X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=59f98fdb7c479db542c9df7d7933c791a52914e3;hb=8e3612567b52232c0f1dff593546cb90b396911c;hp=eeb12767d1a042edb8c334c194e205ea7302501a;hpb=ca2a6ad31f7d41df73e3a45800eb92f7924c446c;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index eeb12767..59f98fdb 100644 --- a/src/game.c +++ b/src/game.c @@ -3039,9 +3039,11 @@ static void InitGameEngine() for (i = 0; i < MAX_PLAYERS; i++) game.snapshot.last_action[i] = 0; game.snapshot.changed_action = FALSE; - game.snapshot.mode = SNAPSHOT_MODE_MOVE; - - FreeEngineSnapshotList(); + game.snapshot.mode = + (strEqual(setup.engine_snapshot_mode, STR_SNAPSHOT_MODE_EVERY_STEP) ? + SNAPSHOT_MODE_EVERY_STEP : + strEqual(setup.engine_snapshot_mode, STR_SNAPSHOT_MODE_EVERY_MOVE) ? + SNAPSHOT_MODE_EVERY_MOVE : SNAPSHOT_MODE_OFF); } int get_num_special_action(int element, int action_first, int action_last) @@ -4003,7 +4005,7 @@ void InitGame() game.restart_level = FALSE; - SaveEngineSnapshotToList(); + SaveEngineSnapshotToListInitial(); } void UpdateEngineValues(int actual_scroll_x, int actual_scroll_y) @@ -4431,6 +4433,9 @@ void GameEnd() { game_status = GAME_MODE_SCORES; + /* needed if different viewport properties defined for scores */ + ChangeViewportPropertiesIfNeeded(); + DrawHallOfFame(hi_pos); if (raise_level) @@ -11800,16 +11805,16 @@ static boolean AllPlayersInVisibleScreen() void ScrollLevel(int dx, int dy) { - int softscroll_offset = (setup.soft_scrolling ? 2 * TILEX_VAR : 0); + int scroll_offset = 2 * TILEX_VAR; int x, y; BlitBitmap(drawto_field, drawto_field, - FX + TILEX_VAR * (dx == -1) - softscroll_offset, - FY + TILEY_VAR * (dy == -1) - softscroll_offset, - SXSIZE - TILEX_VAR * (dx != 0) + 2 * softscroll_offset, - SYSIZE - TILEY_VAR * (dy != 0) + 2 * softscroll_offset, - FX + TILEX_VAR * (dx == 1) - softscroll_offset, - FY + TILEY_VAR * (dy == 1) - softscroll_offset); + FX + TILEX_VAR * (dx == -1) - scroll_offset, + FY + TILEY_VAR * (dy == -1) - scroll_offset, + SXSIZE - TILEX_VAR * (dx != 0) + 2 * scroll_offset, + SYSIZE - TILEY_VAR * (dy != 0) + 2 * scroll_offset, + FX + TILEX_VAR * (dx == 1) - scroll_offset, + FY + TILEY_VAR * (dy == 1) - scroll_offset); if (dx != 0) { @@ -14718,11 +14723,6 @@ ListNode *SaveEngineSnapshotBuffers() SaveSnapshotBuffer(&buffers, ARGS_ADDRESS_AND_SIZEOF(scroll_x)); SaveSnapshotBuffer(&buffers, ARGS_ADDRESS_AND_SIZEOF(scroll_y)); - /* save level identification information */ - - setString(&snapshot_level_identifier, leveldir_current->identifier); - snapshot_level_nr = level_nr; - #if 0 ListNode *node = engine_snapshot_list_rnd; int num_bytes = 0; @@ -14746,19 +14746,25 @@ void SaveEngineSnapshotSingle() /* finally save all snapshot buffers to single snapshot */ SaveSnapshotSingle(buffers); + + /* save level identification information */ + setString(&snapshot_level_identifier, leveldir_current->identifier); + snapshot_level_nr = level_nr; } -boolean SaveEngineSnapshotToList() +static boolean SaveEngineSnapshotToListExt(boolean initial_snapshot) { boolean save_snapshot = - (FrameCounter == 0 || - (game.snapshot.mode == SNAPSHOT_MODE_STEP) || - (game.snapshot.mode == SNAPSHOT_MODE_MOVE && + (initial_snapshot || + (game.snapshot.mode == SNAPSHOT_MODE_EVERY_STEP) || + (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE && game.snapshot.changed_action)); game.snapshot.changed_action = FALSE; - if (!save_snapshot) + if (game.snapshot.mode == SNAPSHOT_MODE_OFF || + tape.quick_resume || + !save_snapshot) return FALSE; ListNode *buffers = SaveEngineSnapshotBuffers(); @@ -14769,6 +14775,18 @@ boolean SaveEngineSnapshotToList() return TRUE; } +boolean SaveEngineSnapshotToList() +{ + return SaveEngineSnapshotToListExt(FALSE); +} + +void SaveEngineSnapshotToListInitial() +{ + FreeEngineSnapshotList(); + + SaveEngineSnapshotToListExt(TRUE); +} + void LoadEngineSnapshotValues() { /* restore special values from snapshot structure */ @@ -14802,12 +14820,17 @@ void LoadEngineSnapshot_Redo(int steps) LoadEngineSnapshotValues(); } -boolean CheckEngineSnapshot() +boolean CheckEngineSnapshotSingle() { return (strEqual(snapshot_level_identifier, leveldir_current->identifier) && snapshot_level_nr == level_nr); } +boolean CheckEngineSnapshotList() +{ + return CheckSnapshotList(); +} + /* ---------- new game button stuff ---------------------------------------- */ @@ -14952,22 +14975,48 @@ void FreeGameButtons() FreeGadget(game_gadget[i]); } -void MapStopPlayButtons() +static void MapGameButtonsAtSamePosition(int id) { - UnmapGadget(game_gadget[GAME_CTRL_ID_UNDO]); - UnmapGadget(game_gadget[GAME_CTRL_ID_REDO]); + int i; - MapGadget(game_gadget[GAME_CTRL_ID_STOP]); - MapGadget(game_gadget[GAME_CTRL_ID_PLAY]); + for (i = 0; i < NUM_GAME_BUTTONS; i++) + if (i != id && + gamebutton_info[i].pos->x == gamebutton_info[id].pos->x && + gamebutton_info[i].pos->y == gamebutton_info[id].pos->y) + MapGadget(game_gadget[i]); +} + +static void UnmapGameButtonsAtSamePosition(int id) +{ + int i; + + for (i = 0; i < NUM_GAME_BUTTONS; i++) + if (i != id && + gamebutton_info[i].pos->x == gamebutton_info[id].pos->x && + gamebutton_info[i].pos->y == gamebutton_info[id].pos->y) + UnmapGadget(game_gadget[i]); } void MapUndoRedoButtons() { - UnmapGadget(game_gadget[GAME_CTRL_ID_STOP]); - UnmapGadget(game_gadget[GAME_CTRL_ID_PLAY]); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_REDO); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PLAY); MapGadget(game_gadget[GAME_CTRL_ID_UNDO]); MapGadget(game_gadget[GAME_CTRL_ID_REDO]); + MapGadget(game_gadget[GAME_CTRL_ID_PLAY]); +} + +void UnmapUndoRedoButtons() +{ + UnmapGadget(game_gadget[GAME_CTRL_ID_UNDO]); + UnmapGadget(game_gadget[GAME_CTRL_ID_REDO]); + UnmapGadget(game_gadget[GAME_CTRL_ID_PLAY]); + + MapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO); + MapGameButtonsAtSamePosition(GAME_CTRL_ID_REDO); + MapGameButtonsAtSamePosition(GAME_CTRL_ID_PLAY); } void MapGameButtons() @@ -14976,7 +15025,8 @@ void MapGameButtons() for (i = 0; i < NUM_GAME_BUTTONS; i++) if (i != GAME_CTRL_ID_UNDO && - i != GAME_CTRL_ID_REDO) + i != GAME_CTRL_ID_REDO && + i != GAME_CTRL_ID_PLAY) MapGadget(game_gadget[i]); } @@ -15019,7 +15069,7 @@ void GameUndoRedoExt() void GameUndo(int steps) { - if (!CheckEngineSnapshot()) + if (!CheckEngineSnapshotList()) return; LoadEngineSnapshot_Undo(steps); @@ -15029,7 +15079,7 @@ void GameUndo(int steps) void GameRedo(int steps) { - if (!CheckEngineSnapshot()) + if (!CheckEngineSnapshotList()) return; LoadEngineSnapshot_Redo(steps); @@ -15086,10 +15136,7 @@ static void HandleGameButtonsExt(int id, int button) SendToServer_ContinuePlaying(); else #endif - { - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF, 0); - } + TapeTogglePause(TAPE_TOGGLE_MANUAL); } break;