X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=a67f9def973370667b5e45266cbfd76c70ecb4fd;hb=ad15815ec04f42779d0717a6d291f93b8e847d39;hp=461518830eff29fd78da568bfbbbabecf7fc90f3;hpb=b17705c5e8242e7769094e538b52c52c3c1687d0;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 46151883..a67f9def 100644 --- a/src/game.c +++ b/src/game.c @@ -169,9 +169,10 @@ static void KillHeroUnlessProtected(int, int); static void TestIfPlayerTouchesCustomElement(int, int); static void TestIfElementTouchesCustomElement(int, int); +static boolean CheckTriggeredElementSideChange(int, int, int, int, int); static boolean CheckTriggeredElementChange(int, int, int, int); +static boolean CheckElementSideChange(int, int, int, int, int, int); static boolean CheckElementChange(int, int, int, int); -static void ChangeElementNow(int, int, int); static void PlaySoundLevel(int, int, int); static void PlaySoundLevelNearest(int, int, int); @@ -216,7 +217,7 @@ struct ChangingElementInfo void (*post_change_function)(int x, int y); }; -static struct ChangingElementInfo changing_element_list[] = +static struct ChangingElementInfo change_delay_list[] = { { EL_NUT_BREAKING, @@ -242,6 +243,30 @@ static struct ChangingElementInfo changing_element_list[] = NULL, NULL }, + { + EL_EXIT_CLOSING, + EL_EXIT_CLOSED, + 29, + NULL, + NULL, + NULL + }, + { + EL_SP_EXIT_OPENING, + EL_SP_EXIT_OPEN, + 29, + NULL, + NULL, + NULL + }, + { + EL_SP_EXIT_CLOSING, + EL_SP_EXIT_CLOSED, + 29, + NULL, + NULL, + NULL + }, { EL_SWITCHGATE_OPENING, EL_SWITCHGATE_OPEN, @@ -415,19 +440,21 @@ collect_count_list[] = { EL_UNDEFINED, 0 }, }; -static boolean changing_element[MAX_NUM_ELEMENTS]; static unsigned long trigger_events[MAX_NUM_ELEMENTS]; -#define IS_AUTO_CHANGING(e) (changing_element[e]) +#define IS_AUTO_CHANGING(e) (element_info[e].change_events & \ + CH_EVENT_BIT(CE_DELAY)) #define IS_JUST_CHANGING(x, y) (ChangeDelay[x][y] != 0) #define IS_CHANGING(x, y) (IS_AUTO_CHANGING(Feld[x][y]) || \ IS_JUST_CHANGING(x, y)) +#define CE_PAGE(e, ce) (element_info[e].event_page[ce]) + void GetPlayerConfig() { if (!audio.sound_available) - setup.sound = FALSE; + setup.sound_simple = FALSE; if (!audio.loops_available) setup.sound_loops = FALSE; @@ -438,7 +465,7 @@ void GetPlayerConfig() if (!video.fullscreen_available) setup.fullscreen = FALSE; - setup.sound_simple = setup.sound; + setup.sound = (setup.sound_simple || setup.sound_loops || setup.sound_music); SetAudioMode(setup.sound); InitJoysticks(); @@ -647,10 +674,13 @@ static void InitField(int x, int y, boolean init_game) MovDir[x][y] = 1 << RND(4); break; +#if 0 case EL_SP_EMPTY: Feld[x][y] = EL_EMPTY; break; +#endif +#if 0 case EL_EM_KEY_1_FILE: Feld[x][y] = EL_EM_KEY_1; break; @@ -663,6 +693,7 @@ static void InitField(int x, int y, boolean init_game) case EL_EM_KEY_4_FILE: Feld[x][y] = EL_EM_KEY_4; break; +#endif case EL_CONVEYOR_BELT_1_SWITCH_LEFT: case EL_CONVEYOR_BELT_1_SWITCH_MIDDLE: @@ -742,7 +773,7 @@ void DrawGameDoorValues() static void InitGameEngine() { - int i; + int i, j, k; /* set game engine from tape file when re-playing, else from level file */ game.engine_version = (tape.playing ? tape.engine_version : @@ -752,11 +783,11 @@ static void InitGameEngine() InitElementPropertiesEngine(game.engine_version); #if 0 - printf("level %d: level version == %06d\n", level_nr, level.game_version); - printf(" tape version == %06d [%s] [file: %06d]\n", - tape.engine_version, (tape.playing ? "PLAYING" : "RECORDING"), - tape.file_version); - printf(" => game.engine_version == %06d\n", game.engine_version); + printf("level %d: level version == %06d\n", level_nr, level.game_version); + printf(" tape version == %06d [%s] [file: %06d]\n", + tape.engine_version, (tape.playing ? "PLAYING" : "RECORDING"), + tape.file_version); + printf(" => game.engine_version == %06d\n", game.engine_version); #endif /* ---------- initialize player's initial move delay --------------------- */ @@ -773,78 +804,82 @@ static void InitGameEngine() /* ---------- initialize changing elements ------------------------------- */ /* initialize changing elements information */ - for (i=0; ichange = &ei->change_page[0]; if (!IS_CUSTOM_ELEMENT(i)) { - element_info[i].change.target_element = EL_EMPTY_SPACE; - element_info[i].change.delay_fixed = 0; - element_info[i].change.delay_random = 0; - element_info[i].change.delay_frames = 1; + ei->change->target_element = EL_EMPTY_SPACE; + ei->change->delay_fixed = 0; + ei->change->delay_random = 0; + ei->change->delay_frames = 1; } - changing_element[i] = FALSE; -#else - changing_element[i].base_element = EL_UNDEFINED; - changing_element[i].next_element = EL_UNDEFINED; - changing_element[i].change_delay = -1; - changing_element[i].pre_change_function = NULL; - changing_element[i].change_function = NULL; - changing_element[i].post_change_function = NULL; -#endif + ei->change_events = CE_BITMASK_DEFAULT; + for (j=0; j < NUM_CHANGE_EVENTS; j++) + { + ei->event_page_nr[j] = 0; + ei->event_page[j] = &ei->change_page[0]; + } } /* add changing elements from pre-defined list */ - for (i=0; changing_element_list[i].element != EL_UNDEFINED; i++) + for (i=0; change_delay_list[i].element != EL_UNDEFINED; i++) { - int element = changing_element_list[i].element; - struct ChangingElementInfo *ce = &changing_element_list[i]; - struct ElementChangeInfo *change = &element_info[element].change; + struct ChangingElementInfo *ch_delay = &change_delay_list[i]; + struct ElementInfo *ei = &element_info[ch_delay->element]; + + ei->change->target_element = ch_delay->target_element; + ei->change->delay_fixed = ch_delay->change_delay; + + ei->change->pre_change_function = ch_delay->pre_change_function; + ei->change->change_function = ch_delay->change_function; + ei->change->post_change_function = ch_delay->post_change_function; + + ei->change_events |= CH_EVENT_BIT(CE_DELAY); + } #if 1 - change->target_element = ce->target_element; - change->delay_fixed = ce->change_delay; - change->pre_change_function = ce->pre_change_function; - change->change_function = ce->change_function; - change->post_change_function = ce->post_change_function; + /* add change events from custom element configuration */ + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + struct ElementInfo *ei = &element_info[EL_CUSTOM_START + i]; - changing_element[element] = TRUE; -#else - changing_element[element].base_element = ce->base_element; - changing_element[element].next_element = ce->next_element; - changing_element[element].change_delay = ce->change_delay; - changing_element[element].pre_change_function = ce->pre_change_function; - changing_element[element].change_function = ce->change_function; - changing_element[element].post_change_function = ce->post_change_function; -#endif + for (j=0; j < ei->num_change_pages; j++) + { + if (!ei->change_page[j].can_change) + continue; + + for (k=0; k < NUM_CHANGE_EVENTS; k++) + { + /* only add event page for the first page found with this event */ + if (ei->change_page[j].events & CH_EVENT_BIT(k) && + !(ei->change_events & CH_EVENT_BIT(k))) + { + ei->change_events |= CH_EVENT_BIT(k); + ei->event_page_nr[k] = j; + ei->event_page[k] = &ei->change_page[j]; + } + } + } } - /* add changing elements from custom element configuration */ +#else + + /* add change events from custom element configuration */ for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) { int element = EL_CUSTOM_START + i; -#if 0 - struct ElementChangeInfo *change = &element_info[element].change; -#endif /* only add custom elements that change after fixed/random frame delay */ - if (!CAN_CHANGE(element) || !HAS_CHANGE_EVENT(element, CE_DELAY)) - continue; - -#if 1 - changing_element[element] = TRUE; -#else - changing_element[element].base_element = element; - changing_element[element].next_element = change->target_element; - changing_element[element].change_delay = (change->delay_fixed * - change->delay_frames); -#endif + if (CAN_CHANGE(element) && HAS_CHANGE_EVENT(element, CE_DELAY)) + element_info[element].change_events |= CH_EVENT_BIT(CE_DELAY); } +#endif /* ---------- initialize trigger events ---------------------------------- */ @@ -852,11 +887,32 @@ static void InitGameEngine() for (i=0; inum_change_pages; j++) + { + if (!ei->change_page->can_change) + continue; + + if (ei->change_page[j].events & CH_EVENT_BIT(CE_BY_OTHER_ACTION)) + { + int trigger_element = ei->change_page[j].trigger_element; + + trigger_events[trigger_element] |= ei->change_page[j].events; + } + } + } +#else /* add trigger events from element change event properties */ for (i=0; itrigger_element] |= + element_info[i].change->events; +#endif /* ---------- initialize push delay -------------------------------------- */ @@ -976,6 +1032,9 @@ void InitGame() player->Frame = 0; player->StepFrame = 0; + player->switch_x = -1; + player->switch_y = -1; + player->use_murphy_graphic = FALSE; player->use_disk_red_graphic = FALSE; @@ -988,6 +1047,8 @@ void InitGame() player->is_digging = FALSE; player->is_collecting = FALSE; + player->show_envelope = 0; + player->move_delay = game.initial_move_delay; player->move_delay_value = game.initial_move_delay_value; @@ -1041,8 +1102,11 @@ void InitGame() game.timegate_time_left = 0; game.switchgate_pos = 0; game.balloon_dir = MV_NO_MOVING; + game.gravity = level.initial_gravity; game.explosions_delayed = TRUE; + game.envelope_active = FALSE; + for (i=0; i<4; i++) { game.belt_dir[i] = MV_NO_MOVING; @@ -1064,7 +1128,10 @@ void InitGame() JustStopped[x][y] = 0; Stop[x][y] = FALSE; Pushed[x][y] = FALSE; - Changing[x][y] = FALSE; + + Changed[x][y] = CE_BITMASK_DEFAULT; + ChangeEvent[x][y] = CE_BITMASK_DEFAULT; + ExplodePhase[x][y] = 0; ExplodeField[x][y] = EX_NO_EXPLOSION; @@ -1222,46 +1289,65 @@ void InitGame() { int start_x = 0, start_y = 0; int found_rating = 0; + int found_element = EL_UNDEFINED; - for(y=0; y < lev_fieldy; y++) + for(y=0; y < lev_fieldy; y++) for(x=0; x < lev_fieldx; x++) { - for(x=0; x < lev_fieldx; x++) - { - int element = Feld[x][y]; + int element = Feld[x][y]; + int content; + int xx, yy; + boolean is_player; - if (IS_CUSTOM_ELEMENT(element)) + if (!IS_CUSTOM_ELEMENT(element)) + continue; + + if (CAN_CHANGE(element)) + { + for (i=0; i < element_info[element].num_change_pages; i++) { - int xx, yy; + content = element_info[element].change_page[i].target_element; + is_player = ELEM_IS_PLAYER(content); - for(yy=0; yy < 3; yy++) + if (is_player && (found_rating < 3 || element < found_element)) { - for(xx=0; xx < 3; xx++) - { - int content; - boolean is_player; + start_x = x; + start_y = y; + + found_rating = 3; + found_element = element; + } + } + } - content = element_info[element].content[xx][yy]; - is_player = (ELEM_IS_PLAYER(content) || content == EL_SP_MURPHY); + for(yy=0; yy < 3; yy++) for(xx=0; xx < 3; xx++) + { + content = element_info[element].content[xx][yy]; + is_player = ELEM_IS_PLAYER(content); - if (is_player && found_rating < 2) - { - start_x = x + xx - 1; - start_y = y + yy - 1; + if (is_player && (found_rating < 2 || element < found_element)) + { + start_x = x + xx - 1; + start_y = y + yy - 1; - found_rating = 2; - } + found_rating = 2; + found_element = element; + } - content = element_info[element].change.content[xx][yy]; - is_player = (ELEM_IS_PLAYER(content) || content == EL_SP_MURPHY); + if (!CAN_CHANGE(element)) + continue; - if (is_player && found_rating < 1) - { - start_x = x + xx - 1; - start_y = y + yy - 1; + for (i=0; i < element_info[element].num_change_pages; i++) + { + content = element_info[element].change_page[i].content[xx][yy]; + is_player = ELEM_IS_PLAYER(content); - found_rating = 1; - } - } + if (is_player && (found_rating < 1 || element < found_element)) + { + start_x = x + xx - 1; + start_y = y + yy - 1; + + found_rating = 1; + found_element = element; } } } @@ -1536,8 +1622,13 @@ void GameWon() if (local_player->MovPos) return; +#if 1 + if (tape.auto_play) /* tape might already be stopped here */ + tape.auto_play_level_solved = TRUE; +#else if (tape.playing && tape.auto_play) tape.auto_play_level_solved = TRUE; +#endif local_player->LevelSolved = FALSE; @@ -1596,6 +1687,18 @@ void GameWon() StopSound(SND_GAME_LEVELTIME_BONUS); } + /* close exit door after last player */ + if ((Feld[ExitX][ExitY] == EL_EXIT_OPEN || + Feld[ExitX][ExitY] == EL_SP_EXIT_OPEN) && AllPlayersGone) + { + int element = Feld[ExitX][ExitY]; + + Feld[ExitX][ExitY] = (element == EL_EXIT_OPEN ? EL_EXIT_CLOSING : + EL_SP_EXIT_CLOSING); + + PlaySoundLevelElementAction(ExitX, ExitY, element, ACTION_CLOSING); + } + /* Hero disappears */ DrawLevelField(ExitX, ExitY); BackToFront(); @@ -1960,22 +2063,50 @@ void RelocatePlayer(int x, int y, int element) } RemoveField(player->jx, player->jy); + DrawLevelField(player->jx, player->jy); } InitPlayerField(x, y, element, TRUE); if (player == local_player) { - scroll_x = (local_player->jx < SBX_Left + MIDPOSX ? SBX_Left : - local_player->jx > SBX_Right + MIDPOSX ? SBX_Right : - local_player->jx - MIDPOSX); + int scroll_xx = -999, scroll_yy = -999; - scroll_y = (local_player->jy < SBY_Upper + MIDPOSY ? SBY_Upper : - local_player->jy > SBY_Lower + MIDPOSY ? SBY_Lower : - local_player->jy - MIDPOSY); - } + while (scroll_xx != scroll_x || scroll_yy != scroll_y) + { + int dx = 0, dy = 0; + int fx = FX, fy = FY; - DrawLevel(); + scroll_xx = (local_player->jx < SBX_Left + MIDPOSX ? SBX_Left : + local_player->jx > SBX_Right + MIDPOSX ? SBX_Right : + local_player->jx - MIDPOSX); + + scroll_yy = (local_player->jy < SBY_Upper + MIDPOSY ? SBY_Upper : + local_player->jy > SBY_Lower + MIDPOSY ? SBY_Lower : + local_player->jy - MIDPOSY); + + dx = (scroll_xx < scroll_x ? +1 : scroll_xx > scroll_x ? -1 : 0); + dy = (scroll_yy < scroll_y ? +1 : scroll_yy > scroll_y ? -1 : 0); + + scroll_x -= dx; + scroll_y -= dy; + + fx += dx * TILEX / 2; + fy += dy * TILEY / 2; + + ScrollLevel(dx, dy); + DrawAllPlayers(); + + /* scroll in to steps of half tile size to make things smoother */ + BlitBitmap(drawto_field, window, fx, fy, SXSIZE, SYSIZE, SX, SY); + FlushDisplay(); + Delay(GAME_FRAME_DELAY); + + /* scroll second step to align at full tile size */ + BackToFront(); + Delay(GAME_FRAME_DELAY); + } + } } void Explode(int ex, int ey, int phase, int mode) @@ -2207,6 +2338,24 @@ void Explode(int ex, int ey, int phase, int mode) ExplodePhase[x][y] = (phase < last_phase ? phase + 1 : 0); +#ifdef DEBUG + + /* activate this even in non-DEBUG version until cause for crash in + getGraphicAnimationFrame() (see below) is found and eliminated */ +#endif +#if 1 + + if (GfxElement[x][y] == EL_UNDEFINED) + { + printf("\n\n"); + printf("Explode(): x = %d, y = %d: GfxElement == EL_UNDEFINED\n", x, y); + printf("Explode(): This should never happen!\n"); + printf("\n\n"); + + GfxElement[x][y] = EL_EMPTY; + } +#endif + if (phase == first_phase_after_start) { int element = Store2[x][y]; @@ -2252,7 +2401,9 @@ void Explode(int ex, int ey, int phase, int mode) InitMovDir(x, y); DrawLevelField(x, y); - if (CAN_BE_CRUMBLED(element)) + TestIfElementTouchesCustomElement(x, y); + + if (GFX_CRUMBLED(element)) DrawLevelFieldCrumbledSandNeighbours(x, y); if (IS_PLAYER(x, y) && !PLAYERINFO(x,y)->present) @@ -2352,7 +2503,11 @@ void Bang(int x, int y) int element = Feld[x][y]; #endif +#if 1 + if (IS_PLAYER(x, y) && !PLAYER_PROTECTED(x, y)) +#else if (IS_PLAYER(x, y)) +#endif { struct PlayerInfo *player = PLAYERINFO(x, y); @@ -2824,24 +2979,12 @@ void Impact(int x, int y) PlaySoundLevel(x, y, SND_PEARL_BREAKING); return; } -#if 1 else if (impact && CheckElementChange(x, y, element, CE_IMPACT)) { PlaySoundLevelElementAction(x, y, element, ACTION_IMPACT); return; } -#else - else if (impact && CAN_CHANGE(element) && - HAS_CHANGE_EVENT(element, CE_IMPACT)) - { - PlaySoundLevelElementAction(x, y, element, ACTION_IMPACT); - - ChangeElementNow(x, y, element); - - return; - } -#endif if (impact && element == EL_AMOEBA_DROP) { @@ -2973,17 +3116,15 @@ void Impact(int x, int y) { ToggleLightSwitch(x, y + 1); } -#if 1 else { CheckElementChange(x, y + 1, smashed, CE_SMASHED); + + CheckTriggeredElementSideChange(x, y + 1, smashed, CH_SIDE_TOP, + CE_OTHER_IS_SWITCHING); + CheckElementSideChange(x, y + 1, smashed, CH_SIDE_TOP, + CE_SWITCHED, -1); } -#else - else if (CAN_CHANGE(smashed) && HAS_CHANGE_EVENT(smashed, CE_SMASHED)) - { - ChangeElementNow(x, y + 1, smashed); - } -#endif } else { @@ -3541,6 +3682,13 @@ void TurnRound(int x, int y) MovDir[x][y] = old_move_dir; } } + else if (element_info[element].move_pattern == MV_WHEN_PUSHED) + { + if (!IN_LEV_FIELD_AND_IS_FREE(move_x, move_y)) + MovDir[x][y] = MV_NO_MOVING; + + MovDelay[x][y] = 0; + } } static boolean JustBeingPushed(int x, int y) @@ -3579,7 +3727,8 @@ void StartMoving(int x, int y) if (CAN_FALL(element) && y < lev_fieldy - 1) { - if ((x>0 && IS_PLAYER(x-1, y)) || (x 0 && IS_PLAYER(x - 1, y)) || + (x < lev_fieldx-1 && IS_PLAYER(x + 1, y))) if (JustBeingPushed(x, y)) return; @@ -3721,6 +3870,15 @@ void StartMoving(int x, int y) #endif } #if 1 + +#if 0 + /* TEST: bug where player gets not killed by falling rock ... */ + else if (CAN_SMASH(element) && + (Feld[x][y + 1] == EL_BLOCKED || + IS_PLAYER(x, y + 1)) && + JustStopped[x][y] && !Pushed[x][y + 1]) + +#else #if 1 else if (game.engine_version < RELEASE_IDENT(2,2,0,7) && CAN_SMASH(element) && Feld[x][y + 1] == EL_BLOCKED && @@ -3729,6 +3887,8 @@ void StartMoving(int x, int y) else if (CAN_SMASH(element) && Feld[x][y + 1] == EL_BLOCKED && JustStopped[x][y]) #endif +#endif + { /* calling "Impact()" here is not only completely unneccessary (because it already gets called from "ContinueMoving()" in @@ -3839,11 +3999,16 @@ void StartMoving(int x, int y) { int newx, newy; +#if 1 + if (IS_PUSHABLE(element) && JustBeingPushed(x, y)) + return; +#else if ((element == EL_SATELLITE || element == EL_BALLOON || element == EL_SPRING) && JustBeingPushed(x, y)) return; +#endif #if 0 #if 0 @@ -3980,7 +4145,8 @@ void StartMoving(int x, int y) Moving2Blocked(x, y, &newx, &newy); /* get next screen position */ - if (DONT_COLLIDE_WITH(element) && IS_PLAYER(newx, newy) && + if (DONT_COLLIDE_WITH(element) && + IN_LEV_FIELD(newx, newy) && IS_PLAYER(newx, newy) && !PLAYER_PROTECTED(newx, newy)) { #if 