X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=572373e51248d7bd86bbf28a0a4b9d75e03b4d59;hb=380fd20716d52d4cec876996f52449878bdcee45;hp=96b3ca1ad6ea9388480a65c67d5152605c233725;hpb=130737058201069bf104d946d48ffd6a05693873;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 96b3ca1a..572373e5 100644 --- a/src/game.c +++ b/src/game.c @@ -1002,6 +1002,8 @@ static struct GamePanelControlInfo game_panel_controls[] = #define IS_PASSABLE_FROM(e, d) (IS_PASSABLE(e) && ACCESS_FROM(e, d)) #define IS_ACCESSIBLE_FROM(e, d) (IS_ACCESSIBLE(e) && ACCESS_FROM(e, d)) +#define MM_HEALTH(x) (MIN(MAX(0, MAX_HEALTH - (x)), MAX_HEALTH)) + /* game button identifiers */ #define GAME_CTRL_ID_STOP 0 #define GAME_CTRL_ID_PAUSE 1 @@ -2205,8 +2207,11 @@ void UpdateGameControlValues() local_player->gems_still_needed > 0 || local_player->sokobanfields_still_needed > 0 || local_player->lights_still_needed > 0); - int health = (level.game_engine_type == GAME_ENGINE_TYPE_MM ? - MIN(MAX(0, 100 - game_mm.laser_overload_value), 100) : 100); + int health = (local_player->LevelSolved ? + local_player->LevelSolved_CountingHealth : + level.game_engine_type == GAME_ENGINE_TYPE_MM ? + MM_HEALTH(game_mm.laser_overload_value) : + local_player->health); UpdatePlayfieldElementCount(); @@ -3341,6 +3346,9 @@ void InitGame() player->score = 0; player->score_final = 0; + player->health = MAX_HEALTH; + player->health_final = MAX_HEALTH; + player->gems_still_needed = level.gems_needed; player->sokobanfields_still_needed = 0; player->lights_still_needed = 0; @@ -3476,8 +3484,10 @@ void InitGame() player->LevelSolved_PanelOff = FALSE; player->LevelSolved_SaveTape = FALSE; player->LevelSolved_SaveScore = FALSE; + player->LevelSolved_CountingTime = 0; player->LevelSolved_CountingScore = 0; + player->LevelSolved_CountingHealth = 0; map_player_action[i] = i; } @@ -4450,20 +4460,28 @@ static void PlayerWins(struct PlayerInfo *player) level.game_engine_type == GAME_ENGINE_TYPE_MM ? game_mm.score : player->score); + player->health_final = (level.game_engine_type == GAME_ENGINE_TYPE_MM ? + MM_HEALTH(game_mm.laser_overload_value) : + player->health); player->LevelSolved_CountingTime = (game.no_time_limit ? TimePlayed : TimeLeft); player->LevelSolved_CountingScore = player->score_final; + player->LevelSolved_CountingHealth = player->health_final; } void GameWon() { + static int time_count_steps; static int time, time_final; static int score, score_final; + static int health, health_final; static int game_over_delay_1 = 0; static int game_over_delay_2 = 0; + static int game_over_delay_3 = 0; int game_over_delay_value_1 = 50; - int game_over_delay_value_2 = 50; + int game_over_delay_value_2 = 25; + int game_over_delay_value_3 = 50; if (!local_player->LevelSolved_GameWon) { @@ -4489,24 +4507,42 @@ void GameWon() TapeStop(); - game_over_delay_1 = game_over_delay_value_1; - game_over_delay_2 = game_over_delay_value_2; + game_over_delay_1 = 0; + game_over_delay_2 = 0; + game_over_delay_3 = game_over_delay_value_3; time = time_final = (game.no_time_limit ? TimePlayed : TimeLeft); score = score_final = local_player->score_final; + health = health_final = local_player->health_final; - if (TimeLeft > 0) + if (level.score[SC_TIME_BONUS] > 0) { - time_final = 0; - score_final += TimeLeft * level.score[SC_TIME_BONUS]; - } - else if (game.no_time_limit && TimePlayed < 999) - { - time_final = 999; - score_final += (999 - TimePlayed) * level.score[SC_TIME_BONUS]; - } + if (TimeLeft > 0) + { + time_final = 0; + score_final += TimeLeft * level.score[SC_TIME_BONUS]; + } + else if (game.no_time_limit && TimePlayed < 999) + { + time_final = 999; + score_final += (999 - TimePlayed) * level.score[SC_TIME_BONUS]; + } + + time_count_steps = MAX(1, ABS(time_final - time) / 100); - local_player->score_final = score_final; + game_over_delay_1 = game_over_delay_value_1; + + if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + { + health_final = 0; + score_final += health * level.score[SC_TIME_BONUS]; + + game_over_delay_2 = game_over_delay_value_2; + } + + local_player->score_final = score_final; + local_player->health_final = health_final; + } if (level_editor_test_game) { @@ -4578,7 +4614,9 @@ void GameWon() { int time_to_go = ABS(time_final - time); int time_count_dir = (time < time_final ? +1 : -1); - int time_count_steps = (time_to_go > 100 && time_to_go % 10 == 0 ? 10 : 1); + + if (time_to_go < time_count_steps) + time_count_steps = 1; time += time_count_steps * time_count_dir; score += time_count_steps * level.score[SC_TIME_BONUS]; @@ -4601,8 +4639,6 @@ void GameWon() return; } - local_player->LevelSolved_PanelOff = TRUE; - if (game_over_delay_2 > 0) { game_over_delay_2--; @@ -4610,6 +4646,40 @@ void GameWon() return; } + if (health != health_final) + { + int health_count_dir = (health < health_final ? +1 : -1); + + health += health_count_dir; + score += level.score[SC_TIME_BONUS]; + + local_player->LevelSolved_CountingHealth = health; + local_player->LevelSolved_CountingScore = score; + + game_panel_controls[GAME_PANEL_HEALTH].value = health; + game_panel_controls[GAME_PANEL_SCORE].value = score; + + DisplayGameControlValues(); + + if (health == health_final) + StopSound(SND_GAME_LEVELTIME_BONUS); + else if (setup.sound_loops) + PlaySoundLoop(SND_GAME_LEVELTIME_BONUS); + else + PlaySound(SND_GAME_LEVELTIME_BONUS); + + return; + } + + local_player->LevelSolved_PanelOff = TRUE; + + if (game_over_delay_3 > 0) + { + game_over_delay_3--; + + return; + } + GameEnd(); }