X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=6d07ec5489b05a0a8cec073449b8bd2af0e6eed3;hb=e301fccc893622199878577ef6da460407aab11e;hp=02331879311f3a7680e95bcd80e3a37148220f0e;hpb=7f515c3d57a5cc2d551564531c75f7be2e15c863;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 02331879..6d07ec54 100644 --- a/src/game.c +++ b/src/game.c @@ -3305,17 +3305,18 @@ void InitGame() ExpireSoundLoops(TRUE); - FadeOut(fade_mask); + if (!level_editor_test_game) + FadeOut(fade_mask); /* needed if different viewport properties defined for playing */ ChangeViewportPropertiesIfNeeded(); ClearField(); - OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); - DrawCompleteVideoDisplay(); + OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + InitGameEngine(); InitGameControlValues(); @@ -3344,10 +3345,12 @@ void InitGame() player->mouse_action.lx = 0; player->mouse_action.ly = 0; player->mouse_action.button = 0; + player->mouse_action.button_hint = 0; player->effective_mouse_action.lx = 0; player->effective_mouse_action.ly = 0; player->effective_mouse_action.button = 0; + player->effective_mouse_action.button_hint = 0; player->score = 0; player->score_final = 0; @@ -4183,11 +4186,6 @@ void InitGame() OpenDoor(DOOR_OPEN_ALL); - PlaySound(SND_GAME_STARTING); - - if (setup.sound_music) - PlayLevelMusic(); - KeyboardAutoRepeatOffUnlessAutoplay(); #if DEBUG_INIT_PLAYER @@ -4227,11 +4225,20 @@ void InitGame() } game.restart_level = FALSE; + game.restart_game_message = NULL; if (level.game_engine_type == GAME_ENGINE_TYPE_MM) InitGameActions_MM(); SaveEngineSnapshotToListInitial(); + + if (!game.restart_level) + { + PlaySound(SND_GAME_STARTING); + + if (setup.sound_music) + PlayLevelMusic(); + } } void UpdateEngineValues(int actual_scroll_x, int actual_scroll_y, @@ -4692,14 +4699,16 @@ void GameEnd() local_player->LevelSolved_GameEnd = TRUE; - if (!global.use_envelope_request) - CloseDoor(DOOR_CLOSE_1); - if (local_player->LevelSolved_SaveTape) { - SaveTapeChecked(tape.level_nr); /* ask to save tape */ + /* make sure that request dialog to save tape does not open door again */ + if (!global.use_envelope_request) + CloseDoor(DOOR_CLOSE_1); + + SaveTapeChecked_LevelSolved(tape.level_nr); /* ask to save tape */ } + /* if no tape is to be saved, close both doors simultaneously */ CloseDoor(DOOR_CLOSE_ALL); if (level_editor_test_game) @@ -14956,6 +14965,22 @@ void RequestQuitGame(boolean ask_if_really_quit) "Do you really want to quit the game?"); } +void RequestRestartGame(char *message) +{ + game.restart_game_message = NULL; + + if (Request(message, REQ_ASK | REQ_STAY_CLOSED)) + { + StartGameActions(options.network, setup.autorecord, level.random_seed); + } + else + { + SetGameStatus(GAME_MODE_MAIN); + + DrawMainMenu(); + } +} + /* ------------------------------------------------------------------------- */ /* random generator functions */ @@ -15266,7 +15291,7 @@ void LoadEngineSnapshotValues() LoadEngineSnapshotValues_EM(); if (level.game_engine_type == GAME_ENGINE_TYPE_SP) LoadEngineSnapshotValues_SP(); - if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + if (level.game_engine_type == GAME_ENGINE_TYPE_MM) LoadEngineSnapshotValues_MM(); }