X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=56f36518d9576cec0d8752c57ce8944bf373196d;hb=0de8deae39ba2513085fda971cd122542b8d946b;hp=666d992d5c535f572dde2a4298f63211da230566;hpb=b160c62281ca7afaf6c0af742b5f75ad353d798a;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 666d992d..56f36518 100644 --- a/src/game.c +++ b/src/game.c @@ -5838,6 +5838,8 @@ static void Explode(int ex, int ey, int phase, int mode) if (phase == EX_PHASE_START) // initialize 'Store[][]' field { int center_element = Tile[ex][ey]; + int ce_value = CustomValue[ex][ey]; + int ce_score = element_info[center_element].collect_score; int artwork_element, explosion_element; // set these values later // remove things displayed in background while burning dynamite @@ -5976,6 +5978,14 @@ static void Explode(int ex, int ey, int phase, int mode) else Store[x][y] = EL_EMPTY; + if (IS_CUSTOM_ELEMENT(center_element)) + Store[x][y] = (Store[x][y] == EL_CURRENT_CE_VALUE ? ce_value : + Store[x][y] == EL_CURRENT_CE_SCORE ? ce_score : + Store[x][y] >= EL_PREV_CE_8 && + Store[x][y] <= EL_NEXT_CE_8 ? + RESOLVED_REFERENCE_ELEMENT(center_element, Store[x][y]) : + Store[x][y]); + if (x != ex || y != ey || mode == EX_TYPE_BORDER || center_element == EL_AMOEBA_TO_DIAMOND) Store2[x][y] = element; @@ -13217,13 +13227,18 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) CE_PLAYER_LEAVES_X, player->index_bit, leave_side); - if (IS_CUSTOM_ELEMENT(new_element)) - CheckElementChangeByPlayer(jx, jy, new_element, CE_ENTERED_BY_PLAYER, - player->index_bit, enter_side); + // needed because pushed element has not yet reached its destination, + // so it would trigger a change event at its previous field location + if (!player->is_pushing) + { + if (IS_CUSTOM_ELEMENT(new_element)) + CheckElementChangeByPlayer(jx, jy, new_element, CE_ENTERED_BY_PLAYER, + player->index_bit, enter_side); - CheckTriggeredElementChangeByPlayer(jx, jy, new_element, - CE_PLAYER_ENTERS_X, - player->index_bit, enter_side); + CheckTriggeredElementChangeByPlayer(jx, jy, new_element, + CE_PLAYER_ENTERS_X, + player->index_bit, enter_side); + } CheckTriggeredElementChangeBySide(jx, jy, player->initial_element, CE_MOVE_OF_X, move_direction); @@ -13234,8 +13249,8 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) TestIfPlayerTouchesBadThing(jx, jy); TestIfPlayerTouchesCustomElement(jx, jy); - /* needed because pushed element has not yet reached its destination, - so it would trigger a change event at its previous field location */ + // needed because pushed element has not yet reached its destination, + // so it would trigger a change event at its previous field location if (!player->is_pushing) TestIfElementTouchesCustomElement(jx, jy); // for empty space @@ -15231,10 +15246,12 @@ static void StopLevelSoundActionIfLoop(int x, int y, int action) static int getLevelMusicNr(void) { + int level_pos = level_nr - leveldir_current->first_level; + if (levelset.music[level_nr] != MUS_UNDEFINED) return levelset.music[level_nr]; // from config file else - return MAP_NOCONF_MUSIC(level_nr); // from music dir + return MAP_NOCONF_MUSIC(level_pos); // from music dir } static void FadeLevelSounds(void)