X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=7496d0e08d361623b10304508097e0dd21238ea8;hb=f7e9f2d30ab1cb38b2adef4898fdaf2d254af65b;hp=467603a896db9d65bcd5dd2e4875e11c0f8ccf79;hpb=0cb7e467765fe1ac2797cb58c069fcca56d43877;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 467603a8..7496d0e0 100644 --- a/src/game.c +++ b/src/game.c @@ -114,8 +114,11 @@ ((e) == EL_TRIGGER_ELEMENT ? (ch)->actual_trigger_element : \ (e) == EL_TRIGGER_PLAYER ? (ch)->actual_trigger_player : (e)) +#define GET_VALID_PLAYER_ELEMENT(e) \ + ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? (e) : EL_PLAYER_1) + #define CAN_GROW_INTO(e) \ - (e == EL_SAND || (IS_DIGGABLE(e) && level.grow_into_diggable)) + ((e) == EL_SAND || (IS_DIGGABLE(e) && level.grow_into_diggable)) #define ELEMENT_CAN_ENTER_FIELD_BASE_X(x, y, condition) \ (IN_LEV_FIELD(x, y) && (IS_FREE(x, y) || \ @@ -2818,7 +2821,11 @@ void DrawRelocatePlayer(struct PlayerInfo *player) void RelocatePlayer(int jx, int jy, int el_player_raw) { +#if 1 + int el_player = GET_VALID_PLAYER_ELEMENT(el_player_raw); +#else int el_player = (el_player_raw == EL_SP_MURPHY ? EL_PLAYER_1 :el_player_raw); +#endif struct PlayerInfo *player = &stored_player[el_player - EL_PLAYER_1]; boolean ffwd_delay = (tape.playing && tape.fast_forward); boolean no_delay = (tape.warp_forward); @@ -3052,10 +3059,17 @@ void Explode(int ex, int ey, int phase, int mode) continue; #else /* indestructible elements can only explode in center (but not flames) */ +#if 1 + if ((IS_EXPLOSION_PROOF(element) && (x != ex || y != ey || + mode == EX_TYPE_BORDER)) || + element == EL_FLAMES) + continue; +#else if ((IS_EXPLOSION_PROOF(element) && (x != ex || y != ey)) || element == EL_FLAMES) continue; #endif +#endif #else if ((IS_INDESTRUCTIBLE(element) && @@ -3068,7 +3082,7 @@ void Explode(int ex, int ey, int phase, int mode) #if 1 if (IS_PLAYER(x, y) && SHIELD_ON(PLAYERINFO(x, y)) && (game.engine_version < VERSION_IDENT(3,1,0,0) || - (x == ex && y == ey))) + (x == ex && y == ey && mode != EX_TYPE_BORDER))) #else if (IS_PLAYER(x, y) && SHIELD_ON(PLAYERINFO(x, y))) #endif @@ -3083,6 +3097,12 @@ void Explode(int ex, int ey, int phase, int mode) Feld[x][y] = (Store[x][y] ? Store[x][y] : EL_EMPTY); Store[x][y] = 0; #endif + +#if 0 + printf("::: %d,%d: %d %s [%d, %d]\n", x, y, Feld[x][y], + element_info[Feld[x][y]].token_name, + Store[x][y], Store2[x][y]); +#endif } continue; @@ -3093,10 +3113,16 @@ void Explode(int ex, int ey, int phase, int mode) if (IS_INDESTRUCTIBLE(element)) Back[x][y] = element; #else +#if 1 #if 1 + if (IS_WALKABLE(element) && IS_INDESTRUCTIBLE(element) && + (x != ex || y != ey || mode == EX_TYPE_BORDER)) + Back[x][y] = element; +#else if (IS_WALKABLE(element) && IS_INDESTRUCTIBLE(element) && (x != ex || y != ey)) Back[x][y] = element; +#endif #else if (IS_WALKABLE(element) && IS_INDESTRUCTIBLE(element)) Back[x][y] = element; @@ -3185,10 +3211,15 @@ void Explode(int ex, int ey, int phase, int mode) else Store[x][y] = EL_EMPTY; - if (x != ex || y != ey || - center_element == EL_AMOEBA_TO_DIAMOND || mode == EX_TYPE_BORDER) + if (x != ex || y != ey || mode == EX_TYPE_BORDER || + center_element == EL_AMOEBA_TO_DIAMOND) Store2[x][y] = element; +#if 0 + printf("::: %d,%d: %d %s\n", x, y, Store2[x][y], + element_info[Store2[x][y]].token_name); +#endif + #if 0 if (AmoebaNr[x][y] && (element == EL_AMOEBA_FULL || @@ -3235,6 +3266,11 @@ void Explode(int ex, int ey, int phase, int mode) game.yamyam_content_nr = (game.yamyam_content_nr + 1) % level.num_yamyam_contents; +#if 0 + printf("::: %d,%d: %d %s [%d]\n", ex + 1, ey, Feld[ex + 1][ey], + element_info[Feld[ex + 1][ey]].token_name, Store2[ex + 1][ey]); +#endif + return; } @@ -3288,6 +3324,11 @@ void Explode(int ex, int ey, int phase, int mode) border_element = StorePlayer[x][y]; #endif +#if 0 + printf("::: %d,%d: %d %s [%d]\n", x, y, border_element, + element_info[border_element].token_name, Store2[x][y]); +#endif + #if 0 printf("::: phase == %d\n", phase); #endif @@ -3318,6 +3359,11 @@ void Explode(int ex, int ey, int phase, int mode) } else if (CAN_EXPLODE_BY_EXPLOSION(border_element)) { +#if 0 + printf("::: %d,%d: %d %s\n", x, y, border_element, + element_info[border_element].token_name); +#endif + Feld[x][y] = Store2[x][y]; Store2[x][y] = 0; Bang(x, y); @@ -9077,7 +9123,9 @@ static boolean canMoveToValidFieldWithGravity(int x, int y, int move_dir) #if 1 return (IN_LEV_FIELD(newx, newy) && !IS_FREE_OR_PLAYER(newx, newy) && IS_GRAVITY_REACHABLE(Feld[newx][newy]) && +#if 0 (!IS_SP_PORT(Feld[newx][newy]) || move_dir == MV_UP) && +#endif (IS_DIGGABLE(Feld[newx][newy]) || IS_WALKABLE_FROM(Feld[newx][newy], opposite_dir) || canPassField(newx, newy, move_dir))); @@ -9769,7 +9817,11 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) TestIfHeroTouchesBadThing(jx, jy); TestIfPlayerTouchesCustomElement(jx, jy); #if 1 - TestIfElementTouchesCustomElement(jx, jy); /* for empty space */ +#if 1 + /* needed because pushed element has not yet reached its destination */ + if (!player->is_pushing) +#endif + TestIfElementTouchesCustomElement(jx, jy); /* for empty space */ #endif if (!player->active)