X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=7f5405cc014840076b71e8e54cd0f8f2e4375236;hb=1f6a3409735a6bacc8900cc48328dea4b0c08d9d;hp=aa047870511da6ff1f499990c602d17ef5ae8d0e;hpb=d8edd05c7bc6f88a893fc52e3dd7008cf6e866c5;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index aa047870..7f5405cc 100644 --- a/src/game.c +++ b/src/game.c @@ -2869,12 +2869,10 @@ void UpdateAndDisplayGameControlValues(void) DisplayGameControlValues(); } -#if 0 -static void UpdateGameDoorValues(void) +void UpdateGameDoorValues(void) { UpdateGameControlValues(); } -#endif void DrawGameDoorValues(void) { @@ -4718,7 +4716,7 @@ void GameWon(void) { static int time_count_steps; static int time, time_final; - static int score, score_final; + static float score, score_final; // needed for time score < 10 for 10 seconds static int health, health_final; static int game_over_delay_1 = 0; static int game_over_delay_2 = 0; @@ -4763,17 +4761,21 @@ void GameWon(void) if (time_score > 0) { + int time_frames = 0; + if (TimeLeft > 0) { time_final = 0; - score_final += TimeLeft * time_score; + time_frames = TimeLeft * FRAMES_PER_SECOND - TimeFrames; } else if (game.no_time_limit && TimePlayed < 999) { time_final = 999; - score_final += (999 - TimePlayed) * time_score; + time_frames = (999 - TimePlayed) * FRAMES_PER_SECOND - TimeFrames; } + score_final += time_score * time_frames / FRAMES_PER_SECOND + 0.5; + time_count_steps = MAX(1, ABS(time_final - time) / 100); game_over_delay_1 = game_over_delay_value_1; @@ -4872,6 +4874,10 @@ void GameWon(void) time += time_count_steps * time_count_dir; score += time_count_steps * time_score; + // set final score to correct rounding differences after counting score + if (time == time_final) + score = score_final; + game.LevelSolved_CountingTime = time; game.LevelSolved_CountingScore = score; @@ -4996,7 +5002,7 @@ void GameEnd(void) hi_pos = NewHiScore(last_level_nr); - if (hi_pos >= 0 && !setup.skip_scores_after_game) + if (hi_pos >= 0 && setup.show_scores_after_game) { SetGameStatus(GAME_MODE_SCORES);