X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=96fa321fb09a10f26898014f98dfd79846f3a7fa;hb=9d4635941641ae191aa2fac35e8f89052ca07fa8;hp=fbe9fd00ba8e1d705ad07b4d9d36c8ff873107f8;hpb=c3efcbe424037ee1c2ec2d6e22ecfea4de589c47;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index fbe9fd00..96fa321f 100644 --- a/src/game.c +++ b/src/game.c @@ -3558,6 +3558,24 @@ void InitGame() if (options.debug) { printf("Player status at level initialization:\n"); + + for (i = 0; i < MAX_PLAYERS; i++) + { + struct PlayerInfo *player = &stored_player[i]; + + printf("- player %d: present == %d, connected == %d [%d/%d], active == %d", + i + 1, + player->present, + player->connected, + player->connected_locally, + player->connected_network, + player->active); + + if (local_player == player) + printf(" (local player)"); + + printf("\n"); + } } #endif @@ -3718,10 +3736,12 @@ void InitGame() { struct PlayerInfo *player = &stored_player[i]; - printf("- player %d: present == %d, connected == %d, active == %d", + printf("- player %d: present == %d, connected == %d [%d/%d], active == %d", i + 1, player->present, player->connected, + player->connected_locally, + player->connected_network, player->active); if (local_player == player) @@ -3824,10 +3844,12 @@ void InitGame() { struct PlayerInfo *player = &stored_player[i]; - printf("- player %d: present == %d, connected == %d, active == %d", + printf("- player %d: present == %d, connected == %d [%d/%d], active == %d", i + 1, player->present, player->connected, + player->connected_locally, + player->connected_network, player->active); if (local_player == player) @@ -3989,10 +4011,12 @@ void InitGame() { struct PlayerInfo *player = &stored_player[i]; - printf("- player %d: present == %d, connected == %d, active == %d", + printf("- player %d: present == %d, connected == %d [%d/%d], active == %d", i + 1, player->present, player->connected, + player->connected_locally, + player->connected_network, player->active); if (local_player == player) @@ -4208,10 +4232,12 @@ void InitGame() { struct PlayerInfo *player = &stored_player[i]; - printf("- player %d: present == %d, connected == %d, active == %d", + printf("- player %d: present == %d, connected == %d [%d/%d], active == %d", i + 1, player->present, player->connected, + player->connected_locally, + player->connected_network, player->active); if (local_player == player) @@ -15444,7 +15470,8 @@ void CreateGameButtons() for (i = 0; i < NUM_GAME_BUTTONS; i++) { - struct GraphicInfo *gfx = &graphic_info[gamebutton_info[i].graphic]; + int graphic = gamebutton_info[i].graphic; + struct GraphicInfo *gfx = &graphic_info[graphic]; struct XY *pos = gamebutton_info[i].pos; struct GadgetInfo *gi; int button_type; @@ -15498,6 +15525,7 @@ void CreateGameButtons() } gi = CreateGadget(GDI_CUSTOM_ID, id, + GDI_IMAGE_ID, graphic, GDI_INFO_TEXT, gamebutton_info[i].infotext, GDI_X, base_x + GDI_ACTIVE_POS(pos->x), GDI_Y, base_y + GDI_ACTIVE_POS(pos->y),