X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=62c70419496359931596b6111216080ebed8c4db;hb=7d171d862abdecced79f60535b49a686386cefe1;hp=cb8a7974bcf2a5f5345cd7b50b22fa6b723c4040;hpb=2362e426463cb445e119a4e3e5ce0b6ccb3fb33c;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index cb8a7974..62c70419 100644 --- a/src/game.c +++ b/src/game.c @@ -8529,8 +8529,8 @@ void AdvanceFrameAndPlayerCounters(int player_nr) void GameActions() { - static unsigned long action_delay = 0; - unsigned long action_delay_value; + static unsigned long game_frame_delay = 0; + unsigned long game_frame_delay_value; int magic_wall_x = 0, magic_wall_y = 0; int i, x, y, element, graphic; byte *recorded_player_action; @@ -8542,15 +8542,15 @@ void GameActions() if (game_status != GAME_MODE_PLAYING) return; - action_delay_value = + game_frame_delay_value = (tape.playing && tape.fast_forward ? FfwdFrameDelay : GameFrameDelay); if (tape.playing && tape.warp_forward && !tape.pausing) - action_delay_value = 0; + game_frame_delay_value = 0; /* ---------- main game synchronization point ---------- */ - WaitUntilDelayReached(&action_delay, action_delay_value); + WaitUntilDelayReached(&game_frame_delay, game_frame_delay_value); if (network_playing && !network_player_action_received) { @@ -12394,6 +12394,11 @@ static void PlayLevelMusic() PlayMusic(MAP_NOCONF_MUSIC(level_nr)); /* from music dir */ } +void PlayLevelSound_EM(int x, int y, int element, int action) +{ + PlayLevelSoundElementAction(x, y, element, action); +} + void RaiseScore(int value) { local_player->score += value;