X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=76a9952991770243f7d206eb143d2a11d11adea9;hb=80e96bb2c18af80bdf42240afb36af0e507d4f3e;hp=c11fbcdd3a5b606be9a8471abc1d95ae54179c1c;hpb=580d57b32a5bf92e628a9c1d936bf67a8709a39a;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index c11fbcdd..76a99529 100644 --- a/src/game.c +++ b/src/game.c @@ -1033,7 +1033,10 @@ static boolean MovePlayer(struct PlayerInfo *, int, int); static void ScrollPlayer(struct PlayerInfo *, int); static void ScrollScreen(struct PlayerInfo *, int); -int DigField(struct PlayerInfo *, int, int, int, int, int, int, int); +static int DigField(struct PlayerInfo *, int, int, int, int, int, int, int); +static boolean DigFieldByCE(int, int, int); +static boolean SnapField(struct PlayerInfo *, int, int); +static boolean DropElement(struct PlayerInfo *); static void InitBeltMovement(void); static void CloseAllOpenTimegates(void); @@ -1105,9 +1108,6 @@ void KillPlayer(struct PlayerInfo *); void BuryPlayer(struct PlayerInfo *); void RemovePlayer(struct PlayerInfo *); -boolean SnapField(struct PlayerInfo *, int, int); -boolean DropElement(struct PlayerInfo *); - static int getInvisibleActiveFromInvisibleElement(int); static int getInvisibleFromInvisibleActiveElement(int); @@ -8377,6 +8377,10 @@ void StartMoving(int x, int y) else if (IS_CUSTOM_ELEMENT(element) && CUSTOM_ELEMENT_CAN_ENTER_FIELD(element, newx, newy)) { +#if 1 + if (!DigFieldByCE(newx, newy, element)) + return; +#else int new_element = Feld[newx][newy]; if (!IS_FREE(newx, newy)) @@ -8415,6 +8419,7 @@ void StartMoving(int x, int y) } Store[newx][newy] = EL_EMPTY; + #if 1 /* this makes it possible to leave the removed element again */ if (IS_EQUAL_OR_IN_GROUP(new_element, MOVE_ENTER_EL(element))) @@ -8428,6 +8433,8 @@ void StartMoving(int x, int y) Store[newx][newy] = (move_leave_element == EL_TRIGGER_ELEMENT ? new_element : move_leave_element); } +#endif + #endif if (move_pattern & MV_MAZE_RUNNER_STYLE) @@ -14040,9 +14047,9 @@ static boolean checkDiagonalPushing(struct PlayerInfo *player, ============================================================================= */ -int DigField(struct PlayerInfo *player, - int oldx, int oldy, int x, int y, - int real_dx, int real_dy, int mode) +static int DigField(struct PlayerInfo *player, + int oldx, int oldy, int x, int y, + int real_dx, int real_dy, int mode) { boolean is_player = (IS_PLAYER(oldx, oldy) || mode != DF_DIG); boolean player_was_pushing = player->is_pushing; @@ -14521,10 +14528,19 @@ int DigField(struct PlayerInfo *player, if (!(IN_LEV_FIELD(nextx, nexty) && (IS_FREE(nextx, nexty) || - (Feld[nextx][nexty] == EL_SOKOBAN_FIELD_EMPTY && - IS_SB_ELEMENT(element))))) + (IS_SB_ELEMENT(element) && + Feld[nextx][nexty] == EL_SOKOBAN_FIELD_EMPTY) || + (IS_CUSTOM_ELEMENT(element) && + CUSTOM_ELEMENT_CAN_ENTER_FIELD(element, nextx, nexty))))) return MP_NO_ACTION; + if (IS_CUSTOM_ELEMENT(element) && + CUSTOM_ELEMENT_CAN_ENTER_FIELD(element, nextx, nexty)) + { + if (!DigFieldByCE(nextx, nexty, element)) + return MP_NO_ACTION; + } + if (!checkDiagonalPushing(player, x, y, real_dx, real_dy)) return MP_NO_ACTION; @@ -14784,7 +14800,66 @@ int DigField(struct PlayerInfo *player, return MP_MOVING; } -boolean SnapField(struct PlayerInfo *player, int dx, int dy) +static boolean DigFieldByCE(int x, int y, int digging_element) +{ + int element = Feld[x][y]; + + if (!IS_FREE(x, y)) + { + int action = (IS_DIGGABLE(element) ? ACTION_DIGGING : + IS_COLLECTIBLE(element) ? ACTION_COLLECTING : + ACTION_BREAKING); + + /* no element can dig solid indestructible elements */ + if (IS_INDESTRUCTIBLE(element) && + !IS_DIGGABLE(element) && + !IS_COLLECTIBLE(element)) + return FALSE; + + if (AmoebaNr[x][y] && + (element == EL_AMOEBA_FULL || + element == EL_BD_AMOEBA || + element == EL_AMOEBA_GROWING)) + { + AmoebaCnt[AmoebaNr[x][y]]--; + AmoebaCnt2[AmoebaNr[x][y]]--; + } + + if (IS_MOVING(x, y)) + RemoveMovingField(x, y); + else + { + RemoveField(x, y); + DrawLevelField(x, y); + } + + /* if digged element was about to explode, prevent the explosion */ + ExplodeField[x][y] = EX_TYPE_NONE; + + PlayLevelSoundAction(x, y, action); + } + + Store[x][y] = EL_EMPTY; + +#if 1 + /* this makes it possible to leave the removed element again */ + if (IS_EQUAL_OR_IN_GROUP(element, MOVE_ENTER_EL(digging_element))) + Store[x][y] = element; +#else + if (IS_EQUAL_OR_IN_GROUP(element, MOVE_ENTER_EL(digging_element))) + { + int move_leave_element = element_info[digging_element].move_leave_element; + + /* this makes it possible to leave the removed element again */ + Store[x][y] = (move_leave_element == EL_TRIGGER_ELEMENT ? + element : move_leave_element); + } +#endif + + return TRUE; +} + +static boolean SnapField(struct PlayerInfo *player, int dx, int dy) { int jx = player->jx, jy = player->jy; int x = jx + dx, y = jy + dy; @@ -14864,7 +14939,7 @@ boolean SnapField(struct PlayerInfo *player, int dx, int dy) return TRUE; } -boolean DropElement(struct PlayerInfo *player) +static boolean DropElement(struct PlayerInfo *player) { int old_element, new_element; int dropx = player->jx, dropy = player->jy;