X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=73505d24269569b52cb9927acfbd9a36a62f18a1;hb=f89a490028c36509216b97a96b779b779c2065c9;hp=6a8967685317b411cd256feb9d8fba756c639555;hpb=4efce7813f9315cda970e7f48be030c8c108d9f0;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 6a896768..73505d24 100644 --- a/src/game.c +++ b/src/game.c @@ -974,12 +974,13 @@ static struct GamePanelControlInfo game_panel_controls[] = #define GAME_CTRL_ID_UNDO 3 #define GAME_CTRL_ID_REDO 4 #define GAME_CTRL_ID_SAVE 5 -#define GAME_CTRL_ID_LOAD 6 -#define SOUND_CTRL_ID_MUSIC 7 -#define SOUND_CTRL_ID_LOOPS 8 -#define SOUND_CTRL_ID_SIMPLE 9 +#define GAME_CTRL_ID_PAUSE2 6 +#define GAME_CTRL_ID_LOAD 7 +#define SOUND_CTRL_ID_MUSIC 8 +#define SOUND_CTRL_ID_LOOPS 9 +#define SOUND_CTRL_ID_SIMPLE 10 -#define NUM_GAME_BUTTONS 10 +#define NUM_GAME_BUTTONS 11 /* forward declaration for internal use */ @@ -3082,6 +3083,7 @@ void InitGame() { int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0); int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0); + int fade_mask = REDRAW_FIELD; boolean emulate_bd = TRUE; /* unless non-BOULDERDASH elements found */ boolean emulate_sb = TRUE; /* unless non-SOKOBAN elements found */ @@ -3096,15 +3098,33 @@ void InitGame() if (!game.restart_level) CloseDoor(DOOR_CLOSE_1); +#if 1 + /* needed if different viewport properties defined for playing */ + ChangeViewportPropertiesIfNeeded(); +#endif + if (level_editor_test_game) FadeSkipNextFadeIn(); else FadeSetEnterScreen(); - FadeOut(REDRAW_FIELD); + if (CheckIfRedrawGlobalBorderIsNeeded()) + fade_mask = REDRAW_ALL; + +#if 0 + printf("::: %d\n", (fade_mask == REDRAW_ALL ? 1 : 0)); +#endif + + FadeOut(fade_mask); +#if 0 /* needed if different viewport properties defined for playing */ ChangeViewportPropertiesIfNeeded(); +#endif + +#if 1 + ClearField(); +#endif DrawCompleteVideoDisplay(); @@ -3918,7 +3938,7 @@ void InitGame() BlitScreenToBitmap(backbuffer); /* !!! FIX THIS (END) !!! */ - FadeIn(REDRAW_FIELD); + FadeIn(fade_mask); #if 1 // full screen redraw is required at this point in the following cases: @@ -4404,7 +4424,7 @@ void GameEnd() { game_status = GAME_MODE_MAIN; - DrawAndFadeInMainMenu(REDRAW_FIELD); + DrawMainMenu(); return; } @@ -4415,7 +4435,7 @@ void GameEnd() game_status = GAME_MODE_MAIN; - DrawAndFadeInMainMenu(REDRAW_FIELD); + DrawMainMenu(); return; } @@ -4434,9 +4454,6 @@ void GameEnd() { game_status = GAME_MODE_SCORES; - /* needed if different viewport properties defined for scores */ - ChangeViewportPropertiesIfNeeded(); - DrawHallOfFame(hi_pos); if (raise_level) @@ -4457,7 +4474,7 @@ void GameEnd() TapeErase(); } - DrawAndFadeInMainMenu(REDRAW_FIELD); + DrawMainMenu(); } } @@ -11056,9 +11073,18 @@ void GameActions() if (tape.playing && tape.warp_forward && !tape.pausing) game_frame_delay_value = 0; +#if 0 + /* ---------- main game synchronization point ---------- */ + + int skip = WaitUntilDelayReached(&game_frame_delay, game_frame_delay_value); + + printf("::: skip == %d\n", skip); + +#else /* ---------- main game synchronization point ---------- */ WaitUntilDelayReached(&game_frame_delay, game_frame_delay_value); +#endif if (network_playing && !network_player_action_received) { @@ -14460,13 +14486,13 @@ void RequestQuitGameExt(boolean skip_request, boolean quick_quit, char *message) game_status = GAME_MODE_MAIN; - DrawAndFadeInMainMenu(REDRAW_FIELD); + DrawMainMenu(); } else { game_status = GAME_MODE_MAIN; - DrawAndFadeInMainMenu(REDRAW_FIELD); + DrawMainMenu(); } } } @@ -14866,6 +14892,10 @@ static struct IMG_GAME_BUTTON_GFX_SAVE, &game.button.save, GAME_CTRL_ID_SAVE, "save game" }, + { + IMG_GAME_BUTTON_GFX_PAUSE2, &game.button.pause2, + GAME_CTRL_ID_PAUSE2, "pause game" + }, { IMG_GAME_BUTTON_GFX_LOAD, &game.button.load, GAME_CTRL_ID_LOAD, "load game" @@ -14916,7 +14946,6 @@ void CreateGameButtons() } if (id == GAME_CTRL_ID_STOP || - id == GAME_CTRL_ID_PAUSE || id == GAME_CTRL_ID_PLAY || id == GAME_CTRL_ID_SAVE || id == GAME_CTRL_ID_LOAD) @@ -15001,22 +15030,18 @@ void MapUndoRedoButtons() { UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO); UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_REDO); - UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PLAY); MapGadget(game_gadget[GAME_CTRL_ID_UNDO]); MapGadget(game_gadget[GAME_CTRL_ID_REDO]); - MapGadget(game_gadget[GAME_CTRL_ID_PLAY]); } void UnmapUndoRedoButtons() { UnmapGadget(game_gadget[GAME_CTRL_ID_UNDO]); UnmapGadget(game_gadget[GAME_CTRL_ID_REDO]); - UnmapGadget(game_gadget[GAME_CTRL_ID_PLAY]); MapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO); MapGameButtonsAtSamePosition(GAME_CTRL_ID_REDO); - MapGameButtonsAtSamePosition(GAME_CTRL_ID_PLAY); } void MapGameButtons() @@ -15025,9 +15050,23 @@ void MapGameButtons() for (i = 0; i < NUM_GAME_BUTTONS; i++) if (i != GAME_CTRL_ID_UNDO && - i != GAME_CTRL_ID_REDO && - i != GAME_CTRL_ID_PLAY) + i != GAME_CTRL_ID_REDO) MapGadget(game_gadget[i]); + + if (setup.show_snapshot_buttons) + { + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_SAVE); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE2); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_LOAD); + } + else + { + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_STOP); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PLAY); + } + + RedrawGameButtons(); } void UnmapGameButtons() @@ -15111,6 +15150,7 @@ static void HandleGameButtonsExt(int id, int button) break; case GAME_CTRL_ID_PAUSE: + case GAME_CTRL_ID_PAUSE2: if (options.network && game_status == GAME_MODE_PLAYING) { #if defined(NETWORK_AVALIABLE)