X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=99cbfbbdfdf76adb0848ece543ecf5eda3ddf29c;hb=c9bb6e0a6eecbf84320be79b121bd957a938a08c;hp=c1e87624b867bf3a92a53e976a1cbbd0bee2cd48;hpb=ac4c028b525860750de315d626730ac493f56944;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index c1e87624..99cbfbbd 100644 --- a/src/game.c +++ b/src/game.c @@ -14,9 +14,9 @@ #include "libgame/libgame.h" #include "game.h" +#include "init.h" #include "tools.h" #include "screens.h" -#include "init.h" #include "files.h" #include "tape.h" #include "network.h" @@ -91,6 +91,11 @@ #define INIT_GFX_RANDOM() (SimpleRND(1000000)) +#define GET_NEW_PUSH_DELAY(e) ( (element_info[e].push_delay_fixed) + \ + RND(element_info[e].push_delay_random)) +#define GET_NEW_MOVE_DELAY(e) ( (element_info[e].move_delay_fixed) + \ + RND(element_info[e].move_delay_random)) + /* game button identifiers */ #define GAME_CTRL_ID_STOP 0 #define GAME_CTRL_ID_PAUSE 1 @@ -109,6 +114,8 @@ static void CloseAllOpenTimegates(void); static void CheckGravityMovement(struct PlayerInfo *); static void KillHeroUnlessProtected(int, int); +static void ChangeElementDoIt(int, int, int); + static void PlaySoundLevel(int, int, int); static void PlaySoundLevelNearest(int, int, int); static void PlaySoundLevelAction(int, int, int); @@ -154,38 +161,144 @@ struct ChangingElementInfo static struct ChangingElementInfo changing_element_list[] = { - { EL_NUT_BREAKING, EL_EMERALD, 6, NULL, NULL, NULL }, - { EL_PEARL_BREAKING, EL_EMPTY, 8, NULL, NULL, NULL }, - { EL_EXIT_OPENING, EL_EXIT_OPEN, 29, NULL, NULL, NULL }, - - { EL_SWITCHGATE_OPENING, EL_SWITCHGATE_OPEN, 29, NULL, NULL, NULL }, - { EL_SWITCHGATE_CLOSING, EL_SWITCHGATE_CLOSED, 29, NULL, NULL, NULL }, - - { EL_TIMEGATE_OPENING, EL_TIMEGATE_OPEN, 29, NULL, NULL, NULL }, - { EL_TIMEGATE_CLOSING, EL_TIMEGATE_CLOSED, 29, NULL, NULL, NULL }, - - { EL_ACID_SPLASH_LEFT, EL_EMPTY, 8, NULL, NULL, NULL }, - { EL_ACID_SPLASH_RIGHT, EL_EMPTY, 8, NULL, NULL, NULL }, - - { EL_SP_BUGGY_BASE, EL_SP_BUGGY_BASE_ACTIVATING, 0, - InitBuggyBase, NULL, NULL }, - { EL_SP_BUGGY_BASE_ACTIVATING,EL_SP_BUGGY_BASE_ACTIVE, 0, - InitBuggyBase, NULL, NULL }, - { EL_SP_BUGGY_BASE_ACTIVE, EL_SP_BUGGY_BASE, 0, - InitBuggyBase, WarnBuggyBase, NULL }, - - { EL_TRAP, EL_TRAP_ACTIVE, 0, - InitTrap, NULL, ActivateTrap }, - { EL_TRAP_ACTIVE, EL_TRAP, 31, - NULL, ChangeActiveTrap, NULL }, - - { EL_ROBOT_WHEEL_ACTIVE, EL_ROBOT_WHEEL, 0, - InitRobotWheel, RunRobotWheel, StopRobotWheel }, + { + EL_NUT_BREAKING, + EL_EMERALD, + 6, + NULL, + NULL, + NULL + }, + { + EL_PEARL_BREAKING, + EL_EMPTY, + 8, + NULL, + NULL, + NULL + }, + { + EL_EXIT_OPENING, + EL_EXIT_OPEN, + 29, + NULL, + NULL, + NULL + }, + { + EL_SWITCHGATE_OPENING, + EL_SWITCHGATE_OPEN, + 29, + NULL, + NULL, + NULL + }, + { + EL_SWITCHGATE_CLOSING, + EL_SWITCHGATE_CLOSED, + 29, + NULL, + NULL, + NULL + }, + { + EL_TIMEGATE_OPENING, + EL_TIMEGATE_OPEN, + 29, + NULL, + NULL, + NULL + }, + { + EL_TIMEGATE_CLOSING, + EL_TIMEGATE_CLOSED, + 29, + NULL, + NULL, + NULL + }, - { EL_TIMEGATE_SWITCH_ACTIVE, EL_TIMEGATE_SWITCH, 0, - InitTimegateWheel, RunTimegateWheel, NULL }, + { + EL_ACID_SPLASH_LEFT, + EL_EMPTY, + 8, + NULL, + NULL, + NULL + }, + { + EL_ACID_SPLASH_RIGHT, + EL_EMPTY, + 8, + NULL, + NULL, + NULL + }, + { + EL_SP_BUGGY_BASE, + EL_SP_BUGGY_BASE_ACTIVATING, + 0, + InitBuggyBase, + NULL, + NULL + }, + { + EL_SP_BUGGY_BASE_ACTIVATING, + EL_SP_BUGGY_BASE_ACTIVE, + 0, + InitBuggyBase, + NULL, + NULL + }, + { + EL_SP_BUGGY_BASE_ACTIVE, + EL_SP_BUGGY_BASE, + 0, + InitBuggyBase, + WarnBuggyBase, + NULL + }, + { + EL_TRAP, + EL_TRAP_ACTIVE, + 0, + InitTrap, + NULL, + ActivateTrap + }, + { + EL_TRAP_ACTIVE, + EL_TRAP, + 31, + NULL, + ChangeActiveTrap, + NULL + }, + { + EL_ROBOT_WHEEL_ACTIVE, + EL_ROBOT_WHEEL, + 0, + InitRobotWheel, + RunRobotWheel, + StopRobotWheel + }, + { + EL_TIMEGATE_SWITCH_ACTIVE, + EL_TIMEGATE_SWITCH, + 0, + InitTimegateWheel, + RunTimegateWheel, + NULL + }, - { EL_UNDEFINED, EL_UNDEFINED, -1, NULL } + { + EL_UNDEFINED, + EL_UNDEFINED, + -1, + NULL, + NULL, + NULL + } }; static struct ChangingElementInfo changing_element[MAX_NUM_ELEMENTS]; @@ -266,7 +379,9 @@ static int getBeltDirFromBeltSwitchElement(int element) static void InitField(int x, int y, boolean init_game) { - switch (Feld[x][y]) + int element = Feld[x][y]; + + switch (element) { case EL_SP_MURPHY: if (init_game) @@ -463,6 +578,8 @@ static void InitField(int x, int y, boolean init_game) break; default: + if (IS_CUSTOM_ELEMENT(element) && CAN_MOVE(element)) + InitMovDir(x, y); break; } } @@ -500,9 +617,13 @@ static void InitGameEngine() { int i; + /* set game engine from tape file when re-playing, else from level file */ game.engine_version = (tape.playing ? tape.engine_version : level.game_version); + /* dynamically adjust element properties according to game engine version */ + InitElementPropertiesEngine(game.engine_version); + #if 0 printf("level %d: level version == %06d\n", level_nr, level.game_version); printf(" tape version == %06d [%s] [file: %06d]\n", @@ -520,30 +641,6 @@ static void InitGameEngine() game.initial_move_delay_value = (level.double_speed ? MOVE_DELAY_HIGH_SPEED : MOVE_DELAY_NORMAL_SPEED); - /* dynamically adjust element properties according to game engine version */ - { - static int ep_em_slippery_wall[] = - { - EL_STEELWALL, - EL_WALL, - EL_EXPANDABLE_WALL, - EL_EXPANDABLE_WALL_HORIZONTAL, - EL_EXPANDABLE_WALL_VERTICAL, - EL_EXPANDABLE_WALL_ANY - }; - static int ep_em_slippery_wall_num = SIZEOF_ARRAY_INT(ep_em_slippery_wall); - - /* special EM style gems behaviour */ - for (i=0; i VERSION_IDENT(2,0,1))); - } - /* initialize changing elements information */ for (i=0; isuccessor; + changing_element[element].change_delay = (change->delay_fixed * + change->delay_frames); + } } @@ -699,7 +813,7 @@ void InitGame() AllPlayersGone = FALSE; - game.yam_content_nr = 0; + game.yamyam_content_nr = 0; game.magic_wall_active = FALSE; game.magic_wall_time_left = 0; game.light_time_left = 0; @@ -723,6 +837,7 @@ void InitGame() { Feld[x][y] = Ur[x][y]; MovPos[x][y] = MovDir[x][y] = MovDelay[x][y] = 0; + ChangeDelay[x][y] = 0; Store[x][y] = Store2[x][y] = StorePlayer[x][y] = Back[x][y] = 0; AmoebaNr[x][y] = 0; JustStopped[x][y] = 0; @@ -941,7 +1056,7 @@ void InitGame() if (setup.sound_music) PlayMusic(level_nr); - KeyboardAutoRepeatOff(); + KeyboardAutoRepeatOffUnlessAutoplay(); if (options.debug) { @@ -1027,30 +1142,66 @@ void InitMovDir(int x, int y) break; default: - MovDir[x][y] = 1 << RND(4); - if (element != EL_BUG && - element != EL_SPACESHIP && - element != EL_BD_BUTTERFLY && - element != EL_BD_FIREFLY) - break; - - for (i=0; i<4; i++) + if (IS_CUSTOM_ELEMENT(element)) { - int x1 = x + xy[i][0]; - int y1 = y + xy[i][1]; - - if (!IN_LEV_FIELD(x1, y1) || !IS_FREE(x1, y1)) + if (element_info[element].move_direction_initial != MV_NO_MOVING) + MovDir[x][y] = element_info[element].move_direction_initial; + else if (element_info[element].move_pattern == MV_ALL_DIRECTIONS) + MovDir[x][y] = 1 << RND(4); + else if (element_info[element].move_pattern == MV_HORIZONTAL) + MovDir[x][y] = (RND(2) ? MV_LEFT : MV_RIGHT); + else if (element_info[element].move_pattern == MV_VERTICAL) + MovDir[x][y] = (RND(2) ? MV_UP : MV_DOWN); + else if (element_info[element].move_pattern & MV_ANY_DIRECTION) + MovDir[x][y] = element_info[element].move_pattern; + else if (element_info[element].move_pattern == MV_ALONG_LEFT_SIDE || + element_info[element].move_pattern == MV_ALONG_RIGHT_SIDE) { - if (element == EL_BUG || element == EL_BD_BUTTERFLY) + for (i=0; i<4; i++) { - MovDir[x][y] = direction[0][i]; - break; + int x1 = x + xy[i][0]; + int y1 = y + xy[i][1]; + + if (!IN_LEV_FIELD(x1, y1) || !IS_FREE(x1, y1)) + { + if (element_info[element].move_pattern == MV_ALONG_RIGHT_SIDE) + MovDir[x][y] = direction[0][i]; + else + MovDir[x][y] = direction[1][i]; + + break; + } } - else if (element == EL_SPACESHIP || element == EL_BD_FIREFLY || - element == EL_SP_SNIKSNAK || element == EL_SP_ELECTRON) + } + } + else + { + MovDir[x][y] = 1 << RND(4); + + if (element != EL_BUG && + element != EL_SPACESHIP && + element != EL_BD_BUTTERFLY && + element != EL_BD_FIREFLY) + break; + + for (i=0; i<4; i++) + { + int x1 = x + xy[i][0]; + int y1 = y + xy[i][1]; + + if (!IN_LEV_FIELD(x1, y1) || !IS_FREE(x1, y1)) { - MovDir[x][y] = direction[1][i]; - break; + if (element == EL_BUG || element == EL_BD_BUTTERFLY) + { + MovDir[x][y] = direction[0][i]; + break; + } + else if (element == EL_SPACESHIP || element == EL_BD_FIREFLY || + element == EL_SP_SNIKSNAK || element == EL_SP_ELECTRON) + { + MovDir[x][y] = direction[1][i]; + break; + } } } } @@ -1176,7 +1327,7 @@ void GameWon() if ((hi_pos = NewHiScore()) >= 0) { - game_status = HALLOFFAME; + game_status = GAME_MODE_SCORES; DrawHallOfFame(hi_pos); if (raise_level) { @@ -1186,7 +1337,7 @@ void GameWon() } else { - game_status = MAINMENU; + game_status = GAME_MODE_MAIN; if (raise_level) { level_nr++; @@ -1382,6 +1533,7 @@ static void RemoveField(int x, int y) MovPos[x][y] = 0; MovDir[x][y] = 0; MovDelay[x][y] = 0; + ChangeDelay[x][y] = 0; } void RemoveMovingField(int x, int y) @@ -1418,6 +1570,7 @@ void RemoveMovingField(int x, int y) Feld[newx][newy] = EL_EMPTY; MovPos[oldx][oldy] = MovDir[oldx][oldy] = MovDelay[oldx][oldy] = 0; MovPos[newx][newy] = MovDir[newx][newy] = MovDelay[newx][newy] = 0; + ChangeDelay[oldx][oldy] = ChangeDelay[newx][newy] = 