X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=6473b49a8030bf25ebcb47d333cc207d2fbb25b8;hb=278196b1b8a46ae3e3b0e768202760ff496ac3c5;hp=dafcbbd47c8441f42cc99a351c062e821d6e8912;hpb=c42db18f39053cf2ec85943c37a20b8caa742d09;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index dafcbbd4..6473b49a 100644 --- a/src/game.c +++ b/src/game.c @@ -5405,17 +5405,9 @@ void Moving2Blocked(int x, int y, int *goes_to_x, int *goes_to_y) void Blocked2Moving(int x, int y, int *comes_from_x, int *comes_from_y) { - int oldx = x, oldy = y; int direction = MovDir[x][y]; - - if (direction == MV_LEFT) - oldx++; - else if (direction == MV_RIGHT) - oldx--; - else if (direction == MV_UP) - oldy++; - else if (direction == MV_DOWN) - oldy--; + int oldx = x + (direction & MV_LEFT ? +1 : direction & MV_RIGHT ? -1 : 0); + int oldy = y + (direction & MV_UP ? +1 : direction & MV_DOWN ? -1 : 0); *comes_from_x = oldx; *comes_from_y = oldy; @@ -5846,6 +5838,8 @@ static void Explode(int ex, int ey, int phase, int mode) if (phase == EX_PHASE_START) // initialize 'Store[][]' field { int center_element = Tile[ex][ey]; + int ce_value = CustomValue[ex][ey]; + int ce_score = element_info[center_element].collect_score; int artwork_element, explosion_element; // set these values later // remove things displayed in background while burning dynamite @@ -5984,6 +5978,14 @@ static void Explode(int ex, int ey, int phase, int mode) else Store[x][y] = EL_EMPTY; + if (IS_CUSTOM_ELEMENT(center_element)) + Store[x][y] = (Store[x][y] == EL_CURRENT_CE_VALUE ? ce_value : + Store[x][y] == EL_CURRENT_CE_SCORE ? ce_score : + Store[x][y] >= EL_PREV_CE_8 && + Store[x][y] <= EL_NEXT_CE_8 ? + RESOLVED_REFERENCE_ELEMENT(center_element, Store[x][y]) : + Store[x][y]); + if (x != ex || y != ey || mode == EX_TYPE_BORDER || center_element == EL_AMOEBA_TO_DIAMOND) Store2[x][y] = element;