X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=7d83c63f8800dca7c19354af58e6c83de955348f;hb=7e7bea870822b12f26c2266d0bcc23db6a1684f4;hp=d24c62f6b324b0d815eebff9581e847b997ac451;hpb=121088f197f0a6eb62f0642d3524726f5fccbba7;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index d24c62f6..7d83c63f 100644 --- a/src/game.c +++ b/src/game.c @@ -200,35 +200,51 @@ #define GAME_PANEL_MAGIC_WALL 66 #define GAME_PANEL_MAGIC_WALL_TIME 67 #define GAME_PANEL_GRAVITY_STATE 68 -#define GAME_PANEL_ELEMENT_1 69 -#define GAME_PANEL_ELEMENT_2 70 -#define GAME_PANEL_ELEMENT_3 71 -#define GAME_PANEL_ELEMENT_4 72 -#define GAME_PANEL_ELEMENT_5 73 -#define GAME_PANEL_ELEMENT_6 74 -#define GAME_PANEL_ELEMENT_7 75 -#define GAME_PANEL_ELEMENT_8 76 -#define GAME_PANEL_CE_SCORE_1 77 -#define GAME_PANEL_CE_SCORE_2 78 -#define GAME_PANEL_CE_SCORE_3 79 -#define GAME_PANEL_CE_SCORE_4 80 -#define GAME_PANEL_CE_SCORE_5 81 -#define GAME_PANEL_CE_SCORE_6 82 -#define GAME_PANEL_CE_SCORE_7 83 -#define GAME_PANEL_CE_SCORE_8 84 -#define GAME_PANEL_CE_SCORE_1_ELEMENT 85 -#define GAME_PANEL_CE_SCORE_2_ELEMENT 86 -#define GAME_PANEL_CE_SCORE_3_ELEMENT 87 -#define GAME_PANEL_CE_SCORE_4_ELEMENT 88 -#define GAME_PANEL_CE_SCORE_5_ELEMENT 89 -#define GAME_PANEL_CE_SCORE_6_ELEMENT 90 -#define GAME_PANEL_CE_SCORE_7_ELEMENT 91 -#define GAME_PANEL_CE_SCORE_8_ELEMENT 92 -#define GAME_PANEL_PLAYER_NAME 93 -#define GAME_PANEL_LEVEL_NAME 94 -#define GAME_PANEL_LEVEL_AUTHOR 95 - -#define NUM_GAME_PANEL_CONTROLS 96 +#define GAME_PANEL_GRAPHIC_1 69 +#define GAME_PANEL_GRAPHIC_2 70 +#define GAME_PANEL_GRAPHIC_3 71 +#define GAME_PANEL_GRAPHIC_4 72 +#define GAME_PANEL_GRAPHIC_5 73 +#define GAME_PANEL_GRAPHIC_6 74 +#define GAME_PANEL_GRAPHIC_7 75 +#define GAME_PANEL_GRAPHIC_8 76 +#define GAME_PANEL_ELEMENT_1 77 +#define GAME_PANEL_ELEMENT_2 78 +#define GAME_PANEL_ELEMENT_3 79 +#define GAME_PANEL_ELEMENT_4 80 +#define GAME_PANEL_ELEMENT_5 81 +#define GAME_PANEL_ELEMENT_6 82 +#define GAME_PANEL_ELEMENT_7 83 +#define GAME_PANEL_ELEMENT_8 84 +#define GAME_PANEL_ELEMENT_COUNT_1 85 +#define GAME_PANEL_ELEMENT_COUNT_2 86 +#define GAME_PANEL_ELEMENT_COUNT_3 87 +#define GAME_PANEL_ELEMENT_COUNT_4 88 +#define GAME_PANEL_ELEMENT_COUNT_5 89 +#define GAME_PANEL_ELEMENT_COUNT_6 90 +#define GAME_PANEL_ELEMENT_COUNT_7 91 +#define GAME_PANEL_ELEMENT_COUNT_8 92 +#define GAME_PANEL_CE_SCORE_1 93 +#define GAME_PANEL_CE_SCORE_2 94 +#define GAME_PANEL_CE_SCORE_3 95 +#define GAME_PANEL_CE_SCORE_4 96 +#define GAME_PANEL_CE_SCORE_5 97 +#define GAME_PANEL_CE_SCORE_6 98 +#define GAME_PANEL_CE_SCORE_7 99 +#define GAME_PANEL_CE_SCORE_8 100 +#define GAME_PANEL_CE_SCORE_1_ELEMENT 101 +#define GAME_PANEL_CE_SCORE_2_ELEMENT 102 +#define GAME_PANEL_CE_SCORE_3_ELEMENT 103 +#define GAME_PANEL_CE_SCORE_4_ELEMENT 104 +#define GAME_PANEL_CE_SCORE_5_ELEMENT 105 +#define GAME_PANEL_CE_SCORE_6_ELEMENT 106 +#define GAME_PANEL_CE_SCORE_7_ELEMENT 107 +#define GAME_PANEL_CE_SCORE_8_ELEMENT 108 +#define GAME_PANEL_PLAYER_NAME 109 +#define GAME_PANEL_LEVEL_NAME 110 +#define GAME_PANEL_LEVEL_AUTHOR 111 + +#define NUM_GAME_PANEL_CONTROLS 112 struct GamePanelOrderInfo { @@ -598,6 +614,46 @@ static struct GamePanelControlInfo