X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=4f3f3cab928b23f3146b9353c9fa6cff061bfac2;hb=75ebfce89c39bc740367807c4c16f469135ba6d5;hp=8b812e538fcb95a460d85f3acfd610026ccd5cdc;hpb=9d7b311c097571c6eb4a810029400dbbc9267a90;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 8b812e53..4f3f3cab 100644 --- a/src/game.c +++ b/src/game.c @@ -971,7 +971,7 @@ void InitGame() redraw_mask |= REDRAW_FROM_BACKBUFFER; /* copy default game door content to main double buffer */ - BlitBitmap(pix[PIX_DOOR], drawto, + BlitBitmap(new_graphic_info[IMG_MENU_DOOR].bitmap, drawto, DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY); if (level_nr < 100) @@ -998,7 +998,7 @@ void InitGame() MapTapeButtons(); /* copy actual game door content to door double buffer for OpenDoor() */ - BlitBitmap(drawto, pix[PIX_DB_DOOR], + BlitBitmap(drawto, bitmap_db_door, DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); OpenDoor(DOOR_OPEN_ALL); @@ -6847,7 +6847,7 @@ void CreateGameButtons() for (i=0; i