X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=afa0f24f923f9cbcccfbe3ebcac1872545fe2b55;hb=db0cf963a41d958dc11ee1d3cfb2b1f88cba7f76;hp=d0afc792ca8270df465b41cefcac6177eab172d9;hpb=1ca582ff344bd825e03229636cee6d006e19251f;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index d0afc792..afa0f24f 100644 --- a/src/game.c +++ b/src/game.c @@ -59,6 +59,8 @@ #define USE_FIX_KILLED_BY_NON_WALKABLE (USE_NEW_STUFF * 1) #define USE_FIX_IMPACT_COLLISION (USE_NEW_STUFF * 1) +#define USE_GFX_RESET_WHEN_NOT_MOVING (USE_NEW_STUFF * 1) + /* for DigField() */ #define DF_NO_PUSH 0 @@ -85,27 +87,39 @@ #define EX_TYPE_DYNA (1 << 4) #define EX_TYPE_SINGLE_TILE (EX_TYPE_CENTER | EX_TYPE_BORDER) +#if 1 +#define PANEL_OFF() (local_player->LevelSolved_PanelOff) +#define PANEL_DEACTIVATED(p) ((p)->x < 0 || (p)->y < 0 || PANEL_OFF()) +#define PANEL_XPOS(p) (DX + ALIGNED_MENU_XPOS(p)) +#define PANEL_YPOS(p) (DY + ALIGNED_MENU_YPOS(p)) +#else #define PANEL_DEACTIVATED(p) ((p).x < 0 || (p).y < 0) +#define PANEL_XPOS(p) (ALIGNED_XPOS((p).x, (p).width, (p).align)) +#define PANEL_YPOS(p) ((p).y) +#endif /* special positions in the game control window (relative to control window) */ -#define XX_LEVEL1 (game.panel.level.x) -#define XX_LEVEL2 (game.panel.level.x - 1) -#define YY_LEVEL (game.panel.level.y) -#define XX_EMERALDS (game.panel.gems.x) -#define YY_EMERALDS (game.panel.gems.y) -#define XX_DYNAMITE (game.panel.inventory.x) -#define YY_DYNAMITE (game.panel.inventory.y) -#define XX_KEYS (game.panel.keys.x) -#define YY_KEYS (game.panel.keys.y) -#define XX_SCORE (game.panel.score.x) -#define YY_SCORE (game.panel.score.y) -#define XX_TIME1 (game.panel.time.x) -#define XX_TIME2 (game.panel.time.x + 1) -#define YY_TIME (game.panel.time.y) +#define XX_LEVEL1 (PANEL_XPOS(game.panel.level)) +#define XX_LEVEL2 (PANEL_XPOS(game.panel.level) - 1) +#define XX_LEVEL (PANEL_XPOS(game.panel.level)) +#define YY_LEVEL (PANEL_YPOS(game.panel.level)) +#define XX_EMERALDS (PANEL_XPOS(game.panel.gems)) +#define YY_EMERALDS (PANEL_YPOS(game.panel.gems)) +#define XX_DYNAMITE (PANEL_XPOS(game.panel.inventory)) +#define YY_DYNAMITE (PANEL_YPOS(game.panel.inventory)) +#define XX_KEYS (PANEL_XPOS(game.panel.keys)) +#define YY_KEYS (PANEL_YPOS(game.panel.keys)) +#define XX_SCORE (PANEL_XPOS(game.panel.score)) +#define YY_SCORE (PANEL_YPOS(game.panel.score)) +#define XX_TIME1 (PANEL_XPOS(game.panel.time)) +#define XX_TIME2 (PANEL_XPOS(game.panel.time) + 1) +#define XX_TIME (PANEL_XPOS(game.panel.time)) +#define YY_TIME (PANEL_YPOS(game.panel.time)) /* special positions in the game control window (relative to main window) */ #define DX_LEVEL1 (DX + XX_LEVEL1) #define DX_LEVEL2 (DX + XX_LEVEL2) +#define DX_LEVEL (DX + XX_LEVEL) #define DY_LEVEL (DY + YY_LEVEL) #define DX_EMERALDS (DX + XX_EMERALDS) #define DY_EMERALDS (DY + YY_EMERALDS) @@ -117,6 +131,7 @@ #define DY_SCORE (DY + YY_SCORE) #define DX_TIME1 (DX + XX_TIME1) #define DX_TIME2 (DX + XX_TIME2) +#define DX_TIME (DX + XX_TIME) #define DY_TIME (DY + YY_TIME) /* values for delayed check of falling and moving elements and for collision */ @@ -734,10 +749,14 @@ move_stepsize_list[] = { EL_AMOEBA_DROPPING, 2 }, { EL_QUICKSAND_FILLING, 1 }, { EL_QUICKSAND_EMPTYING, 1 }, + { EL_QUICKSAND_FAST_FILLING, 2 }, + { EL_QUICKSAND_FAST_EMPTYING, 2 }, { EL_MAGIC_WALL_FILLING, 2 }, - { EL_BD_MAGIC_WALL_FILLING, 2 }, { EL_MAGIC_WALL_EMPTYING, 2 }, + { EL_BD_MAGIC_WALL_FILLING, 2 }, { EL_BD_MAGIC_WALL_EMPTYING, 2 }, + { EL_DC_MAGIC_WALL_FILLING, 2 }, + { EL_DC_MAGIC_WALL_EMPTYING, 2 }, { EL_UNDEFINED, 0 }, }; @@ -903,6 +922,8 @@ static void SetPlayerMoveSpeed(struct PlayerInfo *player, int move_stepsize, void GetPlayerConfig() { + GameFrameDelay = setup.game_frame_delay; + if (!audio.sound_available) setup.sound_simple = FALSE; @@ -921,57 +942,6 @@ void GetPlayerConfig() InitJoysticks(); } -static int getBeltNrFromBeltElement(int element) -{ - return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 : - element < EL_CONVEYOR_BELT_3_LEFT ? 