X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=b82ede439a61eea86f45182870abb95d7f777524;hb=cd9add1d9479d1938d05ca9df4f31c3f99bd5f3e;hp=8e4d256cec8291d724a499a630b71a2e5b89eb19;hpb=719709bd5d8a665b7ea982665991615c28cdb638;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 8e4d256c..b82ede43 100644 --- a/src/game.c +++ b/src/game.c @@ -1732,6 +1732,7 @@ void Explode(int ex, int ey, int phase, int mode) } else if (!(phase % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) { +#if 0 int graphic = GFX_EXPLOSION; if (game.emulation == EMU_SUPAPLEX) @@ -1739,18 +1740,35 @@ void Explode(int ex, int ey, int phase, int mode) GFX_SP_EXPLODE_INFOTRON : GFX_SP_EXPLODE_EMPTY); + graphic += (phase / delay - 1); +#else + int graphic = IMG_EXPLOSION; + int frame = (phase / delay - 1); + + if (game.emulation == EMU_SUPAPLEX) + graphic = (Store[x][y] == EL_SP_INFOTRON ? + IMG_SP_EXPLOSION_INFOTRON : + IMG_SP_EXPLOSION); +#endif + if (phase == delay) ErdreichAnbroeckeln(SCREENX(x), SCREENY(y)); - graphic += (phase / delay - 1); - if (IS_PFORTE(Store[x][y])) { DrawNewLevelElement(x, y, Store[x][y]); +#if 0 DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic); +#else + DrawNewGraphicThruMask(SCREENX(x), SCREENY(y), graphic, frame); +#endif } else +#if 0 DrawGraphic(SCREENX(x), SCREENY(y), graphic); +#else + DrawNewGraphic(SCREENX(x), SCREENY(y), graphic, frame); +#endif } } @@ -1880,8 +1898,14 @@ void Blurb(int x, int y) } else /* go on */ { +#if 0 int graphic = (element == EL_ACID_SPLASHING_LEFT ? GFX_BLURB_LEFT : GFX_BLURB_RIGHT); +#else + int graphic = (element == EL_ACID_SPLASHING_LEFT ? + IMG_ACID_SPLASHING_LEFT : + IMG_ACID_SPLASHING_RIGHT); +#endif if (!MovDelay[x][y]) /* initialize animation counter */ MovDelay[x][y] = 9; @@ -1890,12 +1914,20 @@ void Blurb(int x, int y) { MovDelay[x][y]--; if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) +#if 0 DrawGraphic(SCREENX(x), SCREENY(y), graphic+4-MovDelay[x][y]/2); +#else + { + int frame = getNewGraphicAnimationFrame(graphic, 8 - MovDelay[x][y]); + + DrawNewGraphic(SCREENX(x), SCREENY(y), graphic, frame); + } +#endif if (!MovDelay[x][y]) { Feld[x][y] = EL_EMPTY; - DrawLevelField(x, y); + DrawNewLevelField(x, y); } } } @@ -1936,7 +1968,7 @@ static void ToggleBeltSwitch(int x, int y) int belt_nr = getBeltNrFromBeltSwitchElement(element); int belt_dir_nr = (game.belt_dir_nr[belt_nr] + 1) % 4; int belt_dir = belt_move_dir[belt_dir_nr]; - int xx, yy; + int xx, yy, i; if (!IS_BELT_SWITCH(element)) return; @@ -1947,6 +1979,18 @@ static void ToggleBeltSwitch(int x, int y) if (belt_dir_nr == 3) belt_dir_nr = 1; + /* set frame order for belt animation graphic according to belt direction */ + for (i=0; i<3; i++) + { + int element = belt_base_active_element[belt_nr] + i; + int graphic = el2img(element); + + if (belt_dir == MV_LEFT) + new_graphic_info[graphic].anim_mode &= ~ANIM_REVERSE; + else + new_graphic_info[graphic].anim_mode |= ANIM_REVERSE; + } + for (yy=0; yy 0) { Feld[x][y] = EL_LIGHT_SWITCH_ACTIVE; - DrawLevelField(x, y); + DrawNewLevelField(x, y); } else if (element == EL_LIGHT_SWITCH_ACTIVE && game.light_time_left == 0) { Feld[x][y] = EL_LIGHT_SWITCH; - DrawLevelField(x, y); + DrawNewLevelField(x, y); } else if (element == EL_INVISIBLE_STEELWALL || element == EL_INVISIBLE_WALL || @@ -2068,7 +2112,7 @@ static void