X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=79ee535e7956a2c2ae4cf9764058e7e1d811c30e;hb=01a8d4fa016966e6c45616d8dfa5bdbaecdb24c5;hp=6976317a65e26ae36c580d21a947599e84dd3aa1;hpb=7edd2090733b5f65f7c68ec5737f836f4b513b11;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 6976317a..79ee535e 100644 --- a/src/game.c +++ b/src/game.c @@ -1106,7 +1106,7 @@ void ContinueMoving(int, int); void Bang(int, int); void InitMovDir(int, int); void InitAmoebaNr(int, int); -int NewHighScore(int); +void NewHighScore(int); void TestIfGoodThingHitsBadThing(int, int, int); void TestIfBadThingHitsGoodThing(int, int, int); @@ -4960,7 +4960,6 @@ void GameEnd(void) { // used instead of "level_nr" (needed for network games) int last_level_nr = levelset.level_nr; - int highlight_position; game.LevelSolved_GameEnd = TRUE; @@ -5005,7 +5004,7 @@ void GameEnd(void) } // save score and score tape before potentially erasing tape below - highlight_position = NewHighScore(last_level_nr); + NewHighScore(last_level_nr); if (setup.increment_levels && level_nr < leveldir_current->last_level && @@ -5022,11 +5021,11 @@ void GameEnd(void) } } - if (highlight_position >= 0 && setup.show_scores_after_game) + if (scores.last_added >= 0 && setup.show_scores_after_game) { SetGameStatus(GAME_MODE_SCORES); - DrawHallOfFame(last_level_nr, highlight_position); + DrawHallOfFame(last_level_nr); } else if (setup.auto_play_next_level && setup.increment_levels && last_level_nr < leveldir_current->last_level && @@ -5066,6 +5065,10 @@ static int addScoreEntry(struct ScoreInfo *list, struct ScoreEntry *new_entry) boolean entry_is_empty = (entry->score == 0 && entry->time == 0); + // prevent adding server score entries if also existing in local score file + if (strEqual(new_entry->tape_basename, entry->tape_basename)) + return -1; + if (is_better || entry_is_empty) { // player has made it to the hall of fame @@ -5107,7 +5110,7 @@ static int addScoreEntry(struct ScoreInfo *list, struct ScoreEntry *new_entry) return -1; } -int NewHighScore(int level_nr) +void NewHighScore(int level_nr) { struct ScoreEntry new_entry = {{ 0 }}; // (prevent warning from GCC bug 53119) @@ -5126,10 +5129,30 @@ int NewHighScore(int level_nr) SaveScore(level_nr); if (game.LevelSolved_SaveTape) + { SaveScoreTape(level_nr); + SaveServerScore(level_nr); + } + + // store last added local score entry (before merging server scores) + scores.last_added_local = scores.last_added; + } +} + +void MergeServerScore(void) +{ + int i; + + for (i = 0; i < server_scores.num_entries; i++) + { + int pos = addScoreEntry(&scores, &server_scores.entry[i]); + + if (pos >= 0 && pos <= scores.last_added) + scores.last_added++; } - return scores.last_added; + if (scores.last_added >= MAX_SCORE_ENTRIES) + scores.last_added = -1; } static int getElementMoveStepsizeExt(int x, int y, int direction)