1 @@ -4091,6 +4257,11 @@ void StartMoving(int x, int y) element1 != EL_DRAGON && element2 != EL_DRAGON && element1 != EL_FLAMES && element2 != EL_FLAMES) { +#if 1 + ResetGfxAnimation(x, y); + GfxAction[x][y] = ACTION_ATTACKING; +#endif + if (IS_PLAYER(x, y)) DrawPlayerField(x, y); else @@ -4104,6 +4275,7 @@ void StartMoving(int x, int y) Feld[newx1][newy1] = EL_FLAMES; if (IN_LEV_FIELD(newx2, newy2) && Feld[newx2][newy2] == EL_EMPTY) Feld[newx2][newy2] = EL_FLAMES; + return; } } @@ -4314,6 +4486,12 @@ void ContinueMoving(int x, int y) /* copy element change control values to new field */ ChangeDelay[newx][newy] = ChangeDelay[x][y]; + Changed[newx][newy] = Changed[x][y]; + ChangeEvent[newx][newy] = ChangeEvent[x][y]; + + ChangeDelay[x][y] = 0; + Changed[x][y] = CE_BITMASK_DEFAULT; + ChangeEvent[x][y] = CE_BITMASK_DEFAULT; /* copy animation control values to new field */ GfxFrame[newx][newy] = GfxFrame[x][y]; @@ -4352,6 +4530,12 @@ void ContinueMoving(int x, int y) Stop[newx][newy] = TRUE; /* ignore this element until the next frame */ + /* prevent pushed element from moving on in pushed direction */ + if (pushed && CAN_MOVE(element) && + element_info[element].move_pattern & MV_ANY_DIRECTION && + !(element_info[element].move_pattern & MovDir[newx][newy])) + TurnRound(newx, newy); + if (!pushed) /* special case: moving object pushed by player */ JustStopped[newx][newy] = 3; @@ -4369,7 +4553,11 @@ void ContinueMoving(int x, int y) Impact(x, newy); if (!IN_LEV_FIELD(nextx, nexty) || !IS_FREE(nextx, nexty)) - CheckElementChange(newx, newy, element, CE_COLLISION); + CheckElementSideChange(newx, newy, element, direction, CE_COLLISION, -1); + +#if 1 + TestIfElementTouchesCustomElement(x, y); /* for empty space */ +#endif TestIfPlayerTouchesCustomElement(newx, newy); TestIfElementTouchesCustomElement(newx, newy); @@ -4912,6 +5100,9 @@ void CheckExit(int x, int y) return; } + if (AllPlayersGone) /* do not re-open exit door closed after last player */ + return; + Feld[x][y] = EL_EXIT_OPENING; PlaySoundLevelNearest(x, y, SND_CLASS_EXIT_OPENING); @@ -4930,7 +5121,10 @@ void CheckExitSP(int x, int y) return; } - Feld[x][y] = EL_SP_EXIT_OPEN; + if (AllPlayersGone) /* do not re-open exit door closed after last player */ + return; + + Feld[x][y] = EL_SP_EXIT_OPENING; PlaySoundLevelNearest(x, y, SND_CLASS_SP_EXIT_OPENING); } @@ -5269,17 +5463,20 @@ static void ChangeActiveTrap(int x, int y) static void ChangeElementNowExt(int x, int y, int target_element) { -#if 0 /* !!! let the player exacpe from a suddenly unaccessible element */ - if (IS_PLAYER(x, y) && !IS_ACCESSIBLE(target_element)) + /* check if element under player changes from accessible to unaccessible + (needed for special case of dropping element which then changes) */ + if (IS_PLAYER(x, y) && !PLAYER_PROTECTED(x, y) && + IS_ACCESSIBLE(Feld[x][y]) && !IS_ACCESSIBLE(target_element)) { Bang(x, y); return; } -#endif RemoveField(x, y); Feld[x][y] = target_element; + Changed[x][y] |= ChangeEvent[x][y]; /* ignore same changes in this frame */ + ResetGfxAnimation(x, y); ResetRandomAnimationValue(x, y); @@ -5289,29 +5486,43 @@ static void ChangeElementNowExt(int x, int y, int target_element) DrawLevelField(x, y); - if (CAN_BE_CRUMBLED(Feld[x][y])) + if (GFX_CRUMBLED(Feld[x][y])) DrawLevelFieldCrumbledSandNeighbours(x, y); TestIfBadThingTouchesHero(x, y); TestIfPlayerTouchesCustomElement(x, y); TestIfElementTouchesCustomElement(x, y); + + if (ELEM_IS_PLAYER(target_element)) + RelocatePlayer(x, y, target_element); } -static void ChangeElementNow(int x, int y, int element) +static boolean ChangeElementNow(int x, int y, int element, int page) { - struct ElementChangeInfo *change = &element_info[element].change; + struct ElementChangeInfo *change = &element_info[element].change_page[page]; - /* prevent CheckTriggeredElementChange() from looping */ - Changing[x][y] = TRUE; + /* always use default change event to prevent running into a loop */ + if (ChangeEvent[x][y] == CE_BITMASK_DEFAULT) + ChangeEvent[x][y] = CH_EVENT_BIT(CE_DELAY); - CheckTriggeredElementChange(x, y, Feld[x][y], CE_OTHER_IS_CHANGING); + /* do not change already changed elements with same change event */ +#if 0 + if (Changed[x][y] & ChangeEvent[x][y]) + return FALSE; +#else + if (Changed[x][y]) + return FALSE; +#endif + + Changed[x][y] |= ChangeEvent[x][y]; /* ignore same changes in this frame */ - Changing[x][y] = FALSE; + CheckTriggeredElementChange(x, y, Feld[x][y], CE_OTHER_IS_CHANGING); if (change->explode) { Bang(x, y); - return; + + return TRUE; } if (change->use_content) @@ -5369,7 +5580,7 @@ static void ChangeElementNow(int x, int y, int element) if (change->only_complete && change->use_random_change && RND(100) < change->random) - return; + return FALSE; for (yy = 0; yy < 3; yy++) for(xx = 0; xx < 3 ; xx++) { @@ -5382,13 +5593,15 @@ static void ChangeElementNow(int x, int y, int element) if (IS_MOVING(ex, ey) || IS_BLOCKED(ex, ey)) RemoveMovingField(ex, ey); + ChangeEvent[ex][ey] = ChangeEvent[x][y]; + ChangeElementNowExt(ex, ey, change->content[xx][yy]); something_has_changed = TRUE; - /* for symmetry reasons, stop newly created border elements */ + /* for symmetry reasons, freeze newly created border elements */ if (ex != x || ey != y) - Stop[ex][ey] = TRUE; + Stop[ex][ey] = TRUE; /* no more moving in this frame */ } } @@ -5402,44 +5615,38 @@ static void ChangeElementNow(int x, int y, int element) PlaySoundLevelElementAction(x, y, element, ACTION_CHANGING); } + + return TRUE; } -static void ChangeElement(int x, int y) +static void ChangeElement(int x, int y, int page) { -#if 1 int element = MovingOrBlocked2Element(x, y); -#else - int element = Feld[x][y]; + struct ElementChangeInfo *change = &element_info[element].change_page[page]; + +#if 0 +#ifdef DEBUG + if (!CAN_CHANGE(element)) + { + printf("\n\n"); + printf("ChangeElement(): %d,%d: element = %d ('%s')\n", + x, y, element, element_info[element].token_name); + printf("ChangeElement(): This should never happen!