game_panel_controls[] = &game.panel.gravity_state, TYPE_STRING, }, + { + GAME_PANEL_GRAPHIC_1, + &game.panel.graphic[0], + TYPE_ELEMENT, + }, + { + GAME_PANEL_GRAPHIC_2, + &game.panel.graphic[1], + TYPE_ELEMENT, + }, + { + GAME_PANEL_GRAPHIC_3, + &game.panel.graphic[2], + TYPE_ELEMENT, + }, + { + GAME_PANEL_GRAPHIC_4, + &game.panel.graphic[3], + TYPE_ELEMENT, + }, + { + GAME_PANEL_GRAPHIC_5, + &game.panel.graphic[4], + TYPE_ELEMENT, + }, + { + GAME_PANEL_GRAPHIC_6, + &game.panel.graphic[5], + TYPE_ELEMENT, + }, + { + GAME_PANEL_GRAPHIC_7, + &game.panel.graphic[6], + TYPE_ELEMENT, + }, + { + GAME_PANEL_GRAPHIC_8, + &game.panel.graphic[7], + TYPE_ELEMENT, + }, { GAME_PANEL_ELEMENT_1, &game.panel.element[0], @@ -638,6 +694,46 @@ static struct GamePanelControlInfo game_panel_controls[] = &game.panel.element[7], TYPE_ELEMENT, }, + { + GAME_PANEL_ELEMENT_COUNT_1, + &game.panel.element_count[0], + TYPE_INTEGER, + }, + { + GAME_PANEL_ELEMENT_COUNT_2, + &game.panel.element_count[1], + TYPE_INTEGER, + }, + { + GAME_PANEL_ELEMENT_COUNT_3, + &game.panel.element_count[2], + TYPE_INTEGER, + }, + { + GAME_PANEL_ELEMENT_COUNT_4, + &game.panel.element_count[3], + TYPE_INTEGER, + }, + { + GAME_PANEL_ELEMENT_COUNT_5, + &game.panel.element_count[4], + TYPE_INTEGER, + }, + { + GAME_PANEL_ELEMENT_COUNT_6, + &game.panel.element_count[5], + TYPE_INTEGER, + }, + { + GAME_PANEL_ELEMENT_COUNT_7, + &game.panel.element_count[6], + TYPE_INTEGER, + }, + { + GAME_PANEL_ELEMENT_COUNT_8, + &game.panel.element_count[7], + TYPE_INTEGER, + }, { GAME_PANEL_CE_SCORE_1, &game.panel.ce_score[0], @@ -800,6 +896,9 @@ static struct GamePanelControlInfo game_panel_controls[] = (be) + (e) - EL_SELF > EL_CUSTOM_END ? EL_CUSTOM_END : \ (be) + (e) - EL_SELF) +#define GET_PLAYER_FROM_BITS(p) \ + (EL_PLAYER_1 + ((p) != PLAYER_BITS_ANY ? log_2(p) : 0)) + #define GET_TARGET_ELEMENT(be, e, ch, cv, cs) \ ((e) == EL_TRIGGER_PLAYER ? (ch)->actual_trigger_player : \ (e) == EL_TRIGGER_ELEMENT ? (ch)->actual_trigger_element : \ @@ -2010,6 +2109,25 @@ void InitGameControlValues() sizeof(struct GamePanelOrderInfo), compareGamePanelOrderInfo); } +void UpdatePlayfieldElementCount() +{ + int i, j, x, y; + + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + element_info[i].element_count = 0; + + SCAN_PLAYFIELD(x, y) + { + element_info[Feld[x][y]].element_count++; + } + + for (i = 0; i < NUM_GROUP_ELEMENTS; i++) + for (j = 0; j < MAX_NUM_ELEMENTS; j++) + if (IS_IN_GROUP(j, i)) + element_info[EL_GROUP_START + i].element_count += + element_info[j].element_count; +} + void UpdateGameControlValues() { int i, k; @@ -2032,6 +2150,10 @@ void UpdateGameControlValues() local_player->sokobanfields_still_needed > 0 || local_player->lights_still_needed > 0); + UpdatePlayfieldElementCount(); + + /* update game panel control values */ + game_panel_controls[GAME_PANEL_LEVEL_NUMBER].value = level_nr; game_panel_controls[GAME_PANEL_GEMS].value = gems; @@ -2209,11 +2331,20 @@ void UpdateGameControlValues() game_panel_controls[GAME_PANEL_GRAVITY_STATE].value = game.gravity; #endif + for (i = 0; i < NUM_PANEL_GRAPHICS; i++) + game_panel_controls[GAME_PANEL_GRAPHIC_1 + i].value = EL_GRAPHIC_1 + i; + for (i = 0; i < NUM_PANEL_ELEMENTS; i++) game_panel_controls[GAME_PANEL_ELEMENT_1 + i].value = (IS_DRAWABLE_ELEMENT(game.panel.element[i].id) ? game.panel.element[i].id : EL_UNDEFINED); + for (i = 0; i < NUM_PANEL_ELEMENTS; i++) + game_panel_controls[GAME_PANEL_ELEMENT_COUNT_1 + i].value = + (IS_VALID_ELEMENT(game.panel.element_count[i].id) ? + element_info[game.panel.element_count[i].id].element_count : + EL_UNDEFINED); + for (i = 0; i < NUM_PANEL_CE_SCORE; i++) game_panel_controls[GAME_PANEL_CE_SCORE_1 + i].value = (IS_CUSTOM_ELEMENT(game.panel.ce_score[i].id) ? @@ -2229,6 +2360,8 @@ void