X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=682c45166c7db137453585b500c6498dfeae11ba;hb=9cfd3853252303df85d4fb925993448788d03483;hp=64a7c1aa326f5e01b2ca0b1eb04a1b5992a622d6;hpb=d12226d88f7873261e86fb3b32029c2da20301d3;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 64a7c1aa..682c4516 100644 --- a/src/game.c +++ b/src/game.c @@ -103,7 +103,7 @@ int game_emulation = EMU_NONE; #ifdef DEBUG -#if 1 +#if 0 static unsigned int getStateCheckSum(int counter) { int x, y; @@ -1053,7 +1053,7 @@ void Explode(int ex, int ey, int phase, int mode) } if (center_element == EL_MAMPFER) - MampferNr = (MampferNr+1) % 4; + MampferNr = (MampferNr + 1) % MampferMax; return; } @@ -3250,7 +3250,7 @@ void GameActions() #ifdef DEBUG - + /* if (TimeFrames == 0 && !local_player->gone) { extern unsigned int last_RND(); @@ -3260,7 +3260,7 @@ void GameActions() last_RND(), getStateCheckSum(level.time - TimeLeft)); } - + */ #endif