\n"); + printf("\n\n"); + } +#endif #endif - struct ElementChangeInfo *change = &element_info[element].change; if (ChangeDelay[x][y] == 0) /* initialize element change */ { -#if 1 ChangeDelay[x][y] = ( change->delay_fixed * change->delay_frames + RND(change->delay_random * change->delay_frames)) + 1; -#else - ChangeDelay[x][y] = changing_element[element].change_delay + 1; - - if (IS_CUSTOM_ELEMENT(element) && HAS_CHANGE_EVENT(element, CE_DELAY)) - { - int max_random_delay = element_info[element].change.delay_random; - int delay_frames = element_info[element].change.delay_frames; - - ChangeDelay[x][y] += RND(max_random_delay * delay_frames); - } -#endif ResetGfxAnimation(x, y); ResetRandomAnimationValue(x, y); -#if 1 if (change->pre_change_function) change->pre_change_function(x, y); -#else - if (changing_element[element].pre_change_function) - changing_element[element].pre_change_function(x, y); -#endif } ChangeDelay[x][y]--; @@ -5451,20 +5658,11 @@ static void ChangeElement(int x, int y) if (IS_ANIMATED(graphic)) DrawLevelGraphicAnimationIfNeeded(x, y, graphic); -#if 1 if (change->change_function) change->change_function(x, y); -#else - if (changing_element[element].change_function) - changing_element[element].change_function(x, y); -#endif } else /* finish element change */ { -#if 0 - int next_element = changing_element[element].next_element; -#endif - if (IS_MOVING(x, y)) /* never change a running system ;-) */ { ChangeDelay[x][y] = 1; /* try change after next move step */ @@ -5472,70 +5670,107 @@ static void ChangeElement(int x, int y) return; } -#if 1 - ChangeElementNow(x, y, element); - - if (change->post_change_function) - change->post_change_function(x, y); -#else - if (next_element != EL_UNDEFINED) - ChangeElementNow(x, y, next_element); - else - ChangeElementNow(x, y, element_info[element].change.target_element); - - if (changing_element[element].post_change_function) - changing_element[element].post_change_function(x, y); -#endif + if (ChangeElementNow(x, y, element, page)) + { + if (change->post_change_function) + change->post_change_function(x, y); + } } } -static boolean CheckTriggeredElementChange(int lx, int ly, int trigger_element, - int trigger_event) +static boolean CheckTriggeredElementSideChange(int lx, int ly, + int trigger_element, + int trigger_side, + int trigger_event) { - int i, x, y; + int i, j, x, y; if (!(trigger_events[trigger_element] & CH_EVENT_BIT(trigger_event))) return FALSE; - for (i=0; isides & trigger_side && + change->trigger_element == trigger_element) { - ChangeDelay[x][y] = 1; - ChangeElement(x, y); + change_element = TRUE; + page = j; + + break; } } - } - return TRUE; -} + if (!change_element) + continue; -static boolean CheckElementChange(int x, int y, int element, int trigger_event) + for (y=0; yMovPos == 0) - { -#if 0 - printf("Trying... Player frame reset\n"); -#endif - InitPlayerGfxAnimation(player, ACTION_DEFAULT, player->MovDir); - } if (player->MovPos == 0) /* needed for tape.playing */ player->is_moving = FALSE; @@ -5729,6 +5958,9 @@ void GameActions() for (y=0; y 0) JustStopped[x][y]--; @@ -5737,7 +5969,7 @@ void GameActions() #if 1 /* reset finished pushing action (not done in ContinueMoving() to allow - continous pushing animation for elements without push delay) */ + continous pushing animation for elements with zero push delay) */ if (GfxAction[x][y] == ACTION_PUSHING && !IS_MOVING(x, y)) { ResetGfxAnimation(x, y); @@ -5805,7 +6037,7 @@ void GameActions() /* this may take place after moving, so 'element' may have changed */ if (IS_CHANGING(x, y)) { - ChangeElement(x, y); + ChangeElement(x, y, element_info[element].event_page_nr[CE_DELAY]); element = Feld[x][y]; graphic = el_act_dir2img(element, GfxAction[x][y], MovDir[x][y]); } @@ -6056,7 +6288,7 @@ void GameActions() } } - if (TimeFrames >= (1000 / GameFrameDelay)) + if (TimeFrames >= FRAMES_PER_SECOND) { TimeFrames = 0; TimePlayed++; @@ -6141,6 +6373,15 @@ void GameActions() stored_player[i].StepFrame += move_frames; } #endif + +#if 1 + if (local_player->show_envelope != 0 && local_player->MovPos == 0) + { + ShowEnvelope(local_player->show_envelope - EL_ENVELOPE_1); + + local_player->show_envelope = 0; + } +#endif } static boolean AllPlayersInSight(struct PlayerInfo *player, int x, int y) @@ -6188,24 +6429,24 @@ void ScrollLevel(int dx, int dy) int x, y; BlitBitmap(drawto_field, drawto_field, - FX + TILEX*(dx == -1) - softscroll_offset, - FY + TILEY*(dy == -1) - softscroll_offset, - SXSIZE - TILEX*(dx!=0) + 2*softscroll_offset, - SYSIZE - TILEY*(dy!=0) + 2*softscroll_offset, - FX + TILEX*(dx == 1) - softscroll_offset, - FY + TILEY*(dy == 1) - softscroll_offset); + FX + TILEX * (dx == -1) - softscroll_offset, + FY + TILEY * (dy == -1) - softscroll_offset, + SXSIZE - TILEX * (dx!=0) + 2 * softscroll_offset, + SYSIZE - TILEY * (dy!=0) + 2 * softscroll_offset, + FX + TILEX * (dx == 1) - softscroll_offset, + FY + TILEY * (dy == 1) - softscroll_offset); if (dx) { x = (dx == 1 ? BX1 : BX2); - for (y=BY1; y<=BY2; y++) + for (y=BY1; y <= BY2; y++) DrawScreenField(x, y); } if (dy) { y = (dy == 1 ? BY1 : BY2); - for (x=BX1; x<=BX2; x++) + for (x=BX1; x <= BX2; x++) DrawScreenField(x, y); } @@ -6214,7 +6455,7 @@ void ScrollLevel(int dx, int dy) static void CheckGravityMovement(struct PlayerInfo *player) { - if (level.gravity && !player->programmed_action) + if (game.gravity && !player->programmed_action) { int move_dir_vertical = player->action & (MV_UP | MV_DOWN); int move_dir_horizontal = player->action & (MV_LEFT | MV_RIGHT); @@ -6251,8 +6492,22 @@ static void CheckGravityMovement(struct PlayerInfo *player) boolean MoveFigureOneStep(struct PlayerInfo *player, int dx, int dy, int real_dx, int real_dy) { + static int change_sides[4][2] = + { + /* enter side leave side */ + { CH_SIDE_RIGHT, CH_SIDE_LEFT }, /* moving left */ + { CH_SIDE_LEFT, CH_SIDE_RIGHT }, /* moving right */ + { CH_SIDE_BOTTOM, CH_SIDE_TOP }, /* moving up */ + { CH_SIDE_TOP, CH_SIDE_BOTTOM } /* moving down */ + }; + int move_direction = (dx == -1 ? MV_LEFT : + dx == +1 ? MV_RIGHT : + dy == -1 ? MV_UP : + dy == +1 ? MV_DOWN : MV_NO_MOVING); + int enter_side = change_sides[MV_DIR_BIT(move_direction)][0]; + int leave_side = change_sides[MV_DIR_BIT(move_direction)][1]; int jx = player->jx, jy = player->jy; - int new_jx = jx+dx, new_jy = jy+dy; + int new_jx = jx + dx, new_jy = jy + dy; int element; int can_move; @@ -6297,18 +6552,40 @@ boolean MoveFigureOneStep(struct PlayerInfo *player, if (can_move != MF_MOVING) return can_move; + /* check if DigField() has caused relocation of the player */ + if (player->jx != jx || player->jy != jy) + return MF_NO_ACTION; + StorePlayer[jx][jy] = 0; player->last_jx = jx; player->last_jy = jy; - jx = player->jx = new_jx; - jy = player->jy = new_jy; - StorePlayer[jx][jy] = player->element_nr; + player->jx = new_jx; + player->jy = new_jy; + StorePlayer[new_jx][new_jy] = player->element_nr; player->MovPos = (dx > 0 || dy > 0 ? -1 : 1) * (TILEX - TILEX / player->move_delay_value); ScrollFigure(player, SCROLL_INIT); +#if 1 + if (IS_CUSTOM_ELEMENT(Feld[jx][jy])) + { + CheckTriggeredElementSideChange(jx, jy, Feld[jx][jy], leave_side, + CE_OTHER_GETS_LEFT); + CheckElementSideChange(jx, jy, Feld[jx][jy], leave_side, + CE_LEFT_BY_PLAYER, -1); + } + + if (IS_CUSTOM_ELEMENT(Feld[new_jx][new_jy])) + { + CheckTriggeredElementSideChange(new_jx, new_jy, Feld[new_jx][new_jy], + enter_side, CE_OTHER_GETS_ENTERED); + CheckElementSideChange(new_jx, new_jy, Feld[new_jx][new_jy], enter_side, + CE_ENTERED_BY_PLAYER, -1); + } +#endif + return MF_MOVING; } @@ -6466,6 +6743,13 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy) player->last_move_dir = player->MovDir; player->is_moving = TRUE; +#if 1 + player->snapped = FALSE; +#endif + +#if 1 + player->Switching = FALSE; +#endif } else { @@ -6525,7 +6809,7 @@ void ScrollFigure(struct PlayerInfo *player, int mode) DrawPlayer(player); /* needed here only to cleanup last field */ #endif - if (player->MovPos == 0) + if (player->MovPos == 0) /* player reached destination field */ { if (IS_PASSABLE(Feld[last_jx][last_jy])) { @@ -6540,12 +6824,14 @@ void ScrollFigure(struct PlayerInfo *player, int mode) player->last_jy = jy; if (Feld[jx][jy] == EL_EXIT_OPEN || - Feld[jx][jy] == EL_SP_EXIT_OPEN) + Feld[jx][jy] == EL_SP_EXIT_OPEN || + Feld[jx][jy] == EL_SP_EXIT_OPENING) /* <-- special case */ { + DrawPlayer(player); /* needed here only to cleanup last field */ RemoveHero(player); if (local_player->friends_still_needed == 0 || - Feld[jx][jy] == EL_SP_EXIT_OPEN) + IS_SP_ELEMENT(Feld[jx][jy])) player->LevelSolved = player->GameOver = TRUE; } @@ -6585,7 +6871,9 @@ void ScrollScreen(struct PlayerInfo *player, int mode) void TestIfPlayerTouchesCustomElement(int x, int y) { +#if 0 static boolean check_changing = FALSE; +#endif static int xy[4][2] = { { 0, -1 }, @@ -6593,21 +6881,51 @@ void TestIfPlayerTouchesCustomElement(int x, int y) { +1, 0 }, { 0, +1 } }; + static int change_sides[4][2] = + { + /* center side border side */ + { CH_SIDE_TOP, CH_SIDE_BOTTOM }, /* check top */ + { CH_SIDE_LEFT, CH_SIDE_RIGHT }, /* check left */ + { CH_SIDE_RIGHT, CH_SIDE_LEFT }, /* check right */ + { CH_SIDE_BOTTOM, CH_SIDE_TOP } /* check bottom */ + }; int i; +#if 0 if (check_changing) /* prevent this function from running into a loop */ return; check_changing = TRUE; +#endif for (i=0; i<4; i++) { int xx = x + xy[i][0]; int yy = y + xy[i][1]; + int center_side = change_sides[i][0]; + int border_side = change_sides[i][1]; if (!IN_LEV_FIELD(xx, yy)) continue; +#if 1 + if (IS_PLAYER(x, y)) + { + CheckTriggeredElementSideChange(xx, yy, Feld[xx][yy], border_side, + CE_OTHER_GETS_TOUCHED); + CheckElementSideChange(xx, yy, Feld[xx][yy], border_side, + CE_TOUCHED_BY_PLAYER, -1); + } + else if (IS_PLAYER(xx, yy)) + { + CheckTriggeredElementSideChange(x, y, Feld[x][y], center_side, + CE_OTHER_GETS_TOUCHED); + CheckElementSideChange(x, y, Feld[x][y], center_side, + CE_TOUCHED_BY_PLAYER, -1); + + break; + } +#else if (IS_PLAYER(x, y)) { CheckTriggeredElementChange(xx, yy, Feld[xx][yy], CE_OTHER_GETS_TOUCHED); @@ -6620,14 +6938,19 @@ void TestIfPlayerTouchesCustomElement(int x, int y) break; } +#endif } +#if 0 check_changing = FALSE; +#endif } void TestIfElementTouchesCustomElement(int x, int y) { +#if 0 static boolean check_changing = FALSE; +#endif static int xy[4][2] = { { 0, -1 }, @@ -6635,19 +6958,32 @@ void TestIfElementTouchesCustomElement(int x, int y) { +1, 0 }, { 0, +1 } }; + static int change_sides[4][2] = + { + /* center side border side */ + { CH_SIDE_TOP, CH_SIDE_BOTTOM }, /* check top */ + { CH_SIDE_LEFT, CH_SIDE_RIGHT }, /* check left */ + { CH_SIDE_RIGHT, CH_SIDE_LEFT }, /* check right */ + { CH_SIDE_BOTTOM, CH_SIDE_TOP } /* check bottom */ + }; boolean change_center_element = FALSE; + int center_element_change_page = 0; int center_element = Feld[x][y]; - int i; + int i, j; +#if 0 if (check_changing) /* prevent this function from running into a loop */ return; check_changing = TRUE; +#endif for (i=0; i<4; i++) { int xx = x + xy[i][0]; int yy = y + xy[i][1]; + int center_side = change_sides[i][0]; + int border_side = change_sides[i][1]; int border_element; if (!IN_LEV_FIELD(xx, yy)) @@ -6657,19 +6993,54 @@ void TestIfElementTouchesCustomElement(int x, int y) /* check for change of center element (but change it only once) */ if (IS_CUSTOM_ELEMENT(center_element) && - border_element == element_info[center_element].change.trigger_element) - change_center_element = TRUE; + HAS_ANY_CHANGE_EVENT(center_element, CE_OTHER_IS_TOUCHING) && + !change_center_element) + { + for (j=0; j < element_info[center_element].num_change_pages; j++) + { + struct ElementChangeInfo *change = + &element_info[center_element].change_page[j]; + + if (change->events & CH_EVENT_BIT(CE_OTHER_IS_TOUCHING) && + change->sides & border_side && + change->trigger_element == border_element) + { + change_center_element = TRUE; + center_element_change_page = j; + + break; + } + } + } /* check for change of border element */ if (IS_CUSTOM_ELEMENT(border_element) && - center_element == element_info[border_element].change.trigger_element) - CheckElementChange(xx, yy, border_element, CE_OTHER_IS_TOUCHING); + HAS_ANY_CHANGE_EVENT(border_element, CE_OTHER_IS_TOUCHING)) + { + for (j=0; j < element_info[border_element].num_change_pages; j++) + { + struct ElementChangeInfo *change = + &element_info[border_element].change_page[j]; + + if (change->events & CH_EVENT_BIT(CE_OTHER_IS_TOUCHING) && + change->sides & center_side && + change->trigger_element == center_element) + { + CheckElementSideChange(xx, yy, border_element, CH_SIDE_ANY, + CE_OTHER_IS_TOUCHING, j); + break; + } + } + } } if (change_center_element) - CheckElementChange(x, y, center_element, CE_OTHER_IS_TOUCHING); + CheckElementSideChange(x, y, center_element, CH_SIDE_ANY, + CE_OTHER_IS_TOUCHING, center_element_change_page); +#if 0 check_changing = FALSE; +#endif } void TestIfGoodThingHitsBadThing(int good_x, int good_y, int good_move_dir) @@ -7001,6 +7372,13 @@ static boolean checkDiagonalPushing(struct PlayerInfo *player, int DigField(struct PlayerInfo *player, int x, int y, int real_dx, int real_dy, int mode) { + static int change_sides[4] = + { + CH_SIDE_RIGHT, /* moving left */ + CH_SIDE_LEFT, /* moving right */ + CH_SIDE_BOTTOM, /* moving up */ + CH_SIDE_TOP, /* moving down */ + }; boolean use_spring_bug = (game.engine_version < VERSION_IDENT(2,2,0)); int jx = player->jx, jy = player->jy; int dx = x - jx, dy = y - jy; @@ -7009,6 +7387,7 @@ int DigField(struct PlayerInfo *player, dx == +1 ? MV_RIGHT : dy == -1 ? MV_UP : dy == +1 ? MV_DOWN : MV_NO_MOVING); + int dig_side = change_sides[MV_DIR_BIT(move_direction)]; int element; if (player->MovPos == 0) @@ -7075,6 +7454,7 @@ int DigField(struct PlayerInfo *player, switch (element) { +#if 0 case EL_ROBOT_WHEEL: Feld[x][y] = EL_ROBOT_WHEEL_ACTIVE; ZX = x; @@ -7083,7 +7463,9 @@ int DigField(struct PlayerInfo *player, PlaySoundLevel(x, y, SND_ROBOT_WHEEL_ACTIVATING); return MF_ACTION; break; +#endif +#if 0 case EL_SP_TERMINAL: { int xx, yy; @@ -7104,7 +7486,9 @@ int DigField(struct PlayerInfo *player, return MF_ACTION; } break; +#endif +#if 0 case EL_CONVEYOR_BELT_1_SWITCH_LEFT: case EL_CONVEYOR_BELT_1_SWITCH_MIDDLE: case EL_CONVEYOR_BELT_1_SWITCH_RIGHT: @@ -7117,31 +7501,56 @@ int DigField(struct PlayerInfo *player, case EL_CONVEYOR_BELT_4_SWITCH_LEFT: case EL_CONVEYOR_BELT_4_SWITCH_MIDDLE: case EL_CONVEYOR_BELT_4_SWITCH_RIGHT: +#if 1 + if (!PLAYER_SWITCHING(player, x, y)) +#else if (!player->Switching) +#endif { player->Switching = TRUE; + player->switch_x = x; + player->switch_y = y; + ToggleBeltSwitch(x, y); PlaySoundLevel(x, y, SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING); } return MF_ACTION; break; +#endif +#if 0 case EL_SWITCHGATE_SWITCH_UP: case EL_SWITCHGATE_SWITCH_DOWN: +#if 1 + if (!PLAYER_SWITCHING(player, x, y)) +#else if (!player->Switching) +#endif { player->Switching = TRUE; + player->switch_x = x; + player->switch_y = y; + ToggleSwitchgateSwitch(x, y); PlaySoundLevel(x, y, SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING); } return MF_ACTION; break; +#endif +#if 0 case EL_LIGHT_SWITCH: case EL_LIGHT_SWITCH_ACTIVE: +#if 1 + if (!PLAYER_SWITCHING(player, x, y)) +#else if (!player->Switching) +#endif { player->Switching = TRUE; + player->switch_x = x; + player->switch_y = y; + ToggleLightSwitch(x, y); PlaySoundLevel(x, y, element == EL_LIGHT_SWITCH ? SND_LIGHT_SWITCH_ACTIVATING : @@ -7149,14 +7558,18 @@ int DigField(struct PlayerInfo *player, } return MF_ACTION; break; +#endif +#if 0 case EL_TIMEGATE_SWITCH: ActivateTimegateSwitch(x, y); PlaySoundLevel(x, y, SND_TIMEGATE_SWITCH_ACTIVATING); return MF_ACTION; break; +#endif +#if 0 case EL_BALLOON_SWITCH_LEFT: case EL_BALLOON_SWITCH_RIGHT: case EL_BALLOON_SWITCH_UP: @@ -7174,6 +7587,7 @@ int DigField(struct PlayerInfo *player, return MF_ACTION; break; +#endif case EL_SP_PORT_LEFT: case EL_SP_PORT_RIGHT: @@ -7214,7 +7628,7 @@ int DigField(struct PlayerInfo *player, element == EL_SP_GRAVITY_PORT_RIGHT || element == EL_SP_GRAVITY_PORT_UP || element == EL_SP_GRAVITY_PORT_DOWN) - level.gravity = !level.gravity; + game.gravity = !game.gravity; /* automatically move to the next field with double speed */ player->programmed_action = move_direction; @@ -7266,6 +7680,7 @@ int DigField(struct PlayerInfo *player, } break; +#if 0 case EL_LAMP: Feld[x][y] = EL_LAMP_ACTIVE; local_player->lights_still_needed--; @@ -7273,7 +7688,9 @@ int DigField(struct PlayerInfo *player, PlaySoundLevel(x, y, SND_LAMP_ACTIVATING); return MF_ACTION; break; +#endif +#if 0 case EL_TIME_ORB_FULL: Feld[x][y] = EL_TIME_ORB_EMPTY; TimeLeft += 10; @@ -7282,6 +7699,7 @@ int DigField(struct PlayerInfo *player, PlaySoundStereo(SND_TIME_ORB_FULL_COLLECTING, SOUND_MIDDLE); return MF_ACTION; break; +#endif default: @@ -7299,7 +7717,9 @@ int DigField(struct PlayerInfo *player, if (!player->key[element - EL_GATE_1_GRAY]) return MF_NO_ACTION; } - else if (element == EL_EXIT_OPEN || element == EL_SP_EXIT_OPEN) + else if (element == EL_EXIT_OPEN || + element == EL_SP_EXIT_OPEN || + element == EL_SP_EXIT_OPENING) { sound_action = ACTION_PASSING; /* player is passing exit */ } @@ -7321,6 +7741,11 @@ int DigField(struct PlayerInfo *player, if (!IN_LEV_FIELD(nextx, nexty) || !IS_FREE(nextx, nexty)) return MF_NO_ACTION; +#if 1 + if (CAN_MOVE(element)) /* only fixed elements can be passed! */ + return MF_NO_ACTION; +#endif + if (element >= EL_EM_GATE_1 && element <= EL_EM_GATE_4) { if (!player->key[element - EL_EM_GATE_1]) @@ -7350,13 +7775,17 @@ int DigField(struct PlayerInfo *player, GfxElement[x][y] = GFX_ELEMENT(element); #else GfxElement[x][y] = - (CAN_BE_CRUMBLED(element) ? EL_SAND : GFX_ELEMENT(element)); + (GFX_CRUMBLED(element) ? EL_SAND : GFX_ELEMENT(element)); #endif player->is_digging = TRUE; } PlaySoundLevelElementAction(x, y, element, ACTION_DIGGING); + CheckTriggeredElementChange(x, y, element, CE_OTHER_GETS_DIGGED); + + TestIfElementTouchesCustomElement(x, y); /* for empty space */ + break; } else if (IS_COLLECTIBLE(element)) @@ -7417,6 +7846,14 @@ int DigField(struct PlayerInfo *player, el2edimg(EL_KEY_1 + key_nr)); redraw_mask |= REDRAW_DOOR_1; } + else if (IS_ENVELOPE(element)) + { +#if 1 + player->show_envelope = element; +#else + ShowEnvelope(element - EL_ENVELOPE_1); +#endif + } else if (IS_DROPPABLE(element)) /* can be collected and dropped */ { int i; @@ -7444,6 +7881,8 @@ int DigField(struct PlayerInfo *player, CheckTriggeredElementChange(x, y, element, CE_OTHER_GETS_COLLECTED); + TestIfElementTouchesCustomElement(x, y); /* for empty space */ + break; } else if (IS_PUSHABLE(element)) @@ -7458,9 +7897,15 @@ int DigField(struct PlayerInfo *player, !