UpdateGameControlValues() game_panel_controls[GAME_PANEL_LEVEL_NAME].value = 0; game_panel_controls[GAME_PANEL_LEVEL_AUTHOR].value = 0; + /* update game panel control frames */ + for (i = 0; game_panel_controls[i].nr != -1; i++) { struct GamePanelControlInfo *gpc = &game_panel_controls[i]; @@ -2408,6 +2541,13 @@ void DisplayGameControlValues() element = value; graphic = el2panelimg(value); + // printf("::: %d, '%s' [%d]\n", element, EL_NAME(element), size); + +#if 1 + if (element >= EL_GRAPHIC_1 && element <= EL_GRAPHIC_8 && size == 0) + size = TILESIZE; +#endif + getSizedGraphicSource(graphic, frame, size, &src_bitmap, &src_x, &src_y); @@ -3197,6 +3337,7 @@ static void InitGameEngine() { ei->change_page[j].actual_trigger_element = EL_EMPTY; ei->change_page[j].actual_trigger_player = EL_PLAYER_1; + ei->change_page[j].actual_trigger_player_bits = CH_PLAYER_1; ei->change_page[j].actual_trigger_side = CH_SIDE_NONE; ei->change_page[j].actual_trigger_ce_value = 0; ei->change_page[j].actual_trigger_ce_score = 0; @@ -3987,8 +4128,10 @@ void InitGame() local_player->jy - MIDPOSY); } +#if 0 /* do not use PLAYING mask for fading out from main screen */ game_status = GAME_MODE_MAIN; +#endif StopAnimation(); @@ -4014,7 +4157,9 @@ void InitGame() FadeOut(REDRAW_FIELD); #endif +#if 0 game_status = GAME_MODE_PLAYING; +#endif /* !!! FIX THIS (START) !!! */ if (level.game_engine_type == GAME_ENGINE_TYPE_EM) @@ -9876,11 +10021,15 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) action_mode, action_arg_number, action_arg_number_min, action_arg_number_max); +#if 1 + int trigger_player_bits = change->actual_trigger_player_bits; +#else int trigger_player_bits = (change->actual_trigger_player >= EL_PLAYER_1 && change->actual_trigger_player <= EL_PLAYER_4 ? (1 << (change->actual_trigger_player - EL_PLAYER_1)) : PLAYER_BITS_ANY); +#endif int action_arg_player_bits = (action_arg >= CA_ARG_PLAYER_1 && @@ -10386,6 +10535,7 @@ static boolean ChangeElement(int x, int y, int element, int page) /* reset actual trigger element, trigger player and action element */ change->actual_trigger_element = EL_EMPTY; change->actual_trigger_player = EL_PLAYER_1; + change->actual_trigger_player_bits = CH_PLAYER_1; change->actual_trigger_side = CH_SIDE_NONE; change->actual_trigger_ce_value = 0; change->actual_trigger_ce_score = 0; @@ -10766,7 +10916,8 @@ static boolean CheckTriggeredElementChangeExt(int trigger_x, int trigger_y, IS_EQUAL_OR_IN_GROUP(trigger_element, change->trigger_element)) { change->actual_trigger_element = trigger_element; - change->actual_trigger_player = EL_PLAYER_1 + log_2(trigger_player); + change->actual_trigger_player = GET_PLAYER_FROM_BITS(trigger_player); + change->actual_trigger_player_bits = trigger_player; change->actual_trigger_side = trigger_side; change->actual_trigger_ce_value = CustomValue[trigger_x][trigger_y]; change->actual_trigger_ce_score = GET_CE_SCORE(trigger_element); @@ -10885,7 +11036,8 @@ static boolean CheckElementChangeExt(int x, int y, IS_EQUAL_OR_IN_GROUP(trigger_element, change->trigger_element))) { change->actual_trigger_element = trigger_element; - change->actual_trigger_player = EL_PLAYER_1 + log_2(trigger_player); + change->actual_trigger_player = GET_PLAYER_FROM_BITS(trigger_player); + change->actual_trigger_player_bits = trigger_player; change->actual_trigger_side = trigger_side; change->actual_trigger_ce_value = CustomValue[x][y]; change->actual_trigger_ce_score = GET_CE_SCORE(trigger_element);