X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=8b812e538fcb95a460d85f3acfd610026ccd5cdc;hb=9d7b311c097571c6eb4a810029400dbbc9267a90;hp=8db4cefb8a6c0183add60ec991e90ae445e7cf7c;hpb=a750ba6776fdfb711f5da2e6094c8010cd19645a;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 8db4cefb..8b812e53 100644 --- a/src/game.c +++ b/src/game.c @@ -2984,7 +2984,7 @@ void StartMoving(int x, int y) } } else if (element == EL_SP_ELECTRON) - DrawGraphicAnimation(x, y, IMG_SP_ELECTRON); + DrawGraphicAnimation(SCREENX(x), SCREENY(y), IMG_SP_ELECTRON); else if (element == EL_DRAGON) { int i; @@ -3242,11 +3242,11 @@ void StartMoving(int x, int y) element == EL_SP_SNIKSNAK || element == EL_MOLE) DrawLevelField(x, y); else if (element == EL_BD_BUTTERFLY || element == EL_BD_FIREFLY) - DrawGraphicAnimation(x, y, el2img(element)); + DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element)); else if (element == EL_SATELLITE) - DrawGraphicAnimation(x, y, IMG_SATELLITE); + DrawGraphicAnimation(SCREENX(x), SCREENY(y), IMG_SATELLITE); else if (element == EL_SP_ELECTRON) - DrawGraphicAnimation(x, y, IMG_SP_ELECTRON); + DrawGraphicAnimation(SCREENX(x), SCREENY(y), IMG_SP_ELECTRON); if (DONT_TOUCH(element)) TestIfBadThingTouchesHero(x, y); @@ -3388,8 +3388,14 @@ void ContinueMoving(int x, int y) if (!CAN_MOVE(element)) MovDir[newx][newy] = 0; #else + /* if (CAN_FALL(element) && MovDir[newx][newy] == MV_DOWN) MovDir[newx][newy] = 0; + */ + + if (!CAN_MOVE(element) || + (element == EL_SPRING && MovDir[newx][newy] == MV_DOWN)) + MovDir[newx][newy] = 0; #endif DrawLevelField(x, y); @@ -4015,7 +4021,7 @@ void SiebAktivieren(int x, int y, int type) { int graphic = (type == 1 ? IMG_MAGIC_WALL_FULL : IMG_BD_MAGIC_WALL_FULL); - DrawGraphicAnimation(x, y, graphic); + DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); } void AusgangstuerPruefen(int x, int y) @@ -4221,7 +4227,7 @@ void EdelsteinFunkeln(int x, int y) return; if (Feld[x][y] == EL_BD_DIAMOND) - DrawGraphicAnimation(x, y, IMG_BD_DIAMOND); + DrawGraphicAnimation(SCREENX(x), SCREENY(y), IMG_BD_DIAMOND); else { if (!MovDelay[x][y]) /* next animation frame */ @@ -4234,7 +4240,11 @@ void EdelsteinFunkeln(int x, int y) if (setup.direct_draw && MovDelay[x][y]) SetDrawtoField(DRAW_BUFFERED); +#if 0 DrawGraphic(SCREENX(x), SCREENY(y), el2img(Feld[x][y]), 0); +#else + DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(Feld[x][y])); +#endif if (MovDelay[x][y]) { @@ -4588,7 +4598,7 @@ static void DrawBeltAnimation(int x, int y, int element) { int graphic = el2img(element); - DrawGraphicAnimation(x, y, graphic); + DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); if (!(FrameCounter % 2)) PlaySoundLevel(x, y, SND_CONVEYOR_BELT_ACTIVE); @@ -4884,6 +4894,13 @@ void GameActions() { StartMoving(x, y); +#if 1 + if (Feld[x][y] == EL_EMERALD && + new_graphic_info[IMG_EMERALD].anim_frames > 1 && + !IS_MOVING(x, y)) + DrawGraphicAnimation(SCREENX(x), SCREENY(y), IMG_EMERALD); +#endif + if (IS_GEM(element) || element == EL_SP_INFOTRON) EdelsteinFunkeln(x, y); } @@ -4912,7 +4929,7 @@ void GameActions() else if (element == EL_TIMEGATE_SWITCH_ACTIVE) TimegateWheel(x, y); else if (element == EL_ACID) - DrawGraphicAnimation(x, y, IMG_ACID); + DrawGraphicAnimation(SCREENX(x), SCREENY(y), IMG_ACID); else if (element == EL_ACID_SPLASH_LEFT || element == EL_ACID_SPLASH_RIGHT) Blurb(x, y); @@ -4927,9 +4944,9 @@ void GameActions() else if (element == EL_EXIT_OPENING) AusgangstuerOeffnen(x, y); else if (element == EL_EXIT_OPEN) - DrawGraphicAnimation(x, y, IMG_EXIT_OPEN); + DrawGraphicAnimation(SCREENX(x), SCREENY(y), IMG_EXIT_OPEN); else if (element == EL_SP_EXIT_OPEN) - DrawGraphicAnimation(x, y, IMG_SP_EXIT_OPEN); + DrawGraphicAnimation(SCREENX(x), SCREENY(y), IMG_SP_EXIT_OPEN); else if (element == EL_WALL_GROWING_ACTIVE) MauerWaechst(x, y); else if (element == EL_WALL_GROWING || @@ -4944,9 +4961,9 @@ void GameActions() else if (element == EL_TRAP || element == EL_TRAP_ACTIVE) CheckTrap(x, y); else if (element == EL_SP_TERMINAL) - DrawGraphicAnimation(x, y, IMG_SP_TERMINAL); + DrawGraphicAnimation(SCREENX(x), SCREENY(y), IMG_SP_TERMINAL); else if (element == EL_SP_TERMINAL_ACTIVE) - DrawGraphicAnimation(x, y, IMG_SP_TERMINAL_ACTIVE); + DrawGraphicAnimation(SCREENX(x), SCREENY(y), IMG_SP_TERMINAL_ACTIVE); else if (IS_BELT_ACTIVE(element)) DrawBeltAnimation(x, y, element); else if (element == EL_SWITCHGATE_OPENING) @@ -4958,11 +4975,11 @@ void GameActions() else if (element == EL_TIMEGATE_CLOSING) CloseTimegate(x, y); else if (element == EL_EXTRA_TIME) - DrawGraphicAnimation(x, y, IMG_EXTRA_TIME); + DrawGraphicAnimation(SCREENX(x), SCREENY(y), IMG_EXTRA_TIME); else if (element == EL_SHIELD_NORMAL) - DrawGraphicAnimation(x, y, IMG_SHIELD_NORMAL); + DrawGraphicAnimation(SCREENX(x), SCREENY(y), IMG_SHIELD_NORMAL); else if (element == EL_SHIELD_DEADLY) - DrawGraphicAnimation(x, y, IMG_SHIELD_DEADLY); + DrawGraphicAnimation(SCREENX(x), SCREENY(y), IMG_SHIELD_DEADLY); if (game.magic_wall_active) {