RedrawAllLightSwitchesAndInvisibleElements() if (game.light_time_left > 0) Feld[x][y] = getInvisibleActiveFromInvisibleElement(element); - DrawLevelField(x, y); + DrawNewLevelField(x, y); } else if (element == EL_INVISIBLE_STEELWALL_ACTIVE || element == EL_INVISIBLE_WALL_ACTIVE || @@ -2077,7 +2121,7 @@ static void RedrawAllLightSwitchesAndInvisibleElements() if (game.light_time_left == 0) Feld[x][y] = getInvisibleFromInvisibleActiveElement(element); - DrawLevelField(x, y); + DrawNewLevelField(x, y); } } } @@ -2965,7 +3009,16 @@ void StartMoving(int x, int y) phase = 7 - phase; if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) +#if 0 DrawGraphic(SCREENX(x), SCREENY(y), el2gfx(element) + phase); +#else + { + int graphic = el2img(element); + int frame = getNewGraphicAnimationFrame(graphic, MovDelay[x][y] % 8); + + DrawNewGraphic(SCREENX(x), SCREENY(y), graphic, frame); + } +#endif if (MovDelay[x][y] % 4 == 3) { @@ -2976,23 +3029,36 @@ void StartMoving(int x, int y) } } else if (element == EL_SP_ELECTRON) +#if 0 DrawGraphicAnimation(x, y, GFX2_SP_ELECTRON, 8, 2, ANIM_LOOP); +#else + DrawNewGraphicAnimation(x, y, IMG_SP_ELECTRON); +#endif else if (element == EL_DRAGON) { int i; int dir = MovDir[x][y]; int dx = (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0); int dy = (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0); +#if 0 int graphic = (dir == MV_LEFT ? GFX_FLAMMEN_LEFT : dir == MV_RIGHT ? GFX_FLAMMEN_RIGHT : dir == MV_UP ? GFX_FLAMMEN_UP : dir == MV_DOWN ? GFX_FLAMMEN_DOWN : GFX_LEERRAUM); int phase = FrameCounter % 2; +#else + int graphic = (dir == MV_LEFT ? IMG_FLAMES_LEFT1 : + dir == MV_RIGHT ? IMG_FLAMES_RIGHT1 : + dir == MV_UP ? IMG_FLAMES_UP1 : + dir == MV_DOWN ? IMG_FLAMES_DOWN1 : IMG_EMPTY); + int frame = getNewGraphicAnimationFrame(graphic, -1); +#endif for (i=1; i<=3; i++) { int xx = x + i*dx, yy = y + i*dy; int sx = SCREENX(xx), sy = SCREENY(yy); + int flame_graphic = graphic + (i - 1); if (!IN_LEV_FIELD(xx, yy) || IS_SOLID(Feld[xx][yy]) || Feld[xx][yy] == EL_EXPLOSION) @@ -3009,13 +3075,17 @@ void StartMoving(int x, int y) Feld[xx][yy] = EL_FLAMES; if (IN_SCR_FIELD(sx, sy)) +#if 0 DrawGraphic(sx, sy, graphic + phase*3 + i-1); +#else + DrawNewGraphic(sx, sy, flame_graphic, frame); +#endif } else { if (Feld[xx][yy] == EL_FLAMES) Feld[xx][yy] = EL_EMPTY; - DrawLevelField(xx, yy); + DrawNewLevelField(xx, yy); } } } @@ -3064,7 +3134,12 @@ void StartMoving(int x, int y) PlaySoundLevel(newx, newy, SND_PENGUIN_PASSING_EXIT); if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy))) +#if 0 DrawGraphicThruMask(SCREENX(newx), SCREENY(newy), el2gfx(element)); +#else + DrawNewGraphicThruMask(SCREENX(newx), SCREENY(newy), el2img(element), + 0); +#endif local_player->friends_still_needed--; if (!local_player->friends_still_needed && @@ -3593,7 +3668,7 @@ void AmoebeUmwandelnBD(int ax, int ay, int new_element) AmoebaNr[x][y] = 0; Feld[x][y] = new_element; InitField(x, y, FALSE); - DrawLevelField(x, y); + DrawNewLevelField(x, y); done = TRUE; } } @@ -3628,13 +3703,22 @@ void AmoebeWaechst(int x, int y) { MovDelay[x][y]--; if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) +#if 0 DrawGraphic(SCREENX(x), SCREENY(y), GFX_AMOEBING + 3 - MovDelay[x][y]/2); +#else + { + int frame = getNewGraphicAnimationFrame(IMG_AMOEBA_CREATING, + 6 - MovDelay[x][y]); + + DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_AMOEBA_CREATING, frame); + } +#endif if (!MovDelay[x][y]) { Feld[x][y] = Store[x][y]; Store[x][y] = 0; - DrawLevelField(x, y); + DrawNewLevelField(x, y); } } } @@ -3656,12 +3740,21 @@ void AmoebaDisappearing(int x, int y) { MovDelay[x][y]--; if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) +#if 0 DrawGraphic(SCREENX(x), SCREENY(y), GFX_AMOEBING + MovDelay[x][y]/2); +#else + { + int frame = getNewGraphicAnimationFrame(IMG_AMOEBA_SHRINKING, + 6 - MovDelay[x][y]); + + DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_AMOEBA_SHRINKING, frame); + } +#endif if (!MovDelay[x][y]) { Feld[x][y] = EL_EMPTY; - DrawLevelField(x, y); + DrawNewLevelField(x, y); /* don't let mole enter this field in this cycle; (give priority to objects falling to this field from above) */ @@ -3686,7 +3779,7 @@ void AmoebeAbleger(int ax, int ay) if (!level.amoeba_speed) { Feld[ax][ay] = EL_AMOEBA_DEAD; - DrawLevelField(ax, ay); + DrawNewLevelField(ax, ay); return; } @@ -3749,7 +3842,7 @@ void AmoebeAbleger(int ax, int ay) if (i == 4 && (!waiting_for_player || game.emulation == EMU_BOULDERDASH)) { Feld[ax][ay] = EL_AMOEBA_DEAD; - DrawLevelField(ax, ay); + DrawNewLevelField(ax, ay); AmoebaCnt[AmoebaNr[ax][ay]]--; if (AmoebaCnt[AmoebaNr[ax][ay]] <= 0) /* amoeba is completely dead */ @@ -3812,7 +3905,7 @@ void AmoebeAbleger(int ax, int ay) return; } - DrawLevelField(newax, neway); + DrawNewLevelField(newax, neway); } void Life(int ax, int ay) @@ -3864,7 +3957,7 @@ void Life(int ax, int ay) { Feld[xx][yy] = EL_EMPTY; if (!Stop[xx][yy]) - DrawLevelField(xx, yy); + DrawNewLevelField(xx, yy); Stop[xx][yy] = TRUE; changed = TRUE; } @@ -3876,7 +3969,7 @@ void Life(int ax, int ay) Feld[xx][yy] = element; MovDelay[xx][yy] = (element == EL_GAMEOFLIFE ? 0 : life_time-1); if (!Stop[xx][yy]) - DrawLevelField(xx, yy); + DrawNewLevelField(xx, yy); Stop[xx][yy] = TRUE; changed = TRUE; } @@ -3899,7 +3992,15 @@ void RobotWheel(int x, int y) if (MovDelay[x][y]) { if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) +#if 0 DrawGraphic(SCREENX(x), SCREENY(y), GFX_ABLENK+MovDelay[x][y]%4); +#else + { + int frame = getNewGraphicAnimationFrame(IMG_ROBOT_WHEEL_ACTIVE, -1); + + DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_ROBOT_WHEEL_ACTIVE, frame); + } +#endif if (!(MovDelay[x][y]%4)) PlaySoundLevel(x, y, SND_ROBOT_WHEEL_ACTIVE); return; @@ -3907,7 +4008,7 @@ void RobotWheel(int x, int y) } Feld[x][y] = EL_ROBOT_WHEEL; - DrawLevelField(x, y); + DrawNewLevelField(x, y); if (ZX == x && ZY == y) ZX = ZY = -1; } @@ -3923,8 +4024,16 @@ void TimegateWheel(int x, int y) if (MovDelay[x][y]) { if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) +#if 0 DrawGraphic(SCREENX(x), SCREENY(y), GFX_TIMEGATE_SWITCH + MovDelay[x][y]%4); +#else + { + int frame = getNewGraphicAnimationFrame(IMG_TIMEGATE_SWITCH_ACTIVE, -1); + + DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_TIMEGATE_SWITCH_ACTIVE, frame); + } +#endif if (!