0; GfxAction[oldx][oldy] = GfxAction[newx][newy] = ACTION_DEFAULT; DrawLevelField(oldx, oldy); @@ -1517,7 +1670,7 @@ void Explode(int ex, int ey, int phase, int mode) Feld[ex][ey] = center_element; } - for (y=ey-1; y<=ey+1; y++) for(x=ex-1; x<=ex+1; x++) + for (y = ey - 1; y <= ey + 1; y++) for(x = ex - 1; x <= ex + 1; x++) { int element; @@ -1534,11 +1687,16 @@ void Explode(int ex, int ey, int phase, int mode) RemoveMovingField(x, y); } +#if 1 + if (IS_EXPLOSION_PROOF(element)) + continue; +#else if ((IS_INDESTRUCTIBLE(element) && (game.engine_version < VERSION_IDENT(2,2,0) || (!IS_WALKABLE_OVER(element) && !IS_WALKABLE_UNDER(element)))) || element == EL_FLAMES) continue; +#endif if (IS_PLAYER(x, y) && SHIELD_ON(PLAYERINFO(x, y))) { @@ -1592,10 +1750,14 @@ void Explode(int ex, int ey, int phase, int mode) Store[x][y] = EL_BD_DIAMOND; else if (center_element == EL_SP_ELECTRON) Store[x][y] = EL_SP_INFOTRON; - else if (center_element == EL_YAMYAM) - Store[x][y] = level.yam_content[game.yam_content_nr][x-ex+1][y-ey+1]; else if (center_element == EL_AMOEBA_TO_DIAMOND) Store[x][y] = level.amoeba_content; + else if (center_element == EL_YAMYAM) + Store[x][y] = + level.yamyam_content[game.yamyam_content_nr][x - ex + 1][y - ey + 1]; + else if (IS_CUSTOM_ELEMENT(center_element)) + Store[x][y] = + element_info[center_element].content[x - ex + 1][y - ey + 1]; else if (element == EL_WALL_EMERALD) Store[x][y] = EL_EMERALD; else if (element == EL_WALL_DIAMOND) @@ -1629,7 +1791,11 @@ void Explode(int ex, int ey, int phase, int mode) } Feld[x][y] = EL_EXPLOSION; +#if 1 + GfxElement[x][y] = center_element; +#else GfxElement[x][y] = EL_UNDEFINED; +#endif MovDir[x][y] = MovPos[x][y] = 0; AmoebaNr[x][y] = 0; ExplodePhase[x][y] = 1; @@ -1637,7 +1803,8 @@ void Explode(int ex, int ey, int phase, int mode) } if (center_element == EL_YAMYAM) - game.yam_content_nr = (game.yam_content_nr + 1) % level.num_yam_contents; + game.yamyam_content_nr = + (game.yamyam_content_nr + 1) % level.num_yamyam_contents; return; } @@ -1667,7 +1834,7 @@ void Explode(int ex, int ey, int phase, int mode) if (IS_PLAYER(x, y)) KillHeroUnlessProtected(x, y); - else if (IS_EXPLOSIVE(element)) + else if (CAN_EXPLODE_BY_FIRE(element)) { Feld[x][y] = Store2[x][y]; Store2[x][y] = 0; @@ -1683,14 +1850,15 @@ void Explode(int ex, int ey, int phase, int mode) element = Feld[x][y] = Store[x][y]; Store[x][y] = Store2[x][y] = 0; + GfxElement[x][y] = EL_UNDEFINED; if (Back[x][y] && IS_INDESTRUCTIBLE(Back[x][y])) element = Feld[x][y] = Back[x][y]; Back[x][y] = 0; - MovDir[x][y] = MovPos[x][y] = MovDelay[x][y] = 0; + MovDir[x][y] = MovPos[x][y] = MovDelay[x][y] = ChangeDelay[x][y] = 0; InitField(x, y, FALSE); - if (CAN_MOVE(element) || COULD_MOVE(element)) + if (CAN_MOVE(element)) InitMovDir(x, y); DrawLevelField(x, y); @@ -1699,16 +1867,20 @@ void Explode(int ex, int ey, int phase, int mode) } else if (phase >= delay && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) { +#if 1 + int graphic = el_act2img(GfxElement[x][y], ACTION_EXPLODING); +#else int stored = Store[x][y]; int graphic = (game.emulation != EMU_SUPAPLEX ? IMG_EXPLOSION : stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON : IMG_SP_EXPLOSION); +#endif int frame = getGraphicAnimationFrame(graphic, phase - delay); if (phase == delay) DrawLevelFieldCrumbledSand(x, y); - if (IS_WALKABLE_OVER(Back[x][y])) + if (IS_WALKABLE_OVER(Back[x][y]) && Back[x][y] != EL_EMPTY) { DrawLevelElement(x, y, Back[x][y]); DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic, frame); @@ -1779,10 +1951,22 @@ void Bang(int x, int y) { int element = Feld[x][y]; + if (IS_PLAYER(x, y)) + { + struct PlayerInfo *player = PLAYERINFO(x, y); + + element = Feld[x][y] = (player->use_murphy_graphic ? EL_SP_MURPHY : + player->element_nr); + } + +#if 1 + PlaySoundLevelAction(x, y, ACTION_EXPLODING); +#else if (game.emulation == EMU_SUPAPLEX) PlaySoundLevel(x, y, SND_SP_ELEMENT_EXPLODING); else PlaySoundLevel(x, y, SND_ELEMENT_EXPLODING); +#endif #if 0 if (IS_PLAYER(x, y)) /* remove objects that might cause smaller explosion */ @@ -1847,26 +2031,6 @@ void SplashAcid(int x, int y) } } -static int ChangeElementOnPlayfield(int element_old, int element_new) -{ - int x, y; - int num_changes = 0; - - for(y=0; yx) + else if (attr_x > x) MovDir[x][y] |= (AllPlayersGone ? MV_LEFT : MV_RIGHT); - if (attr_yy) + else if (attr_y > y) MovDir[x][y] |= (AllPlayersGone ? MV_UP : MV_DOWN); if (element == EL_ROBOT) { int newx, newy; - if ((MovDir[x][y]&(MV_LEFT|MV_RIGHT)) && (MovDir[x][y]&(MV_UP|MV_DOWN))) - MovDir[x][y] &= (RND(2) ? (MV_LEFT|MV_RIGHT) : (MV_UP|MV_DOWN)); + if (MovDir[x][y] & MV_HORIZONTAL && MovDir[x][y] & MV_VERTICAL) + MovDir[x][y] &= (RND(2) ? MV_HORIZONTAL : MV_VERTICAL); Moving2Blocked(x, y, &newx, &newy); if (IN_LEV_FIELD(newx, newy) && IS_FREE_OR_PLAYER(newx, newy)) @@ -2757,13 +2964,13 @@ void TurnRound(int x, int y) MovDelay[x][y] = 1; - if ((MovDir[x][y]&(MV_LEFT|MV_RIGHT)) && (MovDir[x][y]&(MV_UP|MV_DOWN))) + if (MovDir[x][y] & MV_HORIZONTAL && MovDir[x][y] & MV_VERTICAL) { boolean first_horiz = RND(2); int new_move_dir = MovDir[x][y]; MovDir[x][y] = - new_move_dir & (first_horiz ? (MV_LEFT|MV_RIGHT) : (MV_UP|MV_DOWN)); + new_move_dir & (first_horiz ? MV_HORIZONTAL : MV_VERTICAL); Moving2Blocked(x, y, &newx, &newy); if (IN_LEV_FIELD(newx, newy) && @@ -2775,7 +2982,7 @@ void TurnRound(int x, int y) return; MovDir[x][y] = - new_move_dir & (!first_horiz ? (MV_LEFT|MV_RIGHT) : (MV_UP|MV_DOWN)); + new_move_dir & (!first_horiz ? MV_HORIZONTAL : MV_VERTICAL); Moving2Blocked(x, y, &newx, &newy); if (IN_LEV_FIELD(newx, newy) && @@ -2791,6 +2998,148 @@ void TurnRound(int x, int y) } } } + else if (element_info[element].move_pattern == MV_ALL_DIRECTIONS) + { + boolean can_turn_left = FALSE, can_turn_right = FALSE; + + if (IN_LEV_FIELD(left_x, left_y) && + (IS_FREE(left_x, left_y) || + (DONT_COLLIDE_WITH(element) && IS_FREE_OR_PLAYER(left_x, left_y)))) + can_turn_left = TRUE; + if (IN_LEV_FIELD(right_x, right_y) && + (IS_FREE(right_x, right_y) || + (DONT_COLLIDE_WITH(element) && IS_FREE_OR_PLAYER(right_x, right_y)))) + can_turn_right = TRUE; + + if (can_turn_left && can_turn_right) + MovDir[x][y] = (RND(3) ? (RND(2) ? left_dir : right_dir) : back_dir); + else if (can_turn_left) + MovDir[x][y] = (RND(2) ? left_dir : back_dir); + else if (can_turn_right) + MovDir[x][y] = (RND(2) ? right_dir : back_dir); + else + MovDir[x][y] = back_dir; + + MovDelay[x][y] = GET_NEW_MOVE_DELAY(element); + } + else if (element_info[element].move_pattern == MV_HORIZONTAL || + element_info[element].move_pattern == MV_VERTICAL) + { + if (element_info[element].move_pattern & old_move_dir) + MovDir[x][y] = back_dir; + else if (element_info[element].move_pattern == MV_HORIZONTAL) + MovDir[x][y] = (RND(2) ? MV_LEFT : MV_RIGHT); + else if (element_info[element].move_pattern == MV_VERTICAL) + MovDir[x][y] = (RND(2) ? MV_UP : MV_DOWN); + + MovDelay[x][y] = GET_NEW_MOVE_DELAY(element); + } + else if (element_info[element].move_pattern & MV_ANY_DIRECTION) + { + MovDir[x][y] = element_info[element].move_pattern; + MovDelay[x][y] = GET_NEW_MOVE_DELAY(element); + } + else if (element_info[element].move_pattern == MV_ALONG_LEFT_SIDE) + { + if (IN_LEV_FIELD(left_x, left_y) && + (IS_FREE(left_x, left_y) || + (DONT_COLLIDE_WITH(element) && IS_FREE_OR_PLAYER(left_x, left_y)))) + MovDir[x][y] = left_dir; + else if (!IN_LEV_FIELD(move_x, move_y) || + (!IS_FREE(move_x, move_y) && + (!DONT_COLLIDE_WITH(element) || !IS_FREE_OR_PLAYER(move_x, move_y)))) + MovDir[x][y] = right_dir; + + if (MovDir[x][y] != old_move_dir) + MovDelay[x][y] = GET_NEW_MOVE_DELAY(element); + } + else if (element_info[element].move_pattern == MV_ALONG_RIGHT_SIDE) + { + if (IN_LEV_FIELD(right_x, right_y) && + (IS_FREE(right_x, right_y) || + (DONT_COLLIDE_WITH(element) && IS_FREE_OR_PLAYER(right_x, right_y)))) + MovDir[x][y] = right_dir; + else if (!IN_LEV_FIELD(move_x, move_y) || + (!IS_FREE(move_x, move_y) && + (!DONT_COLLIDE_WITH(element) || !IS_FREE_OR_PLAYER(move_x, move_y)))) + MovDir[x][y] = left_dir; + + if (MovDir[x][y] != old_move_dir) + MovDelay[x][y] = GET_NEW_MOVE_DELAY(element); + } + else if (element_info[element].move_pattern == MV_TOWARDS_PLAYER || + element_info[element].move_pattern == MV_AWAY_FROM_PLAYER) + { + int attr_x = -1, attr_y = -1; + int newx, newy; + boolean move_away = + (element_info[element].move_pattern == MV_AWAY_FROM_PLAYER); + + if (AllPlayersGone) + { + attr_x = ExitX; + attr_y = ExitY; + } + else + { + int i; + + for (i=0; ijx, jy = player->jy; + + if (!player->active) + continue; + + if (attr_x == -1 || ABS(jx-x)+ABS(jy-y) < ABS(attr_x-x)+ABS(attr_y-y)) + { + attr_x = jx; + attr_y = jy; + } + } + } + + MovDir[x][y] = MV_NO_MOVING; + if (attr_x < x) + MovDir[x][y] |= (move_away ? MV_RIGHT : MV_LEFT); + else if (attr_x > x) + MovDir[x][y] |= (move_away ? MV_LEFT : MV_RIGHT); + if (attr_y < y) + MovDir[x][y] |= (move_away ? MV_DOWN : MV_UP); + else if (attr_y > y) + MovDir[x][y] |= (move_away ? MV_UP : MV_DOWN); + + MovDelay[x][y] = GET_NEW_MOVE_DELAY(element); + + if (MovDir[x][y] & MV_HORIZONTAL && MovDir[x][y] & MV_VERTICAL) + { + boolean first_horiz = RND(2); + int new_move_dir = MovDir[x][y]; + + MovDir[x][y] = + new_move_dir & (first_horiz ? MV_HORIZONTAL : MV_VERTICAL); + Moving2Blocked(x, y, &newx, &newy); + + if (IN_LEV_FIELD(newx, newy) && (IS_FREE(newx, newy) || + (DONT_COLLIDE_WITH(element) && + IS_FREE_OR_PLAYER(newx, newy)) || + Feld[newx][newy] == EL_ACID)) + return; + + MovDir[x][y] = + new_move_dir & (!first_horiz ? MV_HORIZONTAL : MV_VERTICAL); + Moving2Blocked(x, y, &newx, &newy); + + if (IN_LEV_FIELD(newx, newy) && (IS_FREE(newx, newy) || + (DONT_COLLIDE_WITH(element) && + IS_FREE_OR_PLAYER(newx, newy)) || + Feld[newx][newy] == EL_ACID)) + return; + + MovDir[x][y] = old_move_dir; + } + } } static boolean JustBeingPushed(int x, int y) @@ -2816,7 +3165,7 @@ static boolean JustBeingPushed(int x, int y) void StartMoving(int x, int y) { - static boolean use_spring_bug = TRUE; + boolean use_spring_bug = (game.engine_version < VERSION_IDENT(2,2,0)); boolean started_moving = FALSE; /* some elements can fall _and_ move */ int element = Feld[x][y]; @@ -2833,7 +3182,7 @@ void StartMoving(int x, int y) if (element == EL_QUICKSAND_FULL) { - if (IS_FREE(x, y+1)) + if (IS_FREE(x, y + 1)) { InitMovingField(x, y, MV_DOWN); started_moving = TRUE; @@ -2846,7 +3195,7 @@ void StartMoving(int x, int y) PlaySoundLevel(x, y, SND_QUICKSAND_EMPTYING); #endif } - else if (Feld[x][y+1] == EL_QUICKSAND_EMPTY) + else if (Feld[x][y + 1] == EL_QUICKSAND_EMPTY) { if (!MovDelay[x][y]) MovDelay[x][y] = TILEY + 1; @@ -2859,8 +3208,8 @@ void StartMoving(int x, int y) } Feld[x][y] = EL_QUICKSAND_EMPTY; - Feld[x][y+1] = EL_QUICKSAND_FULL; - Store[x][y+1] = Store[x][y]; + Feld[x][y + 1] = EL_QUICKSAND_FULL; + Store[x][y + 1] = Store[x][y]; Store[x][y] = 0; #if 1 PlaySoundLevelAction(x, y, ACTION_FILLING); @@ -2870,7 +3219,7 @@ void StartMoving(int x, int y) } } else if ((element == EL_ROCK || element == EL_BD_ROCK) && - Feld[x][y+1] == EL_QUICKSAND_EMPTY) + Feld[x][y + 1] == EL_QUICKSAND_EMPTY) { InitMovingField(x, y, MV_DOWN); started_moving = TRUE; @@ -2885,7 +3234,7 @@ void StartMoving(int x, int y) } else if (element == EL_MAGIC_WALL_FULL) { - if (IS_FREE(x, y+1)) + if (IS_FREE(x, y + 1)) { InitMovingField(x, y, MV_DOWN); started_moving = TRUE; @@ -2893,7 +3242,7 @@ void StartMoving(int x, int y) Feld[x][y] = EL_MAGIC_WALL_EMPTYING; Store[x][y] = EL_CHANGED(Store[x][y]); } - else if (Feld[x][y+1] == EL_MAGIC_WALL_ACTIVE) + else if (Feld[x][y + 1] == EL_MAGIC_WALL_ACTIVE) { if (!MovDelay[x][y]) MovDelay[x][y] = TILEY/4 + 1; @@ -2906,14 +3255,14 @@ void StartMoving(int x, int y) } Feld[x][y] = EL_MAGIC_WALL_ACTIVE; - Feld[x][y+1] = EL_MAGIC_WALL_FULL; - Store[x][y+1] = EL_CHANGED(Store[x][y]); + Feld[x][y + 1] = EL_MAGIC_WALL_FULL; + Store[x][y + 1] = EL_CHANGED(Store[x][y]); Store[x][y] = 0; } } else if (element == EL_BD_MAGIC_WALL_FULL) { - if (IS_FREE(x, y+1)) + if (IS_FREE(x, y + 1)) { InitMovingField(x, y, MV_DOWN); started_moving = TRUE; @@ -2921,7 +3270,7 @@ void StartMoving(int x, int y) Feld[x][y] = EL_BD_MAGIC_WALL_EMPTYING; Store[x][y] = EL_CHANGED2(Store[x][y]); } - else if (Feld[x][y+1] == EL_BD_MAGIC_WALL_ACTIVE) + else if (Feld[x][y + 1] == EL_BD_MAGIC_WALL_ACTIVE) { if (!MovDelay[x][y]) MovDelay[x][y] = TILEY/4 + 1; @@ -2934,27 +3283,27 @@ void StartMoving(int x, int y) } Feld[x][y] = EL_BD_MAGIC_WALL_ACTIVE; - Feld[x][y+1] = EL_BD_MAGIC_WALL_FULL; - Store[x][y+1] = EL_CHANGED2(Store[x][y]); + Feld[x][y + 1] = EL_BD_MAGIC_WALL_FULL; + Store[x][y + 1] = EL_CHANGED2(Store[x][y]); Store[x][y] = 0; } } - else if (CAN_CHANGE(element) && - (Feld[x][y+1] == EL_MAGIC_WALL_ACTIVE || - Feld[x][y+1] == EL_BD_MAGIC_WALL_ACTIVE)) + else if (CAN_PASS_MAGIC_WALL(element) && + (Feld[x][y + 1] == EL_MAGIC_WALL_ACTIVE || + Feld[x][y + 1] == EL_BD_MAGIC_WALL_ACTIVE)) { InitMovingField(x, y, MV_DOWN); started_moving = TRUE; Feld[x][y] = - (Feld[x][y+1] == EL_MAGIC_WALL_ACTIVE ? EL_MAGIC_WALL_FILLING : + (Feld[x][y + 1] == EL_MAGIC_WALL_ACTIVE ? EL_MAGIC_WALL_FILLING : EL_BD_MAGIC_WALL_FILLING); Store[x][y] = element; } #if 0 - else if (CAN_SMASH(element) && Feld[x][y+1] == EL_ACID) + else if (CAN_SMASH(element) && Feld[x][y + 1] == EL_ACID) #else - else if (CAN_FALL(element) && Feld[x][y+1] == EL_ACID) + else if (CAN_FALL(element) && Feld[x][y + 1] == EL_ACID) #endif { SplashAcid(x, y); @@ -2965,15 +3314,15 @@ void StartMoving(int x, int y) Store[x][y] = EL_ACID; #if 0 /* !!! TEST !!! better use "_FALLING" etc. !!! */ - GfxAction[x][y+1] = ACTION_ACTIVE; + GfxAction[x][y + 1] = ACTION_ACTIVE; #endif } - else if (CAN_SMASH(element) && Feld[x][y+1] == EL_BLOCKED && + else if (CAN_SMASH(element) && Feld[x][y + 1] == EL_BLOCKED && JustStopped[x][y]) { Impact(x, y); } - else if (IS_FREE(x, y+1) && element == EL_SPRING && use_spring_bug) + else if (IS_FREE(x, y + 1) && element == EL_SPRING && use_spring_bug) { if (MovDir[x][y] == MV_NO_MOVING) { @@ -2981,7 +3330,7 @@ void StartMoving(int x, int y) started_moving = TRUE; } } - else if (IS_FREE(x, y+1)) + else if (IS_FREE(x, y + 1) || Feld[x][y + 