X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=8fdc17e2f81893af4fb7da2d2f07f6e5141d40e8;hb=a765d70dda7da4500e7005ffa5913e24cd32c0fa;hp=10a8a98e6a9ed52d484f148648fd645bbc1c7426;hpb=c46bcfd8dd92fbf3ce134eed1e64078147d33b50;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 10a8a98e..8fdc17e2 100644 --- a/src/game.c +++ b/src/game.c @@ -1933,6 +1933,8 @@ void InitGame() game.envelope_active = FALSE; + game.centered_player_nr = game.centered_player_nr_next = -1; /* focus all */ + for (i = 0; i < NUM_BELTS; i++) { game.belt_dir[i] = MV_NONE; @@ -3095,7 +3097,7 @@ void CheckDynamite(int x, int y) Bang(x, y); } -void DrawRelocatePlayer(struct PlayerInfo *player) +void DrawRelocatePlayer(struct PlayerInfo *player, boolean quick_relocation) { boolean ffwd_delay = (tape.playing && tape.fast_forward); boolean no_delay = (tape.warp_forward); @@ -3104,19 +3106,19 @@ void DrawRelocatePlayer(struct PlayerInfo *player) int jx = player->jx; int jy = player->jy; - if (level.instant_relocation) + if (quick_relocation) { int offset = (setup.scroll_delay ? 3 : 0); if (!IN_VIS_FIELD(SCREENX(jx), SCREENY(jy))) { - scroll_x = (local_player->jx < SBX_Left + MIDPOSX ? SBX_Left : - local_player->jx > SBX_Right + MIDPOSX ? SBX_Right : - local_player->jx - MIDPOSX); + scroll_x = (player->jx < SBX_Left + MIDPOSX ? SBX_Left : + player->jx > SBX_Right + MIDPOSX ? SBX_Right : + player->jx - MIDPOSX); - scroll_y = (local_player->jy < SBY_Upper + MIDPOSY ? SBY_Upper : - local_player->jy > SBY_Lower + MIDPOSY ? SBY_Lower : - local_player->jy - MIDPOSY); + scroll_y = (player->jy < SBY_Upper + MIDPOSY ? SBY_Upper : + player->jy > SBY_Lower + MIDPOSY ? SBY_Lower : + player->jy - MIDPOSY); } else { @@ -3150,13 +3152,13 @@ void DrawRelocatePlayer(struct PlayerInfo *player) int dx = 0, dy = 0; int fx = FX, fy = FY; - scroll_xx = (local_player->jx < SBX_Left + MIDPOSX ? SBX_Left : - local_player->jx > SBX_Right + MIDPOSX ? SBX_Right : - local_player->jx - MIDPOSX); + scroll_xx = (player->jx < SBX_Left + MIDPOSX ? SBX_Left : + player->jx > SBX_Right + MIDPOSX ? SBX_Right : + player->jx - MIDPOSX); - scroll_yy = (local_player->jy < SBY_Upper + MIDPOSY ? SBY_Upper : - local_player->jy > SBY_Lower + MIDPOSY ? SBY_Lower : - local_player->jy - MIDPOSY); + scroll_yy = (player->jy < SBY_Upper + MIDPOSY ? SBY_Upper : + player->jy > SBY_Lower + MIDPOSY ? SBY_Lower : + player->jy - MIDPOSY); dx = (scroll_xx < scroll_x ? +1 : scroll_xx > scroll_x ? -1 : 0); dy = (scroll_yy < scroll_y ? +1 : scroll_yy > scroll_y ? -1 : 0); @@ -3264,8 +3266,14 @@ void RelocatePlayer(int jx, int jy, int el_player_raw) InitField(jx, jy, FALSE); } +#if 1 + /* only visually relocate centered player */ + if (player->index_nr == game.centered_player_nr) + DrawRelocatePlayer(player, level.instant_relocation); +#else if (player == local_player) /* only visually relocate local player */ - DrawRelocatePlayer(player); + DrawRelocatePlayer(player, level.instant_relocation); +#endif TestIfPlayerTouchesBadThing(jx, jy); TestIfPlayerTouchesCustomElement(jx, jy); @@ -8807,6 +8815,27 @@ void GameActions() InitPlayfieldScanModeVars(); + if (ScreenMovPos == 0) /* screen currently aligned at tile position */ + { + struct PlayerInfo *player; + int player_nr = game.centered_player_nr_next; + + if (game.centered_player_nr_next == -1) + player_nr = local_player->index_nr; + + player = &stored_player[player_nr]; + + if (!player->active) + game.centered_player_nr_next = game.centered_player_nr; + + if (game.centered_player_nr != game.centered_player_nr_next) + { + DrawRelocatePlayer(player, setup.quick_switch); + + game.centered_player_nr = game.centered_player_nr_next; + } + } + #if USE_ONE_MORE_CHANGE_PER_FRAME if (game.engine_version >= VERSION_IDENT(3,2,0,7)) { @@ -9635,8 +9664,14 @@ boolean MovePlayerOneStep(struct PlayerInfo *player, #endif } +#if 1 + if (!options.network && game.centered_player_nr == -1 && + !AllPlayersInSight(player, new_jx, new_jy)) + return MP_NO_ACTION; +#else if (!options.network && !AllPlayersInSight(player, new_jx, new_jy)) return MP_NO_ACTION; +#endif #if !USE_FIXED_DONT_RUN_INTO element = MovingOrBlocked2ElementIfNotLeaving(new_jx, new_jy); @@ -9779,8 +9814,14 @@ boolean MovePlayer(struct PlayerInfo *player, int dx, int dy) jx = player->jx; jy = player->jy; +#if 1 + if (moved & MP_MOVING && !ScreenMovPos && + (player->index_nr == game.centered_player_nr || + game.centered_player_nr == -1)) +#else if (moved & MP_MOVING && !ScreenMovPos && (player == local_player || !options.network)) +#endif { int old_scroll_x = scroll_x, old_scroll_y = scroll_y; int offset = (setup.scroll_delay ? 3 : 0); @@ -9835,12 +9876,22 @@ boolean MovePlayer(struct PlayerInfo *player, int dx, int dy) if (scroll_x != old_scroll_x || scroll_y != old_scroll_y) { +#if 1 + if (!options.network && game.centered_player_nr == -1 && + !AllPlayersInVisibleScreen()) + { + scroll_x = old_scroll_x; + scroll_y = old_scroll_y; + } + else +#else if (!options.network && !AllPlayersInVisibleScreen()) { scroll_x = old_scroll_x; scroll_y = old_scroll_y; } else +#endif { ScrollScreen(player, SCROLL_INIT); ScrollLevel(old_scroll_x - scroll_x, old_scroll_y - scroll_y);