(element == EL_SPRING && use_spring_bug)) return MF_NO_ACTION; +#if 1 + /* do not push elements already moving away faster than player */ + if (CAN_MOVE(element) && MovDir[x][y] == move_direction && + ABS(getElementMoveStepsize(x, y)) > MOVE_STEPSIZE_NORMAL) + return MF_NO_ACTION; +#else if (element == EL_SPRING && MovDir[x][y] != MV_NO_MOVING) return MF_NO_ACTION; - +#endif if (!player->Pushing && game.engine_version >= RELEASE_IDENT(2,2,0,7)) player->push_delay_value = GET_NEW_PUSH_DELAY(element); @@ -7533,15 +7978,187 @@ int DigField(struct PlayerInfo *player, if (game.engine_version < RELEASE_IDENT(2,2,0,7)) player->push_delay_value = GET_NEW_PUSH_DELAY(element); +#if 1 + CheckTriggeredElementSideChange(x, y, element, dig_side, + CE_OTHER_GETS_PUSHED); + CheckElementSideChange(x, y, element, dig_side, + CE_PUSHED_BY_PLAYER, -1); +#else CheckTriggeredElementChange(x, y, element, CE_OTHER_GETS_PUSHED); CheckElementChange(x, y, element, CE_PUSHED_BY_PLAYER); +#endif break; } + else if (IS_SWITCHABLE(element)) + { + if (PLAYER_SWITCHING(player, x, y)) + return MF_ACTION; + +#if 1 + PlaySoundLevelElementAction(x, y, element, ACTION_ACTIVATING); +#endif + + if (element == EL_ROBOT_WHEEL) + { + Feld[x][y] = EL_ROBOT_WHEEL_ACTIVE; + ZX = x; + ZY = y; + + DrawLevelField(x, y); + +#if 0 + PlaySoundLevel(x, y, SND_ROBOT_WHEEL_ACTIVATING); +#endif + } + else if (element == EL_SP_TERMINAL) + { + int xx, yy; + +#if 0 + PlaySoundLevel(x, y, SND_SP_TERMINAL_ACTIVATING); +#endif + + for (yy=0; yySwitching = TRUE; + player->switch_x = x; + player->switch_y = y; + + ToggleBeltSwitch(x, y); + +#if 0 + PlaySoundLevel(x, y, SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING); +#endif + } + } + else if (element == EL_SWITCHGATE_SWITCH_UP || + element == EL_SWITCHGATE_SWITCH_DOWN) + { +#if 0 + if (!PLAYER_SWITCHING(player, x, y)) +#endif + { + player->Switching = TRUE; + player->switch_x = x; + player->switch_y = y; + + ToggleSwitchgateSwitch(x, y); + +#if 0 + PlaySoundLevel(x, y, SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING); +#endif + } + } + else if (element == EL_LIGHT_SWITCH || + element == EL_LIGHT_SWITCH_ACTIVE) + { +#if 0 + if (!PLAYER_SWITCHING(player, x, y)) +#endif + { + player->Switching = TRUE; + player->switch_x = x; + player->switch_y = y; + + ToggleLightSwitch(x, y); + +#if 0 + PlaySoundLevel(x, y, element == EL_LIGHT_SWITCH ? + SND_LIGHT_SWITCH_ACTIVATING : + SND_LIGHT_SWITCH_DEACTIVATING); +#endif + } + } + else if (element == EL_TIMEGATE_SWITCH) + { + ActivateTimegateSwitch(x, y); + +#if 0 + PlaySoundLevel(x, y, SND_TIMEGATE_SWITCH_ACTIVATING); +#endif + } + else if (element == EL_BALLOON_SWITCH_LEFT || + element == EL_BALLOON_SWITCH_RIGHT || + element == EL_BALLOON_SWITCH_UP || + element == EL_BALLOON_SWITCH_DOWN || + element == EL_BALLOON_SWITCH_ANY) + { + if (element == EL_BALLOON_SWITCH_ANY) + game.balloon_dir = move_direction; + else + game.balloon_dir = (element == EL_BALLOON_SWITCH_LEFT ? MV_LEFT : + element == EL_BALLOON_SWITCH_RIGHT ? MV_RIGHT : + element == EL_BALLOON_SWITCH_UP ? MV_UP : + element == EL_BALLOON_SWITCH_DOWN ? MV_DOWN : + MV_NO_MOVING); + +#if 0 + PlaySoundLevel(x, y, SND_CLASS_BALLOON_SWITCH_ACTIVATING); +#endif + } + else if (element == EL_LAMP) + { + Feld[x][y] = EL_LAMP_ACTIVE; + local_player->lights_still_needed--; + + DrawLevelField(x, y); + +#if 0 + PlaySoundLevel(x, y, SND_LAMP_ACTIVATING); +#endif + } + else if (element == EL_TIME_ORB_FULL) + { + Feld[x][y] = EL_TIME_ORB_EMPTY; + TimeLeft += 10; + DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FONT_TEXT_2); + + DrawLevelField(x, y); + +#if 0 + PlaySoundStereo(SND_TIME_ORB_FULL_COLLECTING, SOUND_MIDDLE); +#endif + } + + return MF_ACTION; + } else { - CheckTriggeredElementChange(x, y, element, CE_OTHER_GETS_PRESSED); - CheckElementChange(x, y, element, CE_PRESSED_BY_PLAYER); +#if 1 + if (!PLAYER_SWITCHING(player, x, y)) +#else + if (!player->Switching) +#endif + { + player->Switching = TRUE; + player->switch_x = x; + player->switch_y = y; + + CheckTriggeredElementSideChange(x, y, element, dig_side, + CE_OTHER_IS_SWITCHING); + CheckElementSideChange(x, y, element, dig_side, CE_SWITCHED, -1); + } + + CheckTriggeredElementSideChange(x, y, element, dig_side, + CE_OTHER_GETS_PRESSED); + CheckElementSideChange(x, y, element, dig_side, + CE_PRESSED_BY_PLAYER, -1); } return MF_NO_ACTION; @@ -7584,8 +8201,15 @@ boolean SnapField(struct PlayerInfo *player, int dx, int dy) { player->is_digging = FALSE; player->is_collecting = FALSE; +#if 1 + player->is_moving = FALSE; +#endif } +#if 0 + printf("::: trying to snap...\n"); +#endif + return FALSE; } @@ -7594,12 +8218,25 @@ boolean SnapField(struct PlayerInfo *player, int dx, int dy) player->MovDir = snap_direction; +#if 1 + player->is_digging = FALSE; + player->is_collecting = FALSE; +#if 1 + player->is_moving = FALSE; +#endif +#endif + if (DigField(player, x, y, 0, 0, DF_SNAP) == MF_NO_ACTION) return FALSE; player->snapped = TRUE; +#if 1 player->is_digging = FALSE; player->is_collecting = FALSE; +#if 1 + player->is_moving = FALSE; +#endif +#endif DrawLevelField(x, y); BackToFront(); @@ -7662,6 +8299,8 @@ boolean DropElement(struct PlayerInfo *player) CheckTriggeredElementChange(jx, jy, new_element, CE_OTHER_GETS_DROPPED); CheckElementChange(jx, jy, new_element, CE_DROPPED_BY_PLAYER); + + TestIfElementTouchesCustomElement(jx, jy); } else /* player is dropping a dyna bomb */ {