X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=567f4cf9c21de638164fb35ec9a03bf895d7f149;hb=9d46a87f054d241cbfd96c9bec4694c7d1c30f53;hp=aa047870511da6ff1f499990c602d17ef5ae8d0e;hpb=d8edd05c7bc6f88a893fc52e3dd7008cf6e866c5;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index aa047870..567f4cf9 100644 --- a/src/game.c +++ b/src/game.c @@ -879,6 +879,10 @@ static struct GamePanelControlInfo game_panel_controls[] = RND(element_info[e].move_delay_random)) #define GET_MAX_MOVE_DELAY(e) ( (element_info[e].move_delay_fixed) + \ (element_info[e].move_delay_random)) +#define GET_NEW_STEP_DELAY(e) ( (element_info[e].step_delay_fixed) + \ + RND(element_info[e].step_delay_random)) +#define GET_MAX_STEP_DELAY(e) ( (element_info[e].step_delay_fixed) + \ + (element_info[e].step_delay_random)) #define GET_NEW_CE_VALUE(e) ( (element_info[e].ce_value_fixed_initial) +\ RND(element_info[e].ce_value_random_initial)) #define GET_CE_SCORE(e) ( (element_info[e].collect_score)) @@ -1071,6 +1075,8 @@ static boolean CheckTriggeredElementChangeExt(int, int, int, int, int,int,int); CheckTriggeredElementChangeExt(x, y, e, ev, CH_PLAYER_ANY, s, -1) #define CheckTriggeredElementChangeByPage(x, y, e, ev, p) \ CheckTriggeredElementChangeExt(x,y,e,ev, CH_PLAYER_ANY, CH_SIDE_ANY, p) +#define CheckTriggeredElementChangeByMouse(x, y, e, ev, s) \ + CheckTriggeredElementChangeExt(x, y, e, ev, CH_PLAYER_ANY, s, -1) static boolean CheckElementChangeExt(int, int, int, int, int, int, int); #define CheckElementChange(x, y, e, te, ev) \ @@ -1079,6 +1085,8 @@ static boolean CheckElementChangeExt(int, int, int, int, int, int, int); CheckElementChangeExt(x, y, e, EL_EMPTY, ev, p, s) #define CheckElementChangeBySide(x, y, e, te, ev, s) \ CheckElementChangeExt(x, y, e, te, ev, CH_PLAYER_ANY, s) +#define CheckElementChangeByMouse(x, y, e, ev, s) \ + CheckElementChangeExt(x, y, e, EL_UNDEFINED, ev, CH_PLAYER_ANY, s) static void PlayLevelSound(int, int, int); static void PlayLevelSoundNearest(int, int, int); @@ -2394,7 +2402,7 @@ static void UpdateGameControlValues(void) } game_panel_controls[GAME_PANEL_SCORE].value = score; - game_panel_controls[GAME_PANEL_HIGHSCORE].value = highscore[0].Score; + game_panel_controls[GAME_PANEL_HIGHSCORE].value = scores.entry[0].score; game_panel_controls[GAME_PANEL_TIME].value = time; @@ -2869,12 +2877,10 @@ void UpdateAndDisplayGameControlValues(void) DisplayGameControlValues(); } -#if 0 -static void UpdateGameDoorValues(void) +void UpdateGameDoorValues(void) { UpdateGameControlValues(); } -#endif void DrawGameDoorValues(void) { @@ -3803,6 +3809,9 @@ void InitGame(void) game.switchgate_pos = 0; game.wind_direction = level.wind_direction_initial; + game.time_final = 0; + game.score_time_final = 0; + game.score = 0; game.score_final = 0; @@ -4699,33 +4708,17 @@ static void LevelSolved(void) game.LevelSolved = TRUE; game.GameOver = TRUE; - - game.score_final = (level.game_engine_type == GAME_ENGINE_TYPE_EM ? - game_em.lev->score : - level.game_engine_type == GAME_ENGINE_TYPE_MM ? - game_mm.score : - game.score); - game.health_final = (level.game_engine_type == GAME_ENGINE_TYPE_MM ? - MM_HEALTH(game_mm.laser_overload_value) : - game.health); - - game.LevelSolved_CountingTime = (game.no_time_limit ? TimePlayed : TimeLeft); - game.LevelSolved_CountingScore = game.score_final; - game.LevelSolved_CountingHealth = game.health_final; } void GameWon(void) { static int time_count_steps; static int time, time_final; - static int score, score_final; + static float