(MovDelay[x][y]%4)) PlaySoundLevel(x, y, SND_TIMEGATE_SWITCH_ACTIVE); return; @@ -3932,17 +4041,21 @@ void TimegateWheel(int x, int y) } Feld[x][y] = EL_TIMEGATE_SWITCH; - DrawLevelField(x, y); + DrawNewLevelField(x, y); if (ZX == x && ZY == y) ZX = ZY = -1; } void Blubber(int x, int y) { - if (y > 0 && IS_MOVING(x, y-1) && MovDir[x][y-1] == MV_DOWN) - DrawLevelField(x, y-1); +#if 0 + if (y > 0 && IS_MOVING(x, y - 1) && MovDir[x][y - 1] == MV_DOWN) + DrawNewLevelField(x, y - 1); else DrawGraphicAnimation(x, y, GFX_GEBLUBBER, 4, 10, ANIM_LOOP); +#else + DrawNewGraphicAnimation(x, y, IMG_ACID); +#endif } void NussKnacken(int x, int y) @@ -3954,13 +4067,22 @@ void NussKnacken(int x, int y) { MovDelay[x][y]--; if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) +#if 0 DrawGraphic(SCREENX(x), SCREENY(y), GFX_CRACKINGNUT + 3 - MovDelay[x][y]/2); +#else + { + int frame = getNewGraphicAnimationFrame(IMG_NUT_CRACKING, + 6 - MovDelay[x][y]); + + DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_NUT_CRACKING, frame); + } +#endif if (!MovDelay[x][y]) { Feld[x][y] = EL_EMERALD; - DrawLevelField(x, y); + DrawNewLevelField(x, y); } } } @@ -3974,22 +4096,37 @@ void BreakingPearl(int x, int y) { MovDelay[x][y]--; if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) +#if 0 DrawGraphic(SCREENX(x), SCREENY(y), GFX_PEARL_BREAKING + 4 - MovDelay[x][y]/2); +#else + { + int frame = getNewGraphicAnimationFrame(IMG_PEARL_BREAKING, + 8 - MovDelay[x][y]); + + DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_PEARL_BREAKING, frame); + } +#endif if (!MovDelay[x][y]) { Feld[x][y] = EL_EMPTY; - DrawLevelField(x, y); + DrawNewLevelField(x, y); } } } -void SiebAktivieren(int x, int y, int typ) +void SiebAktivieren(int x, int y, int type) { - int graphic = (typ == 1 ? GFX_MAGIC_WALL_FULL : GFX_MAGIC_WALL_BD_FULL) + 3; +#if 0 + int graphic = (type == 1 ? GFX_MAGIC_WALL_FULL : GFX_MAGIC_WALL_BD_FULL) + 3; DrawGraphicAnimation(x, y, graphic, 4, 4, ANIM_REVERSE); +#else + int graphic = (type == 1 ? IMG_MAGIC_WALL_FULL : IMG_BD_MAGIC_WALL_FULL); + + DrawNewGraphicAnimation(x, y, graphic); +#endif } void AusgangstuerPruefen(int x, int y) @@ -4027,7 +4164,7 @@ void AusgangstuerOeffnen(int x, int y) int delay = 6; if (!MovDelay[x][y]) /* next animation frame */ - MovDelay[x][y] = 5*delay; + MovDelay[x][y] = 5 * delay; if (MovDelay[x][y]) /* wait some time before next frame */ { @@ -4036,19 +4173,32 @@ void AusgangstuerOeffnen(int x, int y) MovDelay[x][y]--; tuer = MovDelay[x][y]/delay; if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) +#if 0 DrawGraphic(SCREENX(x), SCREENY(y), GFX_AUSGANG_AUF-tuer); +#else + { + int frame = getNewGraphicAnimationFrame(IMG_EXIT_OPENING, + 29 - MovDelay[x][y]); + + DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_EXIT_OPENING, frame); + } +#endif if (!MovDelay[x][y]) { Feld[x][y] = EL_EXIT_OPEN; - DrawLevelField(x, y); + DrawNewLevelField(x, y); } } } void AusgangstuerBlinken(int x, int y) { +#if 0 DrawGraphicAnimation(x, y, GFX_AUSGANG_AUF, 4, 4, ANIM_PINGPONG); +#else + DrawNewGraphicAnimation(x, y, IMG_EXIT_OPEN); +#endif } void OpenSwitchgate(int x, int y) @@ -4065,12 +4215,21 @@ void OpenSwitchgate(int x, int y) MovDelay[x][y]--; phase = MovDelay[x][y] / delay; if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) +#if 0 DrawGraphic(SCREENX(x), SCREENY(y), GFX_SWITCHGATE_OPEN - phase); +#else + { + int frame = getNewGraphicAnimationFrame(IMG_SWITCHGATE_OPENING, + 29 - MovDelay[x][y]); + + DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_SWITCHGATE_OPENING, frame); + } +#endif if (!MovDelay[x][y]) { Feld[x][y] = EL_SWITCHGATE_OPEN; - DrawLevelField(x, y); + DrawNewLevelField(x, y); } } } @@ -4089,12 +4248,21 @@ void CloseSwitchgate(int x, int y) MovDelay[x][y]--; phase = MovDelay[x][y] / delay; if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) +#if 0 DrawGraphic(SCREENX(x), SCREENY(y), GFX_SWITCHGATE_CLOSED + phase); +#else + { + int frame = getNewGraphicAnimationFrame(IMG_SWITCHGATE_CLOSING, + 29 - MovDelay[x][y]); + + DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_SWITCHGATE_CLOSING, frame); + } +#endif if (!MovDelay[x][y]) { Feld[x][y] = EL_SWITCHGATE_CLOSED; - DrawLevelField(x, y); + DrawNewLevelField(x, y); } } } @@ -4113,12 +4281,21 @@ void OpenTimegate(int x, int y) MovDelay[x][y]--; phase = MovDelay[x][y] / delay; if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) +#if 0 DrawGraphic(SCREENX(x), SCREENY(y), GFX_TIMEGATE_OPEN - phase); +#else + { + int frame = getNewGraphicAnimationFrame(IMG_TIMEGATE_OPENING, + 29 - MovDelay[x][y]); + + DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_TIMEGATE_OPENING, frame); + } +#endif if (!MovDelay[x][y]) { Feld[x][y] = EL_TIMEGATE_OPEN; - DrawLevelField(x, y); + DrawNewLevelField(x, y); } } } @@ -4137,12 +4314,21 @@ void CloseTimegate(int x, int y) MovDelay[x][y]--; phase = MovDelay[x][y] / delay; if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) +#if 0 DrawGraphic(SCREENX(x), SCREENY(y), GFX_TIMEGATE_CLOSED + phase); +#else + { + int frame = getNewGraphicAnimationFrame(IMG_TIMEGATE_CLOSING, + 29 - MovDelay[x][y]); + + DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_TIMEGATE_CLOSING, frame); + } +#endif if (!MovDelay[x][y]) { Feld[x][y] = EL_TIMEGATE_CLOSED; - DrawLevelField(x, y); + DrawNewLevelField(x, y); } } } @@ -4172,7 +4358,11 @@ void EdelsteinFunkeln(int x, int y) return; if (Feld[x][y] == EL_BD_DIAMOND) +#if 0 DrawGraphicAnimation(x, y, GFX_EDELSTEIN_BD, 4, 4, ANIM_REVERSE); +#else + DrawNewGraphicAnimation(x, y, IMG_BD_DIAMOND); +#endif else { if (!MovDelay[x][y]) /* next animation frame */ @@ -4185,7 +4375,11 @@ void EdelsteinFunkeln(int x, int y) if (setup.direct_draw && MovDelay[x][y]) SetDrawtoField(DRAW_BUFFERED); +#if 0 DrawGraphic(SCREENX(x), SCREENY(y), el2gfx(Feld[x][y])); +#else + DrawNewGraphic(SCREENX(x), SCREENY(y), el2img(Feld[x][y]), 0); +#endif if (MovDelay[x][y]) { @@ -4194,14 +4388,24 @@ void EdelsteinFunkeln(int x, int y) if (phase > 2) phase = 4-phase; +#if 0 DrawGraphicThruMask(SCREENX(x), SCREENY(y), GFX_FUNKELN_WEISS + phase); +#else + { + int frame = getNewGraphicAnimationFrame(IMG_TWINKLE_WHITE, + 10 - MovDelay[x][y]); + + DrawNewGraphicThruMask(SCREENX(x), SCREENY(y), IMG_TWINKLE_WHITE, + frame); + } +#endif if (setup.direct_draw) { int dest_x, dest_y; - dest_x = FX + SCREENX(x)*TILEX; - dest_y = FY + SCREENY(y)*TILEY; + dest_x = FX + SCREENX(x) * TILEX; + dest_y = FY + SCREENY(y) * TILEY; BlitBitmap(drawto_field, window, dest_x, dest_y, TILEX, TILEY, dest_x, dest_y); @@ -4217,48 +4421,58 @@ void MauerWaechst(int x, int y) int delay = 6; if (!MovDelay[x][y]) /* next animation frame */ - MovDelay[x][y] = 3*delay; + MovDelay[x][y] = 3 * delay; if (MovDelay[x][y]) /* wait some time before next frame */ { int phase; MovDelay[x][y]--; - phase = 2-MovDelay[x][y]/delay; + phase = 2 - MovDelay[x][y] / delay; +#if 0 if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) DrawGraphic(SCREENX(x), SCREENY(y), (MovDir[x][y] == MV_LEFT ? GFX_MAUER_LEFT : MovDir[x][y] == MV_RIGHT ? GFX_MAUER_RIGHT : MovDir[x][y] == MV_UP ? GFX_MAUER_UP : GFX_MAUER_DOWN ) + phase); +#else + if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + { + int graphic = el_dir2img(Feld[x][y], MovDir[x][y]); + int frame = getNewGraphicAnimationFrame(graphic, 17 - MovDelay[x][y]); + + DrawNewGraphic(SCREENX(x), SCREENY(y), graphic, frame); + } +#endif if (!MovDelay[x][y]) { if (MovDir[x][y] == MV_LEFT) { - if (IN_LEV_FIELD(x-1, y) && IS_MAUER(Feld[x-1][y])) - DrawLevelField(x-1, y); + if (IN_LEV_FIELD(x - 1, y) && IS_MAUER(Feld[x - 1][y])) + DrawNewLevelField(x - 1, y); } else if (MovDir[x][y] == MV_RIGHT) { - if (IN_LEV_FIELD(x+1, y) && IS_MAUER(Feld[x+1][y])) - DrawLevelField(x+1, y); + if (IN_LEV_FIELD(x + 1, y) && IS_MAUER(Feld[x + 1][y])) + DrawNewLevelField(x + 1, y); } else if (MovDir[x][y] == MV_UP) { - if (IN_LEV_FIELD(x, y-1) && IS_MAUER(Feld[x][y-1])) - DrawLevelField(x, y-1); + if (IN_LEV_FIELD(x, y - 1) && IS_MAUER(Feld[x][y - 1])) + DrawNewLevelField(x, y - 1); } else { - if (IN_LEV_FIELD(x, y+1) && IS_MAUER(Feld[x][y+1])) - DrawLevelField(x, y+1); + if (IN_LEV_FIELD(x, y + 1) && IS_MAUER(Feld[x][y + 1])) + DrawNewLevelField(x, y + 1); } Feld[x][y] = Store[x][y]; Store[x][y] = 0; MovDir[x][y] = MV_NO_MOVING; - DrawLevelField(x, y); + DrawNewLevelField(x, y); } } } @@ -4299,7 +4513,12 @@ void MauerAbleger(int ax, int ay) Store[ax][ay-1] = element; MovDir[ax][ay-1] = MV_UP; if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay-1))) +#if 0 DrawGraphic(SCREENX(ax), SCREENY(ay-1), GFX_MAUER_UP); +#else + DrawNewGraphic(SCREENX(ax), SCREENY(ay - 1), + IMG_WALL_GROWING_ACTIVE_UP, 0); +#endif new_wall = TRUE; } if (unten_frei) @@ -4308,7 +4527,12 @@ void MauerAbleger(int ax, int ay) Store[ax][ay+1] = element; MovDir[ax][ay+1] = MV_DOWN; if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay+1))) +#if 0 DrawGraphic(SCREENX(ax), SCREENY(ay+1), GFX_MAUER_DOWN); +#else + DrawNewGraphic(SCREENX(ax), SCREENY(ay + 1), + IMG_WALL_GROWING_ACTIVE_DOWN, 0); +#endif new_wall = TRUE; } } @@ -4322,7 +4546,12 @@ void MauerAbleger(int ax, int ay) Store[ax-1][ay] = element; MovDir[ax-1][ay] = MV_LEFT; if (IN_SCR_FIELD(SCREENX(ax-1), SCREENY(ay))) +#if 0 DrawGraphic(SCREENX(ax-1), SCREENY(ay), GFX_MAUER_LEFT); +#else + DrawNewGraphic(SCREENX(ax - 1), SCREENY(ay), + IMG_WALL_GROWING_ACTIVE_LEFT, 0); +#endif new_wall = TRUE; } @@ -4332,13 +4561,18 @@ void MauerAbleger(int ax, int ay) Store[ax+1][ay] = element; MovDir[ax+1][ay] = MV_RIGHT; if (IN_SCR_FIELD(SCREENX(ax+1), SCREENY(ay))) +#if 0 DrawGraphic(SCREENX(ax+1), SCREENY(ay), GFX_MAUER_RIGHT); +#else + DrawNewGraphic(SCREENX(ax + 1), SCREENY(ay), + IMG_WALL_GROWING_ACTIVE_RIGHT, 0); +#endif new_wall = TRUE; } } if (element == EL_WALL_GROWING && (links_frei || rechts_frei)) - DrawLevelField(ax, ay); + DrawNewLevelField(ax, ay); if (!IN_LEV_FIELD(ax, ay-1) || IS_MAUER(Feld[ax][ay-1])) oben_massiv = TRUE; @@ -4399,7 +4633,7 @@ void CheckForDragon(int x, int y) if (IN_LEV_FIELD(xx, yy) && Feld[xx][yy] == EL_FLAMES) { Feld[xx][yy] = EL_EMPTY; - DrawLevelField(xx, yy); + DrawNewLevelField(xx, yy); } else break; @@ -4421,7 +4655,11 @@ static void CheckBuggyBase(int x, int y) { MovDelay[x][y]--; if (MovDelay[x][y] < 5 && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) +#if 0 DrawGraphic(SCREENX(x), SCREENY(y), GFX_SP_BUG_WARNING); +#else + DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_SP_BUGGY_BASE, 0); +#endif if (MovDelay[x][y]) return; @@ -4448,7 +4686,16 @@ static void CheckBuggyBase(int x, int y) }; if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) +#if 0 DrawGraphic(SCREENX(x),SCREENY(y), GFX_SP_BUG_ACTIVE + SimpleRND(4)); +#else + { + int graphic = IMG_SP_BUGGY_BASE_ACTIVE; + int frame = getNewGraphicAnimationFrame(graphic, SimpleRND(100)); + + DrawNewGraphic(SCREENX(x), SCREENY(y), graphic, frame); + } +#endif for (i=0; i<4; i++) { @@ -4465,7 +4712,7 @@ static void CheckBuggyBase(int x, int y) } Feld[x][y] = EL_SP_BUGGY_BASE; - DrawLevelField(x, y); + DrawNewLevelField(x, y); } } } @@ -4512,7 +4759,15 @@ static void CheckTrap(int x, int y) if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) { +#if 0 DrawGraphic(SCREENX(x),SCREENY(y), GFX_TRAP_INACTIVE + phase - 1); +#else + int graphic = IMG_TRAP_ACTIVE; + int frame = getNewGraphicAnimationFrame(graphic, + 31 - MovDelay[x][y]); + + DrawNewGraphic(SCREENX(x),SCREENY(y), graphic, frame); +#endif ErdreichAnbroeckeln(SCREENX(x), SCREENY(y)); } } @@ -4521,7 +4776,7 @@ static void CheckTrap(int x, int y) } Feld[x][y] = EL_TRAP; - DrawLevelField(x, y); + DrawNewLevelField(x, y); } } } @@ -4533,11 +4788,17 @@ static void DrawBeltAnimation(int x, int y, int element) if (belt_dir != MV_NO_MOVING) { +#if 0 int delay = 2; int mode = ANIM_LOOP | (belt_dir == MV_LEFT ? 0 : ANIM_REVERSE); int graphic = el2gfx(element) + (belt_dir == MV_LEFT ? 0 : 7); DrawGraphicAnimation(x, y, graphic, 8, delay, mode); +#else + int graphic = el2img(element); + + DrawNewGraphicAnimation(x, y, graphic); +#endif if (!(FrameCounter % 2)) PlaySoundLevel(x, y, SND_CONVEYOR_BELT_ACTIVE); @@ -4892,10 +5153,19 @@ void GameActions() else if (element == EL_TRAP || element == EL_TRAP_ACTIVE) CheckTrap(x, y); else if (element == EL_SP_TERMINAL) +#if 0 DrawGraphicAnimation(x, y, GFX2_SP_TERMINAL, 7, 12, ANIM_LOOP); +#else + DrawNewGraphicAnimation(x, y, IMG_SP_TERMINAL); +#endif else if (element == EL_SP_TERMINAL_ACTIVE) { +#if 0 DrawGraphicAnimation(x, y, GFX2_SP_TERMINAL_ACTIVE, 7, 4, ANIM_LOOP); +#else + DrawNewGraphicAnimation(x, y, IMG_SP_TERMINAL_ACTIVE); +#endif + #if 0 if (!(FrameCounter % 4)) PlaySoundLevel(x, y, SND_SP_TERMINAL_ACTIVE); @@ -4912,10 +5182,19 @@ void GameActions() else if (element == EL_TIMEGATE_CLOSING) CloseTimegate(x, y); else if (element == EL_EXTRA_TIME) +#if 0 DrawGraphicAnimation(x, y, GFX_EXTRA_TIME, 6, 4, ANIM_LOOP); +#else + DrawNewGraphicAnimation(x, y, IMG_EXTRA_TIME); +#endif else if (element == EL_SHIELD_NORMAL) { +#if 0 DrawGraphicAnimation(x, y, GFX_SHIELD_PASSIVE, 6, 4, ANIM_LOOP); +#else + DrawNewGraphicAnimation(x, y, IMG_SHIELD_NORMAL); +#endif + #if 0 if (!(FrameCounter % 4)) PlaySoundLevel(x, y, SND_SHIELD_PASSIVE_ACTIVATED); @@ -4923,7 +5202,12 @@ void GameActions() } else if (element == EL_SHIELD_DEADLY) { +#if 0 DrawGraphicAnimation(x, y, GFX_SHIELD_ACTIVE, 6, 4, ANIM_LOOP); +#else + DrawNewGraphicAnimation(x, y, IMG_SHIELD_DEADLY); +#endif + #if 0 if (!