1 : - element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3); -} - -static int getBeltNrFromBeltActiveElement(int element) -{ - return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 : - element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 : - element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3); -} - -static int getBeltNrFromBeltSwitchElement(int element) -{ - return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 : - element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 : - element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3); -} - -static int getBeltDirNrFromBeltSwitchElement(int element) -{ - static int belt_base_element[4] = - { - EL_CONVEYOR_BELT_1_SWITCH_LEFT, - EL_CONVEYOR_BELT_2_SWITCH_LEFT, - EL_CONVEYOR_BELT_3_SWITCH_LEFT, - EL_CONVEYOR_BELT_4_SWITCH_LEFT - }; - - int belt_nr = getBeltNrFromBeltSwitchElement(element); - int belt_dir_nr = element - belt_base_element[belt_nr]; - - return (belt_dir_nr % 3); -} - -static int getBeltDirFromBeltSwitchElement(int element) -{ - static int belt_move_dir[3] = - { - MV_LEFT, - MV_NONE, - MV_RIGHT - }; - - int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element); - - return belt_move_dir[belt_dir_nr]; -} - static int get_element_from_group_element(int element) { if (IS_GROUP_ELEMENT(element)) @@ -1313,65 +1283,195 @@ static inline void InitField_WithBug2(int x, int y, boolean init_game) */ } -inline void DrawGameValue_Emeralds(int value) +#if 1 + +void DrawGameValue_Emeralds(int value) { - int xpos = (3 * 14 - 3 * getFontWidth(FONT_TEXT_2)) / 2; + struct TextPosInfo *pos = &game.panel.gems; + int font_nr = FONT_TEXT_2; + int font_width = getFontWidth(font_nr); + int digits = pos->chars; - if (PANEL_DEACTIVATED(game.panel.gems)) + if (PANEL_DEACTIVATED(pos)) return; - DrawText(DX_EMERALDS + xpos, DY_EMERALDS, int2str(value, 3), FONT_TEXT_2); + pos->width = digits * font_width; + + DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, digits), font_nr); } -inline void DrawGameValue_Dynamite(int value) +void DrawGameValue_Dynamite(int value) { - int xpos = (3 * 14 - 3 * getFontWidth(FONT_TEXT_2)) / 2; + struct TextPosInfo *pos = &game.panel.inventory; + int font_nr = FONT_TEXT_2; + int font_width = getFontWidth(font_nr); + int digits = pos->chars; - if (PANEL_DEACTIVATED(game.panel.inventory)) + if (PANEL_DEACTIVATED(pos)) return; - DrawText(DX_DYNAMITE + xpos, DY_DYNAMITE, int2str(value, 3), FONT_TEXT_2); + pos->width = digits * font_width; + + DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, digits), font_nr); +} + +void DrawGameValue_Score(int value) +{ + struct TextPosInfo *pos = &game.panel.score; + int font_nr = FONT_TEXT_2; + int font_width = getFontWidth(font_nr); + int digits = pos->chars; + + if (PANEL_DEACTIVATED(pos)) + return; + + pos->width = digits * font_width; + + DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, digits), font_nr); +} + +void DrawGameValue_Time(int value) +{ + struct TextPosInfo *pos = &game.panel.time; + static int last_value = -1; + int digits1 = 3; + int digits2 = 4; + int digits = pos->chars; + int font1_nr = FONT_TEXT_2; + int font2_nr = FONT_TEXT_1; + int font_nr = font1_nr; + boolean use_dynamic_digits = (digits == -1 ? TRUE : FALSE); + + if (PANEL_DEACTIVATED(pos)) + return; + + if (use_dynamic_digits) /* use dynamic number of digits */ + { + digits = (value < 1000 ? digits1 : digits2); + font_nr = (value < 1000 ? font1_nr : font2_nr); + } + + /* clear background