score, score_final; // needed for time score < 10 for 10 seconds static int health, health_final; static int game_over_delay_1 = 0; static int game_over_delay_2 = 0; static int game_over_delay_3 = 0; - int game_over_delay_value_1 = 50; - int game_over_delay_value_2 = 25; - int game_over_delay_value_3 = 50; int time_score_base = MIN(MAX(1, level.time_score_base), 10); float time_score = (float)level.score[SC_TIME_BONUS] / time_score_base; @@ -4737,6 +4730,24 @@ void GameWon(void) if (local_player->active && local_player->MovPos) return; + game.time_final = (game.no_time_limit ? TimePlayed : TimeLeft); + game.score_time_final = (level.use_step_counter ? TimePlayed : + TimePlayed * FRAMES_PER_SECOND + TimeFrames); + + game.score_final = (level.game_engine_type == GAME_ENGINE_TYPE_EM ? + game_em.lev->score : + level.game_engine_type == GAME_ENGINE_TYPE_MM ? + game_mm.score : + game.score); + + game.health_final = (level.game_engine_type == GAME_ENGINE_TYPE_MM ? + MM_HEALTH(game_mm.laser_overload_value) : + game.health); + + game.LevelSolved_CountingTime = game.time_final; + game.LevelSolved_CountingScore = game.score_final; + game.LevelSolved_CountingHealth = game.health_final; + game.LevelSolved_GameWon = TRUE; game.LevelSolved_SaveTape = tape.recording; game.LevelSolved_SaveScore = !tape.playing; @@ -4753,44 +4764,48 @@ void GameWon(void) TapeStop(); - game_over_delay_1 = 0; - game_over_delay_2 = 0; - game_over_delay_3 = game_over_delay_value_3; + game_over_delay_1 = FRAMES_PER_SECOND; // delay before counting time + game_over_delay_2 = FRAMES_PER_SECOND / 2; // delay before counting health + game_over_delay_3 = FRAMES_PER_SECOND; // delay before ending the game - time = time_final = (game.no_time_limit ? TimePlayed : TimeLeft); + time = time_final = game.time_final; score = score_final = game.score_final; health = health_final = game.health_final; if (time_score > 0) { + int time_final_max = 999; + int time_frames_final_max = time_final_max * FRAMES_PER_SECOND; + int time_frames = 0; + int time_frames_left = TimeLeft * FRAMES_PER_SECOND - TimeFrames; + int time_frames_played = TimePlayed * FRAMES_PER_SECOND + TimeFrames; + if (TimeLeft > 0) { time_final = 0; - score_final += TimeLeft * time_score; + time_frames = time_frames_left; } - else if (game.no_time_limit && TimePlayed < 999) + else if (game.no_time_limit && TimePlayed < time_final_max) { - time_final = 999; - score_final += (999 - TimePlayed) * time_score; + time_final = time_final_max; + time_frames = time_frames_final_max - time_frames_played; } - time_count_steps = MAX(1, ABS(time_final - time) / 100); + score_final += time_score * time_frames / FRAMES_PER_SECOND + 0.5; - game_over_delay_1 = game_over_delay_value_1; + time_count_steps = MAX(1, ABS(time_final - time) / 100); if (level.game_engine_type == GAME_ENGINE_TYPE_MM) { health_final = 0; score_final += health * time_score; - - game_over_delay_2 = game_over_delay_value_2; } game.score_final = score_final; game.health_final = health_final; } - if (level_editor_test_game) + if (level_editor_test_game || !setup.count_score_after_game) { time = time_final; score = score_final; @@ -4854,72 +4869,79 @@ void GameWon(void) PlaySound(SND_GAME_WINNING); } - if (game_over_delay_1 > 0) + if (setup.count_score_after_game) { - game_over_delay_1--; + if (time != time_final) + { + if (game_over_delay_1 > 0) + { + game_over_delay_1--; - return; - } + return; + } - if (time != time_final) - { - int time_to_go = ABS(time_final - time); - int time_count_dir = (time < time_final ? +1 : -1); + int time_to_go = ABS(time_final - time); + int time_count_dir = (time < time_final ? +1 : -1); - if (time_to_go < time_count_steps) - time_count_steps = 1; + if (time_to_go < time_count_steps) + time_count_steps = 1; - time += time_count_steps * time_count_dir; - score += time_count_steps * time_score; + time += time_count_steps * time_count_dir; + score += time_count_steps * time_score; - game.LevelSolved_CountingTime = time; - game.LevelSolved_CountingScore = score; + // set final score to correct rounding differences after counting score + if (time == time_final) + score = score_final; - game_panel_controls[GAME_PANEL_TIME].value = time; - game_panel_controls[GAME_PANEL_SCORE].value = score; + game.LevelSolved_CountingTime = time; + game.LevelSolved_CountingScore = score; - DisplayGameControlValues(); + game_panel_controls[GAME_PANEL_TIME].value = time; + game_panel_controls[GAME_PANEL_SCORE].value = score; - if (time == time_final) - StopSound(SND_GAME_LEVELTIME_BONUS); - else if (setup.sound_loops) - PlaySoundLoop(SND_GAME_LEVELTIME_BONUS); - else - PlaySound(SND_GAME_LEVELTIME_BONUS); + DisplayGameControlValues(); - return; - } + if (time == time_final) + StopSound(SND_GAME_LEVELTIME_BONUS); + else if (setup.sound_loops) + PlaySoundLoop(SND_GAME_LEVELTIME_BONUS); + else + PlaySound(SND_GAME_LEVELTIME_BONUS); - if (game_over_delay_2 > 0) - { - game_over_delay_2--; + return; + } - return; - } + if (health != health_final) + { + if (game_over_delay_2 > 0) + { + game_over_delay_2--; - if (health != health_final) - { - int health_count_dir = (health < health_final ? +1 : -1); + return; + } - health += health_count_dir; - score += time_score; + int health_count_dir = (health < health_final ? +1 : -1); - game.LevelSolved_CountingHealth = health; - game.LevelSolved_CountingScore = score; + health += health_count_dir; + score += time_score; - game_panel_controls[GAME_PANEL_HEALTH].value = health; - game_panel_controls[GAME_PANEL_SCORE].value = score; + game.LevelSolved_CountingHealth = health; + game.LevelSolved_CountingScore = score; - DisplayGameControlValues(); + game_panel_controls[GAME_PANEL_HEALTH].value = health; + game_panel_controls[GAME_PANEL_SCORE].value = score; - if (health == health_final) - StopSound(SND_GAME_LEVELTIME_BONUS); - else if (setup.sound_loops) - PlaySoundLoop(SND_GAME_LEVELTIME_BONUS); - else - PlaySound(SND_GAME_LEVELTIME_BONUS); + DisplayGameControlValues(); - return; + if (health == health_final) + StopSound(SND_GAME_LEVELTIME_BONUS); + else if (setup.sound_loops) + PlaySoundLoop(SND_GAME_LEVELTIME_BONUS); + else + PlaySound(SND_GAME_LEVELTIME_BONUS); + + return; + } } game.panel.active = FALSE; @@ -4949,6 +4971,9 @@ void GameEnd(void) CloseDoor(DOOR_CLOSE_1); SaveTapeChecked_LevelSolved(tape.level_nr); // ask to save tape + + // set unique basename for score tape (also saved in high score table) + strcpy(tape.score_tape_basename, getScoreTapeBasename(setup.player_name)); } // if no tape is to be saved, close both doors simultaneously @@ -4996,7 +5021,7 @@ void GameEnd(void) hi_pos = NewHiScore(last_level_nr); - if (hi_pos >= 0 && !setup.skip_scores_after_game) + if (hi_pos >= 0 && setup.show_scores_after_game) { SetGameStatus(GAME_MODE_SCORES); @@ -5025,12 +5050,26 @@ int NewHiScore(int level_nr) LoadScore(level_nr); if (strEqual(setup.player_name, EMPTY_PLAYER_NAME) || - game.score_final < highscore[MAX_SCORE_ENTRIES - 1].Score) + game.score_final < scores.entry[MAX_SCORE_ENTRIES - 1].score) return -1; for (k = 0; k < MAX_SCORE_ENTRIES; k++) { - if (game.score_final > highscore[k].Score) + struct ScoreEntry *entry = &scores.entry[k]; + boolean score_is_better = (game.score_final > entry->score); + boolean score_is_equal = (game.score_final == entry->score); + boolean time_is_better = (game.score_time_final < entry->time); + boolean time_is_equal = (game.score_time_final == entry->time); + boolean better_by_score = (score_is_better || + (score_is_equal && time_is_better)); + boolean better_by_time = (time_is_better || + (time_is_equal && score_is_better)); + boolean is_better = (level.rate_time_over_score ? better_by_time : + better_by_score); + boolean entry_is_empty = (entry->score == 0 && + entry->time == 0); + + if (is_better || entry_is_empty) { // player has made it to the hall of fame @@ -5041,7 +5080,7 @@ int NewHiScore(int level_nr) if (one_score_entry_per_name) { for (l = k; l < MAX_SCORE_ENTRIES; l++) - if (strEqual(setup.player_name, highscore[l].Name)) + if (strEqual(setup.player_name, scores.entry[l].name)) m = l; if (m == k) // player's new highscore overwrites his old one @@ -5050,28 +5089,32 @@ int NewHiScore(int level_nr) for (l = m; l > k; l--) { - strcpy(highscore[l].Name, highscore[l - 1].Name); - highscore[l].Score = highscore[l - 1].Score; + strcpy(scores.entry[l].name, scores.entry[l - 1].name); + scores.entry[l].score = scores.entry[l - 1].score; + scores.entry[l].time = scores.entry[l - 1].time; } } put_into_list: - strncpy(highscore[k].Name, setup.player_name, MAX_PLAYER_NAME_LEN); - highscore[k].Name[MAX_PLAYER_NAME_LEN] = '\0'; - highscore[k].Score = game.score_final; + strncpy(entry->name, setup.player_name, MAX_PLAYER_NAME_LEN); + entry->name[MAX_PLAYER_NAME_LEN] = '\0'; + entry->score = game.score_final; + entry->time = game.score_time_final; position = k; break; } else if (one_score_entry_per_name && - !strncmp(setup.player_name, highscore[k].Name, - MAX_PLAYER_NAME_LEN)) + !strncmp(setup.player_name, entry->name, MAX_PLAYER_NAME_LEN)) break; // player already there with a higher score } if (position >= 0) + { + SaveScoreTape(level_nr); SaveScore(level_nr); + } return position; } @@ -5347,13 +5390,15 @@ void DrawDynamite(int x, int y) return; if (Back[x][y]) - DrawGraphic(sx, sy, el2img(Back[x][y]), 0); + DrawLevelElement(x, y, Back[x][y]); else if (Store[x][y]) - DrawGraphic(sx, sy, el2img(Store[x][y]), 0); + DrawLevelElement(x, y, Store[x][y]); + else if (game.use_masked_elements) + DrawLevelElement(x, y, EL_EMPTY); frame = getGraphicAnimationFrame(graphic, GfxFrame[x][y]); - if (Back[x][y] || Store[x][y]) + if (Back[x][y] || Store[x][y] || game.use_masked_elements) DrawGraphicThruMask(sx, sy, graphic, frame); else DrawGraphic(sx, sy, graphic, frame); @@ -5926,7 +5971,7 @@ static void Explode(int ex, int ey, int phase, int mode) DrawLevelElementThruMask(x, y, Back[x][y]); } else if (!IS_WALKABLE_INSIDE(Back[x][y])) - DrawGraphic(SCREENX(x), SCREENY(y), graphic, frame); + DrawScreenGraphic(SCREENX(x), SCREENY(y), graphic, frame); } } @@ -8501,11 +8546,33 @@ void ContinueMoving(int x, int y) boolean pushed_by_player = (Pushed[x][y] && IS_PLAYER(x, y)); boolean pushed_by_conveyor = (Pushed[x][y] && !IS_PLAYER(x, y)); boolean last_line = (newy == lev_fieldy - 1); + boolean use_step_delay = (GET_MAX_STEP_DELAY(element) != 0); - MovPos[x][y] += getElementMoveStepsize(x, y); - - if (pushed_by_player) // special case: moving object pushed by player + if (pushed_by_player) // special case: moving object pushed by player + { MovPos[x][y] = SIGN(MovPos[x][y]) * (TILEX - ABS(PLAYERINFO(x,y)->MovPos)); + } + else if (use_step_delay) // special case: moving object has step delay + { + if (!MovDelay[x][y]) + MovPos[x][y] += getElementMoveStepsize(x, y); + + if (MovDelay[x][y]) + MovDelay[x][y]--; + else + MovDelay[x][y] = GET_NEW_STEP_DELAY(element); + + if (MovDelay[x][y]) + { + TEST_DrawLevelField(x, y); + + return; // element is still waiting + } + } + else // normal case: generically moving object + { + MovPos[x][y] += getElementMoveStepsize(x, y); + } if (ABS(MovPos[x][y]) < TILEX) { @@ -12111,6 +12178,7 @@ void GameActions_RND(void) if (mouse_action.button) { int new_button = (mouse_action.button && mouse_action_last.button == 0); + int ch_button = CH_SIDE_FROM_BUTTON(mouse_action.button); x = mouse_action.lx; y = mouse_action.ly; @@ -12118,12 +12186,14 @@ void GameActions_RND(void) if (new_button) { - CheckElementChange(x, y, element, EL_UNDEFINED, CE_CLICKED_BY_MOUSE); - CheckTriggeredElementChange(x, y, element, CE_MOUSE_CLICKED_ON_X); + CheckElementChangeByMouse(x, y, element, CE_CLICKED_BY_MOUSE, ch_button); + CheckTriggeredElementChangeByMouse(x, y, element, CE_MOUSE_CLICKED_ON_X, + ch_button); } - CheckElementChange(x, y, element, EL_UNDEFINED, CE_PRESSED_BY_MOUSE); - CheckTriggeredElementChange(x, y, element, CE_MOUSE_PRESSED_ON_X); + CheckElementChangeByMouse(x, y, element, CE_PRESSED_BY_MOUSE, ch_button); + CheckTriggeredElementChangeByMouse(x, y, element, CE_MOUSE_PRESSED_ON_X, + ch_button); } SCAN_PLAYFIELD(x, y) @@ -13076,7 +13146,7 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) RemovePlayer(player); } - if (!game.LevelSolved && level.use_step_counter) + if (level.use_step_counter) { int i; @@ -13086,14 +13156,14 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) { TimeLeft--; - if (TimeLeft <= 10 && setup.time_limit) + if (TimeLeft <= 10 && setup.time_limit && !game.LevelSolved) PlaySound(SND_GAME_RUNNING_OUT_OF_TIME); game_panel_controls[GAME_PANEL_TIME].value = TimeLeft; DisplayGameControlValues(); - if (!TimeLeft && setup.time_limit) + if (!TimeLeft && setup.time_limit && !game.LevelSolved) for (i = 0; i < MAX_PLAYERS; i++) KillPlayer(&stored_player[i]); } @@ -15336,12 +15406,12 @@ void RequestQuitGameExt(boolean skip_request, boolean quick_quit, char *message) { if (skip_request || Request(message, REQ_ASK | REQ_STAY_CLOSED)) { - // closing door required in case of envelope style request dialogs - if (!skip_request) + if (!quick_quit) { // prevent short reactivation of overlay buttons while closing door SetOverlayActive(FALSE); + // door may still be open due to skipped or envelope style request CloseDoor(DOOR_CLOSE_1); } @@ -15369,10 +15439,13 @@ void RequestQuitGameExt(boolean skip_request, boolean quick_quit, char *message) } } -void RequestQuitGame(boolean ask_if_really_quit) +void RequestQuitGame(boolean escape_key_pressed) { - boolean quick_quit = (!ask_if_really_quit || level_editor_test_game); - boolean skip_request = game.all_players_gone || quick_quit; + boolean ask_on_escape = (setup.ask_on_escape && setup.ask_on_quit_game); + boolean quick_quit = ((escape_key_pressed && !ask_on_escape) || + level_editor_test_game); + boolean skip_request = (game.all_players_gone || !setup.ask_on_quit_game || + quick_quit); RequestQuitGameExt(skip_request, quick_quit, "Do you really want to quit the game?"); @@ -16234,7 +16307,7 @@ static void HandleGameButtonsExt(int id, int button) if (tape.playing) TapeStop(); else - RequestQuitGame(TRUE); + RequestQuitGame(FALSE); break;