(FrameCounter % 4)) PlaySoundLevel(x, y, SND_SHIELD_DEADLY_ACTIVE); @@ -5045,13 +5329,13 @@ void GameActions() element == EL_MAGIC_WALL_FULL) { Feld[x][y] = EL_MAGIC_WALL_DEAD; - DrawLevelField(x, y); + DrawNewLevelField(x, y); } else if (element == EL_BD_MAGIC_WALL_ACTIVE || element == EL_BD_MAGIC_WALL_FULL) { Feld[x][y] = EL_BD_MAGIC_WALL_DEAD; - DrawLevelField(x, y); + DrawNewLevelField(x, y); } } @@ -5205,13 +5489,14 @@ void ScrollLevel(int dx, int dy) { x = (dx == 1 ? BX1 : BX2); for (y=BY1; y<=BY2; y++) - DrawScreenField(x, y); + DrawNewScreenField(x, y); } + if (dy) { y = (dy == 1 ? BY1 : BY2); for (x=BX1; x<=BX2; x++) - DrawScreenField(x, y); + DrawNewScreenField(x, y); } redraw_mask |= REDRAW_FIELD; @@ -5452,7 +5737,7 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy) else if (old_jx == jx && old_jy != jy) player->MovDir = (old_jy < jy ? MV_DOWN : MV_UP); - DrawLevelField(jx, jy); /* for "ErdreichAnbroeckeln()" */ + DrawNewLevelField(jx, jy); /* for "ErdreichAnbroeckeln()" */ player->last_move_dir = player->MovDir; player->is_moving = TRUE; @@ -6051,7 +6336,7 @@ int DigField(struct PlayerInfo *player, Feld[x][y] = EL_ROBOT_WHEEL_ACTIVE; ZX = x; ZY = y; - DrawLevelField(x, y); + DrawNewLevelField(x, y); PlaySoundLevel(x, y, SND_ROBOT_WHEEL_ACTIVATING); return MF_ACTION; break; @@ -6207,7 +6492,7 @@ int DigField(struct PlayerInfo *player, player->push_delay_value = (element == EL_SPRING ? 0 : 2 + RND(8)); - DrawLevelField(x+dx, y+dy); + DrawNewLevelField(x + dx, y + dy); PlaySoundLevelElementAction(x, y, element, SND_ACTION_PUSHING); break; @@ -6377,7 +6662,7 @@ int DigField(struct PlayerInfo *player, case EL_LAMP: Feld[x][y] = EL_LAMP_ACTIVE; local_player->lights_still_needed--; - DrawLevelField(x, y); + DrawNewLevelField(x, y); PlaySoundLevel(x, y, SND_LAMP_ACTIVATING); return MF_ACTION; break; @@ -6386,7 +6671,7 @@ int DigField(struct PlayerInfo *player, Feld[x][y] = EL_TIME_ORB_EMPTY; TimeLeft += 10; DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW); - DrawLevelField(x, y); + DrawNewLevelField(x, y); PlaySoundStereo(SND_TIME_ORB_FULL_COLLECTING, SOUND_MAX_RIGHT); return MF_ACTION; break; @@ -6471,8 +6756,8 @@ int DigField(struct PlayerInfo *player, player->push_delay_value = (element == EL_BALLOON ? 0 : 2); - DrawLevelField(x, y); - DrawLevelField(x+dx, y+dy); + DrawNewLevelField(x, y); + DrawNewLevelField(x + dx, y + dy); if (IS_SB_ELEMENT(element) && local_player->sokobanfields_still_needed == 0 && @@ -6530,7 +6815,7 @@ boolean SnapField(struct PlayerInfo *player, int dx, int dy) return FALSE; player->snapped = TRUE; - DrawLevelField(x, y); + DrawNewLevelField(x, y); BackToFront(); return TRUE; @@ -6562,10 +6847,18 @@ boolean PlaceBomb(struct PlayerInfo *player) FS_SMALL, FC_YELLOW); if (IN_SCR_FIELD(SCREENX(jx), SCREENY(jy))) { +#if 0 if (game.emulation == EMU_SUPAPLEX) DrawGraphic(SCREENX(jx), SCREENY(jy), GFX_SP_DISK_RED); else DrawGraphicThruMask(SCREENX(jx), SCREENY(jy), GFX_DYNAMIT); +#else + if (game.emulation == EMU_SUPAPLEX) + DrawNewGraphic(SCREENX(jx), SCREENY(jy), IMG_SP_DISK_RED, 0); + else + DrawNewGraphicThruMask(SCREENX(jx), SCREENY(jy), + IMG_DYNAMITE_ACTIVE, 0); +#endif } PlaySoundLevel(jx, jy, SND_DYNAMITE_DROPPING); @@ -6577,7 +6870,12 @@ boolean PlaceBomb(struct PlayerInfo *player) MovDelay[jx][jy] = 96; player->dynabombs_left--; if (IN_SCR_FIELD(SCREENX(jx), SCREENY(jy))) +#if 0 DrawGraphicThruMask(SCREENX(jx), SCREENY(jy), GFX_DYNABOMB); +#else + DrawNewGraphicThruMask(SCREENX(jx), SCREENY(jy), + el2img(Feld[jx][jy]), 0); +#endif PlaySoundLevel(jx, jy, SND_DYNABOMB_DROPPING); }