X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=52255c85d375483a062323e8a14af45c270c2161;hb=0d2143d53f76e2780260996fae2b9f3ce4f29913;hp=7f575ebb983b2c7eddbbfc1621da26353819becc;hpb=a6e8cf77120ad2601b878278bc750fd695c6fbbd;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 7f575ebb..52255c85 100644 --- a/src/game.c +++ b/src/game.c @@ -1075,6 +1075,7 @@ void Explode(int ex, int ey, int phase, int mode) int num_phase = 9, delay = 2; int last_phase = num_phase * delay; int half_phase = (num_phase / 2) * delay; + int first_phase_after_start = EX_PHASE_START + 1; if (phase == EX_PHASE_START) /* initialize 'Store[][]' field */ { @@ -1189,9 +1190,20 @@ void Explode(int ex, int ey, int phase, int mode) x = ex; y = ey; - Frame[x][y] = (phase