X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=a17dc326f05e0a3a97c9490cb0fd39024c0982bb;hb=b8803f08af3cf07efed781124417be11c1a306ee;hp=f8606638343c4427fddb0d3f93790a1d4a4e48e0;hpb=f459d13abcc4b9966d23ff233201d77039b73777;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index f8606638..a17dc326 100644 --- a/src/game.c +++ b/src/game.c @@ -1731,7 +1731,7 @@ static void InitPlayerField(int x, int y, int element, boolean init_game) if (game.use_block_last_field_bug) player->block_delay_adjustment = (player->block_last_field ? -1 : 1); - if (!options.network || player->connected) + if (!options.network || player->connected_network) { player->active = TRUE; @@ -3305,17 +3305,18 @@ void InitGame() ExpireSoundLoops(TRUE); - FadeOut(fade_mask); + if (!level_editor_test_game) + FadeOut(fade_mask); /* needed if different viewport properties defined for playing */ ChangeViewportPropertiesIfNeeded(); ClearField(); - OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); - DrawCompleteVideoDisplay(); + OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + InitGameEngine(); InitGameControlValues(); @@ -3344,10 +3345,12 @@ void InitGame() player->mouse_action.lx = 0; player->mouse_action.ly = 0; player->mouse_action.button = 0; + player->mouse_action.button_hint = 0; player->effective_mouse_action.lx = 0; player->effective_mouse_action.ly = 0; player->effective_mouse_action.button = 0; + player->effective_mouse_action.button_hint = 0; player->score = 0; player->score_final = 0; @@ -3681,22 +3684,33 @@ void InitGame() game.belt_dir_nr[i] = 3; /* not moving, next moving left */ #if USE_NEW_PLAYER_ASSIGNMENTS - /* !!! SAME AS init.c:InitPlayerInfo() -- FIX THIS !!! */ - /* choose default local player */ - local_player = &stored_player[0]; - for (i = 0; i < MAX_PLAYERS; i++) + { stored_player[i].connected = FALSE; - local_player->connected = TRUE; - /* !!! SAME AS init.c:InitPlayerInfo() -- FIX THIS !!! */ + /* in network game mode, the local player might not be the first player */ + if (stored_player[i].connected_locally) + local_player = &stored_player[i]; + } + + if (!options.network) + local_player->connected = TRUE; if (tape.playing) { for (i = 0; i < MAX_PLAYERS; i++) stored_player[i].connected = tape.player_participates[i]; } - else if (game.team_mode && !options.network) + else if (options.network) + { + /* add team mode players connected over the network (needed for correct + assignment of player figures from level to locally playing players) */ + + for (i = 0; i < MAX_PLAYERS; i++) + if (stored_player[i].connected_network) + stored_player[i].connected = TRUE; + } + else if (game.team_mode) { /* try to guess locally connected team mode players (needed for correct assignment of player figures from level to locally playing players) */ @@ -4183,11 +4197,6 @@ void InitGame() OpenDoor(DOOR_OPEN_ALL); - PlaySound(SND_GAME_STARTING); - - if (setup.sound_music) - PlayLevelMusic(); - KeyboardAutoRepeatOffUnlessAutoplay(); #if DEBUG_INIT_PLAYER @@ -4233,6 +4242,14 @@ void InitGame() InitGameActions_MM(); SaveEngineSnapshotToListInitial(); + + if (!game.restart_level) + { + PlaySound(SND_GAME_STARTING); + + if (setup.sound_music) + PlayLevelMusic(); + } } void UpdateEngineValues(int actual_scroll_x, int actual_scroll_y, @@ -4699,7 +4716,7 @@ void GameEnd() if (!global.use_envelope_request) CloseDoor(DOOR_CLOSE_1); - SaveTapeChecked(tape.level_nr); /* ask to save tape */ + SaveTapeChecked_LevelSolved(tape.level_nr); /* ask to save tape */ } /* if no tape is to be saved, close both doors simultaneously */