X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=55020d92101c7516dc769647a76890dfed752940;hb=1d32d46e52cc55720c4f191436514aca4a579e94;hp=30a12e54269a8a7b305e93d6ff4205c8957bfc23;hpb=041e5e848c15b4a07020a6d9fe392fcda53d72a8;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 30a12e54..55020d92 100644 --- a/src/game.c +++ b/src/game.c @@ -7565,10 +7565,18 @@ void StartMoving(int x, int y) else if (Feld[x][y + 1] == EL_QUICKSAND_EMPTY) { if (!MovDelay[x][y]) + { MovDelay[x][y] = TILEY + 1; + ResetGfxAnimation(x, y); + ResetGfxAnimation(x, y + 1); + } + if (MovDelay[x][y]) { + DrawLevelElement(x, y, EL_QUICKSAND_EMPTYING); + DrawLevelElement(x, y + 1, EL_QUICKSAND_FILLING); + MovDelay[x][y]--; if (MovDelay[x][y]) return; @@ -7579,6 +7587,33 @@ void StartMoving(int x, int y) Store[x][y + 1] = Store[x][y]; Store[x][y] = 0; + PlayLevelSoundAction(x, y, ACTION_FILLING); + } + else if (Feld[x][y + 1] == EL_QUICKSAND_FAST_EMPTY) + { + if (!MovDelay[x][y]) + { + MovDelay[x][y] = TILEY + 1; + + ResetGfxAnimation(x, y); + ResetGfxAnimation(x, y + 1); + } + + if (MovDelay[x][y]) + { + DrawLevelElement(x, y, EL_QUICKSAND_EMPTYING); + DrawLevelElement(x, y + 1, EL_QUICKSAND_FAST_FILLING); + + MovDelay[x][y]--; + if (MovDelay[x][y]) + return; + } + + Feld[x][y] = EL_QUICKSAND_EMPTY; + Feld[x][y + 1] = EL_QUICKSAND_FAST_FULL; + Store[x][y + 1] = Store[x][y]; + Store[x][y] = 0; + PlayLevelSoundAction(x, y, ACTION_FILLING); } } @@ -7602,10 +7637,18 @@ void StartMoving(int x, int y) else if (Feld[x][y + 1] == EL_QUICKSAND_FAST_EMPTY) { if (!MovDelay[x][y]) + { MovDelay[x][y] = TILEY + 1; + ResetGfxAnimation(x, y); + ResetGfxAnimation(x, y + 1); + } + if (MovDelay[x][y]) { + DrawLevelElement(x, y, EL_QUICKSAND_FAST_EMPTYING); + DrawLevelElement(x, y + 1, EL_QUICKSAND_FAST_FILLING); + MovDelay[x][y]--; if (MovDelay[x][y]) return; @@ -7616,6 +7659,33 @@ void StartMoving(int x, int y) Store[x][y + 1] = Store[x][y]; Store[x][y] = 0; + PlayLevelSoundAction(x, y, ACTION_FILLING); + } + else if (Feld[x][y + 1] == EL_QUICKSAND_EMPTY) + { + if (!MovDelay[x][y]) + { + MovDelay[x][y] = TILEY + 1; + + ResetGfxAnimation(x, y); + ResetGfxAnimation(x, y + 1); + } + + if (MovDelay[x][y]) + { + DrawLevelElement(x, y, EL_QUICKSAND_FAST_EMPTYING); + DrawLevelElement(x, y + 1, EL_QUICKSAND_FILLING); + + MovDelay[x][y]--; + if (MovDelay[x][y]) + return; + } + + Feld[x][y] = EL_QUICKSAND_FAST_EMPTY; + Feld[x][y + 1] = EL_QUICKSAND_FULL; + Store[x][y + 1] = Store[x][y]; + Store[x][y] = 0; + PlayLevelSoundAction(x, y, ACTION_FILLING); } } @@ -8662,7 +8732,7 @@ void ContinueMoving(int x, int y) } #if USE_NEW_CUSTOM_VALUE - CustomValue[newx][newy] = CustomValue[x][y]; + CustomValue[newx][newy] = CustomValue[x][y]; #endif ChangeDelay[x][y] = 0; @@ -9799,7 +9869,7 @@ void MauerAblegerStahl(int ax, int ay) element == EL_EXPANDABLE_STEELWALL_HORIZONTAL) && ((links_massiv && rechts_massiv) || element == EL_EXPANDABLE_STEELWALL_VERTICAL)) - Feld[ax][ay] = EL_WALL; + Feld[ax][ay] = EL_STEELWALL; if (new_wall) PlayLevelSoundAction(ax, ay, ACTION_GROWING);