1] == EL_DIAMOND_BREAKING) { if (JustStopped[x][y]) /* prevent animation from being restarted */ MovDir[x][y] = MV_DOWN; @@ -2994,28 +3343,28 @@ void StartMoving(int x, int y) Feld[x][y] = EL_AMOEBA_GROWING; Store[x][y] = EL_AMOEBA_WET; } - /* Store[x][y+1] must be zero, because: - (EL_QUICKSAND_FULL -> EL_ROCK): Store[x][y+1] == EL_QUICKSAND_EMPTY + /* Store[x][y + 1] must be zero, because: + (EL_QUICKSAND_FULL -> EL_ROCK): Store[x][y + 1] == EL_QUICKSAND_EMPTY */ #if 0 #if OLD_GAME_BEHAVIOUR - else if (IS_SLIPPERY(Feld[x][y+1]) && !Store[x][y+1]) + else if (IS_SLIPPERY(Feld[x][y + 1]) && !Store[x][y + 1]) #else - else if (IS_SLIPPERY(Feld[x][y+1]) && !Store[x][y+1] && - !IS_FALLING(x, y+1) && !JustStopped[x][y+1] && + else if (IS_SLIPPERY(Feld[x][y + 1]) && !Store[x][y + 1] && + !IS_FALLING(x, y + 1) && !JustStopped[x][y + 1] && element != EL_DX_SUPABOMB) #endif #else - else if ((IS_SLIPPERY(Feld[x][y+1]) || - (IS_EM_SLIPPERY_WALL(Feld[x][y+1]) && IS_GEM(element))) && - !IS_FALLING(x, y+1) && !JustStopped[x][y+1] && + else if ((IS_SLIPPERY(Feld[x][y + 1]) || + (IS_EM_SLIPPERY_WALL(Feld[x][y + 1]) && IS_GEM(element))) && + !IS_FALLING(x, y + 1) && !JustStopped[x][y + 1] && element != EL_DX_SUPABOMB && element != EL_SP_DISK_ORANGE) #endif { boolean left = (x>0 && IS_FREE(x-1, y) && - (IS_FREE(x-1, y+1) || Feld[x-1][y+1] == EL_ACID)); + (IS_FREE(x-1, y + 1) || Feld[x-1][y + 1] == EL_ACID)); boolean right = (x0 && IS_FREE(x-1, y)); boolean right_is_free = (xactive) return; +#if 1 + PlaySoundLevelElementAction(jx, jy, player->element_nr, ACTION_DYING); +#else PlaySoundLevel(jx, jy, SND_CLASS_PLAYER_DYING); +#endif PlaySoundLevel(jx, jy, SND_GAME_LOSING); player->GameOver = TRUE; @@ -5708,17 +6264,31 @@ void RemoveHero(struct PlayerInfo *player) ExitY = ZY = jy; } -#if 0 /* checkDiagonalPushing() ----------------------------------------------------------------------------- check if diagonal input device direction results in pushing of object + (by checking if the alternative direction is walkable, diggable, ...) */ -static boolean checkDiagonalPushing(int x, int y, int real_dx, int real_dy) +static boolean checkDiagonalPushing(struct PlayerInfo *player, + int x, int y, int real_dx, int real_dy) { + int jx, jy, dx, dy, xx, yy; + + if (real_dx == 0 || real_dy == 0) /* no diagonal direction => push */ + return TRUE; + + /* diagonal direction: check alternative direction */ + jx = player->jx; + jy = player->jy; + dx = x - jx; + dy = y - jy; + xx = jx + (dx == 0 ? real_dx : 0); + yy = jy + (dy == 0 ? real_dy : 0); + + return (!IN_LEV_FIELD(xx, yy) || IS_SOLID_FOR_PUSHING(Feld[xx][yy])); } -#endif /* DigField() @@ -5744,22 +6314,29 @@ int DigField(struct PlayerInfo *player, player->is_collecting = FALSE; } - if (player->MovPos == 0) + if (player->MovPos == 0) /* last pushing move finished */ player->Pushing = FALSE; - if (mode == DF_NO_PUSH) + if (mode == DF_NO_PUSH) /* player just stopped pushing */ { player->Switching = FALSE; player->push_delay = 0; + return MF_NO_ACTION; } if (IS_MOVING(x, y) || IS_PLAYER(x, y)) return MF_NO_ACTION; - if (IS_TUBE(Feld[jx][jy])) +#if 0 + if (IS_TUBE(Feld[jx][jy]) || IS_TUBE(Back[jx][jy])) +#else + if (IS_TUBE(Feld[jx][jy]) || + (IS_TUBE(Back[jx][jy]) && game.engine_version >= VERSION_IDENT(2,2,0))) +#endif { int i = 0; + int tube_element = (IS_TUBE(Feld[jx][jy]) ? Feld[jx][jy] : Back[jx][jy]); int tube_leave_directions[][2] = { { EL_TUBE_ANY, MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN }, @@ -5776,7 +6353,7 @@ int DigField(struct PlayerInfo *player, { -1, MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN } }; - while (tube_leave_directions[i][0] != Feld[jx][jy]) + while (tube_leave_directions[i][0] != tube_element) { i++; if (tube_leave_directions[i][0] == -1) /* should not happen */ @@ -5789,6 +6366,12 @@ int DigField(struct PlayerInfo *player, element = Feld[x][y]; +#if 1 + if (mode == DF_SNAP && !IS_SNAPPABLE(element) && + game.engine_version >= VERSION_IDENT(2,2,0)) + return MF_NO_ACTION; +#endif + switch (element) { case EL_EMPTY: @@ -5912,8 +6495,6 @@ int DigField(struct PlayerInfo *player, { int key_nr = element - EL_KEY_1; int graphic = el2edimg(element); - int element_old, element_new; - int num_changes; RemoveField(x, y); player->key[key_nr] = TRUE; @@ -5923,34 +6504,6 @@ int DigField(struct PlayerInfo *player, DrawMiniGraphicExt(window, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS, graphic); PlaySoundLevel(x, y, SND_CLASS_KEY_COLLECTING); - - element_old = EL_GATE_1_CLOSED + key_nr; - element_new = EL_GATE_1_OPEN + key_nr; - num_changes = ChangeElementOnPlayfield(element_old, element_new); - if (num_changes > 0) - PlaySoundLevelElementAction(x, y, element_old, ACTION_OPENING); - - element_old = EL_GATE_1_GRAY_CLOSED + key_nr; - element_new = EL_GATE_1_GRAY_OPEN + key_nr; - num_changes = ChangeElementOnPlayfield(element_old, element_new); - if (num_changes > 0) - PlaySoundLevelElementAction(x, y, element_old, ACTION_OPENING); - - if (game.engine_version < VERSION_IDENT(2,2,0)) - { - element_old = EL_EM_GATE_1_CLOSED + key_nr; - element_new = EL_EM_GATE_1_OPEN + key_nr; - num_changes = ChangeElementOnPlayfield(element_old, element_new); - if (num_changes > 0) - PlaySoundLevelElementAction(x, y, element_old, ACTION_OPENING); - - element_old = EL_EM_GATE_1_GRAY_CLOSED + key_nr; - element_new = EL_EM_GATE_1_GRAY_OPEN + key_nr; - num_changes = ChangeElementOnPlayfield(element_old, element_new); - if (num_changes > 0) - PlaySoundLevelElementAction(x, y, element_old, ACTION_OPENING); - } - break; } @@ -5961,8 +6514,6 @@ int DigField(struct PlayerInfo *player, { int key_nr = element - EL_EM_KEY_1; int graphic = el2edimg(EL_KEY_1 + key_nr); - int element_old, element_new; - int num_changes; RemoveField(x, y); player->key[key_nr] = TRUE; @@ -5972,34 +6523,6 @@ int DigField(struct PlayerInfo *player, DrawMiniGraphicExt(window, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS, graphic); PlaySoundLevel(x, y, SND_CLASS_KEY_COLLECTING); - - element_old = EL_EM_GATE_1_CLOSED + key_nr; - element_new = EL_EM_GATE_1_OPEN + key_nr; - num_changes = ChangeElementOnPlayfield(element_old, element_new); - if (num_changes > 0) - PlaySoundLevelElementAction(x, y, element_old, ACTION_OPENING); - - element_old = EL_EM_GATE_1_GRAY_CLOSED + key_nr; - element_new = EL_EM_GATE_1_GRAY_OPEN + key_nr; - num_changes = ChangeElementOnPlayfield(element_old, element_new); - if (num_changes > 0) - PlaySoundLevelElementAction(x, y, element_old, ACTION_OPENING); - - if (game.engine_version < VERSION_IDENT(2,2,0)) - { - element_old = EL_GATE_1_CLOSED + key_nr; - element_new = EL_GATE_1_OPEN + key_nr; - num_changes = ChangeElementOnPlayfield(element_old, element_new); - if (num_changes > 0) - PlaySoundLevelElementAction(x, y, element_old, ACTION_OPENING); - - element_old = EL_GATE_1_GRAY_CLOSED + key_nr; - element_new = EL_GATE_1_GRAY_OPEN + key_nr; - num_changes = ChangeElementOnPlayfield(element_old, element_new); - if (num_changes > 0) - PlaySoundLevelElementAction(x, y, element_old, ACTION_OPENING); - } - break; } @@ -6124,14 +6647,17 @@ int DigField(struct PlayerInfo *player, player->Pushing = TRUE; +#if 0 + if (element == EL_ROCK) + printf("::: wanna push [%d] [%d]\n", + FrameCounter, player->push_delay_value); +#endif + if (!IN_LEV_FIELD(x+dx, y+dy) || !IS_FREE(x+dx, y+dy)) return MF_NO_ACTION; - if (real_dy) - { - if (IN_LEV_FIELD(jx, jy+real_dy) && !IS_SOLID(Feld[jx][jy+real_dy])) - return MF_NO_ACTION; - } + if (!checkDiagonalPushing(player, x, y, real_dx, real_dy)) + return MF_NO_ACTION; if (player->push_delay == 0) player->push_delay = FrameCounter; @@ -6170,34 +6696,28 @@ int DigField(struct PlayerInfo *player, PlaySoundLevelElementAction(x, y, element, ACTION_PUSHING); break; - case EL_GATE_1_OPEN: - case EL_GATE_2_OPEN: - case EL_GATE_3_OPEN: - case EL_GATE_4_OPEN: -#if 0 + case EL_GATE_1: + case EL_GATE_2: + case EL_GATE_3: + case EL_GATE_4: if (!player->key[element - EL_GATE_1]) return MF_NO_ACTION; -#endif break; - case EL_GATE_1_GRAY_OPEN: - case EL_GATE_2_GRAY_OPEN: - case EL_GATE_3_GRAY_OPEN: - case EL_GATE_4_GRAY_OPEN: -#if 0 + case EL_GATE_1_GRAY: + case EL_GATE_2_GRAY: + case EL_GATE_3_GRAY: + case EL_GATE_4_GRAY: if (!player->key[element - EL_GATE_1_GRAY]) return MF_NO_ACTION; -#endif break; - case EL_EM_GATE_1_OPEN: - case EL_EM_GATE_2_OPEN: - case EL_EM_GATE_3_OPEN: - case EL_EM_GATE_4_OPEN: -#if 0 + case EL_EM_GATE_1: + case EL_EM_GATE_2: + case EL_EM_GATE_3: + case EL_EM_GATE_4: if (!player->key[element - EL_EM_GATE_1]) return MF_NO_ACTION; -#endif if (!IN_LEV_FIELD(x + dx, y + dy) || !IS_FREE(x + dx, y + dy)) return MF_NO_ACTION; @@ -6205,21 +6725,15 @@ int DigField(struct PlayerInfo *player, player->programmed_action = move_direction; DOUBLE_PLAYER_SPEED(player); -#if 1 - PlaySoundLevelAction(x, y, ACTION_PASSING); -#else PlaySoundLevel(x, y, SND_CLASS_GATE_PASSING); -#endif break; - case EL_EM_GATE_1_GRAY_OPEN: - case EL_EM_GATE_2_GRAY_OPEN: - case EL_EM_GATE_3_GRAY_OPEN: - case EL_EM_GATE_4_GRAY_OPEN: -#if 0 + case EL_EM_GATE_1_GRAY: + case EL_EM_GATE_2_GRAY: + case EL_EM_GATE_3_GRAY: + case EL_EM_GATE_4_GRAY: if (!player->key[element - EL_EM_GATE_1_GRAY]) return MF_NO_ACTION; -#endif if (!IN_LEV_FIELD(x + dx, y + dy) || !IS_FREE(x + dx, y + dy)) return MF_NO_ACTION; @@ -6385,16 +6899,8 @@ int DigField(struct PlayerInfo *player, || !IS_SB_ELEMENT(element)))) return MF_NO_ACTION; - if (dx && real_dy) - { - if (IN_LEV_FIELD(jx, jy+real_dy) && !IS_SOLID(Feld[jx][jy+real_dy])) - return MF_NO_ACTION; - } - else if (dy && real_dx) - { - if (IN_LEV_FIELD(jx+real_dx, jy) && !IS_SOLID(Feld[jx+real_dx][jy])) - return MF_NO_ACTION; - } + if (!checkDiagonalPushing(player, x, y, real_dx, real_dy)) + return MF_NO_ACTION; if (player->push_delay == 0) player->push_delay = FrameCounter; @@ -6481,7 +6987,41 @@ int DigField(struct PlayerInfo *player, break; default: - if (IS_PUSHABLE(element)) + + if (IS_WALKABLE(element)) + { + break; + } + else if (IS_DIGGABLE(element)) + { + RemoveField(x, y); +#if 1 + if (mode != DF_SNAP) + { + GfxElement[x][y] = + (CAN_BE_CRUMBLED(element) ? EL_SAND : GFX_ELEMENT(element)); + player->is_digging = TRUE; + } +#endif + PlaySoundLevelElementAction(x, y, element, ACTION_DIGGING); + + break; + } + else if (IS_COLLECTIBLE(element)) + { + RemoveField(x, y); +#if 1 + if (mode != DF_SNAP) + { + GfxElement[x][y] = element; + player->is_collecting = TRUE; + } +#endif + PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); + + break; + } + else if (IS_PUSHABLE(element)) { if (mode == DF_SNAP) return MF_NO_ACTION; @@ -6489,23 +7029,19 @@ int DigField(struct PlayerInfo *player, if (CAN_FALL(element) && dy) return MF_NO_ACTION; + if (!player->Pushing && + game.engine_version >= RELEASE_IDENT(2,2,0,7)) + player->push_delay_value = GET_NEW_PUSH_DELAY(element); + player->Pushing = TRUE; - if (!IN_LEV_FIELD(x+dx, y+dy) || !IS_FREE(x+dx, y+dy)) + if (!IN_LEV_FIELD(x + dx, y + dy) || !IS_FREE(x + dx, y + dy)) return MF_NO_ACTION; - if (dx && real_dy) - { - if (IN_LEV_FIELD(jx, jy+real_dy) && !IS_SOLID(Feld[jx][jy+real_dy])) - return MF_NO_ACTION; - } - else if (dy && real_dx) - { - if (IN_LEV_FIELD(jx+real_dx, jy) && !IS_SOLID(Feld[jx+real_dx][jy])) - return MF_NO_ACTION; - } + if (!checkDiagonalPushing(player, x, y, real_dx, real_dy)) + return MF_NO_ACTION; - if (player->push_delay == 0) + if (player->push_delay == 0) /* new pushing; restart delay */ player->push_delay = FrameCounter; if (!FrameReached(&player->push_delay, player->push_delay_value) && @@ -6515,7 +7051,12 @@ int DigField(struct PlayerInfo *player, RemoveField(x, y); Feld[x + dx][y + dy] = element; +#if 1 + if (game.engine_version < RELEASE_IDENT(2,2,0,7)) + player->push_delay_value = GET_NEW_PUSH_DELAY(element); +#else player->push_delay_value = 2 + RND(8); +#endif DrawLevelField(x + dx, y + dy); PlaySoundLevelElementAction(x, y, element, ACTION_PUSHING); @@ -6539,6 +7080,9 @@ boolean SnapField(struct PlayerInfo *player, int dx, int dy) int jx = player->jx, jy = player->jy; int x = jx + dx, y = jy + dy; + if (player->MovPos && game.engine_version >= VERSION_IDENT(2,2,0)) + return FALSE; + if (!player->active || !IN_LEV_FIELD(x, y)) return FALSE; @@ -6569,7 +7113,7 @@ boolean SnapField(struct PlayerInfo *player, int dx, int dy) dy < 0 ? MV_UP : dy > 0 ? MV_DOWN : MV_NO_MOVING); - if (!DigField(player, x, y, 0, 0, DF_SNAP)) + if (DigField(player, x, y, 0, 0, DF_SNAP) == MF_NO_ACTION) return FALSE; player->snapped = TRUE; @@ -6596,6 +7140,11 @@ boolean PlaceBomb(struct PlayerInfo *player) IS_ACTIVE_BOMB(element) || element == EL_EXPLOSION) return FALSE; +#if 0 + if (element != EL_EMPTY) + return FALSE; +#endif + if (element != EL_EMPTY) { #if 0 @@ -6766,17 +7315,26 @@ void RaiseScoreElement(int element) case EL_EMERALD_YELLOW: case EL_EMERALD_RED: case EL_EMERALD_PURPLE: + case EL_SP_INFOTRON: RaiseScore(level.score[SC_EMERALD]); break; case EL_DIAMOND: RaiseScore(level.score[SC_DIAMOND]); break; + case EL_CRYSTAL: + RaiseScore(level.score[SC_CRYSTAL]); + break; + case EL_PEARL: + RaiseScore(level.score[SC_PEARL]); + break; case EL_BUG: case EL_BD_BUTTERFLY: + case EL_SP_ELECTRON: RaiseScore(level.score[SC_BUG]); break; case EL_SPACESHIP: case EL_BD_FIREFLY: + case EL_SP_SNIKSNAK: RaiseScore(level.score[SC_SPACESHIP]); break; case EL_YAMYAM: @@ -6793,8 +7351,18 @@ void RaiseScoreElement(int element) RaiseScore(level.score[SC_NUT]); break; case EL_DYNAMITE: + case EL_DYNABOMB_INCREASE_NUMBER: + case EL_DYNABOMB_INCREASE_SIZE: + case EL_DYNABOMB_INCREASE_POWER: RaiseScore(level.score[SC_DYNAMITE]); break; + case EL_SHIELD_NORMAL: + case EL_SHIELD_DEADLY: + RaiseScore(level.score[SC_SHIELD]); + break; + case EL_EXTRA_TIME: + RaiseScore(level.score[SC_TIME_BONUS]); + break; case EL_KEY_1: case EL_KEY_2: case EL_KEY_3: @@ -6820,7 +7388,7 @@ void RequestQuitGame(boolean ask_if_really_quit) else #endif { - game_status = MAINMENU; + game_status = GAME_MODE_MAIN; DrawMainMenu(); } } @@ -6981,7 +7549,7 @@ static void HandleGameButtons(struct GadgetInfo *gi) { int id = gi->custom_id; - if (game_status != PLAYING) + if (game_status != GAME_MODE_PLAYING) return; switch (id)