if value just changed its size (dynamic digits only) */ + if (use_dynamic_digits && (last_value < 1000) != (value < 1000)) + { + int width1 = digits1 * getFontWidth(font1_nr); + int width2 = digits2 * getFontWidth(font2_nr); + int max_width = MAX(width1, width2); + int max_height = MAX(getFontHeight(font1_nr), getFontHeight(font2_nr)); + + pos->width = max_width; + + ClearRectangleOnBackground(drawto, PANEL_XPOS(pos), PANEL_YPOS(pos), + max_width, max_height); + } + + pos->width = digits * getFontWidth(font_nr); + + DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, digits), font_nr); + + last_value = value; +} + +void DrawGameValue_Level(int value) +{ + struct TextPosInfo *pos = &game.panel.level; + int digits1 = 2; + int digits2 = 3; + int digits = pos->chars; + int font1_nr = FONT_TEXT_2; + int font2_nr = FONT_TEXT_1; + int font_nr = font1_nr; + boolean use_dynamic_digits = (digits == -1 ? TRUE : FALSE); + + if (PANEL_DEACTIVATED(pos)) + return; + + if (use_dynamic_digits) /* use dynamic number of digits */ + { + digits = (level_nr < 100 ? digits1 : digits2); + font_nr = (level_nr < 100 ? font1_nr : font2_nr); + } + + pos->width = digits * getFontWidth(font_nr); + + DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, digits), font_nr); } -inline void DrawGameValue_Keys(int key[MAX_NUM_KEYS]) +void DrawGameValue_Keys(int key[MAX_NUM_KEYS]) { + struct TextPosInfo *pos = &game.panel.keys; int base_key_graphic = EL_KEY_1; int i; - if (PANEL_DEACTIVATED(game.panel.keys)) + if (PANEL_DEACTIVATED(pos)) return; if (level.game_engine_type == GAME_ENGINE_TYPE_EM) base_key_graphic = EL_EM_KEY_1; + pos->width = 4 * MINI_TILEX; + /* currently only 4 of 8 possible keys are displayed */ for (i = 0; i < STD_NUM_KEYS; i++) { - int x = XX_KEYS + i * MINI_TILEX; - int y = YY_KEYS; + int src_x = DOOR_GFX_PAGEX5 + 18; + int src_y = DOOR_GFX_PAGEY1 + 123; + int dst_x = PANEL_XPOS(pos) + i * MINI_TILEX; + int dst_y = PANEL_YPOS(pos); if (key[i]) - DrawMiniGraphicExt(drawto, DX + x,DY + y, el2edimg(base_key_graphic + i)); + DrawMiniGraphicExt(drawto, dst_x, dst_y, el2edimg(base_key_graphic + i)); else - BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, - DOOR_GFX_PAGEX5 + x, y, MINI_TILEX, MINI_TILEY, DX + x,DY + y); + BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, src_x, src_y, + MINI_TILEX, MINI_TILEY, dst_x, dst_y); } } -inline void DrawGameValue_Score(int value) +#else + +void DrawGameValue_Emeralds(int value) +{ + int font_nr = FONT_TEXT_2; + int xpos = (3 * 14 - 3 * getFontWidth(font_nr)) / 2; + + if (PANEL_DEACTIVATED(game.panel.gems)) + return; + + DrawText(DX_EMERALDS + xpos, DY_EMERALDS, int2str(value, 3), font_nr); +} + +void DrawGameValue_Dynamite(int value) { - int xpos = (5 * 14 - 5 * getFontWidth(FONT_TEXT_2)) / 2; + int font_nr = FONT_TEXT_2; + int xpos = (3 * 14 - 3 * getFontWidth(font_nr)) / 2; + + if (PANEL_DEACTIVATED(game.panel.inventory)) + return; + + DrawText(DX_DYNAMITE + xpos, DY_DYNAMITE, int2str(value, 3), font_nr); +} + +void DrawGameValue_Score(int value) +{ + int font_nr = FONT_TEXT_2; + int xpos = (5 * 14 - 5 * getFontWidth(font_nr)) / 2; if (PANEL_DEACTIVATED(game.panel.score)) return; - DrawText(DX_SCORE + xpos, DY_SCORE, int2str(value, 5), FONT_TEXT_2); + DrawText(DX_SCORE + xpos, DY_SCORE, int2str(value, 5), font_nr); } -inline void DrawGameValue_Time(int value) +void DrawGameValue_Time(int value) { - int xpos3 = (3 * 14 - 3 * getFontWidth(FONT_TEXT_2)) / 2; - int xpos4 = (4 * 10 - 4 * getFontWidth(FONT_LEVEL_NUMBER)) / 2; + int font1_nr = FONT_TEXT_2; +#if 1 + int font2_nr = FONT_TEXT_1; +#else + int font2_nr = FONT_LEVEL_NUMBER; +#endif + int xpos3 = (3 * 14 - 3 * getFontWidth(font1_nr)) / 2; + int xpos4 = (4 * 10 - 4 * getFontWidth(font2_nr)) / 