EL_SP_PORT_X && + element != EL_SP_PORT_XY) || + (dx == +1 && + element != EL_SP_PORT1_RIGHT && + element != EL_SP_PORT2_RIGHT && + element != EL_SP_PORT_X && + element != EL_SP_PORT_XY) || + (dy == -1 && + element != EL_SP_PORT1_UP && + element != EL_SP_PORT2_UP && + element != EL_SP_PORT_Y && + element != EL_SP_PORT_XY) || + (dy == +1 && + element != EL_SP_PORT1_DOWN && + element != EL_SP_PORT2_DOWN && + element != EL_SP_PORT_Y && + element != EL_SP_PORT_XY) || + !IN_LEV_FIELD(x + dx, y + dy) || + !IS_FREE(x + dx, y + dy)) + return MF_NO_ACTION; + break; + case EL_AUSGANG_ZU: case EL_AUSGANG_ACT: /* door is not (yet) open */ @@ -4176,6 +4366,7 @@ int DigField(struct PlayerInfo *player, case EL_SOKOBAN_FELD_VOLL: case EL_SOKOBAN_OBJEKT: case EL_SONDE: + case EL_SP_DISK_YELLOW: if (mode == DF_SNAP) return MF_NO_ACTION; @@ -4253,7 +4444,11 @@ int DigField(struct PlayerInfo *player, break; default: - return MF_NO_ACTION; + if (IS_EATABLE(element)) /* other kinds of 'dirt' */ + Feld[x][y] = EL_LEERRAUM; + else + return MF_NO_ACTION; + break; }