X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=abc56d238a167278eb7769778ba0edc4e5269c40;hb=7b65f3fc5f03b81a39d84dc4b5dce661a32640b3;hp=7e8f0baec9e01db75ca00cf6401edf0ac18ff8a5;hpb=3e66c6792cc10afd72877d14eb00d63c3932e872;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 7e8f0bae..abc56d23 100644 --- a/src/game.c +++ b/src/game.c @@ -1106,7 +1106,7 @@ void ContinueMoving(int, int); void Bang(int, int); void InitMovDir(int, int); void InitAmoebaNr(int, int); -void NewHighScore(int); +void NewHighScore(int, boolean); void TestIfGoodThingHitsBadThing(int, int, int); void TestIfBadThingHitsGoodThing(int, int, int); @@ -4965,6 +4965,7 @@ void GameEnd(void) { // used instead of "level_nr" (needed for network games) int last_level_nr = levelset.level_nr; + boolean tape_saved = FALSE; game.LevelSolved_GameEnd = TRUE; @@ -4974,7 +4975,8 @@ void GameEnd(void) if (!global.use_envelope_request) CloseDoor(DOOR_CLOSE_1); - SaveTapeChecked_LevelSolved(tape.level_nr); // ask to save tape + // ask to save tape + tape_saved = SaveTapeChecked_LevelSolved(tape.level_nr); // set unique basename for score tape (also saved in high score table) strcpy(tape.score_tape_basename, getScoreTapeBasename(setup.player_name)); @@ -5009,7 +5011,7 @@ void GameEnd(void) } // save score and score tape before potentially erasing tape below - NewHighScore(last_level_nr); + NewHighScore(last_level_nr, tape_saved); if (setup.increment_levels && level_nr < leveldir_current->last_level && @@ -5117,7 +5119,7 @@ static int addScoreEntry(struct ScoreInfo *list, struct ScoreEntry *new_entry, return -1; } -void NewHighScore(int level_nr) +void NewHighScore(int level_nr, boolean tape_saved) { struct ScoreEntry new_entry = {{ 0 }}; // (prevent warning from GCC bug 53119) boolean one_per_name = FALSE; @@ -5143,7 +5145,7 @@ void NewHighScore(int level_nr) if (game.LevelSolved_SaveTape) { SaveScoreTape(level_nr); - SaveServerScore(level_nr); + SaveServerScore(level_nr, tape_saved); } } @@ -11711,7 +11713,7 @@ static void GameActionsExt(void) Warn("element '%s' caused endless loop in game engine", EL_NAME(recursion_loop_element)); - RequestQuitGameExt(FALSE, level_editor_test_game, message); + RequestQuitGameExt(program.headless, level_editor_test_game, message); recursion_loop_detected = FALSE; // if game should be continued @@ -13968,7 +13970,11 @@ static void TestFieldAfterSnapping(int x, int y, int element, int direction, if (level.finish_dig_collect) { int dig_side = MV_DIR_OPPOSITE(direction); + int change_event = (IS_DIGGABLE(element) ? CE_PLAYER_DIGS_X : + CE_PLAYER_COLLECTS_X); + CheckTriggeredElementChangeByPlayer(x, y, element, change_event, + player_index_bit, dig_side); CheckTriggeredElementChangeByPlayer(x, y, element, CE_PLAYER_SNAPS_X, player_index_bit, dig_side); } @@ -16186,19 +16192,6 @@ static void UnmapGameButtonsAtSamePosition_All(void) } } -static void MapGameButtonsAtSamePosition(int id) -{ - int i; - - for (i = 0; i < NUM_GAME_BUTTONS; i++) - if (i != id && - gamebutton_info[i].pos->x == gamebutton_info[id].pos->x && - gamebutton_info[i].pos->y == gamebutton_info[id].pos->y) - MapGadget(game_gadget[i]); - - UnmapGameButtonsAtSamePosition_All(); -} - void MapLoadSaveButtons(void) { UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_LOAD);