X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=62c70419496359931596b6111216080ebed8c4db;hb=7d171d862abdecced79f60535b49a686386cefe1;hp=bf9b3892aa42200833396a0e620a41f2b41b3425;hpb=940ec320c7cdae17cda81436408c2f75b8c9a524;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index bf9b3892..62c70419 100644 --- a/src/game.c +++ b/src/game.c @@ -37,7 +37,7 @@ #define USE_NEW_SP_SLIPPERY TRUE * USE_NEW_STUFF * 1 #define USE_NEW_RANDOMIZE TRUE * USE_NEW_STUFF * 1 -#define USE_PUSH_BUGFIX TRUE * 1 +#define USE_PUSH_BUGFIX TRUE * USE_NEW_STUFF * 1 /* for DigField() */ #define DF_NO_PUSH 0 @@ -1124,6 +1124,14 @@ void DrawGameDoorValues() DrawGameValue_Time(TimeLeft); } +void DrawGameDoorValues_EM(int emeralds, int dynamite, int score, int time) +{ + DrawGameValue_Emeralds(emeralds); + DrawGameValue_Dynamite(dynamite); + DrawGameValue_Score(score); + DrawGameValue_Time(time); +} + static void resolve_group_element(int group_element, int recursion_depth) { static int group_nr; @@ -2052,18 +2060,27 @@ void InitGame() CloseDoor(DOOR_CLOSE_1); - DrawLevel(); - DrawAllPlayers(); + /* !!! FIX THIS (START) !!! */ + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + { + InitGameEngine_EM(); + } + else + { + DrawLevel(); + DrawAllPlayers(); - /* after drawing the level, correct some elements */ - if (game.timegate_time_left == 0) - CloseAllOpenTimegates(); + /* after drawing the level, correct some elements */ + if (game.timegate_time_left == 0) + CloseAllOpenTimegates(); - if (setup.soft_scrolling) - BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY); + if (setup.soft_scrolling) + BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY); - redraw_mask |= REDRAW_FROM_BACKBUFFER; - FadeToFront(); + redraw_mask |= REDRAW_FROM_BACKBUFFER; + FadeToFront(); + } + /* !!! FIX THIS (END) !!! */ /* copy default game door content to main double buffer */ BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, @@ -5145,7 +5162,13 @@ inline static void TurnRoundExt(int x, int y) MovDir[x][y] = new_move_dir; if (old_move_dir != new_move_dir) + { +#if 1 + MovDelay[x][y] = GET_NEW_MOVE_DELAY(element); +#else MovDelay[x][y] = 9; +#endif + } } } @@ -8506,8 +8529,8 @@ void AdvanceFrameAndPlayerCounters(int player_nr) void GameActions() { - static unsigned long action_delay = 0; - unsigned long action_delay_value; + static unsigned long game_frame_delay = 0; + unsigned long game_frame_delay_value; int magic_wall_x = 0, magic_wall_y = 0; int i, x, y, element, graphic; byte *recorded_player_action; @@ -8519,15 +8542,15 @@ void GameActions() if (game_status != GAME_MODE_PLAYING) return; - action_delay_value = + game_frame_delay_value = (tape.playing && tape.fast_forward ? FfwdFrameDelay : GameFrameDelay); if (tape.playing && tape.warp_forward && !tape.pausing) - action_delay_value = 0; + game_frame_delay_value = 0; /* ---------- main game synchronization point ---------- */ - WaitUntilDelayReached(&action_delay, action_delay_value); + WaitUntilDelayReached(&game_frame_delay, game_frame_delay_value); if (network_playing && !network_player_action_received) { @@ -8566,6 +8589,7 @@ void GameActions() recorded_player_action = (tape.playing ? TapePlayAction() : NULL); #if 1 + /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */ if (recorded_player_action == NULL && tape.pausing) return; #endif @@ -12370,6 +12394,11 @@ static void PlayLevelMusic() PlayMusic(MAP_NOCONF_MUSIC(level_nr)); /* from music dir */ } +void PlayLevelSound_EM(int x, int y, int element, int action) +{ + PlayLevelSoundElementAction(x, y, element, action); +} + void RaiseScore(int value) { local_player->score += value;