X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=9e0327a491eac158a6907012e052b900287183eb;hb=1a22e8bdd70708d1ee0bb3f21a456eca4e3de50a;hp=f366a36823529583faf4d0e570c77d3080410d4a;hpb=a59bf77ffaf07516895cb04b5a659544eeb8d9f2;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index f366a368..9e0327a4 100644 --- a/src/game.c +++ b/src/game.c @@ -4394,12 +4394,6 @@ void UpdateEngineValues(int actual_scroll_x, int actual_scroll_y, { // this is used for non-R'n'D game engines to update certain engine values - if (level.game_engine_type == GAME_ENGINE_TYPE_EM) - { - actual_player_x = correctLevelPosX_EM(actual_player_x); - actual_player_y = correctLevelPosY_EM(actual_player_y); - } - // needed to determine if sounds are played within the visible screen area scroll_x = actual_scroll_x; scroll_y = actual_scroll_y; @@ -14859,8 +14853,8 @@ void PlayLevelSound_EM(int xx, int yy, int element_em, int sample) { int element = (element_em > -1 ? map_element_EM_to_RND_game(element_em) : 0); int offset = 0; - int x = xx - 1 - offset; - int y = yy - 1 - offset; + int x = xx - offset; + int y = yy - offset; switch (sample) {