X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=53410d5ace4c808511e21dad4c6e2e8cf04e6ada;hb=b4962aefbc6cf3356112afe7cf421e073360de14;hp=09c7fa096b0d8edfae177c88fac18735f44a343f;hpb=451802c5bfcfe06a61b229b1332ae0ae68fd5de8;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 09c7fa09..53410d5a 100644 --- a/src/game.c +++ b/src/game.c @@ -3474,8 +3474,9 @@ static void InitGameEngine(void) level.game_engine_type == GAME_ENGINE_TYPE_EM && !setup.forced_scroll_delay ? 0 : setup.scroll_delay ? setup.scroll_delay_value : 0); - game.scroll_delay_value = - MIN(MAX(MIN_SCROLL_DELAY, game.scroll_delay_value), MAX_SCROLL_DELAY); + if (game.forced_scroll_delay_value == -1) + game.scroll_delay_value = + MIN(MAX(MIN_SCROLL_DELAY, game.scroll_delay_value), MAX_SCROLL_DELAY); // ---------- initialize game engine snapshots ------------------------------ for (i = 0; i < MAX_PLAYERS; i++)