X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=8de889ac5cf4757c8433e4b3ec10ce8a20b76bbb;hb=70dc207bf840929d1f21821f1a94ed305df96f56;hp=c4819c1190a382a0d52d8a7962cc4dd34415275e;hpb=dc6de008bb3338041279e0981536f3119fa4d6c3;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index c4819c11..8de889ac 100644 --- a/src/game.c +++ b/src/game.c @@ -2326,6 +2326,34 @@ static void UpdateGameControlValues(void) stored_player[player_nr].num_white_keys; } + // move keys to leftmost position in game panel, if defined by style settings + for (i = 0; i < MAX_NUM_KEYS + 1; i++) // all normal keys + white key + { + int nr = GAME_PANEL_KEY_1 + i; + struct GamePanelControlInfo *gpc = &game_panel_controls[nr]; + struct TextPosInfo *pos = gpc->pos; + + if (gpc->value == EL_EMPTY) + continue; + + if (pos->style != STYLE_LEFTMOST_POSITION) + continue; + + // check previous key positions (left from current key) + for (k = 0; k < i; k++) + { + int nr_new = GAME_PANEL_KEY_1 + k; + + if (game_panel_controls[nr_new].value == EL_EMPTY) + { + game_panel_controls[nr_new].value = gpc->value; + gpc->value = EL_EMPTY; + + break; + } + } + } + // try to display as many collected keys as possible in the default game panel for (i = STD_NUM_KEYS; i < MAX_NUM_KEYS + 1; i++) // EMC keys + white key {