2; if (PANEL_DEACTIVATED(game.panel.time)) return; @@ -1381,22 +1481,56 @@ inline void DrawGameValue_Time(int value) ClearRectangleOnBackground(drawto, DX_TIME1, DY_TIME, 14 * 3, 14); if (value < 1000) - DrawText(DX_TIME1 + xpos3, DY_TIME, int2str(value, 3), FONT_TEXT_2); + DrawText(DX_TIME1 + xpos3, DY_TIME, int2str(value, 3), font1_nr); else - DrawText(DX_TIME2 + xpos4, DY_TIME, int2str(value, 4), FONT_LEVEL_NUMBER); + DrawText(DX_TIME2 + xpos4, DY_TIME, int2str(value, 4), font2_nr); } -inline void DrawGameValue_Level(int value) +void DrawGameValue_Level(int value) { + int font1_nr = FONT_TEXT_2; +#if 1 + int font2_nr = FONT_TEXT_1; +#else + int font2_nr = FONT_LEVEL_NUMBER; +#endif + if (PANEL_DEACTIVATED(game.panel.level)) return; if (level_nr < 100) - DrawText(DX_LEVEL1, DY_LEVEL, int2str(value, 2), FONT_TEXT_2); + DrawText(DX_LEVEL1, DY_LEVEL, int2str(value, 2), font1_nr); else - DrawText(DX_LEVEL2, DY_LEVEL, int2str(value, 3), FONT_LEVEL_NUMBER); + DrawText(DX_LEVEL2, DY_LEVEL, int2str(value, 3), font2_nr); +} + +void DrawGameValue_Keys(int key[MAX_NUM_KEYS]) +{ + int base_key_graphic = EL_KEY_1; + int i; + + if (PANEL_DEACTIVATED(game.panel.keys)) + return; + + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + base_key_graphic = EL_EM_KEY_1; + + /* currently only 4 of 8 possible keys are displayed */ + for (i = 0; i < STD_NUM_KEYS; i++) + { + int x = XX_KEYS + i * MINI_TILEX; + int y = YY_KEYS; + + if (key[i]) + DrawMiniGraphicExt(drawto, DX + x,DY + y, el2edimg(base_key_graphic + i)); + else + BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, + DOOR_GFX_PAGEX5 + x, y, MINI_TILEX, MINI_TILEY, DX + x,DY + y); + } } +#endif + void DrawAllGameValues(int emeralds, int dynamite, int score, int time, int key_bits) { @@ -1966,6 +2100,8 @@ void InitGame() for (j = 0; j < MAX_NUM_KEYS; j++) player->key[j] = FALSE; + player->num_white_keys = 0; + player->dynabomb_count = 0; player->dynabomb_size = 1; player->dynabombs_left = 0; @@ -2058,7 +2194,9 @@ void InitGame() player->LevelSolved = FALSE; player->GameOver = FALSE; + player->LevelSolved_GameWon = FALSE; player->LevelSolved_GameEnd = FALSE; + player->LevelSolved_PanelOff = FALSE; player->LevelSolved_SaveTape = FALSE; player->LevelSolved_SaveScore = FALSE; } @@ -2790,10 +2928,12 @@ void GameWon() { static int time, time_final; static int score, score_final; - static int game_over_delay = 0; - int game_over_delay_value = 50; + static int game_over_delay_1 = 0; + static int game_over_delay_2 = 0; + int game_over_delay_value_1 = 50; + int game_over_delay_value_2 = 50; - if (!local_player->LevelSolved_GameEnd) + if (!local_player->LevelSolved_GameWon) { int i; @@ -2801,7 +2941,7 @@ void GameWon() if (local_player->MovPos) return; - local_player->LevelSolved_GameEnd = TRUE; + local_player->LevelSolved_GameWon = TRUE; local_player->LevelSolved_SaveTape = tape.recording; local_player->LevelSolved_SaveScore = !tape.playing; @@ -2812,7 +2952,8 @@ void GameWon() TapeStop(); #endif - game_over_delay = game_over_delay_value; + game_over_delay_1 = game_over_delay_value_1; + game_over_delay_2 = game_over_delay_value_2; time = time_final = (level.time == 0 ? TimePlayed : TimeLeft); score = score_final = local_player->score_final; @@ -2894,9 +3035,9 @@ void GameWon() PlaySound(SND_GAME_WINNING); } - if (game_over_delay > 0) + if (game_over_delay_1 > 0) { - game_over_delay--; + game_over_delay_1--; return; } @@ -2919,7 +3060,22 @@ void GameWon() PlaySoundLoop(SND_GAME_LEVELTIME_BONUS); else PlaySound(SND_GAME_LEVELTIME_BONUS); + + return; + } + + local_player->LevelSolved_PanelOff = TRUE; + + if (game_over_delay_2 > 0) + { + game_over_delay_2--; + + return; } + +#if 1 + GameEnd(); +#endif } void GameEnd() @@ -2927,6 +3083,8 @@ void GameEnd() int hi_pos; boolean raise_level = FALSE; + local_player->LevelSolved_GameEnd = TRUE; + CloseDoor(DOOR_CLOSE_1); if (local_player->LevelSolved_SaveTape) @@ -3153,7 +3311,12 @@ void InitMovingField(int x, int y, int direction) /* check if element was/is moving or being moved before/after mode change */ #if 1 +#if 1 + is_moving_before = (WasJustMoving[x][y] != 0); +#else + /* (!!! this does not work -- WasJustMoving is NOT a boolean value !!!) */ is_moving_before = WasJustMoving[x][y]; +#endif #else is_moving_before = (getElementMoveStepsizeExt(x, y, MovDir[x][y]) != 0); #endif @@ -3337,8 +3500,10 @@ void RemoveMovingField(int x, int y) if (element == EL_BLOCKED && (Feld[oldx][oldy] == EL_QUICKSAND_EMPTYING || + Feld[oldx][oldy] == EL_QUICKSAND_FAST_EMPTYING || Feld[oldx][oldy] == EL_MAGIC_WALL_EMPTYING || Feld[oldx][oldy] == EL_BD_MAGIC_WALL_EMPTYING || + Feld[oldx][oldy] == EL_DC_MAGIC_WALL_EMPTYING || Feld[oldx][oldy] == EL_AMOEBA_DROPPING)) next_element = get_next_element(Feld[oldx][oldy]); @@ -4617,6 +4782,16 @@ void Impact(int x, int y) object_hit = TRUE; } + + if (Feld[x][y + 1] == EL_QUICKSAND_FAST_EMPTYING && object_hit == FALSE) + { + RemoveMovingField(x, y + 1); + Feld[x][y + 1] = EL_QUICKSAND_FAST_EMPTY; + Feld[x][y + 2] = EL_ROCK; + DrawLevelField(x, y + 2); + + object_hit = TRUE; + } #endif if (object_hit) @@ -4645,7 +4820,8 @@ void Impact(int x, int y) Bang(x, y); return; } - else if (impact && element == EL_PEARL) + else if (impact && element == EL_PEARL && + smashed != EL_DC_MAGIC_WALL && smashed != EL_DC_MAGIC_WALL_ACTIVE) { ResetGfxAnimation(x, y); @@ -4678,26 +4854,33 @@ void Impact(int x, int y) if (object_hit) /* check which object was hit */ { - if (CAN_PASS_MAGIC_WALL(element) && - (smashed == EL_MAGIC_WALL || - smashed == EL_BD_MAGIC_WALL)) + if ((CAN_PASS_MAGIC_WALL(element) && + (smashed == EL_MAGIC_WALL || + smashed == EL_BD_MAGIC_WALL)) || + (CAN_PASS_DC_MAGIC_WALL(element) && + smashed == EL_DC_MAGIC_WALL)) { int xx, yy; int activated_magic_wall = (smashed == EL_MAGIC_WALL ? EL_MAGIC_WALL_ACTIVE : - EL_BD_MAGIC_WALL_ACTIVE); + smashed == EL_BD_MAGIC_WALL ? EL_BD_MAGIC_WALL_ACTIVE : + EL_DC_MAGIC_WALL_ACTIVE); /* activate magic wall / mill */ SCAN_PLAYFIELD(xx, yy) + { if (Feld[xx][yy] == smashed) Feld[xx][yy] = activated_magic_wall; + } game.magic_wall_time_left = level.time_magic_wall * FRAMES_PER_SECOND; game.magic_wall_active = TRUE; PlayLevelSound(x, y, (smashed == EL_MAGIC_WALL ? SND_MAGIC_WALL_ACTIVATING : - SND_BD_MAGIC_WALL_ACTIVATING)); + smashed == EL_BD_MAGIC_WALL ? + SND_BD_MAGIC_WALL_ACTIVATING : + SND_DC_MAGIC_WALL_ACTIVATING)); } if (IS_PLAYER(x, y + 1)) @@ -4812,12 +4995,15 @@ void Impact(int x, int y) /* play sound of magic wall / mill */ if (!last_line && (Feld[x][y + 1] == EL_MAGIC_WALL_ACTIVE || - Feld[x][y + 1] == EL_BD_MAGIC_WALL_ACTIVE)) + Feld[x][y + 1] == EL_BD_MAGIC_WALL_ACTIVE || + Feld[x][y + 1] == EL_DC_MAGIC_WALL_ACTIVE)) { if (Feld[x][y + 1] == EL_MAGIC_WALL_ACTIVE) PlayLevelSound(x, y, SND_MAGIC_WALL_FILLING); else if (Feld[x][y + 1] == EL_BD_MAGIC_WALL_ACTIVE) PlayLevelSound(x, y, SND_BD_MAGIC_WALL_FILLING); + else if (Feld[x][y + 1] == EL_DC_MAGIC_WALL_ACTIVE) + PlayLevelSound(x, y, SND_DC_MAGIC_WALL_FILLING); return; } @@ -5734,6 +5920,43 @@ void StartMoving(int x, int y) PlayLevelSoundAction(x, y, ACTION_FILLING); } } + else if (element == EL_QUICKSAND_FAST_FULL) + { + if (IS_FREE(x, y + 1)) + { + InitMovingField(x, y, MV_DOWN); + started_moving = TRUE; + + Feld[x][y] = EL_QUICKSAND_FAST_EMPTYING; +#if USE_QUICKSAND_BD_ROCK_BUGFIX + if (Store[x][y] != EL_ROCK && Store[x][y] != EL_BD_ROCK) + Store[x][y] = EL_ROCK; +#else + Store[x][y] = EL_ROCK; +#endif + + PlayLevelSoundAction(x, y, ACTION_EMPTYING); + } + else