X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=afa0f24f923f9cbcccfbe3ebcac1872545fe2b55;hb=db0cf963a41d958dc11ee1d3cfb2b1f88cba7f76;hp=13981e4272118059f4b4433d70024b97f9a677cf;hpb=2dfebdae62bb9c56904025e6bfb9f1f931745ac0;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 13981e42..afa0f24f 100644 --- a/src/game.c +++ b/src/game.c @@ -59,6 +59,8 @@ #define USE_FIX_KILLED_BY_NON_WALKABLE (USE_NEW_STUFF * 1) #define USE_FIX_IMPACT_COLLISION (USE_NEW_STUFF * 1) +#define USE_GFX_RESET_WHEN_NOT_MOVING (USE_NEW_STUFF * 1) + /* for DigField() */ #define DF_NO_PUSH 0 @@ -940,57 +942,6 @@ void GetPlayerConfig() InitJoysticks(); } -static int getBeltNrFromBeltElement(int element) -{ - return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 : - element < EL_CONVEYOR_BELT_3_LEFT ? 1 : - element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3); -} - -static int getBeltNrFromBeltActiveElement(int element) -{ - return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 : - element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 : - element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3); -} - -static int getBeltNrFromBeltSwitchElement(int element) -{ - return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 : - element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 : - element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3); -} - -static int getBeltDirNrFromBeltSwitchElement(int element) -{ - static int belt_base_element[4] = - { - EL_CONVEYOR_BELT_1_SWITCH_LEFT, - EL_CONVEYOR_BELT_2_SWITCH_LEFT, - EL_CONVEYOR_BELT_3_SWITCH_LEFT, - EL_CONVEYOR_BELT_4_SWITCH_LEFT - }; - - int belt_nr = getBeltNrFromBeltSwitchElement(element); - int belt_dir_nr = element - belt_base_element[belt_nr]; - - return (belt_dir_nr % 3); -} - -static int getBeltDirFromBeltSwitchElement(int element) -{ - static int belt_move_dir[3] = - { - MV_LEFT, - MV_NONE, - MV_RIGHT - }; - - int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element); - - return belt_move_dir[belt_dir_nr]; -} - static int get_element_from_group_element(int element) { if (IS_GROUP_ELEMENT(element)) @@ -3360,7 +3311,12 @@ void InitMovingField(int x, int y, int direction) /* check if element was/is moving or being moved before/after mode change */ #if 1 +#if 1 + is_moving_before = (WasJustMoving[x][y] != 0); +#else + /* (!!! this does not work -- WasJustMoving is NOT a boolean value !!!) */ is_moving_before = WasJustMoving[x][y]; +#endif #else is_moving_before = (getElementMoveStepsizeExt(x, y, MovDir[x][y]) != 0); #endif @@ -6905,6 +6861,17 @@ void ContinueMoving(int x, int y) if (ABS(MovPos[x][y]) < TILEX) { +#if 0 + int ee = Feld[x][y]; + int gg = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); + int ff = getGraphicAnimationFrame(gg, GfxFrame[x][y]); + + printf("::: %d.%d: moving %d ... [%d, %d, %d] [%d, %d, %d]\n", + x, y, ABS(MovPos[x][y]), + ee, gg, ff, + GfxAction[x][y], GfxDir[x][y], GfxFrame[x][y]); +#endif + DrawLevelField(x, y); return; /* element is still moving */ @@ -9097,8 +9064,18 @@ static void HandleElementChange(int x, int y, int page) if (change->can_change) { - ResetGfxAnimation(x, y); - ResetRandomAnimationValue(x, y); +#if 0 + /* !!! not clear why graphic animation should be reset at all here !!! */ +#if USE_GFX_RESET_WHEN_NOT_MOVING + /* when a custom element is about to change (for example by change delay), + do not reset graphic animation when the custom element is moving */ + if (IS_MOVING(x, y)) +#endif + { + ResetGfxAnimation(x, y); + ResetRandomAnimationValue(x, y); + } +#endif if (change->pre_change_function) change->pre_change_function(x, y); @@ -13559,9 +13536,9 @@ static void LoadEngineSnapshotValues_RND() if (game.num_random_calls != num_random_calls) { - Error(ERR_RETURN, "number of random calls out of sync"); - Error(ERR_RETURN, "number of random calls should be %d", num_random_calls); - Error(ERR_RETURN, "number of random calls is %d", game.num_random_calls); + Error(ERR_INFO, "number of random calls out of sync"); + Error(ERR_INFO, "number of random calls should be %d", num_random_calls); + Error(ERR_INFO, "number of random calls is %d", game.num_random_calls); Error(ERR_EXIT, "this should not happen -- please debug"); } }