X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=af833f159489d776a35fac2cb04ac489ad6f9971;hb=6269ea8e89e9dea338b286bc6cb3a48388a43ad7;hp=c129ad2e9e96b9da680af223ec1c3506e5ac087b;hpb=681721dddc91bcdaef50002d1e861cc8d484e938;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index c129ad2e..af833f15 100644 --- a/src/game.c +++ b/src/game.c @@ -671,10 +671,33 @@ void InitGame() } } + game.version = (tape.playing ? tape.game_version : level.game_version); game.emulation = (emulate_bd ? EMU_BOULDERDASH : emulate_sb ? EMU_SOKOBAN : emulate_sp ? EMU_SUPAPLEX : EMU_NONE); + /* dynamically adjust element properties according to game engine version */ + { + static int ep_slippery[] = + { + EL_BETON, + EL_MAUERWERK, + EL_MAUER_LEBT, + EL_MAUER_X, + EL_MAUER_Y, + EL_MAUER_XY + }; + static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int); + + for (i=0; i= GAME_VERSION_2_0) + Elementeigenschaften1[ep_slippery[i]] |= EP_BIT_SLIPPERY; + else + Elementeigenschaften1[ep_slippery[i]] &= ~EP_BIT_SLIPPERY; + } + } + if (BorderElement == EL_LEERRAUM) { SBX_Left = 0; @@ -1173,9 +1196,13 @@ void RemoveMovingField(int x, int y) return; } - if (Feld[x][y] == EL_BLOCKED && - (Store[oldx][oldy] == EL_MORAST_LEER || - Store[oldx][oldy] == EL_MAGIC_WALL_EMPTY || + if (Feld[x][y] == EL_BLOCKED && Feld[oldx][oldy] == EL_QUICKSAND_EMPTYING) + { + Feld[oldx][oldy] = EL_MORAST_LEER; + Store[oldx][oldy] = Store2[oldx][oldy] = 0; + } + else if (Feld[x][y] == EL_BLOCKED && + (Store[oldx][oldy] == EL_MAGIC_WALL_EMPTY || Store[oldx][oldy] == EL_MAGIC_WALL_BD_EMPTY || Store[oldx][oldy] == EL_AMOEBE_NASS)) { @@ -2432,8 +2459,8 @@ void StartMoving(int x, int y) if (IS_FREE(x, y+1)) { InitMovingField(x, y, MV_DOWN); - Feld[x][y] = EL_FELSBROCKEN; - Store[x][y] = EL_MORAST_LEER; + Feld[x][y] = EL_QUICKSAND_EMPTYING; + Store[x][y] = EL_FELSBROCKEN; } else if (Feld[x][y+1] == EL_MORAST_LEER) { @@ -2449,13 +2476,16 @@ void StartMoving(int x, int y) Feld[x][y] = EL_MORAST_LEER; Feld[x][y+1] = EL_MORAST_VOLL; + Store[x][y+1] = Store[x][y]; + Store[x][y] = 0; } } else if ((element == EL_FELSBROCKEN || element == EL_BD_ROCK) && Feld[x][y+1] == EL_MORAST_LEER) { InitMovingField(x, y, MV_DOWN); - Store[x][y] = EL_MORAST_VOLL; + Feld[x][y] = EL_QUICKSAND_FILLING; + Store[x][y] = element; } else if (element == EL_MAGIC_WALL_FULL) { @@ -2539,12 +2569,21 @@ void StartMoving(int x, int y) Feld[x][y] = EL_AMOEBING; Store[x][y] = EL_AMOEBE_NASS; } + /* Store[x][y+1] must be zero, because: + (EL_MORAST_VOLL -> EL_FELSBROCKEN): Store[x][y+1] == EL_MORAST_LEER + */ +#if 0 #if OLD_GAME_BEHAVIOUR else if (IS_SLIPPERY(Feld[x][y+1]) && !Store[x][y+1]) #else else if (IS_SLIPPERY(Feld[x][y+1]) && !Store[x][y+1] && !IS_FALLING(x, y+1) && !JustStopped[x][y+1] && element != EL_DX_SUPABOMB) +#endif +#else + else if (IS_SLIPPERY(Feld[x][y+1]) && + !IS_FALLING(x, y+1) && !JustStopped[x][y+1] && + element != EL_DX_SUPABOMB) #endif { boolean left = (x>0 && IS_FREE(x-1, y) && @@ -2903,7 +2942,7 @@ void ContinueMoving(int x, int y) if (element == EL_TROPFEN) step /= 2; - else if (Store[x][y] == EL_MORAST_VOLL || Store[x][y] == EL_MORAST_LEER) + else if (element == EL_QUICKSAND_FILLING || element == EL_QUICKSAND_EMPTYING) step /= 4; else if (CAN_FALL(element) && horiz_move && y < lev_fieldy-1 && IS_BELT(Feld[x][y+1])) @@ -2949,16 +2988,17 @@ void ContinueMoving(int x, int y) } } - if (Store[x][y] == EL_MORAST_VOLL) + if (element == EL_QUICKSAND_FILLING) { + element = Feld[newx][newy] = EL_MORAST_VOLL; + Store[newx][newy] = Store[x][y]; Store[x][y] = 0; - Feld[newx][newy] = EL_MORAST_VOLL; - element = EL_MORAST_VOLL; } - else if (Store[x][y] == EL_MORAST_LEER) + else if (element == EL_QUICKSAND_EMPTYING) { - Store[x][y] = 0; Feld[x][y] = EL_MORAST_LEER; + element = Feld[newx][newy] = Store[x][y]; + Store[x][y] = 0; } else if (Store[x][y] == EL_MAGIC_WALL_FULL) {