X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=b1498dc8726f99a7cbd3dd08c5a62042f5373808;hb=f5548497f854106cbd0aec58642649c94d91f6e3;hp=c1af86314e0a12c979d32a8efac9f0488d844026;hpb=b55729ffeba9da45b5ae83abfd3460a5c0609e94;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index c1af8631..b1498dc8 100644 --- a/src/game.c +++ b/src/game.c @@ -879,6 +879,10 @@ static struct GamePanelControlInfo game_panel_controls[] = RND(element_info[e].move_delay_random)) #define GET_MAX_MOVE_DELAY(e) ( (element_info[e].move_delay_fixed) + \ (element_info[e].move_delay_random)) +#define GET_NEW_STEP_DELAY(e) ( (element_info[e].step_delay_fixed) + \ + RND(element_info[e].step_delay_random)) +#define GET_MAX_STEP_DELAY(e) ( (element_info[e].step_delay_fixed) + \ + (element_info[e].step_delay_random)) #define GET_NEW_CE_VALUE(e) ( (element_info[e].ce_value_fixed_initial) +\ RND(element_info[e].ce_value_random_initial)) #define GET_CE_SCORE(e) ( (element_info[e].collect_score)) @@ -4721,9 +4725,6 @@ void GameWon(void) static int game_over_delay_1 = 0; static int game_over_delay_2 = 0; static int game_over_delay_3 = 0; - int game_over_delay_value_1 = 50; - int game_over_delay_value_2 = 25; - int game_over_delay_value_3 = 50; int time_score_base = MIN(MAX(1, level.time_score_base), 10); float time_score = (float)level.score[SC_TIME_BONUS] / time_score_base; @@ -4751,9 +4752,9 @@ void GameWon(void) TapeStop(); - game_over_delay_1 = 0; - game_over_delay_2 = 0; - game_over_delay_3 = game_over_delay_value_3; + game_over_delay_1 = FRAMES_PER_SECOND; // delay before counting time + game_over_delay_2 = FRAMES_PER_SECOND / 2; // delay before counting health + game_over_delay_3 = FRAMES_PER_SECOND; // delay before ending the game time = time_final = (game.no_time_limit ? TimePlayed : TimeLeft); score = score_final = game.score_final; @@ -4778,14 +4779,10 @@ void GameWon(void) time_count_steps = MAX(1, ABS(time_final - time) / 100); - game_over_delay_1 = game_over_delay_value_1; - if (level.game_engine_type == GAME_ENGINE_TYPE_MM) { health_final = 0; score_final += health * time_score; - - game_over_delay_2 = game_over_delay_value_2; } game.score_final = score_final; @@ -4858,15 +4855,15 @@ void GameWon(void) if (setup.count_score_after_game) { - if (game_over_delay_1 > 0) + if (time != time_final) { - game_over_delay_1--; + if (game_over_delay_1 > 0) + { + game_over_delay_1--; - return; - } + return; + } - if (time != time_final) - { int time_to_go = ABS(time_final - time); int time_count_dir = (time < time_final ? +1 : -1); @@ -4898,15 +4895,15 @@ void GameWon(void) return; } - if (game_over_delay_2 > 0) + if (health != health_final) { - game_over_delay_2--; + if (game_over_delay_2 > 0) + { + game_over_delay_2--; - return; - } + return; + } - if (health != health_final) - { int health_count_dir = (health < health_final ? +1 : -1); health += health_count_dir; @@ -5356,13 +5353,15 @@ void DrawDynamite(int x, int y) return; if (Back[x][y]) - DrawGraphic(sx, sy, el2img(Back[x][y]), 0); + DrawLevelElement(x, y, Back[x][y]); else if (Store[x][y]) - DrawGraphic(sx, sy, el2img(Store[x][y]), 0); + DrawLevelElement(x, y, Store[x][y]); + else if (game.use_masked_elements) + DrawLevelElement(x, y, EL_EMPTY); frame = getGraphicAnimationFrame(graphic, GfxFrame[x][y]); - if (Back[x][y] || Store[x][y]) + if (Back[x][y] || Store[x][y] || game.use_masked_elements) DrawGraphicThruMask(sx, sy, graphic, frame); else DrawGraphic(sx, sy, graphic, frame); @@ -5935,7 +5934,7 @@ static void Explode(int ex, int ey, int phase, int mode) DrawLevelElementThruMask(x, y, Back[x][y]); } else if (!IS_WALKABLE_INSIDE(Back[x][y])) - DrawGraphic(SCREENX(x), SCREENY(y), graphic, frame); + DrawScreenGraphic(SCREENX(x), SCREENY(y), graphic, frame); } } @@ -8510,11 +8509,33 @@ void ContinueMoving(int x, int y) boolean pushed_by_player = (Pushed[x][y] && IS_PLAYER(x, y)); boolean pushed_by_conveyor = (Pushed[x][y] && !IS_PLAYER(x, y)); boolean last_line = (newy == lev_fieldy - 1); + boolean use_step_delay = (GET_MAX_STEP_DELAY(element) != 0); - MovPos[x][y] += getElementMoveStepsize(x, y); - - if (pushed_by_player) // special case: moving object pushed by player + if (pushed_by_player) // special case: moving object pushed by player + { MovPos[x][y] = SIGN(MovPos[x][y]) * (TILEX - ABS(PLAYERINFO(x,y)->MovPos)); + } + else if (use_step_delay) // special case: moving object has step delay + { + if (!MovDelay[x][y]) + MovPos[x][y] += getElementMoveStepsize(x, y); + + if (MovDelay[x][y]) + MovDelay[x][y]--; + else + MovDelay[x][y] = GET_NEW_STEP_DELAY(element); + + if (MovDelay[x][y]) + { + TEST_DrawLevelField(x, y); + + return; // element is still waiting + } + } + else // normal case: generically moving object + { + MovPos[x][y] += getElementMoveStepsize(x, y); + } if (ABS(MovPos[x][y]) < TILEX) {