X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=ab7dbb5576784c19827a55245935f8097e0f98fa;hb=2ae6ae8ed951e87fcba7c363705cd6ddea8de91c;hp=63bf4b001004a842bb9dde0c7faa7596672ec6f8;hpb=386a99d41a627e9d96aac8247a6ef7754817de9c;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 63bf4b00..ab7dbb55 100644 --- a/src/game.c +++ b/src/game.c @@ -1,23 +1,22 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * +* (c) 1995-2000 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* game.c * +* game.c * ***********************************************************/ +#include "libgame/libgame.h" + #include "game.h" -#include "misc.h" #include "tools.h" #include "screens.h" -#include "sound.h" #include "init.h" -#include "buttons.h" #include "files.h" #include "tape.h" #include "joystick.h" @@ -167,20 +166,21 @@ static unsigned int getStateCheckSum(int counter) void GetPlayerConfig() { - if (sound_status == SOUND_OFF) + if (!audio.sound_available) setup.sound = FALSE; - if (!sound_loops_allowed) + if (!audio.loops_available) { setup.sound_loops = FALSE; setup.sound_music = FALSE; } - if (!fullscreen_available) + if (!video.fullscreen_available) setup.fullscreen = FALSE; setup.sound_simple = setup.sound; + SetAudioMode(setup.sound); InitJoysticks(); } @@ -505,7 +505,7 @@ void InitGame() network_player_action_received = FALSE; -#if !defined(MSDOS) && !defined(WIN32) +#if defined(PLATFORM_UNIX) /* initial null action */ if (network_playing) SendToServer_MovePlayer(MV_NO_MOVING); @@ -731,7 +731,7 @@ void InitGame() int2str(level_nr, 2), FS_SMALL, FC_YELLOW); else { - DrawTextExt(drawto, gc, DX + XX_EMERALDS, DY + YY_EMERALDS, + DrawTextExt(drawto, DX + XX_EMERALDS, DY + YY_EMERALDS, int2str(level_nr, 3), FS_SMALL, FC_SPECIAL3); BlitBitmap(drawto, drawto, DX + XX_EMERALDS, DY + YY_EMERALDS + 1, @@ -4243,7 +4243,7 @@ void GameActions() #endif */ -#if !defined(MSDOS) && !defined(WIN32) +#if defined(PLATFORM_UNIX) /* last chance to get network player actions without main loop delay */ HandleNetworking(); #endif @@ -4280,7 +4280,7 @@ void GameActions() stored_player[i].effective_action = stored_player[i].action; } -#if !defined(MSDOS) && !defined(WIN32) +#if defined(PLATFORM_UNIX) if (network_playing) SendToServer_MovePlayer(summarized_player_action); #endif @@ -5403,12 +5403,10 @@ int DigField(struct PlayerInfo *player, RemoveField(x, y); player->key[key_nr] = TRUE; RaiseScoreElement(EL_SCHLUESSEL); - DrawMiniGraphicExt(drawto, gc, - DX_KEYS+key_nr*MINI_TILEX, DY_KEYS, - GFX_SCHLUESSEL1+key_nr); - DrawMiniGraphicExt(window, gc, - DX_KEYS+key_nr*MINI_TILEX, DY_KEYS, - GFX_SCHLUESSEL1+key_nr); + DrawMiniGraphicExt(drawto, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS, + GFX_SCHLUESSEL1 + key_nr); + DrawMiniGraphicExt(window, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS, + GFX_SCHLUESSEL1 + key_nr); PlaySoundLevel(x, y, SND_PONG); break; } @@ -5423,12 +5421,10 @@ int DigField(struct PlayerInfo *player, RemoveField(x, y); player->key[key_nr] = TRUE; RaiseScoreElement(EL_SCHLUESSEL); - DrawMiniGraphicExt(drawto, gc, - DX_KEYS+key_nr*MINI_TILEX, DY_KEYS, - GFX_SCHLUESSEL1+key_nr); - DrawMiniGraphicExt(window, gc, - DX_KEYS+key_nr*MINI_TILEX, DY_KEYS, - GFX_SCHLUESSEL1+key_nr); + DrawMiniGraphicExt(drawto, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS, + GFX_SCHLUESSEL1 + key_nr); + DrawMiniGraphicExt(window, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS, + GFX_SCHLUESSEL1 + key_nr); PlaySoundLevel(x, y, SND_PONG); break; } @@ -5950,7 +5946,7 @@ void PlaySoundLevel(int x, int y, int sound_nr) volume = PSND_MAX_VOLUME; -#ifndef MSDOS +#if !defined(PLATFORM_MSDOS) stereo = (sx - SCR_FIELDX/2) * 12; #else stereo = PSND_MIDDLE + (2 * sx - (SCR_FIELDX - 1)) * 5; @@ -6086,7 +6082,7 @@ void CreateGameButtons() for (i=0; i