X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=61baa07ce653f8907193700e2a6b1d1071afb30c;hb=95566a9d19e926d3fc4868efda00b2cabe6955d6;hp=f29054575911e49267634b141081c3caba569368;hpb=c0306b7817b8e1a38ccac1b9821df318ac5ad427;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index f2905457..61baa07c 100644 --- a/src/game.c +++ b/src/game.c @@ -107,7 +107,7 @@ (condition))) #define ELEMENT_CAN_ENTER_FIELD(e, x, y) \ - ELEMENT_CAN_ENTER_FIELD_GENERIC(e, x, y, 1) + ELEMENT_CAN_ENTER_FIELD_GENERIC(e, x, y, 0) #define ELEMENT_CAN_ENTER_FIELD_OR_ACID(e, x, y) \ ELEMENT_CAN_ENTER_FIELD_GENERIC(e, x, y, (Feld[x][y] == EL_ACID)) @@ -1239,7 +1239,9 @@ void InitMovDir(int x, int y) { if (element_info[element].move_direction_initial != MV_NO_MOVING) MovDir[x][y] = element_info[element].move_direction_initial; - else if (element_info[element].move_pattern == MV_ALL_DIRECTIONS) + else if (element_info[element].move_pattern == MV_ALL_DIRECTIONS || + element_info[element].move_pattern == MV_TURNING_LEFT || + element_info[element].move_pattern == MV_TURNING_RIGHT) MovDir[x][y] = 1 << RND(4); else if (element_info[element].move_pattern == MV_HORIZONTAL) MovDir[x][y] = (RND(2) ? MV_LEFT : MV_RIGHT); @@ -3045,12 +3047,18 @@ void TurnRound(int x, int y) } } } - else if (element_info[element].move_pattern == MV_ALL_DIRECTIONS) + else if (element_info[element].move_pattern == MV_ALL_DIRECTIONS || + element_info[element].move_pattern == MV_TURNING_LEFT || + element_info[element].move_pattern == MV_TURNING_RIGHT) { boolean can_turn_left = ELEMENT_CAN_ENTER_FIELD(element, left_x, left_y); boolean can_turn_right = ELEMENT_CAN_ENTER_FIELD(element, right_x,right_y); - if (can_turn_left && can_turn_right) + if (element_info[element].move_pattern == MV_TURNING_LEFT) + MovDir[x][y] = left_dir; + else if (element_info[element].move_pattern == MV_TURNING_RIGHT) + MovDir[x][y] = right_dir; + else if (can_turn_left && can_turn_right) MovDir[x][y] = (RND(3) ? (RND(2) ? left_dir : right_dir) : back_dir); else if (can_turn_left) MovDir[x][y] = (RND(2) ? left_dir : back_dir); @@ -3471,7 +3479,9 @@ void StartMoving(int x, int y) if (element != EL_YAMYAM && element != EL_DARK_YAMYAM && element != EL_PACMAN && - !(element_info[element].move_pattern & MV_ANY_DIRECTION)) + !(element_info[element].move_pattern & MV_ANY_DIRECTION) && + element_info[element].move_pattern != MV_TURNING_LEFT && + element_info[element].move_pattern != MV_TURNING_RIGHT) { TurnRound(x, y);