X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=803eebb327f93d0ca0f6cc636a4f388025ceafbb;hb=3264a0dc5f07a6873bd99fb094b48879d4e6ed6b;hp=14c652b7dc98b2c0c40dbc788279fcec206b385d;hpb=a0f9dd84ca26309a8ab518caed02a0ce7debd4e2;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 14c652b7..803eebb3 100644 --- a/src/game.c +++ b/src/game.c @@ -4,7 +4,7 @@ // (c) 1995-2014 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // game.c // ============================================================================ @@ -1785,7 +1785,7 @@ static void InitPlayerField(int x, int y, int element, boolean init_game) player->jy = player->last_jy = y; } - if (!init_game) + // always check if player was just killed and should be reanimated { int player_nr = GET_PLAYER_NR(element); struct PlayerInfo *player = &stored_player[player_nr]; @@ -1877,6 +1877,8 @@ static void InitField(int x, int y, boolean init_game) case EL_MOLE_RIGHT: case EL_MOLE_UP: case EL_MOLE_DOWN: + case EL_SPRING_LEFT: + case EL_SPRING_RIGHT: InitMovDir(x, y); break; @@ -2991,6 +2993,18 @@ static void InitGameEngine(void) game_em.use_old_explosions = (game.engine_version < VERSION_IDENT(4,1,4,2)); + game_em.use_old_android = + (game.engine_version < VERSION_IDENT(4,1,4,2)); + + game_em.use_old_push_elements = + (game.engine_version < VERSION_IDENT(4,1,4,2)); + + game_em.use_old_push_into_acid = + (game.engine_version < VERSION_IDENT(4,1,4,2)); + + game_em.use_wrap_around = + (game.engine_version > VERSION_IDENT(4,1,4,1)); + // -------------------------------------------------------------------------- // set maximal allowed number of custom element changes per game frame @@ -4486,6 +4500,12 @@ void InitMovDir(int x, int y) MovDir[x][y] = direction[2][element - EL_MOLE_LEFT]; break; + case EL_SPRING_LEFT: + case EL_SPRING_RIGHT: + Feld[x][y] = EL_SPRING; + MovDir[x][y] = direction[2][element - EL_SPRING_LEFT]; + break; + default: if (IS_CUSTOM_ELEMENT(element)) { @@ -14856,9 +14876,6 @@ void PlayLevelSound_EM(int xx, int yy, int element_em, int sample) int x = xx - offset; int y = yy - offset; - x = correctLevelPosX_EM(x); - y = correctLevelPosY_EM(y); - switch (sample) { case SOUND_blank: