X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=6a8967685317b411cd256feb9d8fba756c639555;hb=4efce7813f9315cda970e7f48be030c8c108d9f0;hp=59f98fdb7c479db542c9df7d7933c791a52914e3;hpb=2ad8cf8c19e8023f19e36b372c45f747997d1054;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 59f98fdb..6a896768 100644 --- a/src/game.c +++ b/src/game.c @@ -3916,8 +3916,6 @@ void InitGame() /* blit playfield from scroll buffer to normal back buffer for fading in */ BlitScreenToBitmap(backbuffer); - - redraw_mask |= REDRAW_FROM_BACKBUFFER; /* !!! FIX THIS (END) !!! */ FadeIn(REDRAW_FIELD); @@ -4392,13 +4390,16 @@ void GameEnd() local_player->LevelSolved_GameEnd = TRUE; - CloseDoor(DOOR_CLOSE_1); + if (!global.use_envelope_request) + CloseDoor(DOOR_CLOSE_1); if (local_player->LevelSolved_SaveTape) { SaveTapeChecked(tape.level_nr); /* ask to save tape */ } + CloseDoor(DOOR_CLOSE_ALL); + if (level_editor_test_game) { game_status = GAME_MODE_MAIN; @@ -11191,7 +11192,32 @@ void GameActions() } else { - GameActions_RND(); + GameActions_RND_Main(); + } + + BlitScreenToBitmap(backbuffer); + + CheckLevelTime(); + + AdvanceFrameAndPlayerCounters(-1); /* advance counters for all players */ + + if (options.debug) /* calculate frames per second */ + { + static unsigned int fps_counter = 0; + static int fps_frames = 0; + unsigned int fps_delay_ms = Counter() - fps_counter; + + fps_frames++; + + if (fps_delay_ms >= 500) /* calculate fps every 0.5 seconds */ + { + global.frames_per_second = 1000 * (float)fps_frames / fps_delay_ms; + + fps_frames = 0; + fps_counter = Counter(); + } + + redraw_mask |= REDRAW_FPS; } } @@ -11205,10 +11231,6 @@ void GameActions_EM_Main() effective_action[i] = stored_player[i].effective_action; GameActions_EM(effective_action, warp_mode); - - CheckLevelTime(); - - AdvanceFrameAndPlayerCounters(-1); /* advance counters for all players */ } void GameActions_SP_Main() @@ -11221,10 +11243,11 @@ void GameActions_SP_Main() effective_action[i] = stored_player[i].effective_action; GameActions_SP(effective_action, warp_mode); +} - CheckLevelTime(); - - AdvanceFrameAndPlayerCounters(-1); /* advance counters for all players */ +void GameActions_RND_Main() +{ + GameActions_RND(); } void GameActions_RND() @@ -11726,32 +11749,9 @@ void GameActions_RND() } #endif - CheckLevelTime(); - DrawAllPlayers(); PlayAllPlayersSound(); - if (options.debug) /* calculate frames per second */ - { - static unsigned int fps_counter = 0; - static int fps_frames = 0; - unsigned int fps_delay_ms = Counter() - fps_counter; - - fps_frames++; - - if (fps_delay_ms >= 500) /* calculate fps every 0.5 seconds */ - { - global.frames_per_second = 1000 * (float)fps_frames / fps_delay_ms; - - fps_frames = 0; - fps_counter = Counter(); - } - - redraw_mask |= REDRAW_FPS; - } - - AdvanceFrameAndPlayerCounters(-1); /* advance counters for all players */ - if (local_player->show_envelope != 0 && local_player->MovPos == 0) { ShowEnvelope(local_player->show_envelope - EL_ENVELOPE_1);