if (Feld[x][y + 1] == EL_QUICKSAND_FAST_EMPTY) + { + if (!MovDelay[x][y]) + MovDelay[x][y] = TILEY + 1; + + if (MovDelay[x][y]) + { + MovDelay[x][y]--; + if (MovDelay[x][y]) + return; + } + + Feld[x][y] = EL_QUICKSAND_FAST_EMPTY; + Feld[x][y + 1] = EL_QUICKSAND_FAST_FULL; + Store[x][y + 1] = Store[x][y]; + Store[x][y] = 0; + + PlayLevelSoundAction(x, y, ACTION_FILLING); + } + } else if ((element == EL_ROCK || element == EL_BD_ROCK) && Feld[x][y + 1] == EL_QUICKSAND_EMPTY) { @@ -5745,6 +5968,17 @@ void StartMoving(int x, int y) PlayLevelSoundAction(x, y, ACTION_FILLING); } + else if ((element == EL_ROCK || element == EL_BD_ROCK) && + Feld[x][y + 1] == EL_QUICKSAND_FAST_EMPTY) + { + InitMovingField(x, y, MV_DOWN); + started_moving = TRUE; + + Feld[x][y] = EL_QUICKSAND_FAST_FILLING; + Store[x][y] = element; + + PlayLevelSoundAction(x, y, ACTION_FILLING); + } else if (element == EL_MAGIC_WALL_FULL) { if (IS_FREE(x, y + 1)) @@ -5781,7 +6015,7 @@ void StartMoving(int x, int y) started_moving = TRUE; Feld[x][y] = EL_BD_MAGIC_WALL_EMPTYING; - Store[x][y] = EL_CHANGED2(Store[x][y]); + Store[x][y] = EL_CHANGED_BD(Store[x][y]); } else if (Feld[x][y + 1] == EL_BD_MAGIC_WALL_ACTIVE) { @@ -5797,20 +6031,52 @@ void StartMoving(int x, int y) Feld[x][y] = EL_BD_MAGIC_WALL_ACTIVE; Feld[x][y + 1] = EL_BD_MAGIC_WALL_FULL; - Store[x][y + 1] = EL_CHANGED2(Store[x][y]); + Store[x][y + 1] = EL_CHANGED_BD(Store[x][y]); Store[x][y] = 0; } } - else if (CAN_PASS_MAGIC_WALL(element) && - (Feld[x][y + 1] == EL_MAGIC_WALL_ACTIVE || - Feld[x][y + 1] == EL_BD_MAGIC_WALL_ACTIVE)) + else if (element == EL_DC_MAGIC_WALL_FULL) + { + if (IS_FREE(x, y + 1)) + { + InitMovingField(x, y, MV_DOWN); + started_moving = TRUE; + + Feld[x][y] = EL_DC_MAGIC_WALL_EMPTYING; + Store[x][y] = EL_CHANGED_DC(Store[x][y]); + } + else if (Feld[x][y + 1] == EL_DC_MAGIC_WALL_ACTIVE) + { + if (!MovDelay[x][y]) + MovDelay[x][y] = TILEY/4 + 1; + + if (MovDelay[x][y]) + { + MovDelay[x][y]--; + if (MovDelay[x][y]) + return; + } + + Feld[x][y] = EL_DC_MAGIC_WALL_ACTIVE; + Feld[x][y + 1] = EL_DC_MAGIC_WALL_FULL; + Store[x][y + 1] = EL_CHANGED_DC(Store[x][y]); + Store[x][y] = 0; + } + } + else if ((CAN_PASS_MAGIC_WALL(element) && + (Feld[x][y + 1] == EL_MAGIC_WALL_ACTIVE || + Feld[x][y + 1] == EL_BD_MAGIC_WALL_ACTIVE)) || + (CAN_PASS_DC_MAGIC_WALL(element) && + (Feld[x][y + 1] == EL_DC_MAGIC_WALL_ACTIVE))) + { InitMovingField(x, y, MV_DOWN); started_moving = TRUE; Feld[x][y] = (Feld[x][y + 1] == EL_MAGIC_WALL_ACTIVE ? EL_MAGIC_WALL_FILLING : - EL_BD_MAGIC_WALL_FILLING); + Feld[x][y + 1] == EL_BD_MAGIC_WALL_ACTIVE ? EL_BD_MAGIC_WALL_FILLING : + EL_DC_MAGIC_WALL_FILLING); Store[x][y] = element; } else if (CAN_FALL(element) && Feld[x][y + 1] == EL_ACID) @@ -6595,6 +6861,17 @@ void ContinueMoving(int x, int y) if (ABS(MovPos[x][y]) < TILEX) { +#if 0 + int ee = Feld[x][y]; + int gg = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); + int ff = getGraphicAnimationFrame(gg, GfxFrame[x][y]); + + printf("::: %d.%d: moving %d ... [%d, %d, %d] [%d, %d, %d]\n", + x, y, ABS(MovPos[x][y]), + ee, gg, ff, + GfxAction[x][y], GfxDir[x][y], GfxFrame[x][y]); +#endif + DrawLevelField(x, y); return; /* element is still moving */ @@ -6626,6 +6903,16 @@ void ContinueMoving(int x, int y) Feld[x][y] = get_next_element(element); element = Feld[newx][newy] = Store[x][y]; } + else if (element == EL_QUICKSAND_FAST_FILLING) + { + element = Feld[newx][newy] = get_next_element(element); + Store[newx][newy] = Store[x][y]; + } + else if (element == EL_QUICKSAND_FAST_EMPTYING) + { + Feld[x][y] = get_next_element(element); + element = Feld[newx][newy] = Store[x][y]; + } else if (element == EL_MAGIC_WALL_FILLING) { element = Feld[newx][newy] = get_next_element(element); @@ -6658,6 +6945,24 @@ void ContinueMoving(int x, int y) Feld[x][y] = EL_BD_MAGIC_WALL_DEAD; element = Feld[newx][newy] = Store[x][y]; +#if USE_NEW_CUSTOM_VALUE + InitField(newx, newy, FALSE); +#endif + } + else if (element == EL_DC_MAGIC_WALL_FILLING) + { + element = Feld[newx][newy] = get_next_element(element); + if (!game.magic_wall_active) + element = Feld[newx][newy] = EL_DC_MAGIC_WALL_DEAD; + Store[newx][newy] = Store[x][y]; + } + else if (element == EL_DC_MAGIC_WALL_EMPTYING) + { + Feld[x][y] = get_next_element(element); + if (!game.magic_wall_active) + Feld[x][y] = EL_DC_MAGIC_WALL_DEAD; + element = Feld[newx][newy] = Store[x][y]; + #if USE_NEW_CUSTOM_VALUE InitField(newx, newy, FALSE); #endif @@ -7161,7 +7466,8 @@ void AmoebeAbleger(int ax, int ay) if (IS_FREE(x, y) || CAN_GROW_INTO(Feld[x][y]) || - Feld[x][y] == EL_QUICKSAND_EMPTY) + Feld[x][y] == EL_QUICKSAND_EMPTY || + Feld[x][y] == EL_QUICKSAND_FAST_EMPTY) { newax = x; neway = y; @@ -7186,7 +7492,8 @@ void AmoebeAbleger(int ax, int ay) if (IS_FREE(x, y) || CAN_GROW_INTO(Feld[x][y]) || - Feld[x][y] == EL_QUICKSAND_EMPTY) + Feld[x][y] == EL_QUICKSAND_EMPTY || + Feld[x][y] == EL_QUICKSAND_FAST_EMPTY) { newax = x; neway = y; @@ -8757,8 +9064,18 @@ static void HandleElementChange(int x, int y, int page) if (change->can_change) { - ResetGfxAnimation(x, y); - ResetRandomAnimationValue(x, y); +#if 0 + /* !!! not clear why graphic animation should be reset at all here !!! */ +#if USE_GFX_RESET_WHEN_NOT_MOVING + /* when a custom element is about to change (for example by change delay), + do not reset graphic animation when the custom element is moving */ + if (IS_MOVING(x, y)) +#endif + { + ResetGfxAnimation(x, y); + ResetRandomAnimationValue(x, y); + } +#endif if (change->pre_change_function) change->pre_change_function(x, y); @@ -9553,7 +9870,7 @@ void GameActions() AllPlayersGone = TRUE; } - if (local_player->LevelSolved) + if (local_player->LevelSolved && !local_player->LevelSolved_GameEnd) GameWon(); if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) @@ -10009,7 +10326,10 @@ void GameActions_RND() element == EL_MAGIC_WALL_EMPTYING || element == EL_BD_MAGIC_WALL_FULL || element == EL_BD_MAGIC_WALL_ACTIVE || - element == EL_BD_MAGIC_WALL_EMPTYING) && + element == EL_BD_MAGIC_WALL_EMPTYING || + element == EL_DC_MAGIC_WALL_FULL || + element == EL_DC_MAGIC_WALL_ACTIVE || + element == EL_DC_MAGIC_WALL_EMPTYING) && ABS(x-jx) + ABS(y-jy) < ABS(magic_wall_x-jx) + ABS(magic_wall_y-jy)) { magic_wall_x = x; @@ -10034,6 +10354,7 @@ void GameActions_RND() (element == EL_EMPTY || CAN_GROW_INTO(element) || element == EL_QUICKSAND_EMPTY || + element == EL_QUICKSAND_FAST_EMPTY || element == EL_ACID_SPLASH_LEFT || element == EL_ACID_SPLASH_RIGHT)) { @@ -10080,6 +10401,10 @@ void GameActions_RND() element == EL_BD_MAGIC_WALL_ACTIVE || element == EL_BD_MAGIC_WALL_EMPTYING) PlayLevelSound(magic_wall_x, magic_wall_y, SND_BD_MAGIC_WALL_ACTIVE); + else if (element == EL_DC_MAGIC_WALL_FULL || + element == EL_DC_MAGIC_WALL_ACTIVE || + element == EL_DC_MAGIC_WALL_EMPTYING) + PlayLevelSound(magic_wall_x, magic_wall_y, SND_DC_MAGIC_WALL_ACTIVE); else PlayLevelSound(magic_wall_x, magic_wall_y, SND_MAGIC_WALL_ACTIVE); } @@ -10105,6 +10430,12 @@ void GameActions_RND() Feld[x][y] = EL_BD_MAGIC_WALL_DEAD; DrawLevelField(x, y); } + else if (element == EL_DC_MAGIC_WALL_ACTIVE || + element == EL_DC_MAGIC_WALL_FULL) + { + Feld[x][y] = EL_DC_MAGIC_WALL_DEAD; + DrawLevelField(x, y); + } } game.magic_wall_active = FALSE; @@ -10236,25 +10567,79 @@ static boolean AllPlayersInVisibleScreen() void ScrollLevel(int dx, int dy) { +#if 1 + static Bitmap *bitmap_db_field2 = NULL; int softscroll_offset = (setup.soft_scrolling ? TILEX : 0); int x, y; +#else + int i, x, y; +#endif + + /* only horizontal XOR vertical scroll direction allowed */ + if ((dx == 0 && dy == 0) || (dx != 0 && dy != 0)) + return; + +#if 1 + if (bitmap_db_field2 == NULL) + bitmap_db_field2 = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); + + BlitBitmap(drawto_field, bitmap_db_field2, + FX + TILEX * (dx == -1) - softscroll_offset, + FY + TILEY * (dy == -1) - softscroll_offset, + SXSIZE - TILEX * (dx != 0) + 2 * softscroll_offset, + SYSIZE - TILEY * (dy != 0) + 2 * softscroll_offset, + FX + TILEX * (dx == 1) - softscroll_offset, + FY + TILEY * (dy == 1) - softscroll_offset); + BlitBitmap(bitmap_db_field2, drawto_field, + FX + TILEX * (dx == 1) - softscroll_offset, + FY + TILEY * (dy == 1) - softscroll_offset, + SXSIZE - TILEX * (dx != 0) + 2 * softscroll_offset, + SYSIZE - TILEY * (dy != 0) + 2 * softscroll_offset, + FX + TILEX * (dx == 1) - softscroll_offset, + FY + TILEY * (dy == 1) - softscroll_offset); + +#else + +#if 1 + int xsize = (BX2 - BX1 + 1); + int ysize = (BY2 - BY1 + 1); + int start = (dx != 0 ? (dx == -1 ? BX1 : BX2) : (dy == -1 ? BY1 : BY2)); + int end = (dx != 0 ? (dx == -1 ? BX2 : BX1) : (dy == -1 ? BY2 : BY1)); + int step = (start < end ? +1 : -1); + + for (i = start; i != end; i += step) + { + BlitBitmap(drawto_field, drawto_field, + FX + TILEX * (dx != 0 ? i + step : 0), + FY + TILEY * (dy != 0 ? i + step : 0), + TILEX * (dx != 0 ? 1 : xsize), + TILEY * (dy != 0 ? 1 : ysize), + FX + TILEX * (dx != 0 ? i : 0), + FY + TILEY * (dy != 0 ? i : 0)); + } + +#else + + int softscroll_offset = (setup.soft_scrolling ? TILEX : 0); BlitBitmap(drawto_field, drawto_field, FX + TILEX * (dx == -1) - softscroll_offset, FY + TILEY * (dy == -1) - softscroll_offset, - SXSIZE - TILEX * (dx!=0) + 2 * softscroll_offset, - SYSIZE - TILEY * (dy!=0) + 2 * softscroll_offset, + SXSIZE - TILEX * (dx != 0) + 2 * softscroll_offset, + SYSIZE - TILEY * (dy != 0) + 2 * softscroll_offset, FX + TILEX * (dx == 1) - softscroll_offset, FY + TILEY * (dy == 1) - softscroll_offset); +#endif +#endif - if (dx) + if (dx != 0) { x = (dx == 1 ? BX1 : BX2); for (y = BY1; y <= BY2; y++) DrawScreenField(x, y); } - if (dy) + if (dy != 0) { y = (dy == 1 ? BY1 : BY2); for (x = BX1; x <= BX2; x++) @@ -11822,6 +12207,15 @@ int DigField(struct PlayerInfo *player, if (!player->key[EMC_GATE_GRAY_ACTIVE_NR(element)]) return MP_NO_ACTION; } + else if (element == EL_DC_GATE_WHITE || + element == EL_DC_GATE_WHITE_GRAY || + element == EL_DC_GATE_WHITE_GRAY_ACTIVE) + { + if (player->num_white_keys == 0) + return MP_NO_ACTION; + + player->num_white_keys--; + } else if (IS_SP_PORT(element)) { if (element == EL_SP_GRAVITY_PORT_LEFT || @@ -11948,6 +12342,13 @@ int DigField(struct PlayerInfo *player, DrawGameDoorValues(); } + else if (element == EL_DC_KEY_WHITE) + { + player->num_white_keys++; + + /* display white keys? */ + /* DrawGameDoorValues(); */ + } else if (IS_ENVELOPE(element)) { player->show_envelope = element; @@ -12924,6 +13325,7 @@ void RaiseScoreElement(int element) case EL_EMC_KEY_6: case EL_EMC_KEY_7: case EL_EMC_KEY_8: + case EL_DC_KEY_WHITE: RaiseScore(level.score[SC_KEY]); break; default: @@ -13134,9 +13536,9 @@ static void LoadEngineSnapshotValues_RND() if (game.num_random_calls != num_random_calls) { - Error(ERR_RETURN, "number of random calls out of sync"); - Error(ERR_RETURN, "number of random calls should be %d", num_random_calls); - Error(ERR_RETURN, "number of random calls is %d", game.num_random_calls); + Error(ERR_INFO, "number of random calls out of sync"); + Error(ERR_INFO, "number of random calls should be %d", num_random_calls); + Error(ERR_INFO, "number of random calls is %d", game.num_random_calls); Error(ERR_EXIT, "this should not happen -- please debug"); } }