X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=87c054a211c0363e6200dd8670c984c5a90a3d21;hb=64a3650ea089428b698c6a8e51f1ce864ce983a0;hp=367a86a4e38ed0663bc41a4ad40075ff393e0880;hpb=cd8ffa5913dbad16024c5cf4232610c69dc7fac4;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 367a86a4..87c054a2 100644 --- a/src/game.c +++ b/src/game.c @@ -3845,6 +3845,9 @@ void InitGame(void) game.envelope_active = FALSE; + // special case: set custom artwork setting to initial value + game.use_masked_elements = game.use_masked_elements_initial; + for (i = 0; i < NUM_BELTS; i++) { game.belt_dir[i] = MV_NONE; @@ -11596,6 +11599,35 @@ static void CheckLevelSolved(void) } } +static void CheckLevelTime_StepCounter(void) +{ + int i; + + TimePlayed++; + + if (TimeLeft > 0) + { + TimeLeft--; + + if (TimeLeft <= 10 && setup.time_limit && !game.LevelSolved) + PlaySound(SND_GAME_RUNNING_OUT_OF_TIME); + + game_panel_controls[GAME_PANEL_TIME].value = TimeLeft; + + DisplayGameControlValues(); + + if (!TimeLeft && setup.time_limit && !game.LevelSolved) + for (i = 0; i < MAX_PLAYERS; i++) + KillPlayer(&stored_player[i]); + } + else if (game.no_time_limit && !game.all_players_gone) + { + game_panel_controls[GAME_PANEL_TIME].value = TimePlayed; + + DisplayGameControlValues(); + } +} + static void CheckLevelTime(void) { int i; @@ -12294,6 +12326,25 @@ void GameActions_RND(void) CheckElementChangeByMouse(x, y, element, CE_PRESSED_BY_MOUSE, ch_button); CheckTriggeredElementChangeByMouse(x, y, element, CE_MOUSE_PRESSED_ON_X, ch_button); + + if (level.use_step_counter) + { + boolean counted_click = FALSE; + + // element clicked that can change when clicked/pressed + if (CAN_CHANGE_OR_HAS_ACTION(element) && + (HAS_ANY_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) || + HAS_ANY_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE))) + counted_click = TRUE; + + // element clicked that can trigger change when clicked/pressed + if (trigger_events[element][CE_MOUSE_CLICKED_ON_X] || + trigger_events[element][CE_MOUSE_PRESSED_ON_X]) + counted_click = TRUE; + + if (new_button && counted_click) + CheckLevelTime_StepCounter(); + } } SCAN_PLAYFIELD(x, y) @@ -13252,33 +13303,7 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) } if (level.use_step_counter) - { - int i; - - TimePlayed++; - - if (TimeLeft > 0) - { - TimeLeft--; - - if (TimeLeft <= 10 && setup.time_limit && !game.LevelSolved) - PlaySound(SND_GAME_RUNNING_OUT_OF_TIME); - - game_panel_controls[GAME_PANEL_TIME].value = TimeLeft; - - DisplayGameControlValues(); - - if (!TimeLeft && setup.time_limit && !game.LevelSolved) - for (i = 0; i < MAX_PLAYERS; i++) - KillPlayer(&stored_player[i]); - } - else if (game.no_time_limit && !game.all_players_gone) - { - game_panel_controls[GAME_PANEL_TIME].value = TimePlayed; - - DisplayGameControlValues(); - } - } + CheckLevelTime_StepCounter(); if (tape.single_step && tape.recording && !tape.pausing && !player->programmed_action)